Blizzard just dropped the full patch notes for Diablo IV Season 11: Season of Divine Intervention, and there are a ton of changes! From smarter monsters and world bosses to major gear updates, here is everything you need to know, straight from the source.
Diablo IV Patch Notes
The Diablo IV team has been monitoring your feedback. As we introduce patches to keep your experience in Sanctuary smooth, we will update the below list and denote whether the fixes are intended for PC, Xbox, PlayStation™, or all platforms.
Note: Additional changes made since the PTR’s conclusion are highlighted in blue.
Updates from PTR
Sanctification
- Upgrading an affix to a Greater Affix can now also occur on non-ancestral items.
- Affixes on Ancestral Unique or Mythic Items can no longer be replaced.
- Indestructible affix replaced by adding 5-25 Quality ranks.
- To sanctify an item, it only needs to have an item power of 750 or higher in Torment difficulties, rather than being Ancestral.
- Affix ranges have been adjusted across the board. In general, affix values have been increased, and ranges have been narrowed, and some affixes now have a higher maximum.
- Additional Legendary powers have been added.
Divine Gifts
Andariel
- Reduced item quality rewards in pre-Torment difficulties.
Duriel
- Bonus experience from the maggots in Helltide has been adjusted.
Glyph Upgrades
- Glyph Upgrades now get a scaling chance to grant an extra upgrade attempt based on Divine Gift rank. Rank 1 grants a 25% chance, up to a 100% upgrade chance at Rank 5.
- Purified Gifts now grant 2 levels instead of one.
Lesser Evil Invasion
- Andariel no longer regenerates Health if you die.
- Andariel’s phase transition is now much quicker.
- The size of Belial’s eyeballs has been increased to make them easier to target.
- Belial’s death now takes less time to finish.
- Shrines no longer disappear when fighting Azmodan.
- Azmodan has been granted resilience to bring him more in line with other World Bosses.
- Lesser Evil events in the Overworld now reward unique items from Lair Boss reward pools.
Balance Update
Mythic Unique Items
Ahavarion, Spear of Lycander
- Lucky Hit gain resource reduced from 66% to 22%.
Melted Heart of Selig
- Primary resource generation reduced to 50%.
- Previous (PTR): Each point in your Primary Stat increases your Primary Resource by 3% but you have 75% reduced life. Any damage you would take is dealt to your Primary Resource before your life. If you have not taken damage in 6 seconds, your Resource regenerates to full over 3 seconds.
- Now: Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced. Your Primary Resource is doubled but Maximum Life is reduced by 75%.
Developer’s Note: To reduce the number of required caps in the game, we adjusted this effect. This now grants less Primary Resource, but should provide roughly as much durability as before.
Barbarian
- Damage per 10 points of Strength increased from 1% to 1.1%.
Skills
Kick
- Width of the hitbox has been doubled.
Power Kick
- Reverted Fury cap from PTR.
Leap
- Adjusted attack speed scaling.
Enhanced Hammer of the Ancients
- Now increases maximum Fury, up to 100.
- Fury generation per enemy hit increased from 3% to 10%, up to 10 stacks.
Items
Aspect of Anger Management
- Previous: While above 55-40 Fury, you are Berserk, but 2 Fury Drains per second.
- Now: While above 50 Fury, deal 10-30%x increased damage and gain Berserking, but 3 Fury Drains per second.
Chainscourge Mail
- The shorter cooldown for the last Brawling skill used before re-enabling all of them now scales based on attack speed.
Fields of Crimson
- Blood Pool bonus damage no longer only applies to the casting player.
Paragon
Hemorrhage Legendary Node
- Increased damage increased from 45%[x] to 60%[x].
Blood Rage Legendary Node
- Increased damage increased from 45%[x] to 60%[x].
Carnage Legendary Node
- Increased damage increased from 30%[x] to 45%[x].
Decimator Legendary Node
- Increased damage increased from 20%[x] to 25%[x].
Flawless Technique Legendary Node
- Increased Critical Strike Damage increased from 30%[x] to 45%[x].
Weapons Master Legendary Node
- Increased damage to Injured and Healthy increased from 30%[x] to 45%[x].
Undaunted Glyph
- Maximum Damaging Reduction from Fortify increased from 10% to 15%.
Tempering
Berserking Finesse
- Affixes Removed: Damage while War Cry is Active.
Arsenal Finesse
- No longer available.
Weapon Attunement
- Affixes Removed:
- Resource Generations with Two-Handed Bludgeoning Weapons
- Resource Generations with Dual Wielded Weapons
- Resource Generations with Two-Handed Slashing Weapons
Druid
Skills
Stoneburst
- Lucky Hit chance for the channeled damage increased from 2% to 6%.
Grizzly Rage
- Cooldown reduced from 50 to 35 seconds.
- Duration increased from 10 to 12 seconds.
- Damage Reduction increased from 20% to 30%.
- Rank 5:
- Previous: You gain 30%[+] increased Armor while Grizzly Rage is active.
- Now: Cooldown reduced by 10 seconds.
Passives
Earthen Might
- Damage against immobilized enemies increased from 15%[x] to 25%[x].
- Critical Strike Damage increased from 15%[x] to 20%[x].
Items
Aspect of the Rampaging Werebeast
- Previous: The duration of Grizzly Rage is increased by 3-10 seconds. In addition, Critical Strikes while Grizzly Rage is active increase your Critical Strike Damage by 10%[x] for the duration, up to maximum of 200%[x].
- Now: Critical Strikes while in Grizzly Rage increases your damage by 3%[x] for 60 seconds, up to 120%[x].
Aspect of the Rabid Beast Bear
- Changed to Aspect of the Rabid Beast.
- Previous: While Grizzly Rage is active, your direct damage is converted into Poison damage, you deal x[40 – 80]% more Poison damage, and you passively spread Rabies.
- Now: Deal 40-80%[x] more Poison Damage. While Shapeshifted, your direct damage is converted into Poison damage.
Khamsin Steppewalkers (New Boots)
- Power
- Previous (PTR): Damaging [200 – 100] Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While Charged, enemies you run into are Immobilized for 1 second.
- Now: Damaging 150-100 Enemies with Nature Magic Skills grants Max Movement Speed and Unhindered for 4-8 seconds. Enemies you run through are Immobilized for 1 second.
- Affixes
- Movement Speed Affix replaced with 1-2 ranks of Endless Tempest.
Paragon
Earthen Devastation
- Previous: Your Earth Skills deal 10%[x] increased Critical Strike Damage, increased by 20%[x] of your Damage vs Crowd Controlled bonus, up to 60%[x].
- Now: Your Earth Skills deal 70%[x] increased Critical Strike Damage.
Constricting Tendrils
- Previous: Nature Magic Skills deal 35%[x] increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 800% damage over 4 seconds.
- Now: Deal 40%[x] increased damage to Poisoned enemies. Lucky Hit: Nature Magic Skills have up to a 40% chance to Poison the enemy for 1000% damage over 4 seconds.
Tempering
Druid Motion
- Affixes Removed:
- Digitigrade Gait
Necromancer
Book of the Dead
Iron Golem
- Attack Speed increased by 25%.
Skills
Bone Spirit
- Reverted Essence cap from PTR.
Passives
Hellbent Commander
- Removed the requirement for controlling 7 or more Minions.
Rathma’s Vigor
- Timer for Overpower reduced from 15 to 10 seconds.
Items
Aspect of Shielding Storm
- Barrier reduced from 1-8% to 1-3% of Maximum Health.
Sanguivor, Blade of Zir
- Consuming a Corpse now contributes 3 souls to Vampiric Curse, up from 1.
- Damage bonus increased from 15-25% to 20-30% per soul.
Cruor’s Embrace
- Damage increased from 40-80% to 60-120% of weapon damage.
Mutilator Plate
- Blood Lance Damage increased from 10-40% to 30-60%.
Ring of Mendeln
- Damage increased from 520-900% to 650-1100% of weapon damage.
- Bone Golem’s combo attack of two swings now counts as a single attack for the purposes of Ring of Mendeln, rather than two separate attacks.
Tempering
Weapon Attunement
- Affixes Removed:
- Resource Generation with Two-Handed Weapons.
- Resource Generation while Wielding a Shield.
Rogue
- Damage scaling per 10 points of Dexterity increased from 1.1% to 1.25%.
Skills
Improved Flurry
- Healing reduced from 10% to 6%.
Passives
Siphoning Strikes
- Healing per Rank reduced from 1% to .5% of Maximum Health.
Legendary Aspects
Trickshot Aspect
- Damage increased from 10-30% to 20-40%.
Bladedancer’s Aspect
- Damage increased from 100-120% to 100-140%.
Unique Items
Beastfall Boots
- Reverted Energy cap from PTR.
Windforce
- Chance to deal triple damage to Knocked Down enemies increased from 50-75% to 50-100%.
Scoudrel’s Kiss
- Bonus damage increased from 35-55% to 50-70%.
Deathmask of Nirmitruq
- Bonus damage increased from 70-100% to 70-130%.
Tempering
Rogue Motion
- Affixes Removed:
- Ranks to Stutter Step
Rogue Persistence
- No longer available.
Sorcerer
Developer’s Note: We heard the feedback from PTR loud and clear, and decided to revisit the suite of Teleport changes for the start of the season. We decided to keep the overall changes to Teleport Enchantment, but we wanted to give more of the cooldown reduction power lost there and put it back into itemization. You should have a clearer choice to invest using item slots or tempering to get a fully reset cooldown Teleport, while also maintaining a middle-ground level of investment that gives you a low cooldown option.
Enchantments
Teleport Enchantment
- Adjusted the description to specify that it invokes Teleport and doesn’t Cast it.
Skills
Shimmering Teleport
- Previous (PTR): Teleport Dazes enemies at its end point for 1.5 seconds.
- Now: You gain 25%[+] All Resistance for 3 seconds after Teleporting.
Passives
Potent Warding
- Previous: Casting a Skill grants 3%[+] All Resistance and 2%[+] Maximum Resistance to that Skill’s Element for 9 seconds.
- Now: Casting a Skill grants 3%[+] All Resistance and 5%[+] Resistance to that Skill’s Element for 9 seconds.
Energy Focus
- Maximum Barrier reduced from 30% to 20% of Maximum Health.
Protection
- Barrier per Rank reduced from 10% to 5% of Maximum Health.
Warmth
- Healing reduced from 1% per Rank to .2% of Maximum Health.
- Healing from Bosses reduced from 4% to 2% of Maximum Health.
Legendary Aspects
Aspect of Mind’s Awakening
- Barrier reduced from 3-6% to 1.5-3% of Maximum Health.
Serpentine Aspect
- Reverted Mana cap from Season of Infernal Chaos.
Aspect of the Bounding Conduit
- Teleport’s Cooldown reduction increased from 1-2.5 to 3-4.5 seconds.
Aspect of Biting Cold
- Previous: When you Freeze an enemy there is a [25-45%] chance they become Vulnerable for 3 seconds.
- New: Frost Skills deal 20-30%x increased damage and have a 40% chance to apply Vulnerable for 4 seconds.
Unique Items
The Oculus
- Previous (PTR): Casting Teleport grants a stack of Galvanization, increasing its damage by 30-50% for 8 seconds. Becoming Injured Teleports you to a random location.
- Now: Each enemy hit by Teleport increases the damage by 5-15%|x| and reduces the Cooldown by 0.5 seconds of the next cast. Becoming Injured will Teleport you to a random location.
Raiment of the Infinite
- Power
- Previous (PTR): After Casting Teleport, Close enemies are Pulled Inwards and it has a 10-30% chance to reset from each enemy it kills.
- Now: Teleport pulls Close enemies to you and grants 10-30% Damage Reduction.
- Affixes
- Ranks to Elemental Attunement replaced with All Resistance.
- Ranks to Shocking Impact replaced with 30-40% Teleport CDR.
Tempering
Sorcerer Motion
- Affixes Removed:
- Ranks to Conduction
Frost Finesse
- Affixes Added:
- Frost Critical Strike Chance
Spiritborn
Skills
Poised Payback
- Reverted Vigor cap from PTR.
Poised Rushing Claw
- Now reduces the time to recharge charges by 5 seconds.
Passives
Fueled
- Previous: Gain Life On Kill equal to 5% of your Maximum Life while you have at least 4 stacks of Ferocity.
- Now: Gain 1-181 (depending on level) Life On Hit while you have at least 4 stacks of Ferocity.
Potent
- Previous (PTR): Gain 2/4/6% Jaguar Attack Speed and Cooldown Reduction.
- Now: Jaguar Skills deal 6/12/18%[x] increased direct damage to up to 3 of the Closest enemies to you.
Items
Aspect of Forest Power
- Barrier reduced from 25% to 15% of Maximum Health.
Rod of Kepeleke
- Reverted Vigor cap from PTR.
Peacemonger’s Signet
- Dodge chance changed to Dexterity.
Masterworking
- Maximum quality is now 25, up from 20.
- Quality increase per Masterwork is now 2-5, up from 1-3.
- Quality upgrades now increase all affix values by 1% per quality value.
- Fully Masterworking an item now gives a 50% upgrade to a random affix, which can be a Tempering Affix.
- The boosted affix will be colored differently to highlight it.
- Masterworking cost has been adjusted, and scales exponentially with Item Quality.
- Examples
- Item Quality 0: 10 Obducite
- Item Quality 5: 25 Obducite
- Item Quality 15: 66 Obducite
- Item Quality 25: 100 Obducite
- Examples
Tempering
- There is now a chance a tempered affix gets applied as a Greater Affix.
- Resource gain Tempering affixes have been added for Helms and Rings.
- Resource per second Tempering affix added for Pants.
- Adjusted Tempering Recipes to remove affixes from Class-specific Manuals that were extraneous due to existing in Generic Manuals, or unused.
- Some class wide affixes have been adjusted
- Natural Motion
- Movement Speed changed from 16-25% to 15-25%.
- Movement Speed After Killing an Elite increased from 20-22.5% to 25-45%.
- Worldly Endurance
- Maximum Life increased from 84-141 to 349-450.
- Natural Schemes
- Thorns increased from 45-70 to 211-281.
- Worldly Stability
- Affixes Added:
- Casting Ultimate Skills Restores Primary Resource.
- Affixes Added:
- Natural Motion
Toughness
- When comparing items, the Armor or resistance difference between items will now display as percentage of Toughness difference instead of just displaying the flat Armor difference.
- Toughness is now displayed in the Character Stats window.
- The Toughness tooltip now breaks down Damage Resistance per damage type.
- Torment difficulties now display a recommended Toughness amount when selecting difficulty.
Miscellaneous
- Fortify and Barrier Generation are now a part of the general defensive pool of affixes that can appear on items.
- Monsters in the open world no longer scale 1:1 with your level, it is now offset so the player scales better than monsters.
- Monsters damage has been reduced at low levels.
- Monster power has been tuned down slightly in early Torment tiers.
- Base Health for boss monsters has been increased.
- The chance for items with multiple Greater Affixes to drop has been increased in Torment tiers.
- More items now drop from levels 1-15.
- When in a Capstone dungeon, the closest affiliated difficulty is now displayed.
- Cooldown Reduction can now naturally appear on rings, gloves, and shields.
- Various tuning to Capstone Dungeon encounters.
- Various monster and monster pack spawning adjustments.
- Various other minor updates and tweaks to Sanctification and Seasonal Activities.
Bug Fixes
Activities
- Fixed an issue where Duriel maggots spawned in Helltide spawned experience motes at inappropriate times.
- Fixed an issue where the two bosses from the Unseen Awakening Capstone Dungeon could drop inappropriately leveled items.
- Fixed an issue where the Luminary in Unseen Awakening didn’t respawn after the player died.
- Fixed an issue where Sweltering Heat in the Torrid Menagerie could cause the player to damage themself.
- Fixed an issue where the Leave Dungeon action didn’t take the player out of the Dungeon when in the Torrid Menagerie.
- Fixed an issue where the Sins of the Many Capstone dungeon could not be exited without logging out.
- Fixed an issue where if you defeated Belial when he appeared after defeating Varshan, he wouldn’t drop items as expected.
- Fixed an issue where the unavoidable blood orb explosions in the second phase of the Echo of Lilith fight dealt more damage than intended.
- Fixed an issue where monsters could stop spawning unexpectedly in Kor Dragan Stronghold.
- Fixed an issue where the last enemy could fail to spawn to complete the Enroaching Thickets objective in the Raethwind Wilds.
- Fixed an issue where having the objective to defeat the Blood Maiden was impossible to complete due to Duriel replacing the Blood Maiden in Helltide.
- Fixed an issue where some bosses could fail to spawn if the player was in stealth when the boss was supposed to spawn.
- Fixed an issue where monsters with the Illusory affix could spawn monsters with the Life-Link affix that could then be killed instantly.
- Fixed an issue in multiple dungeons where only one instance of animus needed to be collected before the dungeon could be progressed.
- Fixed an issue where progression through Escalating Nightmare Dungeons could be blocked by teleport effects.
- Fixed an issue where some monsters could deal more damage than expected.
- Fixed an issue where some Nightmare Dungeon Affixes could remain active outside of the dungeon.
Skills and Equipment
General
- Fixed an issue where the cost for enchanting an item at the Occultist was not consistent for all two-handed weapons.
- Fixed an issue where the material cost for Masterworking was displayed inaccurately.
- Fixed an issue where the Damage Per Second value was inconsistently displayed between the Masterworking tab and the weapon itself.
- Fixed an issue where Items salvaged for far more materials than intended.
- Fixed an issue where Soulbrand Unique did not give the correct amount of Barrier.
- Fixed an issue where the Feo rune would reset its cooldown when swapping weapons.
- Fixed an issue where Attack Speed could appear as an affix on a Two-Handed weapon through enchantment.
- Fixed multiple instances of Paragon node bonus effects not being properly being granted.
- Fixed multiple instances where items had the incorrect values of elemental resistances.
- Fixed an issue where Heavenly Sigils could fail to be consumed when Sanctifying an item.
Barbarian
- Fixed an issue where Strategic Rallying Cry did not show the accurate amount of Life gained.
- Fixed an issue where Ugly Bastard Helm did not have the appropriate amount of Fire Resistance.
- Fixed an issue where the Brash Node no longer granted resistances as a bonus.
- Fixed an issue where the Yul rune was not triggered by Ground Stomp if Chainscourged Mail was equipped.
- Fixed an issue where Ramaladni’s Magnum Opus was active even when the active skill wasn’t using the weapon.
- Fixed an amount where the Fury cost for Kick was incorrect.
Druid
- Fixed an issue where Preserving Earthen Bulwark was granting the incorrect amount of Fortify.
- Fixed an issue where Ancestral Fortitude didn’t increase non-physical resistance.
- Fixed an issue where the Movement Speed buff from Khasim Steppewalkers could be permanently granted when casting two defensive skills in a row.
- Fixed an issue where the description for the buff from Khasim Steppewalkers displayed the wrong values.
- Fixed an issue where the description for Grizzly Rage didn’t properly display the damage increase for adding additional skill points.
Necromancer
- Fixed an issue where Golems were not properly smaller while in town while using Gravebloom.
- Fixed an issue where Rapid Ossification passive was not granting cooldown reduction for more than 100 Essence at a time.
- Fixed an issue where Sacrificing Defenders did not provide the bonus Elemental resistances as intended.
- Fixed an issue where Paranormal Sever would occasionally fail to apply Vulnerable and Fear.
Rogue
- Fixed an issue where the tempering affix for Dance of Knives to deal Double damage could stack to deal incredibly high values.
Sorcerer
- Fixed an issue where the Teleport Enchantment tooltip was showing the wrong cooldown.
- Fixed an issue where the Oculus could randomly teleport the player while they are healing.
Spiritborn
- Fixed an issue where the Antivenom Passive was not functioning.
- Fixed an issue where the Jaguar Main Hall would not benefit from Aspect of Unyielding Hits.
- Fixed an issue where Ravager would dash to targets uncontrollably when non-Casted core skills were invoked.
- Fixed an issue where the Eagle Primary Spirit Hall’s damage was being increased far more than intended by bonuses to Spirit Hall Potency, such as from Wushe Nak Pa.
- Fixed an issue where Mystic Circle would be empowered by skills that were not cast, such as from Path of the Emissary.
- Fixed an issue where The Protector did not smash immediately upon landing.
Miscellaneous
- Fixed an issue where Tempering an item would prevent selecting other items that could also apply that affix from being slotted into the tempering window.
- Fixed an issue where the World Map could not be viewed while inside a Capstone dungeon.
- Fixed an issue where the visual indicatorfor Fortify could be higher than the actual Fortify amount.
- Fixed an issue where the quest to Masterwork an item was not completed when Masterworking an item.
- Fixed an issue where abilities could be used and combat was allowed in the Heavenly Forge. (Gentlemen, you can’t fight in here this is the War Room!)
- Fixed an issue where Champions didn’t behave like Elites in various contexts, such as not dropping the expected kind of loot.
- Fixed an issue where Undercity tributes weren’t dropping as expected.
- Fixed an issue where sometimes the Undercity could not be accessed when it should be.
- Fixed an issue where some bosses granted more experience than intended.
- Fixed an issue where Torment could not be unlocked until reaching level 60.
- Various miscellaneous fixes to new features and systems introduced in this Season.
- Various stability, UI, and visual improvements.
Vessel of Hatred
Game Updates
Spiritborn
New Item
Path of the Emissary: Unique Boots
Affixes
- +30% Movement Speed (Inherent)
- +16-25% Movement speed
- +155-200% Core Skill damage
- +1-2 Core Skill ranks
- +26.5-40% Impairment Reduction
Power
- Every 12-4 meters you move, invoke a Core Skill from your primary Spirit Hall.
Associated Lair Boss:
- Lord Zir
Skills
Rushing Claw
- Damage increased from 80% to 160%.
Adaptable Concussive Stomp
- Previous: When enemies recover from Concussive Stomp, you dodge their next 3 attacks.
- Now: When enemies recover from a Concussive Stomp that you Cast, you block their next 3 attacks.
Poised Payback
Now consumes up to 500 Vigor.
Passives
Potent
- Previous: Hitting enemies with Jaguar Skills increases the Damage they take from you by 0.1-0.3% up to 10-30%.
- Now: Gain 2/4/6% Jaguar Skill Attack Speed and Cooldown Reduction.
Unique Items
Ring of the Midday Hunt
- Previous: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your Poisoning effects deal their damage across 33% of the normal duration.
- Now: Your Maximum Vigor is increased by 50%, and killing an enemy grants you 1 – 7 Vigor. While you have Ferocity, your new Poisoning effects last 33% longer.
Ring of Writhing Moon
- Previous: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and generate 3 Vigor per hit.
- Now: A Pestilent Swarm spawns from you every 4 seconds, dealing x Poison damage per hit. Your Pestilent Swarms now orbit around you and reduce an equipped Eagle Skill’s cooldown by 0.25 seconds per hit.
Peacemonger’s Signet
- Previous: While you have at least 4 stacks of Ferocity, you gain 1 – 7 Vigor per second. Gaining Ferocity also grants Resolve.
- Now: While you have at least 4 stacks of Ferocity, you gain 5-15%[x] increased damage and Armor. Gaining Ferocity also grants Resolve.
Band of First Breath
- Max Life percentage has been replaced with additive Max Life.
- Critical Strike Chance replaced with Resolve generation rate.
Rod of Kepeleke
Can now only consume up to 500 Vigor.
Harmony of Ebewaka
- Damage Reduction affix replaced with Dexterity affix.
Loyalty’s Mantle
- Damage Reduction affix replaced with Dexterity affix.
Wound Drinker
- Damage Reduction from Poisoned Enemies affix replaced with Armor affix.
Jacinth Shell
- Armor percentage affix replaced with All Resistance affix.
- Damage Reduction while Injured affix replaced with Dexterity affix.
Protection of the Prime
- Damage Reduction while Standing Still affix replaced with Armor affix.
Spirit Hall
All
- All main Spirit Hall potency affixes changed to main Spirit Hall Damage.
- Updated the tooltips to display the damage that scales with the above affix in blue.
Jaguar
- Previous: Every 15th time you deal direct damage to an enemy with a Jaguar Skill, unleash additional slashes dealing 20% of the damage you have dealt to them in the last 0.5 seconds. All Skills are now also Jaguar Skills.
- Now: Every 15th time you deal direct damage with a Jaguar Skill, unleash a Beast Strike for (100% Weapon damage), increasing all damage you deal by 3% and doubling Beast Strike’s damage, stacking 5 times. You lose all stacks when you stop attacking for 1 second.
Eagle
- Now scales damage rather than Vulnerable duration.
Gorilla
- Now only scales Thorns damage.
- Barrier per hit reduced from 5% to 2.5%.
- No longer has a cap of 30% Barrier.
- Updated the tooltip to clarify that Gorilla skills do not need to be Cast to gain the effect.
Centipede
- Now scales damage rather than Slow and Damage reduction.
- Damage Reduction per stack increased from 2% to 4%.
- Increased the debuff duration from 6 to 8 seconds.
- Increased the total poison amount from 70% to 160%.
Legendary Aspects
Reactive armor
- Fixed the tooltip to clarify it invokes a free Concussive stomp rather than Casting.
Paragon
Sapping Legendary Node
- Vigor Restoration changed from 15% to 15 Vigor.
Tempering
- Mystic Circle Potency moved from Jaguar Finesse (Offensive) to Plains Augments (Weapon).
Mercenaries
Raheir
Shield Charge
- Fortify reduced from 5% to .2% of Maximum Life.
Ground Slam
- Required attacks increased from 3 to 20.
- Healing increased from 5% to 8% of Maximum Life.
Subo
- Seeker perk changed from restoring 50% Maximum Resource to 50 primary resource gained.
Varyana
Taste of Flesh
- Healing reduced from 2% to 1% of Maximum Health.
Aldkin
- Ember’s Gift resource gain changed from 33% of max per second to 33 resource per second.
Kurast Undercity
Tributes
Developer’s Note: The Undercity comes bearing gifts, despite Andariel’s corruption! Most rewards in the Undercity have been buffed, with a particular focus on ensuring that both rarer and pre-Torment Tributes are more rewarding.
- Significantly increased Tribute of Pride’s legendary item rewards.
- Significantly increased Tribute of Mystique’s magic rune rewards.
- Increased the quality from Magic to Rare and reduced the drop chance of Tribute of Pride.
- Increased the quality from Magic to Rare and reduced the drop chance of Tribute of Mystique.
- Significantly increased the potency of Tribute of Growth’s experience rewards before Level 60.
- Significantly increased Tribute of Refinement’s Obducite rewards.
- Significantly increased Tribute of Radiance’s ancestral legendary rewards.
- Buffed item rewards from any Undercity run in Torment difficulty.
- Increased the potency of experience orbs that spawn from any Undercity run before level 60.
- The chance to find pre-torment Tributes has been reduced.
Bug Fixes
Skills
- Fixed an issue where the rank 5 Protector Thorns damage bonus was being applied less than intended.
- Fixed an issue where Touch of Death didn’t spawn a swarm if the target was killed by the initial strike damage.
- Fixed an issue where Poised Touch of Death did not get applied when a Core Skill hit twice.
Paragon
- Fixed an issue where the Convergency Legendary Node didn’t scale properly with the Canny Glyph’s legendary bonus.
- Fixed an issue where the Drive Paragon Node could scale damage higher than intended.
Items
- Fixed an issue where the Unyielding Hits Aspect didn’t increase the damage of the Centipede Main Hall effect as expected.
- Fixed an issue where Hesha E Kesungi would display as having one more Greater Affix than it had.
- Fixed an issue where Aspect of Fleet Wings could occasionally not grant Unhindered.
- Fixed an issue where Aspect of Fleet Wings could snapshot the damage buff from Unrestrained Power.
- Fixed an issue where bonus Armor and Thorns gained from the Bruiser’s Aspect did not display while in town.
Runes
- Fixed an issue where Xal Rune would occasionally not properly maintain your current Life percentage when it triggered.
- Fixed an issue where Moni Rune would reset its counter when Weapon Swapping.
- Fixed an issue where Jah rune’s Teleport would Teleport you in a random direction while using The Oculus.
Mercenaries
- Fixed an issue where Subo’s Bargaining Chips passive did not properly increase Overpower damage.
- Fixed an issue where Subo’s Ambusher Passive did not properly grant bonus Lucky Hit Chance.
- Fixed an issue where Subo’s Loaded Munitions did not consistently apply Vulnerable.
Miscellaneous
- Fixed an issue where instances of Raze the Effigies and Cull the Wicked events couldn’t be completed in some Nahantu areas.
- Fixed an issue where Ehecatl would disappear upon casting a Lightning Totem during the Bonded Destiny Quest.
- Fixed an issue where Undercity portals could fail to open when using certain Tribute and Bargain combinations.
- Fixed an issue where Darm The Blood Warden in Chakhir wouldn’t engage in combat with the player.
Base Game
Game Updates
New Items
Barbarian
Chainscourged Mail (Unique Pants)
Affixes
- +51-65 All Stats
- +424-457 Maximum Life
- 8.1-8.8% Cooldown Reduction
- +2-3 to Brawling Skills
Unique Power
- Casting a damaging Brawling Skill disables it afterwards. When all of these Skills that are on your Action Bar are disabled, they become re-enabled with their Cooldowns refreshed. Your Brawling Skills deal 50-100%[x] increased damage for each disabled Skill.
Associated Lair Boss
- Lord Zir
Druid
Khamsin Steppewalkers (Unique Boots)
Affixes
- Inherent: Attacks Reduce Evade’s Cooldown by 0.5 Seconds
- +1-2 Ranks of Endless Tempest
+16.5-25.0% Movement Speed - +41.5-55.0% Crowd Control Duration
- 16-25% Nature Magic Cooldown Reduction
- +2-3 to Bad Omen
Unique Power
- Damaging 150-100 Enemies with Nature Magic Skills grants maximum Movement Speed and Unhindered for 4-8 seconds. Enemies you run through are Immobilized for 1 second.
Damaging 200-100 Enemies with Storm Skills grants a charge. Casting any Defensive Skill will grant Max Movement Speed and Unhindered for 1 second for each charge used. While Charged, enemies you run into are Immobilized for 1 second.
Associated Lair Boss
- Grigoire, the Galvanic Saint
Necromancer
Gravebloom (Unique One-Handed Mace)
Affixes
- Inherent Affix: 10% Attack Speed
- +80-94 Intelligence
- +521-561 Maximum Life
- +36.5-50% Chance for Golem to Hit Twice
- +1-2 Golem Mastery
Unique Power
- You raise 3 smaller Golems that each deal 40-60% of normal damage and gain 30%[+] Attack Speed. Your Golems respawn 50% faster.
Associated Lair Boss
- Best in Ice
Rogue
Death’s Pavane (Unique Pants)
Affixes
- Inherent: +15% Dodge Chance while Channeling Dance of Knives
- +9.0-11.0% Critical Strike Chance
- +16.0-25.0% Movement Speed
- +2-3 to Dance of Knives
- +62.5-85.0% Agility Damage
Unique Power
- Dance of Knives drops knives from enemies hit. Picking them up grants you 1 Charge and increases your Dance of Knives damage by 10-20% for 6 seconds, stacking up to 3 times.
Associated Lair Bosses
- Andariel
- Duriel
Sorcerer
Orsivane (Unique One-Handed Mace)
Affixes
- +99-113 Intelligence
- +424-457 Maximum Life
- +57.0-75.0% Non-Physical Damage
- +3-4 to Core Skills
Unique Power
- For each Defensive Skill not on your Action Bar, you deal 20-40% increased damage and gain its associated Enchantment effect.
Associated Lair Boss
- Varshan
Balance Updates
All Classes
Unique Items
Melted heart of Selig
- Previous: Gain 60 Maximum Resource. When taking damage, 75% is Drained as 2 Resource for every 1% of Maximum Life you would have lost.
- Now: Damage is dealt to your Primary Resource before Life and damage taken this way is drastically reduced. Your Primary Resource is doubled but Maximum Life is reduced by 75%.
Each point in your Primary Stat increases your Primary Resource by 3%[+] but you have 75% reduced life. Any damage you would take is dealt to your Primary Resource before your life. If you have not taken damage in 6 seconds, your Resource regenerates to full over 3 seconds.
Developer’s Note: Note that taking damage during the 3 second regeneration phase does not cancel the full regeneration.
- Resource Generation increased from 15% to 50%
100%. - Damage Reduction affix replaced with +% of primary stat.
Shattered Vow
- Damage over time duration increased from 44% to 111%.
Tassets of the Dawning Sky
- Maximum Resistance per element replaced with 20-40% Resistance per element.
- Maximum Resistance to All Elements affix replaced with All Resistance %.
Tyrael’s Might
- All Resistance updated to 80 All Resistance.
- Maximum Resistance affix replaced with Resistance % affix.
Andariel’s Visage
- Inherent Poison Resistance affix removed.
- Maximum Poison Resistance affix replaced with 666 Poison Resistance affix.
Soulbrand
- Damage Reduction while Healthy affix replaced with Armor affix.
- Damage Reduction while you have a Barrier increased from 10-30% to 20-40%.
Temerity
- Maximum Life % affix replaced with Maximum Life affix.
- Damage Reduction while Healthy affix replaced with Armor % affix.
Tibault’s Will
- Maximum Life affix replaced with Critical Strike Chance affix.
- Damage Reduction while Unstoppable affix replaced with Attack Speed affix.
- Resource gain when becoming Unstoppable increased from 50 to 100.
Flickerstep
- Inherent Evade grants Movement Speed affix removed.
- Damage Reduction from Close affix replaced with Life affix.
- Lightning Resistance affix replaced with All Resistance affix.
Banished Lord’s Talisman
- Maximum Life % affix replaced with Life affix.
Legendary Aspects
Aspect of Elements
- Renamed to “Of Elemental Fate”.
- Previous: Gain 15-35% increased damage to a set of damage types for 7 seconds. This effect alternates between 2 sets:
- Fire, Lightning, and Physical.
- Cold, Poison, and Shadow.
- Now: Gain 15-35% increased damage to a set of damage types for 7 seconds alternating randomly between 2 sets:
- Fire, Lightning, and Physical.
- Cold, Poison, and Shadow.
- Fate can favor you granting the same bonus more than once, stacking up to 6 times. At Maximum, it’s your lucky day!
Needleflair Aspect
- Reduced its frequency in extreme situations.
- Chance for Thorns to activate explosions increased from 25-45% to 40-60%.
Assimilation Aspect
- Fortify reduced from 5-10% to 2-3% of Maximum Life.
Aspect of Inevitable Fate
- Now has 21 ranks, up from 16.
Wildbolt Aspect
- Now has 21 ranks, up from 16.
Sticker-thought Aspect
- Now has 21 ranks, up from 16.
Aspect of Sly Steps
- Now has 21 ranks, up from 16.
Aspect of the Dark Dance
- Now has 21 ranks, up from 16.
Aspect of Creeping Death
- Now has 21 ranks, up from 16.
Aspect of the Prudent Heat
- Now has 21 ranks, up from 16.
Barbarian
Expertise
- The rank 10 Weapon Expertise bonus now also applies when equipped to the Weapon Technique Slot.
Skills
Kick
- Damage increased from 60% to 100%.
Power Kick
Previous: Kick is now also a Core Skill. If Kick damages an enemy, it consumes all of your Fury and deals an additional 25% damage per 10 Fury spent. Kick no longer Knocks Back enemies.Now: Kick is now also a Core Skill. If Kick damages an enemy, it consumes up to 500 Fury and deals an additional 25%[x] damage per 20 Fury spent. Kick no longer Knocks Back enemies.
Mighty Kick
- Increased collide damage from 54% to 100%.
Leap
- Now scales with Attack Speed.
Upheaval
- Can now be cancelled slightly earlier with another skill.
Iron Skin
- Previous: Steel yourself, gaining a Barrier that absorbs 50% of your missing Life for 5 seconds.
- Now: Steel yourself, increasing only your Maximum Life by 30% and gaining a Barrier that absorbs 80% of your missing Life for 5 seconds.
Enhanced Ground Stomp
- Previous: Ground Stomp generates 60 Fury and has a 2 second increased Stun duration.
- Now: Ground Stomp generates 60 Fury and Pulls in enemies.
Call of the Ancients
- Duration increased from 6 to 10 seconds.
Iron Maelstrom
- Two-Handed Bludgeoning damage increased from 75% to 150%.
- Two-Handed Slashing initial damage increased from 20% to 40%.
- Two-Handed Slashing bleeding damage increased from 120% to 240%.
- Dual Wield damage increased from 43% to 86%.
Enhanced Bash
- Fortify reduced from 20% to 10% of Maximum Life.
Strategic Iron Skin
- Fortify reduced from 30% to 10% of Maximum Life.
Enhanced War Cry
- Fortify reduced from 15% to 8% of Maximum Life.
Strategic Rallying Cry
- Previous: Rallying Cry grants you 10% Maximum Life as Fortify. While Rallying Cry is active, you gain an additional 2% Maximum Life as Fortify each time you take or deal direct damage.
- Now: While Rallying Cry is active, gain 1% Maximum Life as Fortify every second.
Passives
Counteroffensive
- Previous: While you have Fortify for over 50% of your Maximum Life, you deal 4% increased damage.
- Now: While Fortified, deal 4% increased damage.
Defensive Stance
- Previous: While Fortified, you gain an additional 2% Damage Reduction and you Heal for .5% Maximum Life every second.
- Now: While Fortified, gain 3% Damage Reduction.
Irrepressible
- Fortify reduced from 10% to 3% of Maximum Life.
Thick Skin
- Fortify reduced from .6% to .1% of Maximum Life.
Legendary Aspects
Aspect of the Veteran Brawler
- Previous: Each time a Core Skill deals direct damage to an enemy, your next Charge, Leap, or Kick deals 4-10%[x] increased damage, up to 20-50%[x].
- Now: Each time a Brawling Skill deals direct damage to an enemy, your Charge, Leap, or Kick deals 4-10%[x] increased damage for 5 seconds, up to 20-50%[x].
Aspect of the Dire Whirlwind
- Previous: Whirlwind’s Critical Strike Chance and Critical Strike Damage are increased by 6-10%[x] for each second it is channeled, up to 28-50%[x].
- Now: Whirlwind’s Critical Strike Chance and Critical Strike Damage are increased by 6-10%[x] for each second it is channeled, up to 28-50%[x]. This bonus persists for 5 seconds after Whirlwind ends.
Aspect of Numbing Wrath
- Previous: Each point of Fury generated while at Maximum Fury grants 4-28 Fortify.
- Now: Every 100 Fury generated while at Maximum Fury grants 2-3% Max Life Fortify.
Steadfast Berserker’s Aspect
- Previous: Gain 147-671 Fortify whenever you deal direct damage while Berserking.
- Now: Gain .1-.3% Max Life Fortify whenever you deal direct damage while Berserking.
Aspect of Tempering Blows
- Previous: After swapping weapons 5 times, gain 98-622 Fortify.
- Now: After swapping weapons 5 times, gain 2-3% Max Life Fortify.
Aspect of Anger Management
- Now has 21 ranks, up from 16.
Executioner’s Aspect
- Now has 21 ranks, up from 16.
Aspect of the Fortress
- Now has 21 ranks, up from 16.
Unique Items
Bane of Ahjad-Den
- Previous: Every 12 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 400-600%[x] increased damage.
- Now: Every 6 seconds, your next Mighty Throw detonates its pulses instantly as Fire Damage and deals 200-300%[x] increased damage.
Paragon
Dominate Glyph
- Reduced Overpower timer from 12 to 6 seconds.
Might Glyph
- Legendary Bonus now includes damage to Injured enemies.
Weapons Master Legendary Node
- Previous: Swapping Weapons restores 8% of your maximum Fury.
- Now: Swapping Weapons restores 12 Fury.
Warbringer Legendary Node
- Previous: For every 75 Fury you spend, gain 15% of your Maximum Life as Fortify.
- Now: For every 300 Fury you spend, gain 10% of your Maximum Life as Fortify.
Druid
Spirit Boons
Bolster
- Fortify reduced from 50% to 5% of Maximum Life.
Skills
Grizzly Rage
- Stacking duration is no longer a part of the ability, and Cooldown doesn’t start until the ability ends.
- Stacking Damage per second removed and Damage Bonus increased to 60%.
- Skill Ranks of Grizzly Rage now grant bonus damage instead of reducing Cooldown.
Natural Boulder
- Critical Strike Chance while Fortified increased from 20% to 25%.
Enhanced Maul
- Fortify reduced from 8% to 2% of Maximum Life.
Enhanced Debilitating Roar
- Fortify reduced from 20% to 15% of Maximum Life.
Preserving Earthen Bulwark
- Fortify reduced from 18% to 10% of Maximum Life.
Fierce Earth Spike
- Fortify reduced from 12% to 3% of Maximum Life.
Supreme Grizzly Rage
- Fortify per second reduced from 8% to 2% of Maximum Life.
Natural Trample
- Fortify reduced from 12% to 3% of Maximum Life.
Ferocious Wolf Pack
- Fortify reduced from 8% to 3% of Maximum Life.
Passives
Bad Omen
- Now also calls Lightning Strikes when applying Immobilize and Stun.
- Ranks in this passive now increase the damage of the Lightning Bolts instead of the chance to strike enemies.
Energize
- Now restores 100 current Spirit instead of fully restoring Spirit when the effect is activated.
Now restores 100 spirit instead of fully restoring Spirit.
Earthen Might
- Now restores 100 current Spirit instead of fully restoring Spirit when the effect is activated.
Now restores 100 spirit instead of fully restoring Spirit.
Stone Guard
- Previous: While you have Fortify for over 50% of your Maximum Life, your Earth Skills deal 4% increased damage.
- Now: While Fortified, your Earth Skills deal 4% increased damage.
Unrestrained
- Previous: Reduce the duration of Control Impairing Effects by 5%. Double this effect while you have Fortify for over 50% of your Maximum Life.
- Now: Reduce the duration of Control Impairing Effects by 5%. Double this effect while Fortified.
Defensive Posture
- Previous: Increases the amount of Fortify you gain from all sources by 5% and you gain 3% Damage Reduction while Fortified.
- Now: Increases the amount of Fortify you gain from all sources by 5%.
Safeguard
- Fortify reduced from 3% to .1% of Maximum Life.
Natural Fortitude
- Fortify reduced from 2% to .2% of Maximum Life.
Legendary Aspects
Skinwalker’s Aspect
- Previous: When you use a Shapeshifting Skill that changes your form, Heal for 5-20% of your Maximum Life. If you are at full Life, gain the same amount as Fortify.
- Now: When you use a Shapeshifting Skill that changes your form, Fortify for 2-3% of your Maximum Life.
Aspect of Calm Breeze
- Now restores 100 current Spirit in your resource meter instead of fully restoring Spirit when the effect is activated.
Now restores 100 spirit instead of fully restoring Spirit.
Rejuvenating Aspect
- Now has 21 ranks, up from 16.
Spirt Bond Aspect
- Now has 21 ranks, up from 16.
Unique Items
Vasily’s Prayer
- Fortify reduced from 2-5% to .2-.5% of Maximum Life.
Mjölnic Ring
- Now restores 100 current Spirit in your resource meter instead of fully restoring Spirit when the effect is activated.
Now restores 500 spirit instead of fully restoring Spirit.
Necromancer
Book of the Dead
Golem
- Respawn timer reduced from 20 seconds to 10 seconds.
- If the Golem’s active ability targets an enemy, your Skeletal Warriors and Mages will focus their attacks on that target.
- Unstoppable duration when using Golem’s active increased from 1.5 to 3 seconds.
Skeleton Mage, Bone
- Fortify on attack reduced from 3% to .1% of Maximum Life.
Skills
Corpse Explosion
- Damage increased from 85% to 110%.
Blighted Corpse Explosion
- Damage increased from 110% to 145%.
Bone Spirit
Now will only consume up to 500 Essence.
Passives
Kalan’s Edict
- Previous: Your Minions gain 3%[+] Attack Speed and 3%[x] increased damage for each active Minion. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.
- Now: Your Minions gain 40%[+] Attack Speed and 40%[x] increased damage. When one of your Minions die, your other Minions enrage, dealing 20%[x] increased damage for 3 seconds.
Necrotic Carapace
- Fortify reduced from 5% to .2% of Maximum Life.
Drain Vitality
- Fortify reduced from 2.5% to .5% of Maximum Life.
Supernatural Blood Surge
- Previous: Each time an enemy is hit by Blood Surge’s nova, you are Fortified for 1% of your Maximum Life. While you have Fortify for over 50% of your Maximum Life, Blood Surge deals 50% increased damage.
- Now: While Fortified, Blood Surge deals 65% increased damage.
Initiate’s Hemorrhage
- Previous: Hemorrhage grants 1.6% of your Maximum Life as Fortify each time it hits an enemy, and has a 1.5% chance per enemy hit to Fortify you for 100% of your Maximum Life.
- Now: Hemorrhage grants 1% of your Maximum Life as Fortify, and has a 3% chance to Fortify you for 100% of your Maximum Life.
Legendary Aspects
Aspect of Hungry Blood
- Previous: Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy that is already lanced, dealing 60-100% of normal damage.
- Now: Each Cast of Blood Lance will launch an additional Blood Lance at a Nearby enemy when it first hits an enemy, dealing 60-100% of normal damage.
Aspect of the Cursed Aura
- Now has 21 ranks, up from 16.
Shademist Aspect
- Now has 21 ranks, up from 16.
Unique Items
Mutilator Plate
- Fortify reduced from 1-4% to 1% of Maximum Life.
- Maximum Life % affix replaced with Maximum Life affix.
- Damage Reduction from Enemies affected by Blood Skills replaced with Intelligence affix.
Kessime’s Legacy
- Inherent Blood Wave Fortifies affix removed.
- Damage Reduction while Fortified affix replaced with Intelligence affix.
Indira’s Memory
- Previous: Blood Wave is additionally a Bone Skill. It spawns a Bone Prison at its end point and increases your Blood Skill damage by 20-40% for 8 seconds when Cast. All Bone Spears are additionally Blood Skills. Your Bone Spears consume a Corpse to launch another Bone Spear and drain 10% of your Maximum Life.
- Now: Bone Spear deals 20-40% additional damage and is a Blood Skill. Casting Bone Spear will launch another Bone Spear if it can consume a nearby Corpse and 5% of your Maximum Life.
- The Inherent affix where Bone Spear reduces Blood Wave’s cooldown has been removed.
- Damage Reduction while Injured affix replaced with Intelligence affix.
- Maximum Life % affix replaced with Life.
Greaves of the Empty Tomb
- Damage Reduction from Corrupted Enemies affix replaced with Intelligence.
The Unmaker
- Damage Reduction while you have a Barrier affix replaced with Cooldown Reduction.
Cruor’s Embrace
- Maximum Life % affix replaced with Intelligence.
Tempering
- Minions Chance to Fortify reduced from 15.5-20% to 5-7%.
Paragon
Gravekeeper Glyph
- Legendary Bonus now includes damage to Injured enemies.
Blood-drinker Glyph
- Fortify reduced from 10% to 3% of Maximum Life.
Exhumation Glyph
- Fortify reduced from 4% to 1% of Maximum Life.
- Damage Reduction increased from 4% to 6%.
- Duration increased from 4 to 8 seconds.
Rogue
Specialization
Inner Sight
- Previous: Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, gain unlimited Energy and 25%[+] Critical Strike Chance for 4 seconds.
- Now: Attack enemies to fill your Inner Sight gauge. Marked enemies fill it faster. When full, restore 300 Energy, and gain 100% Energy Cost Reduction, 25%[+] Critical Strike Chance, and 25%[x] Critical Strike Damage.
Skills
Shadow Clone
- Shadow Clone’s copied skills will now more consistently target the initial target of the skill.
Legendary Aspects
Aspect of Star Shards
- Dance of Knives damage increased by 30% per Combo Point spent.
Galvanized Slasher’s Aspect
- Now restores 100 current Energy in your resource meter instead of fully restoring Energy when the effect is activated.
Now restores 100 energy instead of full restoring.
Unique Items
Beastfall Boots
Now can only consume up to 500 Energy.
Scoundrel’s Leathers
- Damage Reduction from Trapped Enemies affix replaced with Dexterity.
Eyes in the Dark
- Damage Reduction from Trapped Enemies affix replaced with Dexterity.
Bands of Ichorous Rose
- Maximum Poison Resistance affix replaced with Dexterity.
Paragon
Deadly Ambush
- Previous: You deal 50%[x] increased Critical Strike Damage to enemies affected by your Trap Skills.
- Now: You deal 50%[x] increased Critical Strike Damage and Damage Over Time to enemies affected by your Trap Skills.
Sorcerer
Skills
Teleport
- Damage increased from 35% to 90%.
Mystical Teleport
- Previous: Teleport deals 500% increased damage. It also forms Crackling Energy for each enemy it hits, up to 3.
- Now: Teleport generates 3 Charges of Crackling Energy.
Shimmering Teleport
- Previous: After Teleporting, you gain 30% Damage Reduction for 4 seconds.
- Now: Teleport Dazes enemies at its end point for 1.5 seconds.
Frozen Orb
- Chill amount reduced from 9% to 5%.
Enhanced Frozen Orb
- Previous: While Healthy, the explosion of Frozen Orb deals 45% increased damage.
- Now: Frozen Orb’s explosion deals 50% more damage.
Shimmering Frost Nova
- Now restores 20 mana per enemy instead of 10% per enemy.
- Now restores 200 mana instead of fully restoring mana when hitting a boss.
Passives
Primordial Binding
- Previous: Gain a stacking bonus for each active Summon, up to 10 stacks: 2/4/6% Summon Damage, 2/4/6% Movement Speed, 4/8/12% Mana Regeneration.
- Now: Gain 6/12/18% Summon Damage.
Legendary Aspects
Aspect Of Tenuous Destruction
- Changed from an Offensive to a Defensive Aspect.
- Renamed to Aspect of Tenuous Survival.
- Previous: Deal 30-50% increased damage while you have no Defensive Skills on your Action Bar.
- Now: Gain 100-600 increased Armor and Heal 5% Maximum Life a second while you have no Defensive Skills on your Action Bar.
Aspect of Tenuous Agility
- Previous: Gain 5-20% Movement Speed. This bonus is tripled if you haven’t used a Defensive Skill in the last 8 seconds.
- Now: Gain 20-80% Movement Speed. This bonus is removed for 10 seconds after you Cast any Defensive Skill.
Developer’s Note: Free-casted Defensive Skills will no longer remove this Movement Speed bonus.
Snowveiled Aspect
- Previous: Casting Ice Armor makes you Unstoppable and grants 25% Damage Reduction for 3.5-5.5 seconds.
- Now: Ice Armor makes you Unstoppable and grants 200-400 Armor.
Developer’s Note: Free-casted Defensive Skills will now interact with this aspect.
Aspect of the Firebird
- Previous: Gain the Flame Shield Enchantment for free. When Flame Shield activates, Meteorites fall around you dealing Fire damage.
- Now: While Flame Shield is active, Meteorites cascade around you and deal Fire damage. Your Meteorites gain 2% Lucky Hit Chance.
Jolting Aspect
- Now has 21 ranks, up from 16.
Winter Touch Aspect
- Now has 21 ranks, up from 16.
Unique Items
The Oculus
- Inherent Affix
- Previous: Attacks reduce Evade’s Cooldown by 1 second. Gain 1 Evade Charge.
- Now: 55% Teleport Nova Size.
- Unique Power
- Previous: Gain the effect of the Teleport Enchantment for free. When you Evade using Teleport Enchantment you are taken to a random location.
- Now: Each enemy hit by Teleport increases the damage by 5-15%|x| and reduces the Cooldown by 0.5 seconds of the next cast.
Casting Teleport grants a stack of Galvanization, increasing its damage by 30-50% for 8 seconds.Becoming Injured Teleports you to a random location.
Developer’s Note: This option has been treated as mandatory for too long. We’re reducing the frequency of its procs and cutting away some of its synergies to allow the Teleport Skill to be your premiere source of mobility and utility.
Fractured Winterglass
- Ranks of Primordial Binding changed to 2-4 Skill Ranks of Frozen Orb.
- Previous: Casting Frozen Orb has a 35-65% chance to spawn a random Conjuration on your Action Bar when it explodes. Lucky Hit: Your Conjurations have up to a 50-90% chance to launch a Frozen Orb at Nearby enemies.
- Now: Frozen Orbs deal 4-8% more damage per active Summon and have a 65% chance to create a random Conjuration when Cast. Lucky Hit: Your Summons have up to a 90% chance to launch a Frozen Orb at a Nearby enemy.
Developer’s Note: We are making changes that will allow this Unique Item to, first and foremost, serve as a Frozen Orb Item for scaling its damage. We’ve also updated it to function better with Summons as a whole.
Raiment of the Infinite
- Previous: After using Teleport, Close enemies are Pulled to you and Stunned for 2-3 seconds, but Teleport’s Cooldown is increased by 20%.
- Now: After Casting Teleport, Close enemies are Pulled Inwards and it has a 10-30% chance to reset from each enemy it kills.
Axial Conduit
- Resource Generation and Maximum affix replaced with Resource Generation.
- Damage Reduction affix replaced with Intelligence affix.
Okun’s Catalyst
- Damage Reduction for each Active Ball Lightning affix replaced with Intelligence.
Esadora’s Overflowing Cameo
- Damage Reduction per Crackling Energy charge affix replaced with Cooldown Reduction affix.
Helm of Verglas
- Inherent Maximum Cold Resistance affix removed.
- Inherent Cold Resistance affix increased to 300.
Enchantments
Ice Armor Enchantment
- Previous: Upon getting hit, you have a 5% chance to apply Ice Armor.
- Now: Healing Potions apply Ice Armor and have a 25% chance to refund themselves.
Frost Nova Enchantment
- Previous: Lucky Hit: Your Conjuration Skills have up to a 35% chance to unleash a Frost Nova when hitting enemies.
- Now: Lucky Hit: Up to a 10% chance to unleash a Frost Nova after hitting an enemy.
Teleport Enchantment
- Previous: Evade is replaced with a short range Teleport on a 17 second Cooldown. This version does not make you Unstoppable.
- Now: Evade becomes a Teleport with a 5 second Cooldown that cannot be reduced.
Developer’s Note: This option has been treated as mandatory for too long. We’re reducing the frequency of its procs and cutting away some of its synergies to allow the Teleport Skill to be your premiere source of mobility and utility.
Frozen Orb Enchantment
- Previous: Whenever you Cast a non-Basic Skill, you have a 30% chance to launch a Frozen Orb at a Nearby enemy.
- Now: Casting a Skill has a 30% chance to launch a Frozen Orb at a Nearby enemy.
Enemy Updates
Elites
- Dungeon and Overworld content have had their Elite densities adjusted to compensate for the new rarities of Champion and Rare.
- The Undercity Afflicted Monsters now use the new rarity system, resulting in fewer places to get additional time, presenting more of a challenge.
- For more details on Monster changes, please see the section above.
Economy Updates
Developer’s Note: With the changes to Renown, the pace of the early leveling journey is a fair bit slower. With the longer time to level, players were spending long periods of time where only one rarity of item was dropping. To combat this, we adjusted the level-over-level shift in item frequency to be more gradual for Normal, Legendary, and Rare Items.
Item Rarity
- Normal Items will continue dropping for longer while leveling.
- Magic Items will more frequently have a bonus affix.
- Rare Items will be rarer before Level 30.
- Legendary Items will be rarer before Level 40, and rapidly increase in frequency after.
- The legendary rate for a Level 40 character in season 11 will be equivalent to the legendary rate for a level 25 character in season 10.
- The legendary rate is unchanged for a Level 60 character.
- Legendary Items have an additional Affix for a total of 4.
Monster Loot
- Killing the last Champion in a pack, or any Elite, will always drop equipment and gold, in addition to their standard reward chances.
- In addition to dropping Gem Fragments, Monsters have a chance of dropping a level-appropriate Gem.
Altars of Lilith
- Altars of Lilith no longer grant permanent character rewards, such as stat increases or Paragon points.
- Instead, discovering a statue for the first time will award a small amount of gem fragments, obols, and gold.
Crafters
General
- Material costs no longer scale with Item Power. Gold cost has remained unchanged.
Developer’s Note: Crafting Costs will generally never cost more than two types of crafting materials.
Alchemist
- Eternal-only conversion recipes for legacy materials will no longer appear for seasonal character.
- Added new recipes for converting Salvage Materials.
- Enrich Scrap: Convert Rawhide and Iron Chunks into Veiled Crystals.
- Refine Materials: Convert Veiled Crystals into Forgotten Souls or Legendary Salvage.
Occultist
Imprinting
- Material cost for Imprinting has been adjusted.
- Examples:
- Previous:
- Rare: 5-10 Common Salvage (Iron Chunk, Silver Ore/Superior Leather, Rawhide), 3-7 Veiled Crystals, 0-3 Legendary Salvage (Abstruse Sigil/Baleful Fragment/Coiling Ward), and 5,000-200,000 gold.
- Ancestral Legendary: 25 Common Salvage, 15 Veiled Crystals, 8 Legendary Salvage, 5 Forgotten Souls, and 325,000 gold.
- Now:
- Rare: 5 Veiled Crystals and 5,000-200,000 gold.
- Ancestral Legendary: 5 Forgotten Souls and 1,000,000 gold.
- Previous:
Enchanting
- Material cost for Enchanting has been adjusted.
- Examples:
- Previous:
- Rare: 5-10 Common Salvage, 2-5 Veiled Crystals, and scaling (with re-rolls) gold.
- Ancestral Legendary: 30 Common Salvage, 20 Veiled Crystals, 2 Legendary Salvage, 5 Forgotten Souls, and scaling(with re-rolls) gold.
- Now:
- Rare: 10 Veiled Crystals and scaling (with re-rolls) gold.
- Ancestral Legendary: 10 Forgotten Souls and scaling (with re-rolls) gold.
- Previous:
Blacksmith
- Yields for Item Salvage have been adjusted.
- Examples:
- Previous:
- Salvaging a Rare item provides 1 Common Salvage (Iron Chunk, Silver Ore/Superior Leather, Rawhide) and 2 Veiled Crystals.
- Salvaging an Ancestral Legendary Item provides 10 Common Salvage, 10 Veiled Crystals, and 10 Legendary Salvage (Abstruse Sigil/Baleful Fragment/Coiling Ward).
- Salvaging a Mythic Unique provides 100 Common Salvage, 100 Veiled Crystals, 100 Legendary Salvage, and a Resplendent Spark.
- Now:
- Salvaging a Rare item provides 5 Common Salvage and 2 Veiled Crystals.
- Salvaging an Ancestral Legendary Item provides 5 Legendary Salvage and 1 Forgotten Soul.
- Salvaging a Mythic Unique provides 1,000 legendary Salvage, 100 Forgotten Souls, and a Resplendent Spark.
- Previous:
Tempering
- Tempering has been redesigned. Instead of randomly gaining an affix from the desired Temper Manual, any learned temper affix can be selected specifically and rolled onto the item.
- The number of Temper rolls available on an item has changed.
- Rare
- Previous: 5 Tempers
- Now: 1 Temper
- Legendary and beyond
- Previous: 5 Tempers, plus one per Greater Affix.
- Now: 3 Tempers, plus one per Greater Affix.
- Scrolls of Restoration have been redesigned.
- Scrolls of Restoration no longer restore all temper charges to an item. Instead, they restore 1 temper charge.
- There is no limit to the number of times a Scroll of Restoration can be used on an item.
- Material cost for Tempering has been adjusted.
- Previous:
- Rare: 10-25 Common Salvage and 2-5 Veiled Crystals.
- Legendary: 10-25 Common Salvage, 2-10 Veiled Crystals, and 0-1 Legendary Salvage.
- Ancestral Legendary: 40 Common Salvage, 15 Veiled Crystals, 2 Legendary Salvage, and 1 Forgotten Soul.
- Now:
- Rare: 25 Common Salvage and 5 Veiled Crystals.
- Legendary: 15 Veiled Crystals and 5 Legendary Salvage.
- Ancestral Legendary: 25 Legendary Salvage and 25 Forgotten Souls.
- Previous:
Masterworking
- Masterworking has been redesigned. Items have a new stat, Refinement, which is displayed on the item tooltip.
- Each time the player Masterworks an item, the refinement value of the item is increased by a random tunable amount (1-3%), up to a Max Refinement Threshold (20%).
- Once at the cap, the item is considered Masterworked.
- The base properties of an item are scaled by Refinement at a 1:1 bonus.
- Example:
- A Chest item with 100 armor
- Refinement 0% = 100 Armor
- Refinement 5% = 105 Armor
- Refinement 20% = 120 Armor
- A Masterworked item can be refined one more time to upgrade an affix to a Greater Affix.
- Players may re-roll the Masterworked Greater Affix by spending Neathiron, a returning resource to once again discover in Sanctuary.
- The quantity of Obducite you earn has been adjusted. Players will earn 85% less Obducite, and recipes requiring Obducite have been similarly reduced.
- Items no longer need to have been tempered to be Masterworked.
Vendors
- The sell value of items has been reduced by 60%.
- The gold cost of items has been reduced by 90%.
Healing Updates
Healing Potion Changes
- Healing potions now heal 35% max Life instantly, and no longer grant Healing over Time.
- Potions no longer need to be upgraded.
- Potion charges will refill once every 30
12seconds.
Healing Affix Changes
- Potion Count affix can now be found on leg armor.
Life Regen
- “Lesser” Life Regen available on Chest, Helm, Legs, Boots, and Shield.
- “Greater” Life Regen available on Amulet, Rings, and Gloves.
- Increased healing effectiveness of both.
Life on Kill
- “Lesser” available on Chest, Helm, Legs, Boots, and Shields.
- “Greater” available on Amulet, Rings, Gloves, and Weapons.
- Increased healing effectiveness of both.
Life Per Hit
- Re-added to the base affix pool, available on Glove, Weapons, Shields, Amulets, and Rings.
Healing %
- Available on Chest, Helm, Legs, Boots, Amulet, Rings, and Shields.
- Increased healing % amount.
Nightmare Dungeons
- The chance to get another Nightmare Dungeon Sigil when completing a Nightmare Dungeon has been reduced. When a Sigil does not drop, Sigil Powder will drop.
Horadric Strongrooms
- Improved loot quality and loot quality scaling as the player climbs Torments and reaches higher tiers within Horadric Strongrooms.
- Added a moderate amount of gold, scaling with higher tiers within the Strongroom.
- Increased the chance for a Nightmare Escalation Sigil to drop from a Horadric Strongroom.
- Reduced the base likelihood of a Strongroom appearing within a Nightmare Dungeon. The likelihood of the Horadric Strongroom affix appearing on a Nightmare Sigil is unchanged.
Monster Updates
Elite Affixes
Shock lance
- Duration has been doubled.
- Damage has been doubled.
Waller
- Walls now block player projectiles.
- Walls no longer disappear when the associated elite dies.
Poison Enchanted
- Radius Increased.
- Poison duration significantly increased.
- Damage now ramps up the longer you stand in the puddle.
Electrified Obelisk
- Amount of Totems spawned has been doubled.
Explosive
- Damage significantly increased.
Fire enchanted
- Damage Increased.
Suppressor
- Suppressor field is now immediately active when the monster spawns.
- The suppressor field now lasts until the monster is killed.
Plaguebearer
- Damage Increased.
Miscellaneous
- Instances of single element resistance affixes can now roll higher values than instances of All Resistance affixes.
- A Jeweler and an Occultist have been added to the training grounds.
- There is no longer a cost to enter The Pit.
- The Pit can now be entered before Level 60. The base pit tier unlocked is now Tier 10.
- Maximum Capacity of Murmuring Obols has been increased by 500.
- The following elixirs and incenses have been updated:
- Elixir of Iron Barbs I
- Increased from 30 armor to 250 armor.
- Elixir of Iron Barbs II
- Increased from 50 armor to 500 armor.
- Elixir of Fortitude I
- Decreased from +10% max life to +5% max life.
- Elixir of Fortitude II
- Decreased from +20% max life to +10% max life.
- Song of the Mountain Incense
- Updated from 300 flat armor to +10% armor.
- Elixir of Iron Barbs I
- Rare tempering manuals now start dropping at level 30 instead of at level 45.
- Characters that skip either campaign now unlock all non-stronghold waypoints for their respective region.
- All skill slots are now unlocked from level 1.
- Progression down the Skill tree is now faster, Core Skills get unlocked after spending one skill point and then the next skill group is unlocked after spending two skill points.
- Aether rewards for Chaos Rifts and Chaos Waves in Infernal Hordes have been increased.
- Monsters now scale attack speed as difficulty goes up in addition to movement speed.
- Tempering affixes now have greater variance now that you aren’t limited to how many times you can re-temper.
- Resistance and Armor values from affixes have been broadly adjusted to account for the introduction of Toughness.
- Renown has been removed on the Seasonal Realm. All previous rewards related to Renown have either been made obsolete or have shifted into the Season Journey.
- For more details on Season Rank, please read the section detailing it in the Season of Divine Intervention overview blog here.
Season Rank
The Season Journey is now shifting into a more challenging version stocked with even greater rewards, Season Rank. Each Rank now requires you to complete a Capstone Dungeon before progressing to the next Rank. Similar to Capstone Dungeons, these can be attempted before the recommended level and difficulty.
For more details, you can read more in the Season of Divine Intervention overview blog here.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader did not read the interact buttons during conversations with NPCs when playing on controller.
- Fixed an issue where the Screen Reader did not read controller buttons for Upgrading and Reallocating Blessings.
Gameplay
- Fixed an issue where Barbarian’s Rumble Glyph did not accurately track the number of active Earthquakes.
- Fixed an issue where there was no UI indicator for the buff duration for Wrath of the Berserker.
- Fixed an issue where the third attack for Iron Maelstrom could occur twice.
- Fixed an issue where Ring of Red Furor would occasionally track resources spent inconsistently.
- Fixed an issue where the Damage Bonus from Supernatural Blood Surge applied twice to the explosion from Blood-Bathed Aspect.
- Fixed an issue where Essence Per Enemy Drained by Blood Surge affix was not properly granting Essence.
- Fixed an issue where Rogue’s Cunning Stratagem Paragon Node would not increase the damage of non-Core Skills that used Combo Points.
- Fixed an issue where Aspect of Quickening Fog did not properly grant both bonuses from Aspect of Synergy.
- Fixed an issue with Infiltrator’s Aspect where Poison Traps placed before entering Stealth would not properly detonate when exiting Stealth.
- Fixed an issue where Ambush did not increase damage when Stun Grenades deal damage with Explosive Verve Aspect equipped.
- Fixed an issue where Shadow Clone was not properly benefiting from the increased Penetrating Shot damage from Eaglehorn.
- Fixed an issue where Lightning Familiar would not properly trigger the Charged effect from Vyr’s Mastery.
- Fixed an issue where Barbarian Earthquakes could spawn Chaos Portals in Infernal Hordes.
- Fixed an issue where Belial’s transition between phases could be delayed if recovering from Stagger during transition.
- Fixed an issue where Skeletal Mages could fail to upgrade to Arch-Mages when using the Hand of Naz.
- Fixed an issue where hostages during a Hostage event started at half health.
- Fixed an issue where activating a Nightmare Dungeon sigil with the Horadric Strongroom affix would also apply that affix to other dungeons.
- Fixed an issue where killing the boss in Malnok too quickly could block progression of the Stronghold.
- Fixed an issue where killing the Cannibal Champion too quickly in the Temple of Rot could block Stronghold progression.
- Fixed an issue where the fire in the Chapel in Nostrava could cause the player to deal on-hit damage to themselves.
- Fixed an issue where some Execute effects could occasionally affect Immune enemies.
- Fixed an issue where Ravenous Soulspires and Hellspires could sometimes last indefinitely.
- Fixed an issue where Barrier granted by Temerity could be drained by health regeneration from a life per second affix.
Miscellaneous
- Fixed an issue where quest progression could be blocked for Inside the Black Tomb if the player’s character was killed by Locran’s Fire.
- Fixed an issue where the associated item for the Raising Spears quest didn’t spawn, which would block quest progression.
- Fixed an issue where the Portal when using Leave Dungeon sometimes didn’t properly appear.
- Fixed an issue where the Stockades Dungeon’s gate was inoperable in the Eternal Realm.
- Fixed an issue where newly dropped items could despawn when there was a lot of loot on the ground.
- Fixed an issue where players on PlayStation™ could not use Trade Chat.
- Fixed an issue where some console and Steam achievements for Vessel of Hatred wouldn’t unlock properly if the requirements were met before buying the Expansion on console.
- Fixed an issue where the Devoted Protector Steam Achievement wouldn’t be unlocked when reaching Paragon 300.
- Fixed an issue where some previously unlocked titles became unavailable.
- Various performance, stability, UI, visual, and audio improvements.
