Heroic Ula’Tek Nerfed and Toxic Snare Slow Effect Reduced – Midnight Hotfixes

Blizzard has posted today’s hotfix notes, which include nerfs to Heroic Ula’tek, a nerf to the Toxic Snare Prey Affix, and an Omnium Folio bug fix.

Highlights

  • Ula’tek
    • Blight Vein damage reduced on Heroic difficulty.
    • Grasping Fangs now targets three players per side on Heroic difficulty, no matter the instance group size.
    • Volatile Purge’s area of effect now scales with raid size in Normal and Heroic difficulties. The effect radius is largest in a 10-player raid and gradually decreases as raid size increases, reaching its smallest size in a 30-player raid.
    • Spectral Coils now requires 40% of the raid to reduce its damage to a minimum value.
    • Spectral Coils adjusted on Heroic difficulty so it has more consistent timing.
  • Prey
    • Decreased the damage and slow effect of Toxic Snare.
  • Omnium Folio
    • Fixed an issue with a previous change to the Omnium Folio’s Rune of Unleashed Fire that resulted in pulling enemies you were not in combat with.

August 20, 2026

Classes

  • Demon Hunter
    • Havoc
      • Aldrachi Reaver: Fixed an issue where Evasive Action was not granting an extra cast of Vengeful Retreat.
  • Druid
    • Restoration
      • Fixed an issue where the tooltip for Tranquility incorrectly described how long it extended heal over time effects.
      • Fixed an issue where Overgrowth was applying healing over time effects to the incorrect target when used in tandem with Soul of the Forest.
  • Hunter
    • Marksmanship
      • Corrected an issue where Hunters could benefit from the Precise Shots effect twice by casting Arcane Shot or Multi-Shot as Rapid Fire finishes channeling while talented into Unload.
      • Corrected an issue where the AoE damage from Explosive Shot was not properly reduced by damage taken reduction effects.
  • Priest
    • Holy
      • Fixed an issue where casting Benediction and queuing a Holy Word would consume the proc.
  • Shaman
    • Elemental
      • Resolved an issue causing Master of the Elements to not increase the damage of Earthquake.
  • Warlock
    • Hellcaller: Fixed an issue where Blackened Soul could trigger from Unstable Affliction periodic damage.
    • Affliction
      • Fixed an issue where Malefic Grasp was not affected by Withering Bolt.
      • Fixed an issue where Withering Bolt did not account for Wither when increasing Shadowbolt Volley damage.
      • Fixed an issue where Wither would not count toward Darkglare Eye Beam damage increase.
      • Fixed an issue where the Unstable Affliction granted by Venomous Abyss 4-piece set bonus would not grant a stack of Wither.

Delves

  • Fixed an issue where if Azta’rec killed a player it would display that Zek’vir has burrowed away and did not drop loot.

Dungeons and Raids

  • Ruby Life Pools
    • Thunderhead and Flamegullet
      • Fixed an issue where certain abilities could cause their breath spells to cancel unexpectedly.
  • Temple of Sethraliss
    • Avatar of Sethraliss
      • Fixed an issue where the progress bar could reach 100% when the Avatar reached 99% health.
  • The Venomous Abyss
    • Resolved an issue where players could fall through the world in The Serpent Warren.
    • Vashnik the Malignant
      • Fixed an issue causing Stygian Burst to inflict damage in a larger area than intended.
      • Shrouded Venom now has significant health and shields.
      • Fixed an issue causing players to get hit multiple times from the same wave in a short period of time.
      • Fixed a rare issue where players using Harpoon on a Venom while inside the Malignant Cavity would cause them to fall through the playspace.
    • The Coiled Altar
      • Fixed an issue where the encounter would rarely fail to properly transition to Phase 3 at the end of the intermission.
    • Ula’tek
      • Blight Vein damage reduced on Heroic difficulty.
      • Grasping Fangs now targets three players per side on Heroic difficulty, no matter the instance group size.
      • Volatile Purge’s area of effect now scales with raid size in Normal and Heroic difficulties. The effect radius is largest in a 10-player raid and gradually decreases as raid size increases, reaching its smallest size in a 30-player raid.
      • Resolved an issue causing the damage of Spectral Coils to unintentionally scale on non-Mythic difficulties.
      • Spectral Coils now requires 40% of the raid to reduce its damage to a minimum value.
      • Spectral Coils adjusted on Heroic difficulty so it has more consistent timing.
      • Corrected an issue where the Blight Vein debuff did not properly inflict its damage based on the number of stacks applied, on Heroic and Mythic difficulties.
      • Corrected an issue where Hunters’ Stampede pets from the Pack Leader hero talents would not properly damage the Heart of Ula’tek during the encounter.

Items

  • Companion Command Crystal is now bind-on-pickup.

Omnium Folio

  • Fixed an issue with a previous change to the Omnium Folio’s Rune of Unleashed Fire that resulted in pulling enemies you were not in combat with.

Prey

  • Decreased the damage and slow effect of Toxic Snare.

Quests

  • “The Venomous Abyss” campaign quest should now complete for players who were dead at the end of the last encounter.
  • Fixed an issue that reduced player-characters’ turn speed after starting the world quest “Swift of Foot”.

Treasures

  • Fixed an issue where the Unguarded Chest would spawn without Farthik the Plunderer.

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