Monster Hunter Wilds is just around the corner, and Capcom held a final community livestream revealing new details about endgame content and a few extra mechanics. Most of the footage was already shown in the Play!Play!Play! event, but we did get some new confirmations about Tempered Monsters, the Wounded Hollow arena, and Artian weapons.
Here is everything important from the stream!
The Wounded Hollow – A New Enclosed Arena
A big reveal was the Wounded Hollow, which is a new enclosed arena where monsters roam freely and players can access it at any time, not just during quests. Unlike other hunting zones, this is a standalone area, offering interactive elements to change the fight.

One of the features that was shown is a lever-activated wall that can trap monsters temporarily, giving hunters a chance to control the battlefield. The wall does not stay up forever, but it buys time to heal, reposition, or get in extra hits. You can also use the Seikret mount to climb the wall and reposition quickly if you get trapped on the wrong side.
Tempered Monsters Return – More Dangerous Than Ever
Tempered Monsters are making a comeback in Wilds’ endgame. These battle-hardened creatures hit harder, have more health, and feature a new mechanic called “Tempered Wounds.”
You can target these wounds to gradually reopen them, creating weak points and increasing damage output. The risk-reward system here will make fights even more strategic, as focusing on these weak points could be the key to taking down these tougher enemies!
Why Hunt Tempered Monsters?
- Bonus Rewards: Tempered hunts drop special materials called Artian Parts, which are used to craft exclusive Artian weapons.
- Stronger Decorations: High-rank hunts also offer bonus rewards in the form of weapon and armor decorations, which can be used to further improve your gear and builds.

Artian Weapons – Endgame Grind
Tempered hunts will reward hunters with Artian Materials, which can be used to craft Artian Weapons. These weapons require:
- Three Artian Parts of the same rarity to forge a weapon.
- Lower-rarity parts can be repurposed at the Melding Pot.
- Artian Weapons can be improved further using additional Artian Materials.
This system adds another layer of grind to Wilds’ endgame, giving us hunters more incentive to take on challenging hunts!
Decorations – Customizing Your Build
Monster Hunter Wilds changes how decorations and skills work. Here is what we learned from the livestream:
- Armor and weapons have their own unique skills.
- Decorations are separate and can be slotted into gear for additional perks.
- Some decorations come with multiple skills and are found in Tempered Monster rewards.
- You can create specific skills at the Melding Pot.
The screenshot below is in Japanese, but it’s just meant to highlight the menu/UI shown during the stream’s discussion on Decorations.

This means that weapons will have locked-in skills, while decorations will give more flexibility for build crafting.
Other Interesting Takeaways from the Livestream
- Frenzied Monsters are back! These monsters have stronger attacks but lower HP, making them a high-risk, high-reward challenge. Capcom hinted at some changes to how they work in Wilds, but details were not fully explained.
- Poison seems way stronger in this game compared to past titles.
- New Mantle: A self-healing Mantle was showcased, which gradually restores health over time and heals with every attack landed while worn.
- New ways to manipulate monsters: There are pods and items that allow you to lure monsters into fighting each other, shifting the battle in their favor. This mechanic is not new, but it appeared as though there are new items that can help.
Field Surveys & Investigations – Saving Hunts for Later
Wilds also introduces a new way to manage quests with Field Surveys and Investigations:
- Field Surveys can be started mid-hunt by dealing enough damage to a monster or selecting its icon on the map.
- If you defeat a monster in a Field Survey, you can save it as an Investigation and take on the same hunt later from your Handler’s menu or pop-up camps.
- Investigations have limited attempts, but they let you replay specific encounters without returning to town.

This is a huge quality-of-life improvement, allowing you to track your most successful hunts and redo them for rewards!
Changing the Time & Environment from Your Tent
A final small but useful feature – you can rest at your tent to advance time or change environmental conditions (Plenty, Fallow, etc.), making it easier to target specific monster spawns or adjust the map to suit your planned strategy.
TL;DR – A Promising Endgame Ahead
While the livestream did not really reveal any new surprises, it confirmed and expanded on several endgame mechanics that will keep us grinding long after launch. With Tempered Monsters, Artian Weapons, a new arena, and deeper customization options, Monster Hunter Wilds’ endgame looks just as fun and engaging as its main story!
What do you think of these endgame additions? Are you excited to take on Tempered Monsters and grind for Artian Weapons? Let us know on Twitter/X!