Clair Obscur Receives First Patch – Maelle Was Nerfed!

Sandfall Interactive just released their first patch for Clair Obscur: Expedition 33. While the patch mostly contains various bug fixes and adjustments, the most surprising change was a straight nerf to Maelle’s most powerful skill: Stendhal!

Here is an overview of the complete patch notes, and more details about Maelle’s nerf!

Clair Obscur Patch 1.2.3 Notes

  • Steam Deck
    • Fixed backgrounds of various menus not displaying properly on the Steam Deck.
  • Gamepass
    • PC Gamepass: PS5 controllers are now compatible.
  • Various Ultrawide Fixes
    • Gameplay no longer becomes zoomed after a cutscene occurs in ultrawide resolutions.
    • The Options menu image will no longer be stretched in ultrawide resolutions.
    • Combat UI now adapts correctly to ultrawide resolutions.
    • Game will no longer minimize upon changing settings in ultrawide resolution.
    • Cutscenes won’t letterbox in 32:9 aspect ratio.
    • Title screen now displays full-screen when the game is launched in ultrawide resolution
  • Mouse and Keyboard
    • UI button prompts in Expedition Menu are now visible and fully able to be triggered with keyboard.
    • Mouse buttons do not become unresponsive after first use.
    • With mouse cursor on screen, using WASD or directional arrows to navigate in UI or trigger any other functionality will no longer hide the cursor instead of doing the intended action.
    • Left Mouse-button click will no longer block the player from using Keyboard to navigate menus.
    • Mouse input is not lost after the first Jump counter-attack if it is pressed only once.
  • Fixed areas of the world map where you can get stuck:
    • Between lanterns scattered on the ground near Stone Wave Cliff portal.
    • While walking on the ship wreck near the Forgotten Battlefield level entrance.
    • Between lanterns on the ground near Bourgeon encounter next to Stone Wave Cliffs level.
    • Between two small rocks located between Spring Meadows and Abbest Cave.
    • Between vases and corals when jumping from rooftops.
    • Between various rocks.
    • In ruins behind Flying Manor level entrance.
    • Near the bridge between Flying Waters and Spring Meadows.
    • In the rocks on the World Map, near Flying Waters.
    • Next to hardened land, close to the Flying Waters location exit.
  • Fixed situations where Esquie specifically would get stuck (poor guy):
    • When taking off from paint bridges, making him fall through the bridge and restrict movement.
    • When flying into bottom parts of levitating structures near Visages.
    • Near the Flying Waters entrance level.
    • Near a giant hammer when traversing close to Blades’ Graveyard level.
  • Weapon and skill fixes and tuning:
    • Fixed Lithelim attribute scaling not working at high level. Reduced initial Vitality scaling from A to C (will still end at S at max level). Added Luck scaling starting at D.
    • Fixed Blizzon attribute scaling not working at high level. Reduced initial Luck scaling from B to C (will still end at S at max level). Added Defense scaling starting at D.
    • Fixed Medalum third Lumina doubling all damage in Virtuose Stance instead of doubling only Burn damage.
    • Stendhal: Reduced damage by 40%.
  • Other fixes
    • Boss encounter in Stone Wave Cliffs can now be finished on NG+.
    • You will no longer be blocked by the Journal UI window after opening the first Journal in the Spring Meadows.
    • Fixed being unable to shoot in Free aim while exploring levels due to worn triggers.
    • Lune and Monoco no longer spawn in same place during end of theirs Level 6 relationship quests if they are completed without going to camp.
    • If at camp you pick “remember the objective”, then quickly choose to “go to sleep” and immediately after press “leave”, the screen no longer goes black.
    • You can no longer trigger the 2nd cutscene in Old Lumière a second time in a row, splitting the party forever.
    • Update to rolling credits.

Maelle’s Nerf, What Does It Mean?

Maelle’s skill, Stendhal, has been hit with a drastic 40% damage reduction. Previously considered one of the most powerful abilities in the game, Stendhal was capable of dealing billions of damage with the right build. While it is always disappointing seeing such a strong attack get nerfed, the massive damage output it delivered made this adjustment almost inevitable. It was needed to maintain balance among characters and abilities.

That said, Stendhal is far from useless. It remains a viable skill. You’ll just need to tweak your build to adapt to the changes and keep maximizing its potential.


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