War Within Weekly Hotfix Summary: September 16th – 23rd

Here we are at the start of another week in WoW! So, let’s take a look at all the changes that have arrived over the past 7 days! As usual, the newest changes are at the top of any given category.

We have the big batch of class, trinket and dungeon tuning, as well as a giant amount of Delve adjustments to start. Then there’s the Nerub-ar Palace changes, profession fixes, quest improvements, and much more!


Achievements

  • Fixed an issue where the cosmetic rewards for Nemesis and Let Me Solo Him were not delivered upon defeating Zek’vir. Those that have not received their rewards are able to obtain them by re-defeating Zek’vir on any difficulty.
  • The First Echo, A Series of Echoes, and Many Echoes are now credited to players in raid groups.

Classes

  • Death Knight
    • Exterminate aura now has a 30-second duration and is now cleared at the start of raid encounters Mythic+ dungeons.
    • San’layn: Vampiric Strike chance to trigger increased to 25% (was 10%).
    • San’layn: Frenzied Bloodthirst damage of Death Coil and Death Strike increased by 5% per stack (was 4%).
    • San’layn: Visceral Strength grants 8% Strength (was 6%).
    • San’layn: Fixed an issue with Visceral Strength modifying base Strength instead of total Strength.
    • Rider of the Apocalypse: Apocalyptic Conquest now correctly modifies total Strength (was modifies base Strength).
    • San’layn: Visceral Strength now correctly modifies total Strength (was modifies base Strength).
    • Blood
      • San’layn: Vampiric Strike damage increased by 20%.
      • San’layn: Infliction of Sorrow deals 15% of the remaining damage-over-time damage (was 10%).
      • Bloodied Blade now correctly modifies total Strength (was modifies base Strength).
  • Demon Hunter
    • Havoc
      • Fixed an issue that caused Eye Beam’s damage to be reduced beyond 1 target instead of 5.
      • Fixed an issue that prevented Eye Beam from benefitting from Isolated Prey’s damage bonus.
      • Fixed an issue that prevented Eye Beam from benefitting from Chaotic Disposition’s damage bonus.
  • Druid
    • Balance
      • All ability damage increased by 6%.
      • Starsurge damage increased by 16%.
      • Starfall damage increased by 20%. Not applied to PvP combat.
      • Elune’s Chosen: Lunar Calling increases Starfire’s damage to its primary target by 80% (was 65%). The bonus remains 50% in PvP combat.
    • Feral
      • Bloodtalons and Lion’s Strength no longer also increase the damage of Rampant Ferocity.
        • Developers’ note: In response to feedback that this change reduced the value of maintaining Rip and complicated using Bloodtalons in AOE, we are reverting this change.
      • All ability damage increased by 3%.
      • Rip damage increased by 6%.
      • Ferocious Bite damage increased by 3%.
      • Feral Frenzy damage increased by 10%.
      • Druid of the Claw: Ravage damage increased by 3%.
    • Restoration
      • All healing increased by 8%. Does not affect PvP combat.
      • Wrath damage increased by 20%.
      • Starfire damage increased by 20%.
      • Starsurge damage increased by 20%.
  • Evoker
    • Disintegrate damage increased by 10%.
    • Devastation
      • Eternity Surge damage increased by 10%.
  • Hunter
    • Raptor Strikes and Mongoose Bites empowered by Merciless Blows should no longer cleave to stealthed or breakable crowd-controlled enemies.
  • Mage
    • Frostfire: Fixed an issue that caused Frostfire Bolt to not deal its damage if its missile lands on targets out of line of sight.
    • Hyperthermia will now guarantee Heating Up, Hot Streak, and critical strikes when casting Flamestrike.
    • Icy Veins no longer consumes Ice Floes.
    • Living Bomb can no longer hit or spread to dead targets.
    • Living Bomb’s explosion will no longer damage breakable crowd-controlled targets.
    • Living Bomb will prefer being applied to targets not in breakable crowd control.
    • Fixed an issue that allowed Arcane Mages to generate 2 Spellfire Spheres at once.
    • Burden of Power can no longer be instantly consumed by the Arcane Blast that proc’d it.
    • Living Bomb’s explosion visual now only plays on the unit that is the Living Bomb, rather than each unit damaged by its explosion.
    • Hyperthermia will now guarantee Heating Up, Hot Streak, and critical strikes when casting Flamestrike.
    • Icy Veins no longer consumes Ice Floes.
    • Living Bomb can no longer hit or spread to dead targets.
    • Fixed an issue that caused Frostfire Bolt to consume Ice Floes when instant cast from Frostfire Empowerment.
    • Fixed an issue that caused Ice Wall to not be reduced by Elemental Affinity for Fire Mages.
    • Arcane
      • Arcane Blast damage reduced by 5%.
      • Arcane Missiles damage reduced by 8%.
      • Sunfury: Meteorite damage reduced by 15%.
      • Sunfury: Burden of Power damage bonus for Arcane Blast reduced to 20% (was 30%).
      • Sunfury: Burden of Power damage bonus for Arcane Barrage reduced to 20% (was 30%).
      • Fixed an issue that allowed Arcane Mages to generate 2 Spellfire Spheres at once.
    • Fire
      • All ability damage increased by 6%.
      • Living Bomb damage increased by 25%.
  • Monk
    • Mistweaver
      • All healing increased by 3%.
      • Tiger Palm damage increased by 15%. Does not affect PvP combat.
      • Rising Sun Kick damage increased by 15%. Does not affect PvP combat.
      • Fixed an issue that caused Restoral to incorrectly dispel magic effects.
    • Windwalker
      • Darting Hurricane’s passive trigger rate reduced by 50% and it now reduces the global cooldown by 0.25 seconds (was 0.5 seconds).
  • Paladin
    • Holy
      • All healing reduced by 6%. Does not affect PvP combat.
      • Judgment damage increased by 60%.
      • Crusader Strike damage increased by 60%.
      • Hammer of Wrath damage increased by 20%.
      • Avenging Crusader transfer amount reduced to 260% (was 420%).
      • Holy Prism single target damage increased by 100% and area-of-effect damage increased by 50%.
      • Fixed an issue that caused Light of the Martyr to grant a larger absorb than expected from level scaling.
    • Retribution
      • Herald of the Sun: Dawnlight damage reduced by 15%.
  • Priest
    • Discipline
      • Fixed an issue where Devour Matter would cause Shadow Word: Death to incorrectly trigger a much higher amount of Atonement healing than intended.
    • Holy
      • Archon: Fixed an issue causing Resonant Energy and Shock Pulse to not stack properly when Halo is cast by multiple Priests.
    • Shadow
      • All damage increased by 6%.
      • Psychic Link now inflicts 25% of its direct damage to targets afflicted by Vampiric Touch (was 30%).
  • Rogue
    • Trickster: Activating Coup de Grace no longer grants 1 second of immunity that prevents player actions for the duration.
    • Deathstalker: Corrected an issue where Singular Focus was not correctly scaling in legacy content.
    • Outlaw
      • All ability damage reduced by 4%.
      • Melee auto attack damage reduced by 8%.
      • Dispatch damage reduced by 10%.
      • The War Within Season 1 2-set bonus now grants listed abilities a 35% chance to deal 30% increased damage as Shadow (was 20% chance, 15% damage)
      • The War Within Season 1 4-set bonus for Between the Eyes increased to 15% damage per stack, up to 4 stacks (was 6%, 3 stacks)
    • Subtlety
      • Deathstalker: Deathstalker’s Mark and Darkest Night now correctly interact with Animacharged Combo Points granted by Echoing Reprimand.
  • Shaman
    • Enhancement
      • All ability damage increased by 4%.
      • Witch Doctor’s Ancestry now reduces the cooldown of Feral Spirit by 1 second whenever you gain a Maelstrom Weapon stack (was 2 seconds).
      • The War Within Season 1 2-set bonus now increases the damage of Stormstrike, Lava Lash, Ice Strike, and Crash Lightning 10% (was 6%).
    • Restoration
      • Lava Burst damage increased by 12%.
      • Lightning Bolt damage increased by 12%.
      • Chain Lightning damage increased by 12%.
  • Warlock
    • Ritual of Doom summoned Doomguard damage reduced by 90%.
      • Developers’ notes: While sacrificing your friends can be entertaining, we’d prefer it to not be the optimal means to play. We’ve decreased the throughput of Ritual of Doom to ensure that warlocks don’t need to pay such a hefty tithe to perform optimally.
    • Demonology
      • Demonbolt damage increased by 20%.
      • Pact of the Ered’ruin summoned Doomguard damage increased by 45%.
      • Felguard damage increased by 15%.
    • Destruction
      • All ability damage increased by 6%.
      • Dimensional Rift damage increased by 40%.
      • Channel Demonfire damage increased by 40%.
  • Warrior
    • Colossus: Mountain of Muscle and Scars increases damage dealt by 5% (was 4%).
    • Colossus: Damage dealt by Demolish’s two initial strikes increased by 20%.
    • Mountain Thane: Thunder Blast, Lightning Strikes, and Ground Current damage increased by 6%.
    • Arms
      • Bladestorm damage reduced by 10%.
    • Fury
      • All ability damage reduced by 3%.
      • Bladestorm damage reduced by 10%.
      • Odyn’s Fury damage reduced by 15%.
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 20% (was 15%).

Delves

  • Fixed an issue where disconnecting or logging off in a bountiful delve would fail to spawn the bountiful chest upon later completing the delve.
  • Concoction: Kiss of Death now requires players administering the antidote to jump instead of using the trinket again.
  • Fixed an issue where learning Relicblood of Zekvir would prevent other curios from dropping.
  • Fixed an issue where Reno Jackson could become uninteractible if hit by a Sporbit’s explosion.
  • Numerous ‘bolt’ type spells (ex. Web Bolt) will no longer be immediately recast upon being interrupted and their range has been reduced.
  • In Kobold Delves, increased the cooldown of Scratch.
  • In Fungarian Delves, reduced the damage of Invasive Sporecap’s Fungal Breath and Fungal Bloom, and Bogpiper’s Sporesong now has an initial cast before the channel so that casters can prepare for its silencing effect.
  • In Kobyss Delves, Undersea Abomination’s Fungal Infection can no longer be interrupted, Deepwater Makura’s Bubble Surge cast time has been increased, and Kobyss Necromancer’s Defiling Breath’s area effect now more closely matches its visual.
  • In Nerubian Delves, Web Bolt’s snaring effect has been removed from non-bosses, and Stinging Swarm damage has been reduced.
  • Developers’ notes: We’ve been closely monitoring progress in Delves, and we’ve seen that the median time to complete a Delve at higher tiers has been longer than we’d like for the majority of classes. We’ll continue to evaluate what might be needed to maintain difficulty across the tiers while also shaping the overall time that Delves take to complete.
  • Reduced the health of bosses, lieutenants, rares, and unique objective creatures.
  • Fixed a bug that could make Brann much stronger than intended.
  • Increased Brann’s damage and healing by 125% across all tiers.
  • Increased Brann’s damage reduction so that he takes 80% less damage.
  • Earthcrawl Mines
    • Rail Carts will no longer affect player pets.
  • Earthcrawl Mines – Lamplighter Variant
    • Lowered the difficulty of enemies attacking players during the wave defense portion.
  • Kriegval’s Rest
    • Lowered the size of ambush groups while defending Pagsly.
  • The Waterworks
    • Lowered the size of ambush groups at the end of one of the variants.
    • Lowered the size of specific spawn groups throughout the map to 3 enemies (was 6 to 7 enemies per spawn group).
    • Fixed an issue where Pagsly and Karnk would not respawn if a player died while in a group.
  • Zekvir’s Influence
    • The health and damage of the special invasion creatures in Tier 9 and above have been reduced to more closely match the difficulty of lieutenants.
  • Kobold Delves
    • Resolved an issue where the Enchanted Candle or Air Totem could despawn upon picking it up.
  • Fungal Folly
    • Kasthrik will no longer lie to you when you successfully complete his puzzle.
  • Skittering Breach
    • Adjusted Light Dash to feel more responsive in the Shadow Realm variant. The distance Light Dash will go is shorter, but the cooldown to use each charge is faster.
    • Light Dash should hit Grasping Shadow’s even if the player is a few feet above it.

Dungeons and Raids

  • On Normal and Heroic difficulties, dungeon bosses other than the final boss no longer drop Valorstones.
  • Ara-kara, City of Echoes
    • Ki’katal the Harvester
      • Erupting Webs stun duration reduced to 3 seconds (was 6 seconds).
      • Erupting Webs damage reduced by 18%.
      • Grasping Blood is now susceptible to interrupt effects.
  • Dawnbreaker
    • There is now a Worn Anvil to repair next to Arathi Lamplighter on the Dawnbreaker.
  • Grim Batol
    • Addressed an issue where Forgemaster Throngus’ Molten Pool visual can fail to appear on stairs.
  • Mists of Tirna Scithe
    • Tred’ova’s selection circle now correctly matches the range it can be attacked from.
    • Mistcaller
      • Addressed an issue where Dodgeball was inflicting damage to unintended targets.
  • Necrotic Wake
    • Addressed an issue where Stichflesh’s Creation’s Meat Hook can affect unintended units.
  • Siege of Boralus
    • Irontide Waveshaper’s Watertight Shell cast time increased to 3 seconds.
    • Bilge Rat Buccaneer’s updated all visuals associated with Banana Rampage.
    • Players can now use both Alliance and Horde portal to enter the dungeon.
    • Leaving Siege of Boralus now puts players at the correct exit location based on their factions.
    • Jaina Proudmoore now teleports players to the correct exit location based on their factions.
    • Chopper Redhook
      • Added various visual improvements for the encounter.
  • Nerub-ar Palace
    • Becoming a slime from drinking an Unstable Mixture can now be dispelled.
    • Nerubian Ballistas in The Swaying Span now properly fire their loaded projectiles.
    • Ulgrax the Devourer
    • Fixed an issue that allowed Hungering Bellows to be mitigated by physical resistance effects.
    • Reduced the damage of Hungering Bellows by 15%.
      • Developers notes: Hungering Bellows is meant to ignore physical resistance, similar to other ‘sonic’ effects. The damage has been reduced slightly to compensate for some of this change.
    • Ulgrax now enrages a few seconds after ‘Feeding Frenzy’ resolves for the fourth time.
    • The Silken Court
      • Fixed a timing issue causing Stinging swarm stacks to duplicate or become lost.
      • Fixed an issue where binding webs from Web Vortex would occasionally not stop Reckless Charge.
      • Corrected an issue where Takazj will move out of the middle before casting Shatter Existence during the first intermission.
    • Queen Ansurek
      • Infest will no longer fail to cast if the Queen’s target dies during the cast sequence.
      • Fixed an issue that caused an inconsistency with Feast’s healing absorb effect, where it would unexpectedly fail to apply through immunities after the Queen’s first usage of the ability.
      • Fixed an issue that could sometimes cause Froth Vapor to not apply on targets.

Events

  • Resolved an issue where the map tooltip for the Theater Troupe event was displaying incorrect information about the current play.

Items and Rewards

  • Spymaster’s Web active effect is now removed upon starting an encounter or Mythic+ dungeon.
  • Treacherous Transmitter shared cooldown increased to 30 seconds.
  • Necrotic Wake Challenger’s Cache now correctly awards Crests.
  • Fixed an issue that could prevent alts from getting a valorstone discount from a main character’s high weapon item level in some circumstances.
  • Addressed an issue preventing some Veteran world equipment from being able to convert to Tier.
  • Fateweaved Needle and Fateweaved Mallet no longer scale with Haste.
  • Tanks are now ineligible for Need rolls on melee damage trinkets such as Skyterrors’s Corrosive Organ and Void Reaper’s Contract. Tanks will no longer find them in their Great Vaults without switching to an appropriate damage loot specialization.
  • Ara-Kara Sacbrood – Primary stat reduced by 5%.
  • Burin of the Candle King – Absorb increased by 15%.
  • Cinderbrew Stein – Primary stat increased by 5%, absorb increased by 20%.
  • Cirral Concoctory – Effects increased by 5%.
  • Gale of Shadows – No longer continually plays a visual on the player each time a new stack is applied.
  • Harvester’s Edict – Damage and Mastery effect increased by 5%.
  • Mereldar’s Toll – Versatility effect increased by 8%.
  • Overclocked Gear-A-Rang – On-use damage increased by 10%.
  • Ovi’nax’s Mercurial Egg – Fixed an issue where buff values differed slightly from their expected amounts.
  • Refracting Aggression Module – Absorb increased by 25%.
  • Scrapsinger’s Symphony – Absorb increased by 15%.
  • Shadow-Binding Ritual Knife – Primary stat reduced by 5%.
  • Shining Arathor Insignia – Damage and healing reduced by 10%.
  • Sikran’s Endless Arsenal – Damage effects increased by 5%.
  • Spare Meat Hook and Bottled Flayedwing Toxin now correctly deal reduced damage for tank specializations.
  • Spymaster’s Web – Intellect on use reduced by 5%.
  • Swarmlord’s Authority – Absorb increased by 20%.
  • Tome of Light’s Devotion – Absorb and Armor increased by 15%.
  • Twin Fang Instruments – Damage increased by
  • Viscous Coaglam – Effect increased by 5%.
  • Fixed an issue where Radiant Echoes were not dropping for some players.

Player versus Player

  • Resolved an issue that prevented Battleground Blitz from granting progress towards the Vicious Skyflayer mount.
  • Death Knight
    • Frost Fever damage is no longer increased in PvP combat (was 25%).
    • The icon for Lesser Anti-Magic Shells from Vestigal Shell has been updated to be distinct from regular Anti-Magic Shell.
    • Rider of the Apocalypse: Horsemen’s Aid effectiveness reduced by 50% in PvP combat.
  • Demon Hunter
    • Havoc
      • The Hunt damage and damage-over-time are now reduced by 15% in PvP combat (was 28%).
  • Evoker
    • Disintegrate damage is no longer increased by 20% in PvP combat.
    • Preservation
      • Living Flame healing reduced by 20% in PvP combat.
  • Hunter
    • Beast Mastery
      • Kill Command damage increased by 15% in PvP combat.
      • Cobra Shot damage increased by 15% in PvP combat.
      • Kill Shot damage increased by 40% in PvP combat.
      • Barbed Shot damage increased by 20% in PvP combat.
  • Monk
    • Mistweaver
      • Peaceweaver (PvP Talent) now reduces the cooldown of Revival by 30 seconds (was 60 seconds).
    • Windwalker
      • Communion with Wind damage increase is no longer reduced in PvP combat (was reduced by 50%).
      • Shado-Pan: Wisdom of the Wall’s Shadow damage is reduced by 50% in PvP combat.
  • Paladin
    • Holy
      • Sanctified Plates now increases Armor by 20%, Stamina by 10%, and area-of-effect damage reduction by 6% in PvP combat.
      • Divine Protection’s damage reduction increased by 50% in PvP combat.
    • Protection
      • Ardent Defender’s damage reduction increased by 50% in PvP combat.
  • Rogue
    • Reverberation damage bonus for Echoing Reprimand reduced to 70% in PvP combat (base 100%).
  • Shaman
    • Enhancement
      • Stormstrike damage increased by 20% in PvP combat.
      • Windstrike damage increased by 20% in PvP combat.
      • Ice Strike damage increased by 40% in PvP combat.
      • Frost Shock damage increased by 40% in PvP combat.
      • Fire Nova damage increased by 40% in PvP combat.
      • Lava Lash damage increased by 20% in PvP combat.
  • Warlock
    • Affliction
      • Fixed an issue causing Tormented Crescendo procs to remove Stealth from nearby enemies.
      • Corruption damage reduced by 10% in PvP combat.
      • Shadow Bolt damage reduced by 15% in PvP combat.
      • Unstable Affliction damage increased by 30% in PvP combat.
      • Unstable Affliction backlash damage increased by 25%.
      • Hellcaller: Wither damage reduced by 10% in PvP combat.
      • Soul Harvester: Necrolyte Teachings now increases the damage of Shadow Bolt and Drain Soul by 10% in PvP combat (was 20%).
    • Destruction
      • Chaos Bolt damage increased by 15% in PvP combat.
      • Incinerate damage increased by 15% in PvP combat.
      • Soul Fire damage increased by 15% in PvP combat.
      • Decimation now reduces the cast time of Soul Fire by 60% in PvP combat (was 80%).
      • Hellcaller: Wither damage reduced by 30% in PvP combat.
      • Diabolist: Ruination damage increased by 15% in PvP combat.

Professions

  • Alchemy
    • Fixed a bug that caused Algari Alchemist Stone to offer substantially less primary stat on proc than intended.
    • Fixed a bug that caused Algari Potion Cauldrons to sometimes offer fewer charges than specified in the tooltip.
  • Engineering
    • Concealed Chaos Module embellishment
      • Fixed a bug that prevented the slow from working as expected.
      • Added visual and audible feedback when a mine is detonated.
      • The effect now respects the target limit specified in the tooltip.

Quests

  • Players will no longer be blocked from completing “A Shot at the Top” if they engage Abductor Arzda from too far a distance.
  • Fixed an issue causing credit to not be granted to players in raid groups during certain Worldsoul weekly wrapper quests.
  • The Coreway Repair Rig in the “Coreway Maintenance Request” World Quest now properly transitions into flight mode, allowing it to fly down the Coreway.
  • “Hallowfall Fishing Derby” can now be completed on multiple characters, awarding 3 Mereldar Derby Marks.
  • “Klaskin’s Great Escape” wrap-up events should no longer block players who wander off without watching the resolution of Klaskin and his wife.
  • The quests that lead to story mode for Nerub-ar Palace should now display on the zone map if players have ‘Local Story’ enabled in their map filters.
  • Inscription contracts for additional reputation from World Quests should now properly function with Skyriding World Quests in Khaz Algar.
  • Bags of Seeds now drop more often on the quest “Seeds of Salvation” in Hallowfall.

User Interface

  • The battle pet Mister Muskoxeles now appears properly in Collections.

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