No Random Maps – Titan Quest 2’s World Is Fully Handcrafted

In Titan Quest 2, every region you explore is hand-built by the developers. By this we mean that there is no procedural generation, no randomly shuffled dungeons. The team at Grimlore Games made a clear decision to go fully handcrafted! And it is something that definitely separates the game from a lot of other action RPGs.

Each map is designed with one goal! Visibility, enemy placement, details, and lore connections are all crafted by hand to reflect the mythological themes of Ancient Greece! Since the world is not completely invented like other games, and needs to reflect the actual mythology and Greek scenery, maps can not be randomly generated. The devs wanted the maps to reflect specific things and be connected to their lore as well.

Semi-Open, but Still Structured

The game also uses what you can call a semi-open world structure. Within each chapter, you can freely explore various interconnected areas, uncover secrets, and backtrack to optional zones. But the overall story still progresses in a linear line, one chapter to the next. This is a good balance between freedom and story. The zones are not that big, you can explore as you do your story, and before moving to the next chapter, you can decide if you want to keep exploring the current zone, or head to the next one.

This type of maps and exploration allows the dev team to focus on adding memorable landmarks, a ton of different biomes, and a more detailed world. Something that random map generators just can not do.

Why It Feels Different

Handcrafted maps usually mean better pacing, more unique environments, and better enemy layouts. From the Flooded Farmlands near Pergos to the Greek mythology-themed dungeons and temples, you will see the difference in how the world feels so much more alive.

It is the same design philosophy that allowed the original Titan Quest to become such a success, and it is really nice to see it return, where others rely on too much RNG.


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