Mike Ybarra

Former Blizzard President Slams Diablo 4’s 2025 Roadmap: “The Cycle Can’t Continue”

Former Blizzard President Mike Ybarra has publicly shared sharp criticism of Diablo 4’s current development direction, urging the developers to rethink how they handle seasonal content, end-game design, and expansion pacing.

Taking to X (formerly Twitter), Ybarra expressed concerns that Diablo 4 is stuck in a cycle of rushed seasonal launches followed by long periods of patchwork fixes, which he believes damages long-term player engagement.

“Don’t ship to check a box,” he wrote. “Seasons need to get off the cycle of shipping, spending 2 months to fix issues, then repeating.”

End-Game Feedback: “It’s Fundamentally Not Fun”

Ybarra didn’t hold back when pointing to what he sees as Diablo 4’s core problem: the end-game. He urged Blizzard to slow down and rethink the design, saying it’s time to “pause and give the team time to really address the end-game issues.”

Currently, players grind gear only to quickly blow through “uber” bosses hundreds of times in search for uniques, then quit until the next season.

“Pause and give the team time to really address the end-game issues,” he said, calling the current design “fundamentally not fun.”

Annual Expansions Over Story-Heavy Content?

Ybarra also questioned Blizzard’s investment in story-driven content for a game that thrives on replayability!

“Reduce ‘story’ investment,” he suggested, noting that elaborate story content is costly and has minimal long-term value in an ARPG

Instead, Blizzard should focus on fun and engaging end-game activities and designing new classes.

You can view Mike Ybarra’s post embedded below.


Posted

in

by

Tags: