We’ve summarized all class changes that went live in this week’s Patch 11.0.5 build on the PTR! Check them out!
Please note the following class changes may also include hotfixes from live servers.
Druid
- Rake – Balance, Guardian, Restoration: Rake the target for (28/29.4% of Attack power) Bleed damage and an additional (141.4/148.5% of Attack power) Bleed damage over 15 sec.Awards 1 combo point. Feral: Rake the target for (28/29.4% of Attack power) Bleed damage and an additional (141.4/148.5% of Attack power) Bleed damage over 15 sec.Awards 1 combo point.
- New Moon – Deals (258.6/285% of Spell power) Astral damage to the target and empowers New Moon to become Half Moon. Generates 10 Astral Power.
- Wild Slashes – Swipe and Thrash damage is increased by 25/40%.
- Rattle the Stars – Starsurge and Starfall deal 12/10% increased damage and their cost is reduced by 10%.
- Balance of All Things – Entering Eclipse increases your critical strike chance with Arcane or Nature spells by 16/20%, decreasing by 2% every 1 sec.
- Lunar Calling – Balance: Starfire deals 80/100% increased damage to its primary target, but no longer triggers Solar Eclipse. Guardian: Thrash now deals Arcane damage and its damage is increased by 12%.
- Umbral Inspiration – Consuming Umbral Embrace increases the damage of your Moonfire, Sunfire, Stellar Flare, Shooting Stars, and Starfall by 35/30% for 6 sec.
- Whirling Stars – [Incarnation: Chosen of Elune / Celestial Alignment]’s cooldown is reduced to 75/100 seconds and it has two charges, but its duration is reduced by 40/20%.
- Sunseeker Mushroom – Sunfire damage has a chance to grow a magical mushroom at a target’s location. After until canceled, 1 sec, the mushroom detonates, dealing (254.4% of Spell power) Nature damage and then an additional (143.5% of Spell power) Nature damage over 10 sec. Affected targets are slowed by 50%.Generates up to 20 Astral Power based on targets hit.
Hunter
- Butchery – Attack all nearby enemies in a flurry of strikes, inflicting (276% of Attack power) Physical damage to nearby enemies[Merciless Blow: and (480% of Attack power) damage over 8 sec]. Deals reduced damage beyond 5/15 targets.[Frenzy Strikes: Reduces the remaining cooldown on Wildfire Bomb by 3 sec for each target hit, up to 5/45.0 sec]
- Frenzy Strikes – Butchery reduces the remaining cooldown on Wildfire Bomb by 3.0 sec for each target hit, up to 5/15 targets.
- Hunter Marksmanship 11.0 Class Set 4pc
Consuming Precise Shots increases the damage of your next Aimed Shot by 20%, stacking up to 1 times.
Consuming Precise Shot increases the damage of your next Aimed Shot by 20%. - Shadow Dagger – While in combat, Disengage releases a fan of shadow daggers, dealing (5/0.5% of Attack power) shadow damage per second and reducing affected target’s movement speed by 30% for 6 sec.
- Bleak Arrows – Beast Mastery: Your auto shot now deals Shadow damage, allowing it to bypass armor.Your auto shot has a 15/20% chance to grant Deathblow. DeathblowThe cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. Marksmanship: Your auto shot now deals Shadow damage, allowing it to bypass armor.Your auto shot has a 8% chance to grant Deathblow. DeathblowThe cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
- Serpentine Rhythm – Casting Cobra Shot increases its damage by 25%. Stacks up to 6/4 times.Upon reaching 4 stacks, the bonus is removed and you gain 8% increased pet damage for 8 sec.
Mage
- Frostfire Infusion – Your Frost and Fire spells have a chance to trigger an additional bolt of Frostfire, dealing (30/45% of Spell power) damage.This effect generates Frostfire Mastery when activated.
- Excess Fire – Fire: Reaching maximum stacks of Fire Mastery causes your next Fire Blast to explode in a Frostfire Burst, dealing (100/125% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.Frostfire Burst, reduces the cooldown of Phoenix Flames by 10 sec. Frost: Reaching maximum stacks of Fire Mastery causes your next Ice Lance to explode in a Frostfire Burst, dealing (100/125% of Spell power) Frostfire damage to nearby enemies. Damage reduced beyond 8 targets.Frostfire Burst, grants Brain Freeze.
- Splintering Orbs
Frost: Enemies damaged by your Frozen Orb conjures a Frost Splinter, up to 6.Frozen Orb damage is increased by 10%. Arcane: The first enemy damaged by your Arcane Orb conjures 2 Arcane Splinters.Arcane Orb damage is increased by 10%.
Arcane: Enemies damaged by your Arcane Orb conjure 2 Arcane Splinter, up to 6.Arcane Orb damage is increased by 10%. Frost: Enemies damaged by your Frozen Orb conjure 1 Frost Splinter, up to 6.Frozen Orb damage is increased by 10%. - Unerring Proficiency – Frost: Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 5%.Stacks up to 60 times. Arcane: Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16/20%.Stacks up to 30 times.
- Lit Fuse – Consuming Hot Streak has a 4/6% chance to grant you Lit Fuse. Lit Fuse:Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 2 sec, dealing (26.8% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
- Burden of Power – Arcane: Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 30/20%. Fire: Conjuring a Spellfire Sphere increases the damage of your next Pyroblast by 15/20% or your next Flamestrike by 60/30%.
- Explosivo – Casting Combustion grants Lit Fuse and Living Bomb’s damage is increased by 40/30% while under the effects of Combustion.
- Explosive Ingenuity – Your chance of gaining Lit Fuse when consuming Hot Streak is increased by 3/4%.Living Bomb damage increased by 25/50%.
- Sparking Cinders – Living Bomb explosions have a small chance to increase the damage of your next Pyroblast by 10/15% or Flamestrike by 20/15%.
- Gravity Lapse – Your Supernova becomes Gravity Lapse.Gravity LapseThe snap of your fingers warps the gravity around your target and 7/4 other nearby enemies, suspending them in the air for 3 sec.Upon landing, nearby enemies take (50% of Spell power) Arcane damage.
Monk
- Flurry Strikes – Every [(Attack power * 4.25/6.25 * (1 + Versatility))] damage you deal generates a Flurry Charge. For each 300/240 energy you spend, unleash all Flurry Charges, dealing (65/60% of Attack power) Physical damage per charge.
- Against All Odds – Flurry Strikes increase your Agility by 1% for 6/5 sec, stacking up to 20 times.
- Wisdom of the Wall – Every 10 Flurry Strikes, become infused with the Wisdom of the Wall, gaining one of the following effects for 20/16 sec.Critical strike damage increased by 30%.Dodge and Critical Strike chance increased by 25% of your Versatility bonus.Flurry Strikes deal (160% of Attack power) Shadow damage to all uncontrolled enemies within 6 yds.Effect of your Mastery increased by 25%.
- Flurry of Xuen – Your spells and abilities have a chance to activate Flurry of Xuen, unleashing a barrage of deadly swipes to deal [(20/28% of Attack power) * 10] Physical damage in a 10 yd cone, damage reduced beyond 5 targets.Invoking Xuen, the White Tiger activates Flurry of Xuen.
Rogue
- Shadow Blades – Draws upon surrounding shadows to empower your weapons, causing your attacks to deal 20% additional damage as Shadow and causing your combo point generating abilities to generate full combo points for 20/16 sec.
- The First Dance – Remaining out of combat for 6 sec increases the duration of your next Shadow Dance by 3/4 sec.
- Flagellation – Lash the target for (60% of Attack power) Shadow damage, causing each combo point spent within 10/12 sec to lash for an additional (9.1/12.1% of Attack power). Dealing damage with Flagellation increases your Mastery by (1 * $mas)%, persisting 10/12 sec after their torment fades.
- Death Perception
Symbols of Death has 1 additional charge.
Symbols of Death has 1 additional charge and increases damage by an additional 3%.
Warrior
- Bloodthirst – Assault the target in a bloodthirsty craze, dealing (155.25/194.062% of Attack power) Physical damage and restoring 3% of your health.Generates 8 Rage.
- Raging Blow – A mighty blow with both weapons that deals a total of [(119.79/149.738% of Attack power) + (119.79/149.738% of Attack power)] Physical damage.[Improved Raging Blow: Raging Blow has a 25% chance to instantly reset its own cooldown]Generates 12 Rage.
- No Stranger to Pain – Total damage prevented by Ignore Pain increased by 15/20%.
- Arterial Bleed – Colossal Might increases the damage of your Rend and Deep Wounds by 2/3% per stack.
- Opportunist – Arms: When Overpower has its cooldown reset by Tactician, your next Overpower deals 30/25% additional damage and 30/25% additional critical damage. Fury: When Raging Blow resets its own cooldown, your next Raging Blow deals 30/25% additional damage and 30/25% additional critical damage.
- Culling Cyclone – Each strike of Bladestorm deals an additional 20/15% damage evenly split across all targets.