We’ve datamined all the class changes that went live in the second Patch 11.1 build on the PTR. Check them out!
Death Knight
- Bloodied Blade – Parrying an attack grants you a charge of Bloodied Blade, increasing your Strength by 0.5%, up to 4.0% for 15 sec.At 8 stacks, your next parry consumes all charges to unleash a Heart Strike at 200/300% effectiveness, and increases your Strength by 10% for 6 sec.
Demon Hunter
- Imprison – Imprisons a demon, beast, or humanoid, incapacitating them for 1 min. Damage will may cancel the effect. Limit 1.
- Cycle of Hatred – Activating Eye Beam reduces the cooldown of your next Eye Beam by 2.5 sec, stacking up to 10 sec.
Druid
- Incapacitating Roar – Shift into Bear Form and invoke the spirit of Ursol to let loose a deafening roar, incapacitating all enemies within 10 yards for 3 sec. Damage will may cancel the effect.
- Moonkin Form
Shapeshift into [Glyph of Stars: Astral Form / Moonkin Form], increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.[ Balance (Level 37): While in this form, single-target attacks against you have a 101% chance to make your next Starfire instant]The act of shapeshifting frees you from movement impairing effects.
Balance: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.The act of shapeshifting frees you from movement impairing effects. Feral, Guardian, Restoration: Shapeshift into Moonkin Form, increasing the damage of your spells by 10% and your armor by 125%, and granting protection from Polymorph effects.The act of shapeshifting frees you from movement impairing effects. - Improved Sunfire – Sunfire now applies its damage over time effect to all enemies within 8 yards.
- Convoke the Spirits
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast [ Balance: Starsurge, Starfall] Feral, Guardian, Restoration: Wild Growth, Swiftmend Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Call upon the Night Fae for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. - Convoke the Spirits
Balance: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. Feral, Guardian, Restoration: Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.You will cast Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form.
Call upon the spirits for an eruption of energy, channeling a rapid flurry of 16 Druid spells and abilities over 4 sec.[Ashamane’s Guidance: Chance to use an exceptional spell or ability is increased]You will cast Wild Growth, Swiftmend, Moonfire, Wrath, Regrowth, Rejuvenation, Rake, and Thrash on appropriate nearby targets, favoring your current shapeshift form. - Rampant Ferocity – Ferocious Bite also deals (36.3% of Attack power) damage per combo point spent to all nearby enemies affect affected by your Rip. Spending extra Energy on Ferocious Bite increases damage dealt by up to 100%. Damage reduced beyond 5 target.
- Raze
Strike with the might of Ursoc, dealing (59.63% of Attack power) Physical damage to all enemies in front of you. Damage increased by 100% when striking a single target, and reduced beyond 5 targets.
Strike with the might of Ursoc, dealing (110.86% of Attack power) Physical damage to your target and(59.63% of Attack power) to all other enemies in front of you. Damage reduced beyond 5 targets. - Lycara’s Meditation – You retain Lycara’s Teachings’ bonus from your most recent shapeshift form for 5 sec after shifting out of it.
Hunter
- Spearhead – You give the signal, and your pet charges your target, bleeding them for (300% of Attack power) damage over 10 sec and increasing you and your pet’s chance to critically strike your target by 30% for 10 sec.
- Deadly Duo – The cooldown of Spearhead is reduced by 30 sec and Spearhead’s bleed now increases you and your pet’s critical strike damage against the target by 30%.
- Shadow Hounds
Marksmanship: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec. Beast Mastery: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage for 8 sec.Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound.
Marksmanship: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage to nearby targets for 8 sec. Beast Mastery: Each time Black Arrow deals damage, you have a small chance to manifest a Dark Hound to charge to your target and deal Shadow damage to nearby targets for 8 sec.Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound. - Territorial Instincts – The cooldown of Intimidation is reduced by 5/10 sec.
- Feathered Frenzy – Trueshot sends your Spotting Eagle into a frenzy, instantly applying Spotter’s Mark to your target. During Trueshot, your chance to apply Spotter’s Mark is increased by 50/100%.
- Howl of the Pack Leader
Every 30 sec, your next Kill Command summons the aid of a Beast. Bear: A Bear leaps into the fray, rending the flesh of your enemies, dealing (600% of Attack power) damage over 10 sec to up to 8 nearby enemies. Wyvern: A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar: A Boar charges through your target 3 times, dealing (400% of Attack power) physical damage to the primary target and (160% of Attack power) damage to up to 8 nearby enemies.
Every 30 sec, your next Kill Command summons the aid of a Beast. Wyvern: A Wyvern descends from the skies, letting out a battle cry that increases the damage of you and your pets by 10% for 15 sec. Boar: A Boar charges through your target 3 times, dealing (400% of Attack power) physical damage to the primary target and (160% of Attack power) damage to up to 8 nearby enemies. Bear: A Bear leaps into the fray, rending the flesh of your enemies, dealing (600% of Attack power) damage over 10 sec to up to 8 nearby enemies. - No Mercy
Damage from your Kill Shot sends your pets into a rage, causing all active pets within 20 yds and your Bear to pounce to the target and attack it.
Damage from your Kill Shot sends your pets into a rage, causing all active pets within 20 yds and your Bear to pounce to the target and Smack, Claw, or Bite it.Your pets will not leap if their target is already in melee range. - Lead From the Front
Beast Mastery: Casting Bestial Wrath causes your next Kill Command to summon a Beast and increases the damage dealt by your Beasts by 25% for 12 sec. Survival: Casting Coordinated Assault causes your next Kill Command to summon a Beast and increases the damage dealt by your Beasts by 25% for 12 sec.
Beast Mastery: Casting Bestial Wrath grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pets by 15% for 12 sec. Survival: Casting Coordinated Assault grants Howl of the Pack Leader and increases the damage dealt by your Beasts by 25% and your pet by 15% for 12 sec. - Eagle’s Accuracy
Spotter’s Mark’s damage bonus is increased by 5%.
Aimed Shot and Rapid Fire’s damage is increased by 5.0%. - Double Tap
Casting Trueshot grants Double Tap, causing your next Aimed Shot to fire again at 100% power, or your next Rapid Fire to fire 100% additional shots during its channel.
Casting Trueshot or Volley grants Double Tap, causing your next Aimed Shot to fire again at 80% power, or your next Rapid Fire to fire 80% additional shots during its channel. - Unerring Vision
Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 10%.
Trueshot now increases your critical strike chance by an additional 10% and increases your critical strike damage by an additional 20%.Additionally, Calling the Shots reduces Trueshot’s cooldown by an additional 1.0 sec.
Mage
- Arcane Barrage – Launches bolts of arcane energy at the enemy target, causing (34.74/38.214% of Spell power) Arcane damage. For each Arcane Charge, deals 90% additional damage [ Arcane: grants you 1.5% of your maximum mana]Consumes all Arcane Charges.
- Fingers of Frost – Frostbolt has a 15% chance and Frozen Orb damage has a 10/5% to grant a charge of Fingers of Frost.Fingers of Frost causes your next Ice Lance to deal damage as if the target were frozen.Maximum 2 charges.
- Blizzard – Ice shards pelt the target area, dealing [(30/18% of Spell power) * 8] Frost damage over 12 sec and reducing movement speed by 50% for 3 sec.
- Wintertide
Increases Frostbolt damage by 5%. Fingers of Frost empowered Ice Lances deal 10% increased damage to Frozen targets.
Damage from Frostbolt and Flurry increases the damage of your Icicles and Glacial Spike by 4%. Stacks up to 4 times. - Nether Precision – Consuming Clearcasting increases the damage of your next 2 Arcane Blasts or Arcane Barrages by 20%.
- Splintering Sorcery
Arcane: When you consume Nether Precision, conjure 2 Arcane Splinters that fire at your target.Arcane Splinter:Conjure raw Arcane magic into a sharp projectile that deals (28.8% of Spell power) Arcane damage.Arcane Splinters embed themselves into their target, dealing (28.8% of Spell power) Arcane damage over 18 sec. This effect stacks. Frost: When you consume Winter’s Chill or Fingers of Frost, conjure a Frost Splinter that fires at your target.Frost Splinter:Conjure raw Frost magic into a sharp projectile that deals (26% of Spell power) Frost damage.Frost Splinters embed themselves into their target, dealing (25.92% of Spell power) Frost damage over 18 sec. This effect stacks.
Arcane: When you consume Nether Precision or 2 stacks of Aethervision, conjure 2 Arcane Splinters that fire at your target.Arcane Splinter:Conjure raw Arcane magic into a sharp projectile that deals (28.8% of Spell power) Arcane damage.Arcane Splinters embed themselves into their target, dealing (28.8% of Spell power) Arcane damage over 18 sec. This effect stacks. Frost: When you consume Winter’s Chill or Fingers of Frost, conjure a Frost Splinter that fires at your target.Frost Splinter:Conjure raw Frost magic into a sharp projectile that deals (26% of Spell power) Frost damage.Frost Splinters embed themselves into their target, dealing (25.92% of Spell power) Frost damage over 18 sec. This effect stacks. - Spellfrost Teachings – Arcane: Direct damage from Arcane Splinters has a small 2.0% chance to launch an Arcane Orb at 50% effectiveness and increase all damage dealt by Arcane Orb by 10% for 10 sec. Frost: Direct damage from Frost Splinters has a small 2.5% chance to reset the cooldown of Frozen Orb and increase all damage dealt by Frozen Orb by 30% for 10 sec.
- Glorious Incandescence
Arcane: Burden of Power now additionally summons a storm of 4 Meteorites at your target.Each Meteorite’s impact grants 1 Arcane Charge. Fire: Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets and call down a storm of 4 Meteorites on its target.Each Meteorite’s impact reduces the cooldown of Fire Blast by 2.0 sec.
Arcane: Consuming Burden of Power causes your next Arcane Barrage to deal 20% increased damage, grant 4 Arcane Charges, and call down a storm of 4 Meteorites at your target. Fire: Consuming Burden of Power causes your next cast of Fire Blast to strike up to 2 additional targets and call down a storm of 4 Meteorites on its target.Each Meteorite’s impact reduces the cooldown of Fire Blast by 2.0 sec. - Burden of Power
Arcane: Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 20% or Arcane Barrage by 20%. Fire: Conjuring a Spellfire Sphere increases the damage of your next Pyroblast by 20% or your next Flamestrike by 30%.
Arcane: Conjuring a Spellfire Sphere increases the damage of your next Arcane Blast by 20%. Fire: Conjuring a Spellfire Sphere increases the damage of your next Pyroblast by 20% or your next Flamestrike by 30%. - Barrier Diffusion – Whenever one of your Barriers is removed, reduce its cooldown by 4 sec.
- Aethervision – Consuming Nether Precision with Arcane Blast increases the damage of your next Arcane Barrage by 10% and causes it to generate 2 Arcane Charge. Stacks up to 2 times.
- Aether Fragment – Aethervision damage bonus increased to 15%.
Monk
- Paralysis – Incapacitates the target for 1 min. Limit 1. Damage will may cancel the effect.
- Celestial Harmony – While active, Yu’lon and Chi’Ji heal up to 5 nearby targets with Enveloping Breath when you cast Enveloping Mist, healing for [(17.1% of Spell power) * 6 / 1] over 6 sec, and increasing the healing they receive from you by 10%.When activated, Yu’lon and Chi’Ji apply Chi Cocoons to 5 targets within 40 yds, absorbing [Total health * 12/24 / 100 * (1 + Versatility)] damage for 10 sec.
- Jade Bond
Abilities that activate Gust of Mist reduce the cooldown on [Invoke Chi-Ji, the Red Crane / Invoke Yul’on, the Jade Serpent] by 0.5 sec, and Chi-Ji’s Gusts of Mists healing is increased by 20% and Yu’lon’s Soothing Breath healing is increased by 500%.
Chi Cocoons now apply Enveloping Mist for 4 sec when they expire or are consumed, and Chi-Ji’s Gusts of Mists healing is increased by 40% and Yu’lon’s Soothing Breath healing is increased by 500%. - Yu’lon’s Whisper – While channeling Mana Tea you exhale the breath of Yu’lon, healing up to 5 allies within 15 yards for (36.4/45.5% of Spell power) every 0.5 sec.
- Gift of the Celestials – Reduces the cooldown of [Invoke Chi-Ji, the Red Crane / Invoke Yul’on, the Jade Serpent] by 2/1 min, but decreases its duration to 12 sec.
- Xuen’s Bond
Abilities cast by you or your Storm, Earth, and Fire clones that activate Combo Strikes reduce the cooldown of Invoke Xuen, the White Tiger by 0.25 sec, and Xuen’s damage is increased by 30%.
Invoke Xuen, the White Tiger’s damage is increased by 30% and its cooldown is reduced by 30 sec. - Last Emperor’s Capacitor – Chi spenders increase the damage of your next Crackling Jade Lightning by 200/400% and reduce its cost by 5%, stacking up to 20 times.
- Heart of the Jade Serpent
Mistweaver: Consuming 10 stacks of Sheilun’s Gift calls upon Yu’lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for 8 sec. Windwalker: Consuming 45 Chi causes your next Strike of the Windlord to call upon Yu’lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec. The channel time of Fists of Fury is reduced by 50% while Yu’lon is active.
Mistweaver: Sheilun’s Gift calls upon Yu’lon to decrease the cooldown time of Renewing Mist, Rising Sun Kick, Life Cocoon, and Thunder Focus Tea by 75% for up to 8 sec, based on the clouds of mist consumed. Windwalker: Strike of the Windlord calls upon Yu’lon to decrease the cooldown time of Fists of Fury, Strike of the Windlord, Rising Sun Kick, Flying Serpent Kick, and Whirling Dragon Punch by 75% for 8 sec. The channel time of Fists of Fury is reduced by 50% while Yu’lon is active. - Lotus Infusion – Allies with Renewing Mist receive 8/10% more healing from you and Renewing Mist’s duration is increased by 2 sec.
- Power of the Thunder King – Crackling Jade Lightning now chains to 4 additional targets at 80% effectiveness and its channel time is reduced by 50%.
- Jade Empowerment – Casting Thunder Focus Tea increases your next Crackling Jade Lightning’s damage by 2000/3000% and causes it to chain to 4 additional enemies at 25/10% effectiveness.
- Slicing Winds – Envelop yourself in razor-sharp winds, then lunge forward dealing (600/800% of Attack power) Nature damage to enemies in your path. Damage reduced beyond 5 enemies.Hold to increase lunge distance.
Paladin
- Repentance
Forces an enemy target to meditate, incapacitating them for 1 min.Usable against Humanoids, Demons, Undead, Dragonkin, and Giants.
Forces an enemy target to meditate, incapacitating them for 1 min. Damage may cancel the effect.Usable against Humanoids, Demons, Undead, Dragonkin, and Giants. - Holy Shock – Triggers a burst of Light on the target, dealing (108/216% of Spell power) Holy damage to an enemy, or (226.6/317% of Spell power) healing to an ally.[Holy Shock: Has an additional 10% critical strike chance]Generates 1 Holy Power.
- Holy Light – A powerful but expensive spell, healing a friendly target for (722/866.4% of Spell power).
- Light of Dawn – Unleashes a wave of Holy energy, healing up to 5 injured allies within a 15 yd frontal cone for (120/138% of Spell power).
- Holy Prism – Fires a beam of light that scatters to strike a clump of targets. If the beam is aimed at an enemy target, it deals (432% of Spell power) Holy damage and radiates [(315% of Spell power) * 1] healing to 5 allies within 30 yds.If the beam is aimed at a friendly target, it heals for [(630/756% of Spell power) * 1] and radiates (189% of Spell power) Holy damage to 5 enemies within 30 yds.
- Blinding Light
Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec.
Emits dazzling light in all directions, blinding enemies within 10 yds, causing them to wander disoriented for 6 sec. Damage may cancel the effect. - Greater Judgment – Judgment deems the target unworthy, preventing the next [(Spell power * 184/138 / 100) * (1 + Versatility)] damage dealt by the target.
- Judgment – Judges the target, dealing (123.75% of Spell power) Holy damage [Greater Judgment: and preventing [(Spell power * 184/138 / 100) * (1 + Versatility)] damage dealt by the target].[ Holy: Generates 1 Holy Power.]
- Commanding Light – Beacon of Light transfers an additional 10/5% of the amount healed.
- Divine Favor – After casting Barrier of Faith or Holy Prism, the healing of your next Holy Light or Flash of Light is increased by 40/20%, its cast time is reduced by 30%, and its mana cost is reduced by 50%.
- Truth Prevails – Judgment heals you for (300/240% of Spell power) and its mana cost is reduced by 30%. 50% of overhealing from this effect is transferred onto 2 allies within 40 yds.
- Tempered in Battle
When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally.When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec.
When you or an ally wielding a Holy Bulwark are healed above maximum health, transfer 100% of the overhealing to your ally.When you or an ally wielding a Sacred Weapon drop below 40% health, redistribute your health immediately and every 1 sec for 4 sec. May only occur once per cast.
Rogue
- Gouge – Gouges the eyes of an enemy target, incapacitating for 4 sec. Damage will may interrupt the effect.Must be in front of your target.Awards 1 combo point.
- Blind – Blinds the target, causing it to wander disoriented for 1 min. Damage will may interrupt the effect. Limit 1.
Shaman
- Lava Lash – Charges your off-hand weapon with lava and burns your target, dealing (300.84/240.672% of Attack power) Fire damage.Damage is increased by 100% if your offhand weapon is imbued with Flametongue Weapon. [Molten Assault: Lava Lash will spread Flame Shock from your target to 0 nearby targets][Lashing Flames: Lava Lash increases the damage of Flame Shock on its target by 100% for 20 sec]
- Lightning Rod – [Tempest: Tempest][ Elemental: Earth Shock, Elemental Blast, and Earthquake / Lightning Bolt, Elemental Blast, Primordial Wave and Chain Lightning] make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with [Tempest: Tempest, Lightning Bolt / Lightning Bolt] and Chain Lightning.
- Acid Rain – Deal [(53.8/67.25% of Spell power) * 1] Nature damage every 1 sec to up to 5 enemies inside of your Healing Rain.
- Lively Totems – Enhancement: Lava Lash has a chance to summon a Searing Totem to hurl Searing Bolts that deal (48.3% of Spell power) Fire damage to a nearby enemy. Lasts 8 sec.Frost Shocks empowered by Hailstorm, Lava Lash, and Fire Nova cause your Searing totems to shoot a Searing Volley at up to 5 nearby enemies for (115.92/92.736% of Spell power) Fire damage. Restoration: When you summon a Healing Tide Totem, Healing Stream Totem, Cloudburst Totem, Mana Tide Totem, or Spirit Link Totem you cast a free instant Chain Heal at 100% effectiveness.
- Conductive Energy – Enhancement: Gain the effects of the Lightning Rod talent: Lightning Rod[Tempest: Tempest][ Elemental: Earth Shock, Elemental Blast, and Earthquake / Lightning Bolt, Elemental Blast, Primordial Wave and Chain Lightning] make your target a Lightning Rod for 8 sec. Lightning Rods take 10% of all damage you deal with [Tempest: Tempest, Lightning Bolt / Lightning Bolt] and Chain Lightning. Elemental: Lightning Rod targets now also take 10% of the damage that Tempest deals, and Tempest also applies Lightning Rod effect.
Warrior
- Punish – Shield Slam deals 10% increased damage, and reduces enemies’ damage against you by 2/4% for 9 sec. Multiple punishments may overlap.
- Bloodsurge – Damage from Deep Wounds has a chance to generate 3/5 Rage.
- Bloodborne – Bleed damage of Odyn’s Fury, Thunderous Roar Roar, Bloodbath, and Gushing Wound increased by 20%.
- Brace For Impact
Using Shield Slam increases the damage of Shield Slam by 5% for 16 sec, and it increases the block value of your shield by 3%. Stacking up to 5 times.
Using Shield Slam increases the damage of Shield Slam by 10% and the block value of your shield by 5% for 16 sec. Stacking up to 3 times. - Practiced Strikes
Arms: Mortal Strike and Cleave damage increased by 15%. Protection: Shield Slam and Revenge damage increased by 20%.
Arms: Mortal Strike and Cleave damage increased by 15%. Protection: Shield Slam and Revenge damage increased by 20%.Shield Slam generates an additional 3 Rage.