Patch 2.2.0 Campfire Chat Recap: March 7th

The latest Diablo 4 Campfire Chat is dedicated to the Patch 2.2.0 PTR and we’re live-blogging the highlights!

Highlights

Mid-Season Patches

  • Blizzard no longer plans on doing mid-season balance updates. Instead, the developers will react to egregious things that pop up early in the season.
  • They will also be buffing seasonal powers that miss the mark.

Pace of the Game

  • The progression in Season 7 is a lot faster than expected. They felt like the 15-17 hours to reach max level was ideal in Season 6.
  • In Season 7, they missed the mark by quite a lot. It took 9 hours on average to reach level 60. Changes will be made to bring the season leveling experience closer to S6.

Itemization: Smoothing Out the Leveling Curve

  • Players were getting a legendary every 3-4 minutes within an hour of playing.
  • Don’t like feeling of Legendary item quality being the only quality so early.
  • They are making the following adjustments:
    • Legendary drops during level-up reduced.
    • Magic items can have up to 2 affixes.
    • Rare items can have up to 3.
    • Legendary is still the best quality at max level.

Torment Progression Changes

  • Overall progression speed and number of players reaching Torment 4 has over doubled.
  • On average, it only takes 15 hours (from level 60) to hit Torment 4.
  • 50% of players hit Torment 4.
  • They are adjusting:
    • Torment 1 now starts at Pit Tier 10.
    • Torment (and Pit scaling) is increased by 20%.
    • Torment 4 will be equivalent to Season 7 Pit 76.

Season 8 Details

Season 8 focuses on the lair boss system. They are adding new bosses, new mechanics, quality of life updates, and a revamped materials loop.

The highest challenge will be Belial, who’s returning as a pinnacle boss.

  • The Harbinger of Hatred is also joining the likes of Duriel and Andariel.
  • Belial also has a “baby form”.
  • Defeating bosses will have a chance to trigger an attack of Belial, which provides double the loot of the boss you’re fighting.

Summoning Material Changes

  • Summoning materials are being repurposed in their role as lair keys, making all bosses free to summon.
  • Lair keys grant access to their Hoard Loot.
  • Example: You summon Andariel for free, who now drops lair keys when defeated that grant access to the loot, and when you get a Belial ambush, you will receive double the loot.
  • Stygian Stones can be crushed into your lair key of your choice.

Quality of Life Changes

  • All the boss icons are now easier to identify.
  • Tooltips have been updated for clarity with names of bosses living in the dungeon.
  • There’s a list of required items in the tooltips.
  • You can now directly teleport to the bosses. No longer do you need to teleport to the nearest travel point.
  • Existing lair bosses are getting a boost in their performance (buffs) and new abilities to keep things fresh. Duriel will now eat you. Everything can be tested out on the 2.2.0 PTR.
  • The Belial ambush is the sole source of keys to access his Supreme Hoard. The hoard mimics loot of other bosses.
  • Belial also guarantees once Ancestral Unique per kill and he’s a great source of Infernal Compasses.
  • All the changes to summoning materials and the UI will be permanent.

Season-Specific Stuff

  • Apparition Incursions: Fast-paced boss-rush style event.
  • 10 Apparition Bosses (randomized)
  • Showdown against Belial.

Seasonal Powers: Collectible Boss Powers

  • In Season 8, players can collect 24 Boss powers that are collected from the first-time kill of targeted bosses.
  • Each power has 2-sides to activate Main (x1), and Modifier (x3)
  • Here’s the seasonal power UI, you have 1 main slot and 3 modifier slots. The powers can be upgraded and they proc off your abilities.
  • Duriel’s Burrow alters your Evade, briefly burrowing you underground. While underground, you gain immunity to damage and can move freely until the effect ends.

Class Changes

We’ve got a ton of class changes for all classes in Season 8.

Character Class Changes (Generic Stuff)

  • Ultimate scaling has been capped.
  • Incidental crowd control has been toned down.
  • Damage Over Time effects have been renamed.
    • Shadow -> Corrupting
    • Lightning -> Shocking
    • Cold -> Frostbite

Barbarian

  • Barbarian’s Physicality
  • Double Swing
  • Whirlwind
  • Mighty Throw
  • A new Unique Gloves and an Aspect are coming in Season 8 to promote Barbarian’s physical damage abilities.

Druid

  • Address Cataclysm Snapshotting
  • Focus on Stone Burst
  • Gathlen’s Birthright (New Unique Helm)

Necromancer

  • Blood Wave – they still want these builds to be powerful, but not the only S-Tier build.
  • Blood Lance – has been reliable in multi-target, but you run to a boss and it falls flat. They are doing improvements on that front to make it more viable for bosses
  • Minions – a new Unique that empowers Minions is being added.

Rogue

  • The focus in S8 is to empower their Trap builds.
  • Poison Trap vs Death Trap
  • Scoundrel’s Leathers has been reworked. Every 10 seconds when you cast a trap, you will get a bonus Death Trap.
  • Bands of Ichorous Rose are new Unique Gloves, empowering Poison Trap.

Sorceress

  • The goal is to improve some quality of life for the class.
  • They are happy with the place of the Sorceress in Season 7. They would like all classes to be in the same balance space.
  • They want builds to feel coherent.
  • A new Unique Helm for Ice Shards is being added -> Hail of Verglas.

Spiritborn

  • The Spiritborn was in a good place in Season 7. They are looking at making tighter synergies between the builds.
  • They looked at Rushing Claw and they’ve updated the two upgrade choices to be transformative, which promotes different builds.
  • They looked at how Storm Feathers interact with the new Unique item the Sunbird’s Gorget.

Closing Thoughts

  • Patch notes are coming right after the stream with all the changes.
  • 2.2.0 PTR starts next Tuesday, March 11, and will run for one week through March 18.
  • A pre-download will be available for the PTR build one day before it starts, on March 10.
  • The PTR boost won’t be available immediately on the PTR since the devs are looking for feedback tied to the new leveling curve planned for Season 8.
  • The Battle Pass will be reworked into “The Reliquary“. A detailed breakdown of what the Reliquary is will be available before Season 8 starts.
  • The Diablo 4 roadmap is actively being worked on and will be out before Season 8.

Stream Link


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