Fellowship Elarion Season 3 Hero Guide

Elarion is an Agility-based DPS hero who uses a bow and cosmic-based magic. He uses Focus to cast his abilities, generating charges for attacks and popping Marks on his enemies for extra damage. His high movement allows him to move and even dodge while charging attacks, making for an agile ranger style hero.

This guide will teach you the basics of playing Elarion in Fellowship, how to use his abilities, and which talents to choose for the best build.

Season 3 Changes

In season 3 the primary changes we’ve got are to Highwind Arrow. Most noticably Resurgent Winds and Final Crescendo have had their placements swapped and Resurgent Winds reworked slightly to have a chance to proc of all abilities rather than just Lunarlight Mark.

For adjustments, our Lunarlight Mark, Starfall Volley and Spirit have had slight nerfs due to how well they synergise with the adjustment to Lunarlight Affinity which causes Starfall Volley to no longer consume Lunarlight Mark stacks when it triggers them.

We have 3 new 1 point talents which are interesting; Striker’s Aim, which provides Expertise when Highwind Arrow’s ricochets fail to find targets. Rising Moon, which reduces the cooldown of Lunarlight Mark when we cast Highwind Arrow. And finally, Swift Reload which reduces the cooldown of Highwind Arrow whenever it deals damage.

Additionally baseline Empowered Multishots no longer increase the damage of Multishot, however Multishot has been buffed to compensate and Focused Expanse and Fervent Supremacy give further increases to Empowered Multishot’s too.

AND, 1 extra talent point!

Other Hero Guides

In the event you were looking for a different character guide for Fellowship, please use one of the buttons below to find what you’re looking for.

Tanks

Healers

DPS

Strengths
  • Very high priority-target damage
  • Rotation doubles up as AoE effortlessly.
  • High mobility roll, even during ability casts.
Weaknesses
  • Below average mass AOE
  • Cooldowns and resources can be tricky to manage optimally

Elarion’s Abilities

Ability/IconNameCast / RecastRange / RadiusEffect
Focused Shot1.5s ↔ 30ydFire a well-aimed arrow at target enemy, dealing 125% Agility physical damage.

CELESTIAL IMPETUS
Your Focused Shot hits have a chance to grant you Celestial Impetus for 15 seconds, causing your next Celestial Shot to apply 3 stacks of Lunarlight Mark to the target. You can have up 2 charges of Celestial Impetus at any one time. (2.0 Procs Per Minute)

Generates 20 Focus
Celestial ShotGCD ↔ 30ydCosts 15 Focus

Fire a magical arrow at the target enemy, dealing 200% Agility magic damage to it.
MultishotGCD↔ 30ydCosts 20 Focus

Fire multiple arrows at your enemies, each dealing 214% Agility physical damage to them.

When your Highwind Arrow ricochets to at least 3 enemies, you gain 1 charge of Multishot
Highwind Arrow2.0s
12.0s (3)
↔ 30yd
↔ 10yd
Costs 30 Focus

Fire a Highwind Arrow, dealing 585% Agility physical damage to target enemy. Highwind Arrow ricochets to up to 2 additional enemies near your target, dealing 351% Agility physical damage to them.
Starfall VolleyGCD
40.0s
↔ 30yd
↻ 10yd
Costs 30 Focus

Fire a volley of celestial arrows into the sky that pelt the targeted location for 8 seconds, dealing 77% Agility magic damage every 1 seconds to enemies within the radius.
RollInstant
8.0s (3)
SelfSwiftly Roll in the direction you are moving. Roll does not cancel casting or channeling abilities.
Disrupting ShotInstant
20.0s
↔ 30ydInstantly Interrupt target casting enemy and prevent them from casting for 4 seconds.
Lunarlight MarkInstant
40.0s
↔ 30ydInstantly apply 3 stacks of Lunarlight Mark that lasts for 15 seconds to target enemy and up to 4 additional enemies near your target.

Ability damage you deal to enemies with Lunarlight Mark has a 25% chance to trigger Lunarlight Salvo, causing a beam of celestial energy to strike them from above, dealing 208% Agility magic damage. Critical strikes have a 50% chance to trigger Lunarlight Salvo.
Heartseeker Barrage2.0s Channel
20.0s
↔ 30ydCosts 30 Focus

Let loose a barrage of arrows in quick succession at your target, dealing 122% Agility physical damage every 0.2 seconds for 2 seconds while channeling.
Ranger’s Resilience Instant
30.0s
SelfYou take 40% reduced damage for 4 seconds.
Skystrider’s SupremacyGCD
45.0s
SelfFor the next 4 seconds you are enraptured in celestial energy, causing your Multishot ability to shoot Empowered Multishot

EMPOWERED MULTISHOT
Empowered Multishot always fire at least 3 arrows regardless of how many targets are in range, costs 50% less Focus, and deals magic damage.
Grappling ArrowGCD
90.0s
↔ 30yd
↻ 8yd
Fire a Grappling Arrow at the targeted area. Once the arrow lands, it grapples and pulls all enemies within 800 radius to the arrow’s location and reduces their movement speed by 65% for 8 seconds.
Skystrider’s GraceInstant
120.0s
SelfYour Haste is increased by +30% for 20 seconds.
Event Horizon0.7s
SPIRIT ABILITY
SelfThe power of the stars flow through you as you prepare to decimate your foes. For the next 20 seconds, you deal 15% more damage, you gain Cooldown Acceleration equal to your Haste and all Focus costs are reduced by 50%.

While Event Horizon is active, your Highwind Arrow reduces the cooldown of Heartseeker Barrage by 0.5 seconds, and every hit from your Heartseeker Barrage reduces the cooldown of Starfall Volley by 0.5 seconds.

Spirit Ability
When you activate your Spirit ability you gain Spirit of Heroism, granting +30% haste for 20 seconds.

Focus Mechanic

Elarion is a builder / spender hero who uses Focus as their resource, capped at 100. Focus is used to cast most of his abilities, and regenerates over time or by casting Focused Shot. Haste also increases the regeneration rate.

The Focus bar is shown just underneath Elarion.

Where Elarion is heavily cooldown based, Focus is secondary to cooldown management. You’ll want to make sure you have enough focus to allow casting your high impact abilties as soon as they are ready to use.

Elarion Talents and Build

Elarion has a couple of viable choices for talent builds. We are suggesting a Heartseeker Barrage but Highwind Arrow is also viable and early game personal preference wins out. We’re also making sure to pick up the Multishot talents for greater AoE potential.

Quick Reference Talent Table

Talent Points TotalTalent Tree (Row + Column
2 Points1C
3 Points1C + 2C
4 Points1C + 2C + 2B
5 Points1C + 2C + 3C
6 Points1C + 2C + 3C + 4B
7 Points1C + 2C + 4B + 5C
8 Points1C + 2C + 3C + 5C
9 Points1C + 2C + 3C + 5C + 4B
10 Points1C + 2C + 3C + 5C + 1A
11 Points1C + 2C + 3C + 5C + 5A
12 Points1C + 2C + 3C + 5C + 5A + 4B
13 Points1C + 2C + 3C + 5C + 5A + 1A
14 Points1C + 2C + 3C + 5C + 5A + 1A + 4B

Resurgent Winds (1C) gives Lunarlight Mark a guaranteed chance and our other abilities a small chance to give us an; instant cast, free, bonus damage Highwind Arrow.

Final Crescendo (5C) makes every 3rd Highwind Arrow deal double damage to 10 total targets, up from 3, reliable and strong.

Skyward Munitions (2C) will let you cast your strongest abilities, Highwind Arrow and Heartseeker Barrage slightly more often.

Lethal Shots (3C) buffs Highwind Arrow again further with Grevious Critical chance. Hitting a Final Crescendo with this buff feels great, but isn’t required to still make it a solid pick.

Piercing Seekers (1B) is a powerful cleave talent to add to our Heartseeker Barrage playstyle allowing each hit to ricochet to a nearby target. For the purposes of our Spirit Ability this doubles the amount of hits from Heartseeker Barrage allowing us to get Starfall Volley‘s cooldown refreshed much faster.

Fusillade (2B) significantly increases the amount of shots of our Heartseeker Barrage. This synergises incredibly well with our Spirit Ability, Piercing Seekers and Impending Heartseeker.

Impending Heartseeker (5B) is a big damage proc for single target and priority damage. After we use our empowered Celestial Shot our Heartseeker Barrage is refreshed and does extra damage. This combined with Last Lights is going to finish most enemies below 30% health. This also synergises very nicely with Fusillade, Piercing Seekers and our Spirit Ability.

Lunar Fury (3B) substantially increases the damage of Lunarlight Salvo and significantly increases the chances our Heartseeker Barrage triggering it meaning the new Lunarlight Salvo: Eruption will trigger dealing significant AOE damage.

Lunarlight Affinity (4B) causes our Lunarlight Salvo to gain 20% crit chance and causes our Starfall Volley to no longer consume Lunarlight Mark stacks when it is triggered. This is very powerful for AOE. With this we want to make sure to cast Starfall Volley and Lunarlight Mark at the same time.

Last Lights (6A) is a solid filler talent that increases your output quite effectively for only one point. When fighting bosses, be sure to save some resources when 30% HP is approaching for a big burst.

Fervent Supremacy (5A) is a second 3-point talent you’ll pick up which gives us reliable Multishot charges on AOE and they also have a nice damage increase. Not only does it make our Multishots more effective, but allows us to use Multishot as an impactful single target button.

Focused Expanse (1A) is worth picking up alongside 5A to make Empowered Multishots even more effective.

Remember to not take talent trees as is and adjust for any legendaries you get or content you are doing.

How to Play Elarion — Basic Ability Guide

Elarion’s rotation between single target and AoE is very similar where our big single target abilities also cleave but the ability priority switches slightly. Make sure to be prioritize targeting the highest threat enemy or the enemy with the largest health pool. Our priority damage is one our greatest strengths and we want to make use of it.

You’ll be keeping everything you can on cooldown through a priority system, Heartseeker Barrage/Highwind Arrow is our highest priority on up to 4 targets depending on which respective build you’re running and Starfall Volley becomes highest priority on 5 or more targets.

We want to use Heartseeker Barrage straight after Lunarlight Mark to utilise their new erupting functionality. So whenever Lunarlight mark comes off cooldown hold it until your next Heartseeker Barrage is ready.

On single target if you’re running the Heartseeker Barrage build you want to be using Barrage as often as possible for major priority damage and vice versa if you’re running a Highwind Arrow build that will become your priority.

Focused Shot is going to be our filler we weave in. Try and get the habit of using a Focused Shot every 3 or 4 abilities so we can fish for procs and prevent Focus issues.

Note that Highwind Arrow has 3 charges, so once you get your first off you can start putting your other abilities on cooldown first. When managing buffs like Skystrider’s Supremacy pressing them early lets the cooldown start earlier even if we don’t hit the ability right away.

Event Horizon gives a huge CDR and Haste buff, as well as creates a feedback loop between Starfall Volley, Heartseeker Barrage and Highwind Arrow. On AOE especially it’s important to make we use Starfall Volley prior to Heartseeker Barrage as we want as much efficiency on the cooldown reduction as possible.

Ability priority

  1. Voidbringer’s Will (If equipped)
  2. Skystrider’s Grace
  3. Event Horizon
  4. Skystrider’s Supremacy (if talented into Fervent Supremacy)
  5. Lunarlight Mark
  6. Heartseeker Barrage/Highwind Arrow *
  7. Starfall Volley
  8. Chronoshift (If equipped)
  9. Celestial Shot (Celestial Impetus : if Impending Heartseeker talented)
  10. Skystrider’s Supremacy (if not talented into Fervent Supremacy)
  11. Empowered Multishot
  12. Heartseeker Barrage/Highwind Arrow *
  13. Focused Shot (if below half Focus)
  14. Celestial Shot

*Heartseeker Barrage and Highwind Arrow swap places in the priority depending which build you are talented into where the higher prioty ability is the one you are talented into.

Gearing and Stat Priority

Substats have the following effect for Elarion:

  • Haste – Increases attack speed, cast speed, Focus generation and cooldown recovery rate of some abilities. Increases hits when casting Heartseeker Barrage and Starfall Volley. Haste also provides bonus CDR during Event Horizon.
  • Expertise – Increases all damage effects triggered by Elarion.
  • Critical Strike – Chance for damage effects to crit, doubling their effect.
  • Spirit – Increases chance to refund Focus. generate 1 spirit for our ult and apply 3 Lunarlight Marks to our target and 1 more to 2 nearby enemies.

Haste > Spirit > Expertise > Crit

Season 3 Gearing

Gearing has had a significant overhaul in season 3. Now whenever an item drops it can be 1 of 5 rarities and have up to 3 modifiers on it based on that rarity. Some items have a modifier taken up by an effect on them such as a weapons ability, a tier set, a necklaces defensive tree or a relics ability. Other than those every modifier slot can have any modifier and no item can have more than 2 of the same modifier type.

Here’s a few examples of modifiers you could get.

  • Weapon – Weapon ability, 1 Stat modifier and 1 Gem Essence modifier
  • Boots – 2 Blessings and a Set bonus
  • Helm – 1 Stat modifier, a Blessing and a Major Trait

Below are my recommendations for each modifier type.

Blessings

Blessings are an entirely new system as of season 3 and are available to every character. Abilities now have a tag or type associated to them which most blessings interact with such as “The Vainglorious” which adds extra main stat damage to “BASIC” abilities.

Below are the best Blessings for Elarion

BestGood
BlessingThe Philosopher, The MysticThe Wayfarer, The Subduer, The Herald

Major Traits

Major Traits were previously the capstone nodes of our weapon trees. These still exist but will only offer 1 out of 4 possible ranks. We can get the rest in any modifier slot on our gear allowing us to use a variety of them.

Below are the best Major Traits for Elarion.

BestGood
Major Traits Visions of Grandeur Amethyst Splinters Brave Machinations Martial Initiative Master Trait Martial Initiative Emerald Judgement

Emerald Judgement is only good if you happen to have Emerald 6/First Strike 2 in the gem track as it will provide a nice bonus to our single target damage.

Heroic (DPS) Traits

Heroic traits for Elarion don’t change too much depending on the weapon. The notable exception is if you are using Chronoshift with Visions of Granduer then the Inspired Allegiance trait loses a lot of value as we will be resetting the weapon with our Spirit Ability and the cooldown component of the trait will be wasted. Below are my recommendations for Elarion’s traits.

BestGood
Heroic (DPS) Traits Hunter’s Focus Seized OpportunityKindling Heroic Trait Kindling Inspired Allegiance

Defensive Traits

For our defensive traits there’s a few things to consider. For the most part we can take traits that are universally good such as King of the Hill or Heart of Stone however some situations make certain traits become incredibly strong such as First Man Standing in Empyrean Sands as it triggers every time an orb is destroyed. Make sure to consider the situational traits when pushing challenging content. Below is my recommendations for defensive traits.

BestGoodSituational
Defensive Traits King of the Hill Heart of Stone First Man Standing Latent Resurgance

Dungeon Sets

In season 3 sets are going to be powerful throughout the whole game. Drakheim’s Absolution is still very good for us and the new set added this season is, Seal of the Heskyr is incredibly good when we get to late game and can get extra value from our gems. As always Death’s Grasp is very powerful.

Drakheim’s Absolution > Death’s Grasp (Spirit) > Seal of the Heskyr > Tuzari’s Grace > Others

Gems

Early game when we don’t have many gems or sockets generally we want to get the first 2 nodes in as many of the gem trees as we can. The first 2 nodes are especially powerful until we have enough gems and sockets to get into the top half.

As we get more gems we want to use combinations to get to important breakpoints such as Ruby 6 / Might of the Minotaur2 and then invest elsewhere as any further investment is best used in other gem tracks.

Currently we’re very focused on our Spirit Ability so Saphire is incredibly powerful gem track for us and we can then supplement it with other tracks when we get more gems and socket.

Below is a list of our best traits. Aim to get as many of them as you can, prioritising those higher in the list.

Power RankingTrait Node
1Saphire 10 / Blessing of the Prophet 2
2Saphire 6 / Ancestral Surge 2
3Ruby 6 / Might of the Minotaur 2
4Amethyst 6 / Sealed Fate 2
5Topaz 6 / Adrenaline Rush 2
6Saphire 1 / Ancestral Surge
7Ruby 1 / Might of the Minotaur
Amethyst 1 / Sealed Fate
8Topaz 1 / Adrenaline Rush

Weapons and Traits

Weapons Ranked

1. Voidbringer’s Touch

Voidbringer’s Touch synergises very well with Elarion’s kit and allows us to double down on the priority damage that we’re so good at. As this is off global cooldown is does not interfere with our rotation at all and is essentially a free nuke we can go throw on a fairly short cooldown.

We want to use this as often as we can to get the most of its damage and trigger traits like Visions of Grandeur.

2. Icicles of An’zhyr

Icicles will be our highest performing weapon for overall damage. it lacks the utility of the other options but for pure damage output Icicles is very good. synergises well with Brave Machinations to try and get multiple casts on each pull.

Use this weapon on cooldown to make best use of its damage.

3. Chronoshift

Chronoshift is very nice for Elarion as he is heavily reliant on cooldowns and as such the weapons ability complements that nicely. Chronoshift’s damage also scales very well with haste which we can get in abundance and when paired with Visions of Grandeur we can get it available to us much faster than its intended cooldown.

When Chronoshift is available we want to press it after using all of our cooldowns to make sure we get the full value from the cooldown reduction.

4. Nature’s Wrath

Natures’ Wrath does decent cleave damage and moderate single target damage. The main value from this weapon is that it can heal your team. If you are in a scenario where healing throughput is required then this might be a good option however currently it is not as good for us as Voidbringer’s Touch or Chronoshift.

Use Nature’s Wrath as soon as it’s ready for maximum output or hold for potentially scary damage events where the healing might be useful.

Elarion Legendaries

  1. Shimmering Silver Cape (Back)
    • Shimmer: Enemies hit by your Highwind Arrow are afflicted by Shimmer for 9 seconds, causing you to deal 10% more damage to them. Shimmer stacks up to 3 times.
    • I currently have this as our best legendary. It’s very reliable with a small amount of haste to get good uptime. Try to make sure you maintain 3 stacks on your priority target by spacing out your Highwind Arrows and not allow the effect to fall off.
  2. Signet of Starstriker’s Ascent (Ring)
    • Starstriker’s Ascent: Your Spirit Refunds have a 50% chance to rese the cooldown of Heartseeker Barrage and grant Impending Heartseeker for 15 seconds.
    • Currently I have this as our second legendary. Similar to season 2 this is still very strong but I believe the Highwind Arrow build provides more overall so I’m suggesting the corresponding legendary.
  3. Master Astronomer’s Bracers (Bracers)
    • Astronomer’s Hail: The duration of Starfall Volley is increased by 2 seconds. While Starfall Volley is active, its duration is extended by 0.5 seconds each time you cast Multishot.
    • This is currently our weakest legendary. It works decently well on mass AOE but falls off substantially compared to the other options in single target or cleave scenarios. With this legendary make sure to take all the Multishot talents and Repeating Stars to get maximum value.

Changelog

For a full list of Open Beta -> Early Access updates, please see our post documenting all changes.


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