Enshrouded Wake of the Water
Water has been noticeably absent from Enshrouded since launch. Despite the presence of wells, there were no lakes, rivers, or ponds to be found — until now. With the Wake of the Water update for Enshrouded, the world of Embervale is getting a massive makeover with natural water sources finally flowing across the land.
This isn’t just a visual addition either. Players can now swim, explore underwater temples, and — most importantly — use water as part of their builds. Water in Enshrouded is fully dynamic, meaning you can collect it, redirect it, and even incorporate it into your constructions. Want to build a river cutting through your base, a water wheel that actually works, or a decorative canal system? Now you can.
The Veilwater Basin and the Rise of the Drak
Alongside these new systems, the update introduces a brand-new zone: the Veilwater Basin. Sitting between the Albaneve Summits and the Blackmire, this high-level area brings new challenges and enemies — including the Drak, a race of lizard-like warriors who can fight both on land and underwater. So be careful when going for a casual swim.
New Weapons, Skills, and Balance Changes
The Wake of the Water update also expands the game’s arsenal. Melee builds are getting a major boost with the new Greatsword weapon and a new Whirlwind skill for bruiser-style characters.
Beyond that, the devs have reworked several regeneration systems — including health, mana, and stamina — for better balance. Lore weapons can now be crafted at every progression tier once unlocked, and additional ones have been added to the pool for even more build variety.
Loot Changes and Server Behavior

One of the most notable gameplay changes in this update is that chests will no longer reset automatically when a server shuts down and restarts. So, no more farming infinite loot by cycling servers. Chests will now only reset after a player has been away from a zone for a long time, keeping the world feeling more consistent and fair.
A Concern Beneath the Surface
While the water systems are exciting, there is one concern bubbling up — performance. Enshrouded has had its fair share of optimization issues in the past, and now with fully dynamic water that can be redirected, removed, and reshaped, it could lead to some new performance challenges. Players building complex water systems — like flowing rivers, waterfalls, or decorative fountains — might see some frame drops if the engine struggles to keep up.
Overall, Wake of the Water feels like one of Enshrouded’s most ambitious updates yet. It’s not just a new zone or a few new weapons — it’s a fundamental expansion of how the world works. And the best part? You can dive in starting today. In the meantime, keep an eye on our other games section for future updates and news.
