An Overview of Class Changes in Patch 11.0.7 Build 57409

This week’s Patch 11.0.7 build on the PTR brought another round of class changes. Check out our summary to find out what’s changed!

Latest Patch 11.0.7 Changes

Druid

  • Dream of Cenarius iconDream of Cenarius – Wrath and Shred transfer 50/100% of their damage and Starfire and Swipe transfer 33/50% of their damage into healing onto a nearby ally. This effect is increased by 200% while Heart of the Wild is active.

Hunter

  • Barbed Shot – Fire a shot that tears through your enemy, causing them to bleed for [(95/71.25% of Attack power) * 5] damage over 12 sec[Thrill of the Hunt: and increases your critical strike chance by 2% for 12 sec, stacking up to 0 times].Sends your pet into a frenzy, increasing attack speed by 30% for 12 sec, stacking up to 3 times.Generates 20 Focus over 8 sec.

Mage

  • Frostfire Empowerment
    Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies, and grant you maximum benefit of Frostfire Mastery and refresh its duration.
    Your Frost and Fire spells have a chance to activate Frostfire Empowerment, causing your next Frostfire Bolt to be instant cast, deal 60% increased damage, explode for 80% of its damage to nearby enemies.

Monk

  • Awakened Jadefire – Your abilities reset Jadefire Stomp 100% more often. While within Jadefire Stomp, your Tiger Palms strike twice, your Blackout Kicks strike an additional 2 targets at 70% effectiveness, and your Spinning Crane Kick heals 3 nearby allies for 90/110% of the damage done.

Paladin

  • Sentinel – Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.[Sanctified Wrath: While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 0/20%, and Hammer of Wrath may be cast on any target][While active, your Judgment generates 1 additional Holy Power][ Protection: While active, your damage and healing is increased by 0/20%, and Hammer of Wrath may be cast on any target] Combines with Avenging Wrath.
  • Divine Guidance
    For each Holy Power ability cast, your next Consecration deals [(Attack power * 30 / 10) * (1 + Versatility)] damage or healing immediately, split across all enemies and allies.
    Holy: For each Holy Power ability cast, your next Consecration deals [(Spell power * 30 / 10) * (1 + Versatility) * 1] damage or healing immediately, split across all enemies and allies. Protection: For each Holy Power ability cast, your next Consecration deals [(Spell power * 30 / 10) * (1 + Versatility) * 1.34] damage or healing immediately, split across all enemies and allies.
  • Liberation – Word of Glory and Light of Dawn have a chance equal to your haste to reduce the cost of your next Holy Light, Crusader Strike, or Judgment by 4000./6000.
  • Sacred Strength
    Holy Power spending abilities are 2% more effective.
    Holy Power spending abilities have 2% increased damage and healing.
  • Refining Fire – Enemies struck by Avenger’s Shield burn with holy fire, suffering (125/82.5% of Attack power) Radiant damage over 5 sec.

Shaman

  • Ascendance – Transform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies. While ascended, Elemental Overload damage is increased by 100/150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload.
  • Echo Chamber – Increases the damage dealt by your Elemental Overloads by 20/40%.

Warrior

  • Mortal Strike – A vicious strike that deals (396.261/350.538% of Attack power) Physical damage and reduces the effectiveness of healing on the target by 50% for 10 sec.

Posted

in

by

Tags: