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All Druid Changes Coming in Diablo 4 Season 9 (Patch 2.3.0)

We’re taking a closer look at all the Druid changes going live in Diablo 4 Season 9!

Druid Skill Changes

  • Earth SpikeEarth Spike – Damage increased from 19% to 90%.
  • Wind ShearWind Shear – Damage increased from 20% to 60%.
  • Storm StrikeStorm Strike – Damage increased from 20% to 60%.
  • MaulMaul – Damage increased from 26% to 80%.
  • ClawClaw – Damage increased from 28% to 80%.
  • Fierce ClawFierce Claw – Poison Damage increased from 20% to 40%.
  • PulverizePulverize – Damage increased from 92% to 110%.
  • Enhanced PulverizeEnhanced Pulverize – Previously: Your next Pulverize will Overpower every 12 seconds while you remain Healthy.
    Now: Every 10 seconds, your next Pulverize will Overpower.
  • Enhanced Debilitating RoarEnhanced Debilitating Roar – Fortify amount increased from 22% to 30%.
  • Innate Debilitating RoarInnate Debilitating Roar – Damage bonus increased from 15% to 25%.
  • Grizzly RageGrizzly Rage – Damage bonus per second in the form increased from 3% to 4%.
  • Prime Grizzly RagePrime Grizzly Rage – Previously: Grizzly Rage makes you Unstoppable for 6 seconds.
    Now: You are Unstoppable while Grizzly Rage is active.

Druid Passive Changes

  • Toxic ClawsToxic Claws – Previously: Shred and Lacerate deals an additional 24/48/72% of their Base damage as Poisoning damage over 4 seconds.
    Now: You deal 5/10/15% increased Poison damage.
  • VigilanceVigilance – Damage Reduction reduced from 7/14/21% to 5/10/15%.
  • AbundanceAbundance – Basic Skill Spirit generation bonus increased from 10/20/30% to 15/30/45%.
  • Nature's FuryNature’s Fury – Previously: Casting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, these free Skills count as both Earth and Storm Skills.
    Now: Casting or Channeling an Earth Skill has a 40% chance to trigger a free Storm Skill of the same category, and vice versa. In addition, you deal 20% more Earth and Storm damage and these free Skills count as both.
  • Ursine StrengthUrsine Strength– Previously: Gain 30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 15% increased damage, and 70% increased Overpower damage.
    Now: Gain 30% Maximum Life, 20% more damage, and a 100% Overpower bonus while in Werebear form and for 5 seconds after leaving it.

Druid Legendary Aspect Changes

  • Of The Ursine Horror – Previously: Pulverize is now also an Earth Skill. After Casting Pulverize tectonic spikes continue to deal damage over 2 seconds.
    Now: Pulverize is now an Earth Skill. After it Overpowers, your Earth Skill Cooldowns are reduced by 1.0-4.0 seconds.
  • Mangled – Previously: While in Werebear form, you gain 10-25 Spirit every 8 seconds.
    Now: While in Werebear form, you gain 5-10% Maximum Spirit Generation per second.
  • Of the Rabid Bear – Previously: While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 60-105%.
    Now: While Grizzly Rage is active, your direct damage is converted into Poison damage, you deal 20-40% more Poison damage, and you passively spread Rabies.
  • Runeworker’s Conduit – Secondary effect changed.
    Previously: Your Lightning Bolt damage is increased by 15%[x] for every 100 Willpower you have.
    Now: Your Lightning Bolts deal 25-40% increased damage.

New Druid Unique Item

  • Noxious Spine-Breaker: Unique 2H Weapon
    • Affixes
      • Inherent: 110% Damage to Poisoned enemies
      • 14-18% Willpower
      • 114-150% Poison Damage
      • 26-35% Chance for Pulverize to Hit Twice
      • 26-35% Resource Cost Reduction
    • Power
      • Every 10 seconds, Pulverize forms a puddle that deals 200-400% of its damage as Poisoning damage over 6 seconds. Pulverizing the puddle splashes an additional 20-40% of the puddle’s total damage within the area and around it.

Druid Bug Fixes

  • Fixed an issue where the buff from Runeworker’s Conduit Aspect would not be removed when unequipping the item.
  • Fixed an issue where the bonus movement speed from Malefic Crescent did not properly stack with bonus movement speed from Mad Wolf’s Glee.
  • Fixed an issue where the bonus damage from Waxing Gibbous after exiting stealth did not apply for certain other sources of Stealth, such as Shroud of False Death.

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