More Improvements Only 4 Days After Nightreign Launched

Just days after the launch of Elden Ring: Nightreign, FromSoftware has already rolled out another post-release update, bringing a lot of improvements, fixes, and changes. This patch mostly targets single-player adjustments, balance issues, and various bug fixes. Here’s everything included in the latest update.

The patch rolled out on PlayStation 4 and 5, Xbox On and Series X/S, and Steam. Make sure to update your game to the latest version 1.01.2!

Single Player Mode Exclusive Adjustments

  • The effect “Automatic Revival Upon Defeat”, which allows revival once per night boss battle, has been added to solo expeditions.
  • The amount of runes gained has been increased for solo expeditions.

General Balance Adjustments

  • Increased the number of high-rarity Relics that can be obtained as a reward when reaching Day 3 during Expeditions.
  • Increased the probability of obtaining high-rarity Relics from Scenic Flat stones purchased at the Small Jar Bazaar.

Bug Fixes

  • Adjusted camera behavior when activating the Guardian’s Ultimate Art, “Wings of Salvation.”
  • Fixed a bug in the Duchess’s Character Skill “Restage” where Status Ailments would not trigger when built up from other players’ attacks.
  • Fixed a bug where some attacks of Raider with Greataxe and Great Hammer weapon types had higher damage than intended.
  • Fixed a bug where some “Those Who Live in Death” enemies would revive when defeated with the “Sacred Blade” skill.
  • Fixed a bug where the “Bleeding” Status Ailment would not build up when the Skill “Bloody Slash” hit an enemy.
  • Fixed a bug where the “Ghostflame Ignition” attack would not occur under certain circumstances.
  • Fixed a bug where the status ailment “Frostbite” would not build up when the light wave released by a strong attack hit an enemy while the “Moonlight Greatsword” skill was active.
  • Fixed a bug where the speed of arrows fired with the “Mighty Shot” and “Enchanted Shot” skills was slower than expected.
  • Fixed a bug where the attack range of the magic spell “Rock Sling” was longer than expected when using it with a staff equipped in the left hand.
  • Fixed a bug where the effect of reducing the maximum HP of enemies when the incantation “Black Blade” hit them was not activated.
  • Fixed a bug where the Passive Effect “Successive Attacks Negate Damage” would stack when successive attacks were made while the Effect was active.
  • Fixed a bug where some Passive Effects were not displaying their effects at the correct values.
  • Fixed a bug where the Relic Special Effect “[Guardian] Become the target of enemy aggression when ability is activated” would not activate under certain situations.
  • Fixed a bug where certain effects were not being applied to Relics obtained from Expedition Rewards or purchased from the Small Jar Bazaar.
  • Fixed a bug where items that could be obtained upon completing a Remembrance in the Remembrance world when the scenario conditions were met could not be obtained when changing characters and concluding a Remembrance.
  • Fixed bugs in the behavior and specifications of certain attacks and actions of specific enemies.
  • Fixed a bug that caused the game to become unstable under certain conditions during battles with specific enemies.
  • Fixed a bug in the graphics rendering during battles with specific enemies.
  • Fixed some incorrect information in the staff credits.
  • Fixed some text.
  • Fixed a bug where some sound effects were not playing correctly.
  • Fixed a bug where the “Exit Remembrance” effect was not displayed during a “Wylder” Remembrance on some platforms.
  • Fixed a bug where the HUD was not displayed on some platforms.
  • Fixed a bug where the game would crash under certain circumstances on some platforms.
  • Fixed a bug where Expeditions and reconnecting to sessions would fail under certain circumstances on some platforms.
  • Fixed a bug where background music would not play properly under certain circumstances on some platforms.

Steam Only Adjustments

  • Fixed a bug where some graphics were not rendered correctly when “Low” was selected in “Quality Settings” under “Graphics.”
  • Fixed a bug where the Climb up action sometimes failed when using the keyboard.
  • Fixed a bug where the Climb up action was difficult to perform when using a gamepad.

You can take a look at the official Patch notes here. And for more information or guides, check out our latest news!


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