Big Class Tuning Incoming on October 8th: Major Death Knight, Demon Hunter and Hunter Buffs

With three weeks of Season 1 behind us, Blizzard is making a large class tuning pass with the weekly maintenance in each region on October 8!

We have all 13 classes getting some degree of change with the reset, a lot of it focusing on Hero trees over on the PvE side, and 8 in PvP.


Class Changes

  • Death Knight
    • Blood
      • San’layn: Vampiric Strike damage increased by 30%.
      • San’layn: Infliction of Sorrow now deals 20% of the remaining disease damage to the enemy when it extends its duration (was 15%).
      • San’layn: Infliction of Sorrow now deals 130% of the remaining disease damage to the enemy when it consumes it (was 100%).
      • San’layn: Visceral Strength now grants 12% Strength for 12 seconds (was 8% Strength for 8 seconds).
      • San’layn: Frenzied Bloodthirst now increases the damage of Death Strike by 6% per stack (was 5%).
  • Demon Hunter
    • Havoc
      • Aldrachi Reaver: Wounded Quarry damage increased by 100%.
      • Aldrachi Reaver: Warblade’s Hunger damage increased by 100%.
      • Aldrachi Reaver: Reaver’s Glaive damage increased by 15%.
    • Vengeance
      • Mastery: Fel Blood effectiveness increased by 20%.
      • Shattered Souls healing per soul increased to 7% of recent damage taken (was 6%).
      • Soul Barrier base absorb value increased by 50% and absorb value per soul increased by 100%.
  • Druid
    • Feral
      • Wildstalker: Chance for Bloodseeker Vines to grow on a single target is unchanged, but slightly increased when Rip and Rake are on multiple targets.
      • Wildstalker: Bursting Growth damage increased by 10%.
    • Restoration
      • All healing increased by 5%. Does not affect PvP combat.
      • Cenarion Ward healing increased by 40%.
  • Evoker
    • Augmentation
      • Blistering Scales grants allies 20% of your armor (was 30%).
    • Devastation
      • Flameshaper: Consume Flame damage increased by 25%.
      • Flameshaper: Engulf damage reduced by 20% in PvP combat.
    • Preservation
      • Flameshaper: Engulf healing increased by 20%.
      • Flameshaper: Consume Flame healing reduced by 50%.
  • Hunter
    • Beast Mastery
      • Basilisk Collar damage bonus per damage over time effect reduced to 2%/4% (was 5%/10%).
      • Kill Command damage increased by 18%.
      • Pet damage increased by 4%.
    • Survival
      • Nerub-ar Palace 2-Set Bonus: Now increases Wildfire Bomb damage by 8% (was 5%).
      • Nerub-ar Palace 4-Set Bonus: Now increases Raptor Strike/Mongoose Bite damage by 20% on targets affected by Wildfire Bomb (was 10%).
  • Mage
    • Hero Talents
      • Frostfire: Frostfire Bolt damage increased by 15%.
      • Frostfire: Frostfire Infusion damage increased by 50%.
      • Frostfire: Frostfire Empowerment damage bonus increased to 60% (was 50%).
      • Frostfire: Frost Mastery now grants 2% Mastery (was 1% Mastery).
  • Monk
    • Hero Talents
      • Master of Harmony: Stored Vitality causes an additional 40% healing and damage (was 25%).
    • Brewmaster
      • Mastery of Harmony: Coalescence now causes Aspect of Harmony to increase damage and healing taken by 20%.
      • Master of Harmony: Chi Wave and Chi Burst deals 100% increased damage (was 50%).
      • Master of Harmony: Overwhelming Force increased to 20% (was 15%).
      • Master of Harmony: Balanced Stratagem increases damage to 5% (was 3%).
    • Mistweaver
      • Master of Harmony: Coalescence now causes Aspect of Harmony to increase damage and healing taken by 30%.
      • Aspect of Harmony now stores 30% of healing done (was 20%).
    • Windwalker
      • Conduit of the Celestials: Celestial Conduit now scales its damage with Mastery: Hit Combo.
  • Paladin
    • Holy
      • All healing reduced by 5%. Does not affect PvP combat.
      • Lightsmith: Awakening now causes Blessing of the Forge to spawn a Sacred Weapon when extending the duration of Avenging Wrath.
      • Lightsmith: Hammer and Anvil’s healing effect radius increased to 20 yards (was 5 yards).
      • Lightsmith: Hammer and Anvil’s healing increased by 150%.
      • Lightsmith: Divine Guidance effect increased by 50%.
    • Protection
      • All ability damage increased by 6%.
      • Word of Glory healing increased by 20%.
      • Light of the Titans now heals over 10 seconds (was 15 seconds).
      • Faith in the Light duration increased to 6 seconds (was 5 seconds).
      • Lightsmith: Sacred Weapon damage and healing increased by 30%.
      • Lightsmith: Forge’s Reckoning damage increased by 30%.
      • Lightsmith: Blessed Assurance increases the damage of your next Crusader Strike/Hammer of the Righteous/Blessed Hammer by 200% (was 100%).
      • Lightsmith: Divine Guidance damage and healing increased by 50%.
      • Lightsmith: Hammer and Anvil damage increased by 40%.
      • Lightsmith: Sanctification grants 2% increased primary stat (was 1%).
    • Retribution
      • Templar: Shake the Heavens lasts for 10 seconds (was 8 seconds).
      • Templar: Sanctification duration increased to 12 seconds (was 10 seconds).
      • Templar: Final Reckoning now increases the damage of Hammer of Light by 30% (was 15%).
      • Templar: Hammer of Light main target damage increased by 25%.
      • Templar: Hammer of Light secondary target damage increased by 75%.
      • Templar: Light’s Deliverance now triggers at 50 stacks (was 60).
      • Templar: Undisputed Ruling grants 15% Haste for 8 seconds (was 12% Haste for 6 seconds).
      • Templar: Wrathful Descent now deals 125% of the Empyrean Hammer damage to nearby enemies (was 100%).
      • Templar: Empyrean Hammer now benefits from Penitence and Burn to Ash.
  • Priest
    • Shadow
      • Mind Blast damage increased by 10%.
      • Shadow Word: Death damage increased by 10%.
      • Void Bolt damage increased by 10%.
      • Shadowy Apparition damage increased by 10%.
      • Voidweaver: Entropic Rift damage increased by 10%.
      • Voidweaver: Void Blast damage increased by 20%.
      • Voidweaver: Collapsing Void damage increased by 10%.
      • Voidweaver: Void Flay damage increased by 10%.
      • Voidweaver: Inner Quietus now increases Vampiric Touch and Shadow Word: Pain damage by 25% (was 20%).
  • Rogue
    • Assassination
      • Caustic Spatter poison damage dealt to nearby targets reduced to 40% (was 45%).
      • Nerub-ar Palace 2-Set Bonus: Chance to trigger Vile Tincture increased.
      • Nerub-ar Palace 2-Set Bonus: Vile Tincture’s poison damage buff now correctly affects Envenom, Kingsbane, and appropriate Hero Talent effects.
      • Nerub-ar Palace 4-Set Bonus: Thrombotic Tincture now correctly applies upon gaining 5 stacks of Vile Tincture (was 6 stacks).
      • Developer’s note: We expect these changes to result in a net increase in overall damage, weighted heavily towards single target.
    • Outlaw
      • All ability damage increased by 4%.
      • Dispatch damage increased by 6%.
      • Precise Cuts bonus to Blade Flurry damage per missing target increased to 4% (was 2%).
  • Shaman
    • Restoration
      • Earthen Harmony now causes Earth Shield to reduce damage taken by 3% (was 5%). Does not affect PvP combat.
      • Acid Raid damage reduced by 20%.
  • Warlock
    • Demonology
      • Pact of the Ered’ruin Doomguards deal 20% increased damage.
      • Grimoire: Felguard now increases the damage of the summoned Felguard by 60% (was 45%).
      • Felguard damage increased by 10%.
      • Gloomhound’s Gloom Slash damage increased by 20%.
  • Warrior
    • Hero Talents
      • Colossus: Arterial Bleed causes Colossal Might to increase the damage dealt by Deep Wounds and Rend by 3% per stack (was 2%).
      • Colossus: No Stranger to Pain increases total damage ignored by Ignore Pain by 20% (was 15%).
      • Mountain Thane: Lightning Strikes damage increased by 25%.
      • Mountain Thane: Ground Current damage increased by 25%.
      • Mountain Thane: Thorim’s Might causes Lightning Strikes to generate 3 Rage (was 5).
      • Slayer: Culling Cyclone bonus Bladestorm damage reduced to 10% (was 20%).
      • Slayer: Opportunist now increases the damage and critical strike damage of your next Overpower or Raging Blow by 20% (was 30%).
    • Fury
      • Nerub-ar Palace 2-Set Bonus: Bloodthirst increases the damage of your next Rampage by 15% (was 10%).
      • Nerub-ar Palace 4-Set Bonus: When Raging Blow resets its own cooldown, the damage of your next Bloodthirst is increased by 20%, stacking up to 2 times (was 10%).
      • Mountain Thane: Crashing Thunder causes Thunder Clap to generate 8 Rage (was 5).
      • Mountain Thane: Strength of the Mountain increases Bloodthirst and Rampage damage by 30% (was 20%).
      • Mountain Thane: Thorim’s Might increases Raging Blow and Execute damage by 25% (was 15%).
    • Protection
      • Mountain Thane: Thunder Blast generates 8 Rage (was 10).

Player versus Player Changes

  • Death Knight
    • Unholy
      • Death Coil damage reduced by 15% in PvP combat.
      • Virulent Plague damage reduced by 15% in PvP combat.
      • Frost Fever damage reduced by 15% in PvP combat.
      • Blood Plague damage reduced by 15% in PvP combat.
  • Demon Hunter
    • Havoc
      • All ability damage increased by 4% in PvP combat.
      • Immolation Aura damage increased by 13.6% in PvP combat.
  • Druid
    • Feral
      • Ferocious Wound (PvP Talent) now decreases maximum health by 3% per stack (was 5%).
    • Restoration
      • Tranquility healing increased by 30% in PvP combat.
      • Mana regeneration now reduced by 40% in PvP combat (was 50%).
  • Hunter
    • Survival of the Fittest now provides 25% damage reduction in PvP combat (was 30%).
    • Survival Tactics (PvP Talent) now has a 2 second duration (was 3 seconds).
    • Hero Talents
      • Dark Ranger: Smoke Screen now applies Survival of the Fittest at 50% effectiveness in PvP combat.
      • Sentinel: Don’t Look Back effectiveness reduced by 50% in PvP combat.
  • Mage
    • Frigid Winds is now 50% effective in PvP combat.
    • Arcane
      • Arcane Missiles damage increased by 35% in PvP combat (was 20%).
      • Arcane Orb damage increased by 40% in PvP combat (was 30%).
    • Fire
      • Pyroblast damage increased by 20% in PvP combat.
      • Fireball damage increased by 150% in PvP combat (was 100%).
      • Scorch damage increased by 300% in PvP combat (was 200%).
      • Ignite damage increased by 15% in PvP combat.
      • World in Flames (PvP Talent) now increases Flamestrike damage by up to 50% (was 100%).
      • Glass Cannon (PvP Talent) now decreases health by 30% (was 15%) and increases the damage done by Scorch, Fireball, and Ignite by 20% (was 30%).
  • Shaman
    • Healing Stream Totem healing increased by 15% in PvP combat.
    • Elemental
      • Lightning Bolt damage increased by 15% in PvP combat.
      • Chain Lightning damage increased by 15% in PvP combat.
      • Tempest damage increased by 15% in PvP combat.
    • Restoration
      • Healing Wave healing increased by 10% in PvP combat.
      • Healing Surge healing increased by 10% in PvP combat.
  • Warlock
    • The effectiveness of Demon Skin’s armor bonus is no longer reduced by 50% in PvP combat.
    • Demonic Resilience now reduces the damage taken by your primary pet by an additional 67% in PvP combat.
    • Affliction
      • Malevolent Visionary damage reduced by 30% in PvP combat.
      • Shadowbolt Volley damage reduced by 25% in PvP combat.
      • Soul Harvester: Wicked Reaping damage reduced by 20% in PvP combat.
      • Soul Harvester: Soul Anathema damage reduced by 20% in PvP combat.
      • Soul Harvester: Demonic Soul damage reduced by 20% in PvP combat.
    • Demonology
      • Demonbolt damage increased by 40% in PvP combat.
  • Warrior
    • Defensive Stance now reduces damage taken by 15% in PvP combat (was 10%).
    • Arms
      • Execute damage increased by 15% in PvP combat.
      • Mortal Strike damage increased by 55% in PvP combat (was 35%).
      • Master and Commander now reduces the cooldown of Rallying Cry by 120 seconds (was 90 seconds) and increases its effect by an additional 10% (was 15%).
    • Protection
      • Execute damage increased by 15% in PvP combat.

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