We have a solid batch today, mostly featuring class changes. There’s also the big Brann Delve change, as he is now no longer preferring certain classes and giving them favored treatment!
Classes
- Evoker
- Scalecommander
- Fixed an issue where players could be slowed during Deep Breath while talented into Maneuverability.
- Fixed an issue where Bombardments would occasionally fail to proc while talented into Extended Battle.
- Scalecommander
- Mage
- Spellslinger
- Volatile Magic no longer hits out-of-combat or crowd-controlled targets.
- Spellslinger
- Monk
- Chi Burst no longer consumes both stacks of its activation buff when cast with 2 stacks.
- Paladin
- Dawnlight’s damage now correctly scales with Retribution’s Mastery.
- Dawnlight’s damage can now correctly critically strike.
- Dawnlight’s AoE healing no longer double dips with Versatility.
- Sun’s Avatar damage now correctly scales with Retribution’s Mastery.
- Sun’s Avatar and Dawnlight’s AoE no longer deal damage to enemies out of line-of-sight.
- Retribution
- Fixed an issue causing Mastery: Highlord’s Judgment to not increase damage from Seal of the Crusader.
- Warlock
- Diabolist
- Fixed an issue where your Pit Lord could be summoned without their portal visual.
- Diabolist
Delves
- Brann now has an equal amount of attack, spell, and ranged attack power relative to all classes he’s joining, and his stats now increase as expected when the player-character is buffed.
- Brann should no longer sometimes miss his attacks.
Quests
- Added a visual 1-hour timer to Hallowfall Fishing Derby quests.