Here’s an overview of all class changes that went live in this week’s Patch 11.0.5 build on the PTR!
Please keep in mind the class changes below may contain hotfixes and class tuning from live servers that went live in between the latest 11.0.5 builds!
General
- Squadron – Enabled (Dracthyr Racial) – You can start or join a Soar Squadron.When casting Soar up to two other nearby dracthyr in your party can automatically join and Soar alongside you.Moving, casting or combat will interrupt partaking in this activity.This option has no cost.
Hunter
- Multi-Shot – Fires several missiles, hitting all nearby enemies within 8 yds of your current target for (12.6/37.8% of Attack power) Physical damage[Beast Cleave: and triggering Beast Cleave]. Deals reduced damage beyond 5 targets.[Aimed Shot: Generates 5 Focus per target hit.]
- Kill Command – Give the command to kill, causing your pet to savagely deal [Attack power * 1.29/1.78 * 1 * 1 * 1 * 1 * 1 * (1 + Versatility) * 1] Physical damage to the enemy.
- Beast Cleave – After you Multi-Shot, your pet’s melee attacks also strike all nearby enemies for 80/90% of the damage[Kill Cleave: and Kill Command strikes all nearby enemies for 80/90% of the damage] for the next 6.0 sec. Deals reduced damage beyond 8 targets.
- Kill Cleave – While Beast Cleave is active, Kill Command now also strikes nearby enemies for 80/90% of damage dealt. Deals reduced damage beyond 8 targets.
- Hunter Marksmanship 11.0 Class Set 4pc – Consuming Precise Shots increases the damage of your next Aimed Shot by 10/20%, stacking up to 2/1 times.
- Basilisk Collar – Each damage over time effect on a target increases the damage they receive from your pet’s attacks by 5/2%.
- Black Arrow – Your Kill Shot is replaced with Black Arrow. Black ArrowYou attempt to finish off a wounded target, dealing (259.2/233.28% of Attack power) Shadow damage and (25% of Attack power) Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health.
- Bleak Powder – Beast Mastery: Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing (100/200% of Attack power) Shadow damage to nearby enemies. Marksmanship: Casting Black Arrow while Trick Shots is active causes Black Arrow to explode upon hitting a target, dealing (100/200% of Attack power) Shadow damage to nearby enemies.
- Shadow Surge – Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing (75/150% of Attack power) Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
- Phantom Pain – Marksmanship: When Aimed Shot damages a target affected by Black Arrow, 5/8% of the damage dealt is replicated to each other unit affected by Black Arrow. Beast Mastery: When Kill Command damages a target affected by Black Arrow, 5/8% of the damage dealt is replicated to each other unit affected by Black Arrow.
- Serpentine Rhythm – Casting Cobra Shot increases its damage by 15/25%. Stacks up to 6 times.Upon reaching 6/4 stacks, the bonus is removed and you gain 6/8% increased pet damage for 10/8 sec.
Mage
- Flamestrike – Calls down a pillar of fire, burning all enemies within the area for (79.86/91.839% of Spell power) Fire damage and reducing their movement speed by 20% for 8 sec. Deals reduced damage beyond 8 targets.
- Arcane Missiles – Only castable when you have Clearcasting.Launches five waves of Arcane Missiles at the enemy over 2.5 sec, causing a total of [5 * (57.1995/52.6% of Spell power)] Arcane damage.
- Arcane Blast – Blasts the target with energy, dealing (77.8/73.91% of Spell power) Arcane damage.Each Arcane Charge increases damage by 60% and mana cost by 100%, and reduces cast time by 8%.Generates 1 Arcane Charge.
- Living Bomb – The target becomes a Living Bomb, taking 4 Fire damage over 2 sec, and then exploding to deal an additional (24.375/26.8% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.Other enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
- Glacial Spike – Conjures a massive spike of ice, and merges your current Icicles into it. It impales your target, dealing (545/654% of Spell power) damage plus all of the damage stored in your Icicles, and freezes the target in place for 4 sec. Damage may interrupt the freeze effect.Requires 5 Icicles to cast.Passive: Ice Lance no longer launches Icicles.
- Ray of Frost – Channel an icy beam at the enemy for 5 sec, dealing (234/269.1% of Spell power) Frost damage every 1 sec and slowing movement by 60%. Each time Ray of Frost deals damage, its damage and snare increases by 10%.Generates 2 charges of Fingers of Frost over its duration.
- Splintering Sorcery – Arcane: When you consume Nether Precision, conjure 2 Arcane Splinters that fire at your target.Arcane Splinter:Conjure raw Arcane magic into a sharp projectile that deals (32/28.8% of Spell power) Arcane damage.Arcane Splinters embed themselves into their target, dealing (28.8% of Spell power) Arcane damage over 18 sec. This effect stacks. Frost: When you consume Winter’s Chill, conjure a Frost Splinter that fires at your target.Frost Splinter:Conjure raw Frost magic into a sharp projectile that deals (32/28.8% of Spell power) Frost damage.Frost Splinters embed themselves into their target, dealing (28.8% of Spell power) Frost damage over 18 sec. This effect stacks.
- Splinterstorm – Arcane: Whenever you have 8 or more active Embedded Arcane Splinters, you automatically cast a Splinterstorm at your target.Splinterstorm:Shatter all Embedded Arcane Splinters, dealing their remaining periodic damage instantly.Conjure an Arcane Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (32/28.8% of Spell power) Arcane damage to your target for each Splinter in the Splinterstorm.Splinterstorm has a 5% chance to grant Clearcasting. Frost: Whenever you have 8 or more active Embedded Frost Splinters, you automatically cast a Splinterstorm at your target.Splinterstorm:Shatter all Embedded Frost Splinters, dealing their remaining periodic damage instantly.Conjure a Frost Splinter for each Splinter shattered, then unleash them all in a devastating barrage, dealing (32/28.8% of Spell power) Frost damage to your target for each Splinter in the Splinterstorm.Splinterstorm has a 5% chance to grant Brain Freeze.
- Unerring Proficiency – Frost: Each time you conjure a Frost Splinter, increase the damage of your next Ice Nova by 3/5%.Stacks up to 60 times. Arcane: Each time you conjure an Arcane Splinter, increase the damage of your next Supernova by 16%.Stacks up to 30 times.
- Lit Fuse – Consuming Hot Streak has a 4% chance to grant you Lit Fuse. Lit Fuse:Your next Fire Blast turns up to 1 nearby target into a Living Bomb that explodes after 2 sec, dealing (24.375/26.8% of Spell power) Fire damage to the target and reduced damage to all other enemies within 10 yds.Up to 3 enemies hit by this explosion also become a Living Bomb, but this effect cannot spread further.
- Gravity Lapse – Your Supernova becomes Gravity Lapse.Gravity LapseThe snap of your fingers warps the gravity around your target and 4/7 other nearby enemies, suspending them in the air for 3 sec.Upon landing, nearby enemies take (50% of Spell power) Arcane damage.
Monk
- Darting Hurricane – After you cast Strike of the Windlord, the global cooldown of your next 2 Tiger Palms is reduced by 50/25%.Your damaging spells and abilities have a chance to grant 1 stack of Darting Hurricane.
Paladin
- Crusade
Call upon the Light and begin a crusade, increasing your haste [Avenging Wrath: and damage]by 3% for 27 sec.Each Holy Power spent during Crusade increases haste and damage by an additional 3%.Maximum 10 stacks.[Sanctified Wrath: While active, each Holy Power spent causes you to explode with Holy light for (13.5% of Attack power) damage to nearby enemies][Avenging Wrath: Hammer of Wrath may be cast on any target]
Call upon the Light and begin a crusade, increasing your haste [ Retribution: and damage]by 3% for 27 sec.Each Holy Power spent during Crusade increases haste and damage by an additional 3%.Maximum 10 stacks.[Sanctified Wrath: While active, each Holy Power spent causes you to explode with Holy light for (13.5% of Attack power) damage to nearby enemies][ Retribution: Hammer of Wrath may be cast on any target] - Aegis of Light – Stamina increased by 30%.Armor increased by 10/20%.
- Avenging Wrath
Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active.
Retribution (Retribution Paladin)Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active. Protection: Call upon the Light and become an avatar of retribution, increasing your damage and healing done by 20% for 20 sec, and allowing Hammer of Wrath to be cast on any target.Combines with other Avenging Wrath abilities, granting all known Avenging Wrath effects while active. - Crusade
Call upon the Light and begin a crusade, increasing your haste [Avenging Wrath: and damage]by 3% for 27 sec.Each Holy Power spent during Crusade increases haste by an additional 3%.Maximum 10 stacks.If Avenging Wrath is known, also grants 3% damage per stack.
Call upon the Light and begin a crusade, increasing your haste [ Protection, Retribution: and damage]by 3% for 27 sec.Each Holy Power spent during Crusade increases haste by an additional 3%.Maximum 10 stacks.If Avenging Wrath is known, also grants 3% damage per stack. - Sentinel – Call upon the Light and gain 15 stacks of Divine Resolve, increasing your maximum health by 1% and reducing your damage taken by 2% per stack for 16 sec. After 1 sec, you will begin to lose 1 stack per second, but each 3 Holy Power spent will delay the loss of your next stack by 1 sec.[Sanctified Wrath: While active, your Judgment generates 1 additional Holy Power, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target][While active, your Judgment generates 1 additional Holy Power][Avenging Wrath: Power][ Protection: While active, your damage and healing is increased by 20%, and Hammer of Wrath may be cast on any target]Combines with Avenging Wrath.
- Avenging Crusader – You become the ultimate crusader of light for 15 sec. Crusader Strike and Judgment cool down 30% faster and heal up to 5 injured allies for 420/260% of the damage they deal.If Avenging Wrath is known, also increases Judgment, Crusader Strike, and auto-attack damage by 30%.
- Inmost Light – Eye of Tyr deals 300% increased damage and has 25/33% reduced cooldown.
Shaman
- Swirling Currents – Increases the healing done by Healing Stream Totem[ Restoration: and Cloudburst Totem by 20 / Elemental: by 30/33 / Enhancementby 80]%.
- Deeply Rooted Elements – Elemental: Casting Earth Shock, Elemental Blast, or Earthquake[Tempest, Lightning Bolt or Chain Lightning][Lightning Bolt or Chain Lightning] have a 7% chance to activate Ascendance for 6.0 sec. AscendanceTransform into a Flame Ascendant for 15 sec, instantly casting a Flame Shock and a 100% effectiveness Lava Burst at up to 6 nearby enemies.While ascended, Elemental Overload damage is increased by 150% and spells affected by your Mastery: Elemental Overload cause 1 additional Elemental Overload. Restoration: Casting Riptide[Tempest, Lightning Bolt or Chain Lightning][Lightning Bolt or Chain Lightning] have a 7% chance to activate Ascendance for 6.0 sec. AscendanceTransform into a Water Ascendant, duplicating all healing you deal at 70% effectiveness for 15 sec and immediately healing for (876% of Spell power). Ascendant healing is distributed evenly among allies within 40 yds. Enhancement: Casting [Tempest, Lightning Bolt or Chain Lightning][Lightning Bolt or Chain Lightning] have a 7/6% chance to activate Ascendance for 6.0 sec. AscendanceTransform into an Air Ascendant for 15 sec, immediately dealing (215.625% of Attack power) Nature damage to any enemy within 8 yds, reducing the cooldown and cost of Stormstrike by 60%, and transforming your auto attack and Stormstrike into Wind attacks which bypass armor and have a 30 yd range.[Static Accumulation: While Ascendance is active, generate 0 Maelstrom Weapon stack every 1 sec]
- Erupting Lava – Increases the duration of Flame Shock by 6 sec and its damage by 25/50%.Lava Burst consumes up to 3 sec of Flame Shock, instantly dealing that damage. Lava Burst overloads benefit at 50% effectiveness.
Warrior
- Thunderous Roar – Roar explosively, dealing (250.56% of Attack power) Physical damage to enemies within 12 yds and cause them to bleed for (250.56% of Attack power) physical damage over 8 sec. Deals reduced damage beyond 8/5 targets.
- Odyn’s Fury – Unleashes your power, dealing [(122.139% of Attack power)% + (122.139% of Attack power)% + (122.139% of Attack power)% + (122.139% of Attack power)%] Physical damage and an additional (142.622% of Attack power) Physical damage over 4 sec to all enemies within 12 yards. Deals reduced damage beyond 8/5 targets.Generates 15 Rage.