Blizzard have adjusted the base Resilience values for the start of the first MoP Classic PvP season. The values are different for the different activities, from Battlegrounds to the various Arena sizes, and range from 63 to 65%.
After wrapping up the Test Arena Season on the MoP Classic Beta, we reviewed our experimentation with the different levels of Resilience that were tested (35/57/63/65%), how those values felt for all players of varying skill levels, and the complete set of data for reflection.
We also considered and discussed the original Mists of Pandaria and the intent of base Resilience. Beyond welcoming players into PvP at the ground level without a lot of PvP gear, it also was tailormade for a 3v3 Arena Experience. 2v2s and 5v5s did not grant Rank One titles in the original Mists of Pandaria, so it made sense that the focus in the original was purely on the 3v3 bracket.
Now that we have titles in the 2v2 and 5v5 brackets, we want to show those brackets the same attention and make the experience across the arenas feel good for players in any bracket. This unique challenge deserves a unique solution. We want these brackets to all be played, feel good, and be competitive. The challenge? One size does not fit all when it comes to base Resilience and team size.
In the Beta, we really liked how 63% felt for 2v2s, but for 3v3s, we’re more in favor of slightly higher Resilience. We’ve also been looking at how world PvP and Battlegrounds shaped up in the last week of Beta. Taking everything into consideration, we’ve made a final adjustment before the season starts.
In PvP Season 12
- Battlegrounds will have 63% base Resilience (was 65%).
- World PvP will have 63% base Resilience (was 65%).
- 2v2 Arena matches will have 63% base Resilience (was 65%).
– This is an increase of about 6% more damage taken. - 3v3 Arena matches will have 64% base Resilience (was 65%).
– This is an increase of about 3% more damage taken. - 5v5 Arena matches will have 65% base Resilience (unchanged).
The Bloodbath Orb will remain in every Arena starting area, allowing players the choice to influence when dampening will take effect during each match. We’re also turning on two enchants: Enchant Weapon – Bloody Dancing Steel and Enchant Weapon – Spirit of Conquest. These will be available after the first reset of Mogu’shan Vaults and will require 2200 Rating to purchase.
Thank you very much for all of your testing and feedback. We hope you really enjoy Season 12!