Looking to command the best Mech in Mecha BREAK? We have put together the ultimate Striker tier list based on current meta performance, player impressions, and role versatility. It does not matter if you are into tanking, sniping, or going full support, this guide breaks down every playable mech, from the top-tier robot to the situational options.
With 15 mechs available for now, Mecha BREAK offers a variety of Striker classes: Attacker, Defender, Sniper, Brawler, and Support. Each comes in Light, Medium, Heavy, or Ultra Heavy weights. But in practice, some operate better than others.
Here is the current tier breakdown.
S-Tier: Meta-Defining Strikers

These Strikers are efficient fighters in any mode, offering raw power, utility, or unbeatable support. If you are serious about climbing up ranks, you are safe if you pick one of these:
- Aquila (Heavy Sniper)
- With accurate long-range destruction and the ability to lock multiple targets with Multilock Radar, Aquila is devastating when piloted well.
- Inferno (Ultra Heavy Attacker)
- Close-range attack. Inferno uses boosters and shotguns to overwhelm opponents and erase missiles mid-air. It’s a nightmare to deal with up close.
- Stego (Ultra Heavy Attacker)
- Missile tank. Lacking mobility, but makes up for it with incredible firepower and turret defense. Ideal for siege-heavy engagements.
- Tricera (Ultra Heavy Defender)
- Can self-repair, shield, and outlast most enemies. Its turret mode and shield play make it a top-tier defensive pick.
- Welkin (Heavy Brawler)
- Surprising S-tier, but once it closes the gap and activates its dual field, Welkin locks enemies in lethal 1v1s with huge payoff.
A-Tier: Strong Picks With Minor Tradeoffs
These Strikers are viable in most situations and can outperform S-tier units with enough player skill or the right team setup:
- Alysnes (Medium Attacker)
- Known for its melee combat ability and unique Armor Purge passive. Not the tankiest, but highly effective when played aggressively.
- Pinaka (Medium Support)
- One of the top healer. Pinaka’s drone-based healing, shield restoration, and protective abilities make it the best support option, if you are okay with low personal damage.
- Stellaris (Light Brawler)
- Lightning-fast strikes, camo, and a grappling hook let Stellaris dart around the map and pick off isolated enemies. A perfect assassin Mech.
- Narukami (Light Sniper)
- Agile, stealthy, and deadly, if you can aim. This mech is all about positioning and hit-and-run tactics.
B-Tier: Niche or Underwhelming
While not fundamentally bad, these require very specific playstyles or are outclassed by higher-tier options in most comps.
- Falcon (Light Attacker)
- Aerial mobility and reckon tools are fun, but low damage holds it back from serious meta impact.
- Hurricane (Ultra Heavy Defender)
- Bulky and slow, but lacking the damage or defensive utility to match its fellow Ultra Heavies.
- Luminae (Light Support)
- Fast and able to heal, but struggles to make a huge impact. Its damage mode is fun, but not very lethal.
- Panther (Medium Brawler)
- Cool concept with melee-lance and shield tricks, but can’t tank enough or hit hard enough to stay viable.
- Skyraider (Medium Attacker)
- Missiles and flight are flashy, but controls feel clunky, especially in close combat.
- Serenith (Light Support)
- Confuses enemies and offers light team utility. Great AoE ult, but overall output is low.
Tier List Summary
S | Aquila Inferno Stego Tricera Welkin |
A | Alysnes Pinaka Stellaris Narukami |
B | Luminae Falcon Panther Hurricane Skyraider Serenith |
Some Strikers are built for solo plays, others are better in team synergy. The current meta favors Ultra Heavy tanks and long-range snipers, but that does not mean a skilled Stellaris or Alysnes player can’t change the course of battle.
As always, tier lists are guidelines, they give you an idea, but don’t feel forced to play an S-Tier Striker if you are very good with another unit. Your personal skill, synergy with teammates, and map knowledge will often make a bigger difference than the mech you choose.