Last Epoch - Harbingers of Ruin

What’s New in Last Epoch Since Launch? Here Is a Quick Look

If you played Last Epoch around launch and are wondering what has changed since then, you are not alone. A recent community thread asked that exact question, and the responses were packed with info.

So here is a quick breakdown of the biggest additions since launch, as well as some of the ones coming soon with Season 2 on April 2.

Biggest Additions Since Launch

  • Faction System: Two new ‘guilds’, called Factions, were added; no complex restrictions, just passive progress that unlocks benefits as you play.
  • New Endgame Boss: Including an Uber version for extra challenge.
  • Woven Echoes System: A new way to customize your endgame progression with player-placed activities and modifiers.
  • Nemesis and Champion Encounters: Mini-boss systems with specific rewards.
  • New Dungeon Variants: More randomization, more variety.
  • Alt Progression Improvements: Catch-up mechanics allow new characters to reach higher corruption faster.
  • Keychain System: Store your dungeon and arena keys just like crafting materials! Cleaner inventory, less hassle.
  • New Skill – Heartseeker (Rogue): A high-potential Marksman skill that hits multiple times seems to scale well with ailments.
  • New Idol Crafting System: Customize your idols using new affixes and crafting methods.
  • Set Item Crafting: Dismantle sets and apply their effects to your own crafted gear!
  • Evade Button (Yes, finally!): A quality-of-life change many players had asked for.

Quality-of-Life Improvements

  • Crafting shards auto-pickup.
  • Cheaper stash tabs.
  • Dungeon skipping to bosses.
  • Blessing swapping from town.
  • Performance and server improvements.

And yes, the entire Sentinel class got a full rework, with changes to passives, skills, and overall build diversity.

If you want to check out the full Reddit thread yourself, you can find the ongoing discussion below:

Other Things Coming in Patch 1.2 (Season 2)

  • Endgame customization via the Weaver Tree.
  • Better balancing for Health vs Ward scaling.
  • New uniques, affixes, and crafting glyphs.
  • More streamlined corruption progression.
  • Better inventory management & tabs.
  • and much more!

In any case, it does not matter if you left the game months ago or are just thinking about joining back in, it is safe to say that Last Epoch has grown into a much deeper and more flexible ARPG, and it is only getting better from here!

Keep an eye on our Last Epoch site — we will be sharing plenty more Season 2 news in the coming days.


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