Diablo 4 Bloodforged Sigils Hotfix: December 14th

Blizzard have changed both the crafting costs of Bloodforged Sigils, which are required to enter the Abattoir of Zir. Today’s hotfix dramatically reduced their Sigil Powder costs and the amount of powder gained when completing an AoZ tier. The reductions vary from 5 times to 7 times less powder needed, making it much easier for players to gain access to the Abattoir.

The numbers below are not updated in the game tooltips, but will be soon.


Hi all –

We have made changes in-game to the Sigil Powder cost when creating Bloodforged Sigils and the amount of Sigil Powder dropped when completing a successful Abattoir of Zir tier.

This is to allow players more opportunities to craft more Sigils for attempts in AoZ based off community feedback. Below you will find the new values in-game for both Sigil costs and Sigil Powder earned for each successful run.

Tier Old Cost New Cost Old Drop Totals New Drop Totals
1 800 150 1300 270 – 330
2 850 155 1400 279 – 341
3 900 160 1400 288 – 352
4 950 165 1500 297 – 363
5 1000 170 1600 306 – 374
6 1050 175 1700 315 – 385
7 1100 180 1700 324 – 396
8 1150 185 1800 333 – 407
9 1200 190 1900 342 – 418
10 1250 195 2000 351 – 429
11 1300 200 2000 360 – 400
12 1350 205 2100 369 – 451
13 1400 210 2200 378 – 462
14 1450 215 2300 387 – 473
15 1500 220 2300 396 – 484
16 1550 225 2400 405 – 495
17 1600 230 2500 414 – 506
18 1650 235 2600 423 – 517
19 1700 240 2600 432 – 528
20 1750 245 2700 441 – 539
21 1800 250 2800 450 – 550
22 1850 255 2900 459 – 561
23 1900 260 2900 468 – 572
24 1950 265 3000 477 – 583
25 2000 270 3000 486 – 594

These changes are currently live in the game.

The tooltips in-game won’t reflect these new values as the changes are on the backend via a hotfix and tooltip updates do require a client update (downloaded patch), but we can assure you that these new numbers are present when creating new Bloodforged Sigils and when completing tiers in AoZ.

Thanks again to everyone for all the great feedback. The team will continue monitoring especially as we work at building more permanent features for endgame players in the future.


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