War Within Weekly Hotfix Summary: September 9th – 16th

We’re back with our weekly check-in on all the changes to the expansion! It’s been a BIG week for improvements in the War Within, so buckle up for a long list!

Newer hotfixes are on top of each category.


Achievements

  • Players will now earn the achievements Harbinger of the Weathered, Harbinger of the Carved, and Harbinger of the Runed immediately upon outgrowing the use of those crests.
  • Fixed an issue that resulted in the Machine-Warden title being incorrectly granted to all players. It is now properly granted by the achievement It’s Not Much, But It’s Honest Work.
  • General’s Scouting Shadecaster has been removed from the achievement Itsy Bitsy Spider.

Classes

  • Death Knight
    • An issue causing Trollbane’s Icy Fury to display as snare mechanic on creatures that are immune to snares has been resolved.
  • Demon Hunter
    • Vengeance
      • Shattered Souls missiles will no longer display for allies.
  • Druid
    • Feral
      • Fixed a bug preventing Ferocious Bite from damaging crowd-controlled targets.
  • Evoker
    • Evokers who used a level 60 Boost now correctly know all core Evoker and Dracthyr abilities.
    • Devastation
      • Fixed an issue where Mass Disintegrate was not benefiting properly from Iridescence or Titanic Wrath.
    • Preservation
      • Cycle of Life no longer accumulates healing done to pets and guardians.
  • Mage
    • Frost
      • The Death’s Chill aura will now be removed alongside Ice Form.
      • Frost Splinterstorm will now correctly apply Winter’s Chill to shielded targets.
  • Monk
    • Fixed an issue where Clarity of Purpose was not correctly triggered by Gusts of Mist from several spells.
    • Mistweaver
      • Fixed an issue that caused Jade Bond’s increase to Yu’lon’s Soothing Breath to not function in some scenarios.
      • Gusts of Mists cast on yourself should now be correctly increased by Mantra of Purity.
  • Paladin
  • Fixed a bug that caused Hammer of Light to not go away as expected.
  • Protection
    • Fixed an interaction causing Judgment to trigger Righteous Protector’s cooldown reduction when Bastion of Light was active.
    • Fixed an interaction causing Bastion of Light’s stacks to not be consumed when Shining Light was active.
  • Retribution
    • An issue causing Empyrean Hammer to not function on training dummies has been resolved.
    • Instrument of Retribution will no longer trigger Dawnlight.
    • An issue causing Instrument of Retribution to trigger Avenging Wrath when talented into Crusade (and vice versa) has been resolved.
  • Shaman
    • Fixed an issue causing Farseer Ancestor spells to have a damage reduction adjustment applied twice to their spells.
    • Corrected an issue where Stormbringer Tempest would consume multiple stacks when striking multiple enemy targets.
    • Fixed an issue causing Mastery: Elemental Overload to not increase damage from all pets.
    • Elemental
      • Fixed an issue causing Mastery: Elemental Overload to not increase damage from all pets.
      • Stormkeeper now has a maximum stack size of 3. Stormkeeper still only generates 2, and the Rolling Thunder hero talent will only generate 1.
    • Stormbringer
      • An issue causing Arc Discharge to make Lightning Bolt deal damage as though Maelstrom Weapon was spent has been resolved.
      • You can now accumulate up to 2 stacks of the buff that replaces Lightning Bolt with Tempest.
  • Warlock
    • Increased the threat generation of voidwalkers’ and felguards’ Threatening Presence.
    • Fixed an issue where Blackened Soul unintentionally had internal cooldown of 5 seconds.
    • Demonology
      • Fixed an issue where Succulent Soul would be consumed by an already cast Hand of Gul’dan.
      • Fixed an issue where Succulent Soul would be consumed by Spiteful Reconstitution.
    • Hellcaller
      • Fixed an issue where spending Soul Shards while talented into Blackened Soul would break all instances of stealth.
    • Affliction
      • Fixed an issue where Vile Taint would not grant a stack of Wither if Blackened Soul is talented.
    • Destruction
      • Fixed an issue where the duration of Wither would not increase after refresh.

Delves

  • Addressed scaling issues causing enemies in Delves to deal more damage than intended, especially for groups and tanks.
    • Developers’ notes: Over the last day, we’ve sought to address the unintended circumstance where certain group compositions made the health of enemies lower than they would be if you went into a Delve by yourself. We also tried moving some of the harder affixes from first appearing in Tier 9 and above into Tier 8. The results were not what we hoped for. We’ve now brought enemy damage back down closer to our targets, the most-difficult affixes have been sent back to Tier 9, and scaling adjustments should make group and solo play less lethal.
  • Fixed a bug causing bosses to scale incorrectly with more players.
  • Increased the health scaling of enemies in Delves while grouped with other players.
  • Reduced the damage scaling of many enemy abilities in Delves while grouped with other players.
  • Adjusted enemy targeting preferences in Delves.
    • Developers’ notes: Our goal is to match the difficulty of solo and group play as much as possible in Delves. When looking at data on group delves, we noticed unexpectedly low combat times coupled with unexpectedly high lethality. We identified the root cause of this issue and corrected it. This fix will increase the health scaling of enemies per additional player present, but we are also reducing the damage scaling of many abilities to compensate.
  • Zekvir’s influence has grown stronger, introducing a new enemy variant in Delve Tier 8.
  • Fixed an issue where the health bar UI could fail to display values correctly in Zekvir’s Lair while in a group.
  • Revives Remaining has changed to Lives Remaining. Now any time a player dies, the counter is reduced (was any time a player releases spirit). In addition, reaching a checkpoint will now provide +1 life.
    • Developer’s note: This mechanic was proving to be confusing in its functionality, making it a mistake to release spirit when playing with certain compositions. This change should make the experience more consistent regardless of group size or makeup.
  • Fixed an issue causing some trinkets to drop for the wrong specialization in Delves.
  • Fixed an issue where killing a group buffed by Zekvir’s Influence could fail to count for extra rewards.
  • Fixed an issue where Web Spreaders can target stealthed and invisible players.
  • Weekly Quest delve icons have been moved slightly to make it easier to see if a delve is bountiful or not.
  • Combat resurrections are now a shared resource, starting with 1 charge and recharging every 10 minutes.
  • Reduced the maximum stack count of the Rage-Filled Idol to 10 (was 20).
  • Fixed an issue that caused the Rage-Filled Idol to interrupt Brann when he wants to eat food and rest.
  • Fixed an issue where Rage-Filled Idol did not properly rank up.
  • Fixed an issue where Glibb could aggro enemies that aren’t in combat.
  • Reduced the amount of health and damage that delve enemies increase by when other players are added to the group.
  • Fixed an issue where Brann could create a campfire while standing in Nerubian webs.
  • Increased the cooldowns of Brann’s interrupt, stun/root clear, and dispel.
    • Developers’ notes: When internally playtesting higher tier delves and Zekvir’s Lair, we felt that Brann was providing too much output. While Brann should feel useful with these abilities, we don’t want him to completely trivialize the mechanics and challenges players face.
  • Addressed an issue causing players to sometimes receive duplicate Curios.
  • Tak-Rethan Abyss
    • Added an exit button to the Kobyss Killer vehicle.
  • Nightfall Sanctum
    • Resolved an issue where players could get stuck in combat after dying to Speaker Davenruth.
  • The Underkeep
    • Reduced Crazed Abominations’ health.
  • The Waterworks
    • Waxface’s Throw Wax damage done reduced by ~15%.
    • Waxface should not immediately begin casting a new spell upon completion of Noxious Gas.
  • Mycomancer Cavern
    • Removed the step to speak to your companion after being hit with the strange mushroom.

Dungeons and Raids

Dungeons

  • Item level 350 is now required to queue for Random The War Within dungeons.
  • The Dawnbreaker
    • The flight speed of Steady Flight has been increased while in the Dawnbreaker dungeon.
    • Anub’ikkaj now spawns in a fixed location and no longer patrols.
    • The 3 lieutenants that empower Anub’ikkaj now have updated map markers.
    • Removed the map markers for Mereldar Holdout points.
    • Updated The Dawnbreaker marker icon.
  • Nerub-ar Palace
    • Fixed an issue where the Caustic Skyrazor in the Ascending Reach could sometimes fail to Wicked Dive the platform.
    • Resolved an issue where some abilities could unintentionally pull creatures in the pulsing pit.
    • Rasha’nan
      • Resolved an issue which could cause Rasha’nan to become unkillable upon death.
      • Resolved an issue where Infested Spawn could spawn after Rasha’nan’s death.
    • The Silken Court
      • When Binding Webs is broken by immunity, it will now correctly remove it from ally and they will no longer falsely appear connected.
      • Triggering intermissions while a boss is stunned will no longer cause Anub’arash or Takazj to stay during the other’s intermission.
      • The fight will now correctly go to the next phase if boss health is lowered very quickly.

Events

  • Players in a raid group should now get World Quest credit when killing the World Bosses in each zone.
  • The Aggregation of Horrors world boss in the Ringing Deeps should no longer react to players while its shield is up.
  • Fixed an issue where Memory of Clodgran holograms were not respawning during the Theater Troupe play “Forget Me Not.”
  • Fixed an issue where too many enemies could spawn during the Theater Troupe play “Cruelty of Dornic.”
  • During the “The Cruelty of Dornic” step in the Theatre Troupe event, no more than 10 players will summon orbs.
  • Awakening the Machine
    • Addressed an issue causing the Awakened Phalanx to become stuck in an unattackable state.

Items and Rewards

  • Class Set items purchased with Web-Wrapped Curio or Mark of the Spelunker Supreme should now be refundable.
  • Fixed a bug where reaching Renown Rank 11 with the Council of Dornogal was not presenting a quest with Carved Harbinger Crests as a reward.
  • Warbound-until-Equipped gear obtained from seasonal legacy dungeons should now have correct item levels. This fix is retroactive.
  • Fixed an issue where class set tokens were Bind-on-Pickup, rather than Warbound-until-Equipped as intended.
  • Fixed an issue that caused Warbound-until-Equipped gear from seasonal legacy dungeons to generate at lower item levels than intended.
    • Developers’ notes: This fix is not retroactive. We hope to be able to address the low ilvl items in an upcoming hotfix.
  • Turning in wax to Middles in Gundargaz now awards 5 Valorstones (was 10). Additionally, after the first 25 turn-ins per week (on each character), each subsequent wax turn-in will award the player with Resonance Crystals instead.
  • Draconic Gladiator’s Tabard from Dragonflight Season 4 should now use the correct icon.
  • All healer specializations may now roll need on Spymaster’s Web and acquire it from their Great Vault. Fixed an issue where some spells (such as Judgment) would not trigger its effects.
  • Players can now get their Earth-Encrusted Gem from Auditor Balwurz for having reached renown 8 with the Council of Dornogal.
  • Fixed a bug that was causing some cosmetic items from previous expansions to incorrectly drop for the wrong class or spec, and in some cases for multiple items to drop when only one was intended.

Player versus Player

  • Resolved an issue where “Preserving in Arenas” was not correctly incrementing quest credit.
  • Vicious Bloodstone can now sometimes drop from end-of-match victory boxes.
  • Reduced the cost of Glorious Contender’s Strongbox purchases to 3500 (was 5000).
  • Forged Competitor’s Heraldry drops from Glorious Contender’s Strongboxes have been slightly reduced.
  • Reduced the cost of the Vicious Jeweler’s Setting to 5000 Honor and 3 Vicious Bloodstones (was 9750 Honor and 2 Vicious Bloodstones).
    • Developers’ notes: This change is a net 2250 reduction in total honor cost if purchased outright. By moving the remaining 2500 into an additional Vicious Bloodstone, we hope to keep the excitement of Vicious Bloodstone drops high while allowing players to purchase, trade, or gift this reagent. As a reminder, Vicious Bloodstones are not soulbound and can be purchased with honor directly or can sometimes drop from War Mode activities and end-of-match victory boxes.
  • Fixed an issue causing Vicious Flasks to be removed when entering Arena Skirmishes.
  • Several class pet nameplates for guardians and other temporary summons are now hidden in PvP.

Professions

  • Alchemy
    • Meticulous Experimentation will no longer allow you to experiment with herbs that have no possible discoveries until all discoveries are found. Wild Experimentation remains unchanged due to specialization benefits.
    • [With realm restarts] The achievement Overflowing Algari Flasks should no longer require a criteria that does not exist.
    • Potions – Bulk Production (20) now grants Fleeting Healing Potions to classes (not specializations) that can never use mana when crafting Algari Mana Potion, Slumbering Soul Serum, or Cavedweller’s Delight.
  • Engineering
    • Crowd Pummeler 2-30 now requires a confirmation prompt to learn. The cooldown of Invent is now 20 hours (was 24 hours).
    • Inventor’s Guile now persists through death and cannot be right-clicked off.
  • Herbalism
    • Fixed an issue where the Artisan Gardening Hat was preventing equipping Alchemy Profession Hats and vice versa.
  • Blacksmithing
    • Fixed an issue with Dredger’s Plate Breastplate not getting skill from proper sources.
  • Enchanting
    • Added a Shatter recipe to Khaz Algar Enchanting, allowing you to turn Gleaming Shards into Storm Dust. The quality of Gleaming Shard limits the quality of Storm Dust you can get from the Shatter, with the quality of Storm Dust otherwise determined by a combination of your Enchanting skill and Uncommon Utilitarian specialization.

Quests

  • Pale Weavelashers should now respawn accordingly in the Silken Ward, improving the local quests and the World Quest “Enforcer Extermination”.
  • “Zekvir, Hand of the Harbinger” no longer requires that you complete the Delve seasonal journey.
  • In Azj-Kahet, “Special Assignment: A Pound of Cure” has been adjusted to be faster to complete.
  • Fixed an issue where enemies were not respawning quickly enough for the quest “No More Bread”.
  • Arathi Supplies now last for twice as long once spawned for “Recovery Job” and are placed in more centralized locations.
  • Fixed an issue with “Delver’s Call” quests where the quest log would display a different amount of XP rewarded while in a delve.
  • The quest “Searching the Web” for the questline “Grieve and Weave” is now available to Warband characters who have not finished the overall campaign.
  • Respawn rates for creatures needed for the world quest “Claimed Salvage” have been improved.
  • The Lost Diary found in Hallowfall now begins the correct quest.

Races

  • Earthen now have an additional racial, Quiet Contemplation. Take a load off your feet and enjoy your newfound freedom to see the world while recovering your health and mana out of combat.


With all the class changes, make sure to check out our tier lists and our class guides to stay up to date.


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