In Titan Quest 2, players can combine two Masteries to make a unique class. While nearly everything in a build can be changed, the Mastery selection is the only choice that is permanent. With that in mind, this leveling short guide focuses on the Mastery combination of Storm and Earth to create the Elementalist class!
This guide provides a leveling build to play through the campaign. Unlike more punishing ARPGs, Titan Quest 2 allows players to reset skills, passives, and attributes for a small gold fee. You always have the choice to respec to a different Elementalist build at any time.
Note: All builds have been tested at +5 difficulty, even while leveling. You should not have any issues progressing the campaign while following the build on this page. If you are lacking appropriate gear, lowering the enemy level may be in your best interest until you obtain some upgrades.
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Leveling Build: Call Lightning Elementalist
To enable damage early in the leveling process, Storm is prioritized as the first Mastery to unlock Call Lightning (Lightning Strike) as the main damage-dealing skill. Earth is chosen as the second Mastery to gain Ring of Flame for supplemental damage output. These Masteries synergize well together due to their passives providing Spell Damage, Cast Speed, and Energy Regeneration.
- Amazing AoE damage from Call Lightning and Ring of Flame
- Rapid movement with Teleport Repeats
- Can deal damage from range
- Starts with a 2-button combo playstyle to preserve Energy
- Ring of Flame is not unlocked until 36 Divinity
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Stat Priority and Gear Options
Upon leveling, you will be allotted two Attribute Points to spend. All gear has specific requirements, and certain attributes increase specific types of damage that your character can deal. For this build, allocate enough points into Knowledge to equip any beneficial Magos/Plated Robes and a Staff. Invest the remaining points into Vigor to increase base Health Points.
Armor
Magos Robes and Plated Robes are the preferred armor types for this spellcaster build, and they provide a substantial increase to Energy Barrier. Cast Barrier to absorb incoming damage when necessary, but use proper zoning and positioning to prevent being bombarded by enemies while Barrier is on cooldown.
Weapons
Equip a Staff to increase damage output. Beneficial affixes include Spell/Lightning Damage, Critical Hit Chance, and Cast Speed. Primary Attacks are not utilized in this build, so weapon damage does not matter.
Energy Management
Obtain Energy Regeneration per Second affixes whenever possible on your Staff, Head, Necklace, and Energy Potion equipment slots. These items are combined with the Arcane Influx and Arcane Abundance passives for enough Energy Regeneration to eventually spam Call Lightning without Lightning Bolt.
Skills and Passives
Follow the order of Skill and Passive point allocation for the Lightning Strike Elementalist listed in the tables below. While leveling, start by investing 18 Divinity in Storm, followed by 18 Divinity in Earth.
Ice Shards is only used to start the build. Lightning Bolt replaces Ice Shards after reaching 6 Divinity in Storm.
Order | Skill | Point Count | Modifiers |
---|---|---|---|
1 | Ice Shards (Storm) | 1 | Projectile Penetration 1/3 |
2 | Call Lightning (Storm) | 17 | Consume Overwhelm 5/5 Overload 3/3 Rage Gain 2/3 |
3 | Dodge (Core) | 3 | Distance 1/3 Teleport 1/1 |
4 | Lightning Bolt (Storm) Unlocked with 6 Divinity in Storm. Remove the Skill Point from Ice Shards and replace it on the Skill Bar. | 9 | Rage Gain 3/3 Additional Projectiles 3/3 |
5 | Storm Nimbus (Storm) Unlocked with 6 Divinity in Storm. | 7 | Storm Enchantment 5/5 |
6 | Blink (Storm) Unlocked with 18 Divinity in Storm. | 5 | Repeat 2/2 |
7 | Ring of Flame (Earth) Unlocked with 18 Divinity in Earth. | 17 | Permanency 1/1 Blazing Heat 3/3 Overload 3/3 Enhanced Amplify 3/5 |
8 | Call Lightning (Storm) Once you have at least 60 Energy Regeneration per Second, respec Call Lightning and remove all points from Lightning bolt. | 17 | Overload 3/3 Rage Gain 3/3 Energy Drain 4/5 |
9 | Barrier (Core) | 11 | Barrier Heal 1/3 Fast Barrier 3/3 Enduring Barrier 3/3 |
10 | Dodge (Core) | 3 + 14 | Distance 3/3 Teleport 1/1 Cooldown Charge 2/2 Speed 1/3 |
Order | Passive | Point Count | Feats |
---|---|---|---|
1 | Raging Mind (Storm) | 12 | Cast Speed Critical Chance |
2 | Grand Magic (Earth) | 12 | Spell Damage and Cost Critical Chance |
3 | Raging Storm (Storm) | 8 | Rage Amount Rage Overflow |
4 | Storm Attunement (Storm) | 12 | Spell Damage Projectile Damage |
5 | Arcane Influx (Storm) | 8 | Reservation Energy Regeneration |
6 | Arcane Abundance (Earth) | 8 | Regen Cost |
7 | Overcharge (Storm) | 10 | Duration Lightning Damage |
8 | Overheat (Earth) | 10 | Energy Fire Damage |
The above allotment can take you to Level 30, which is above the expected level where Early Access stops. Please check back when more content is added to Titan Quest 2 to get updates to this leveling build!
Rotation and Build Mechanics
The Call Lightning Elementalist starts with a combo playstyle to conserve Energy. Cast Lightning Bolt 3 times to generate Overwhelm stacks, and then consume them with Call Lightning to deal 150% more damage. This skill rotation prevents Energy from being completely drained from casting Call Lightning too rapidly, while dealing massive damage in a single hit.
Ring of Flame passively burns enemies to supplement damage output. The Energy spent by casting Call Lightning generates Amplify for Ring of Flame to increase its damage and radius. The Overload generated from Call Lightning also increases the damage and radius of Ring of Flame, resulting in a massive area and powerful damage tick once ramped up.
Once the Arcane Influx and Arcane Abundance passives are gained, along with Energy Regeneration per Second affixes on your Staff, Head, Necklace, and Energy Potion equipment slots, Lightning Bolt can be removed from the build for a 1-button playstyle that spams Call Lightning. Do not forget to consume your Energy Potion to maximize cast frequency.
Cast Blink up to 3 times in a row to reposition during combat or traverse through maps quickly. Dodge with the Teleport modifier is also a helpful Movement Skill.
Ensure you activate Storm Nimbus and Ring of Flame after equipping them on your skill bar. Dying or logging out requires you to reactivate Sustained Skills.
Defensive Scaling
The most effective way to stay alive is a fundamental playstyle of avoiding incoming damage through proper positioning. A Movement Speed affix on your boots and skillful use of Dodge and Blink are needed for this playstyle. When incoming damage cannot be avoided, cast Barrier to absorb it. Barrier is also useful to prevent damage from Overwhelm stacked by casting Call Lightning.
Resistances can be capped at 60% to reduce elemental damage taken. Lightning and Fire resistances are a priority to reduce Overload damage taken. Armor is granted by gear to reduce incoming physical damage.
Leveling Tips
Check the following list of leveling tips for this build.
- Control the flow of combat by zoning and kiting enemies. Lightning Bolt and Call Lightning can hit enemies from a long distance.
- Barrier is your best friend for survival. Learn to time it right before you take damage to ensure you stay healthy.
- Check Merchants for gear often, as their stock refreshes on character level up.
- You can bumping the level range of areas for better experience and drop rates.
- Watch your Resistances. While they do not need to be capped (60%) while leveling, consider gaining Resistances on gear.