We have a new set of hotfixes for the NA reset today.
In addition to the announced class and dungeon tuning, we have a few new fixes for the classes, including the Riders of the Apocalypse DK Chains of Ice bug. There’s also a quest fix and PvP adjustments, so let’s dive in.
Classes
- Death Knight
- Frost
- Fixed an issue causing Legion Artifact appearance transmogrifications to cause some spells to fail to deal damage.
- Fixed an issue causing Frostreaper’s tether to fail to sever against large enemies.
- Unholy
- Rider of the Apocalypse: Fixed an issue causing Chains of Ice from King Thoras Trollbane to sometimes fail to apply Chains of Ice to large enemies.
- Frost
- Demon Hunter
- Fel-Scarred: Fixed an issue that prevented demon soul fragments generated by 4-piece tier set from applying their effect when consumed by casting Spirit Bomb.
- Druid
- Balance
- Keeper of the Grove: Fixed an issue with Ornaments of the Mother Eagle 4-piece causing damage dealt to absorb shields to not count towards damage dealt while your dryad is active.
- Balance
- Mage
- Fire
- All damage dealt increased by 4%.
- Flamestrike damage increased by 8%.
- Fire
- Paladin
- Retribution
- All damage increased by 5%. Does not apply to PvP combat.
- Retribution
- Priest
- Shadow
- Fixed an issue causing Shadow Crash to not apply Shadow Word: Pain and Vampiric Touch to targets not in line of sight of the Priest.
- Fixed an issue preventing the spell visuals for the Idol of C’Thun talent.
- Shadow
- Rogue
- Fatebound: Fixed an issue that could cause the 4-piece class set’s skill cooldown reduction effects to apply twice under certain conditions.
- Assassination
- Fixed an issue that allowed Caustic Spatter to directly benefit from effects that provide damage bonus to all Rogue damage abilities.
- Shaman
- Enhancement
- Stormbringer: Fixed an issue causing Static Accumulation to not continue to generate Maelstrom Weapon stacks if Ascendance was cast while Ascendance was already active.
- Enhancement
- Warlock
- Affliction
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- All damage dealt reduced by 3%. Does not affect PvP.
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- Affliction
- Warrior
- Arms
- All damage dealt increased by 8%. Does not apply to PvP combat.
- Arms
Delves
- In the Spiral Weave delve variant Down to Size, Web Bombs will no longer disappear upon entering combat.
Dungeons and Raids
- Ara-Kara, City of Echoes
- Avanoxx
- Gossamer Onslaught’s missile damage reduced by 50%.
- Tazavesh, the Veiled Market
- Mythic+ timer increased to 35 minutes (was 34 minutes).
- O.S.T. Master
- Now starts gaining energy after 12 seconds of casting Unstable Goods (was 6 seconds).
- Myza’s Oasis
- Total number of enemy waves reduced to 2 (was 3).
- Commander Zo’far
- Health reduced by 16%.
- Enemy forces value increased by 25%.
- Manaforge Omega
- The Soul Hunters
- The Hunt damage reduced by 10% in Mythic difficulty.
- Consume healing absorb reduced by 15% in Mythic difficulty.
- Dark Residue damage reduced by 10% in Mythic difficulty.
- Soulcrush healing absorb reduced by 15% in Mythic difficulty.
- Immolation Aura damage reduced by 10% in Mythic difficulty.
- Forgeweaver Araz
- Health of Forgeweaver Araz reduced by 10% in Mythic difficulty.
- Photon Blast cast time increased to 2 seconds (was 1 second) in Mythic difficulty.
- Astral and Void Manifestation health reduced by 30% in Mythic difficulty.
- Astral and Void Manifestation movement speed reduced in Mythic difficulty.
- Increased time allowed before Containment Breach to 10 seconds (was 3 seconds).
- Prime Sequence movement speed and number of missiles reduced.
- Fractillus
- Fractillus health reduced by 8% in Mythic difficulty.
- Crystal Lacerations damage reduced by 20%.
- Shockwave Slam now increases Physical damage taken.
- The Soul Hunters
- Avanoxx
Items
- Fixed an issue where K’areshi Voidstone would not grant additional Mage armor appearances.
Player versus Player
- The 2-piece bonus from equipping Gladiator’s Medallion and Gladiator’s Emblem now grants an additional 5% stamina in PvP combat.
- Developers’ note: This is intended to slightly increase the time it takes to kill an enemy in PvP combat, to give players more time to react to incoming burst.
- Death Knight
- Anti-Magic Zone reduces magic damage taken by 30% in PvP combat (was 15%).
- Frost
- Deathbringer: Reaper’s Mark damage reduced by 25% in PvP combat.
- Unholy
- Death Coil damage reduced by 10% in PvP combat.
- Druid
- Druids who reached Combatant II during War Within Season 3 should now be granted the Elite legs appearance.
- Balance
- Whirling Stars reduces Celestial Alignment or Incarnation: Chosen of Elune duration by 30% in PvP combat (was 20%).
- Damage of spells and abilities reduced by 4% in PvP combat.
- Mage
- Frostfire: Frostfire Bolt damage reduced by 13% in PvP combat.
- Frostfire: Isothermic Core’s Comet Storm is called down at 150% effectiveness in PvP combat (was 200%).
- Arcane
- Sunfury: Arcane Soul now increases the damage of Arcane Barrage by 5% per stack in PvP (was 15%).
- Fire
- Hyperthermia’s stacking damage bonus to Pyroblast and Flamestrike reduced to 5% per stack in PvP combat (was 15%).
- Rogue
- Fatebound: Fatebound Coin (Tails) and Lucky Coin damage reduced by 33% in PvP combat.
Quests
- “Tranquila-Bee” is now completable again.