Chrono Odyssey health potions

Major Consumable Updates to Chrono Odyssey

One of the most impactful updates coming to the next closed beta test (CBT) for Chrono Odyssey is around consumables.

Within the first CBT for Chrono Odyssey, one of the most sought-after consumables within the game were health potions. The most optimal way of acquiring health potions at the time was through the Alchemy life skill – and all of this changes with the recent announcement.

Moving forward, health potions will no longer function as individual consumable items. Instead, they are now part of a permanent, rechargeable system. Potion usage will also now be mapped to a dedicated key, freeing up consumable slots further and making it a bit more simplified.

These potions will auto-refill upon death in instanced content, removing the need to return to town for crafting or purchasing more potions.

Although most of the reactions to this change are positive, there are a lot of questions floating around on how exactly this impacts the value of the Alchemy life skill, as health potions were some of the most valuable outputs through the trade skill. Additional information on how exactly this impacts the Alchemy life skill will be shared during the next closed beta test.

Additional changes regarding consumables include the following:

  • Food now functions as long-term buffs (stats, movement speed increases) rather than immediate healing.
  • Special potions have been added that provide powerful effects over very short durations. These are intended to be used at critical moments to turn the ride of battles.

To learn more about upcoming changes to Chrono Odyssey, check out the recent Developer Q& A Session.


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