The Fellowship gems system is a powerful way to customize and strengthen your character. Specifically, it offers unique bonuses and paths depending on your hero’s needs and your playstyle. Once you reach Contender 4, you will have a chance to earn gems as end-of-dungeon rewards.
Additionally, when you enter Adept League, your loot can drop with gem sockets. Epic rarity Cloaks, Wrists, Rings and Legendary items have sockets for a total of 4. These gems provide flat, passive bonuses from simple stat boosts to powerful conditional effects, and their power scales the further you invest in each color track.
Regarding limitations, the 92 gem cap was removed in Early Access Season 3.
Gems are character specific and not shared account-wide, meaning you will need to gather them on each hero individually.
Confused? Don’t worry, we’ll walk you through every detail of the gem progression.
Fellowship Gems Tiers
Gems have four different tiers that range from Small to Flawless, with each tier providing additional gem power at every increase.
| Gems | Tier | Gem Power |
|---|---|---|
![]() | Small | 150 |
![]() | Large | 250 |
![]() | Splendid | 350 |
![]() | Flawless | 500 |
You can only obtain Small gems from dungeon drops, however you can combine three gems of the same color and tier to create a gem of a higher tier. For example, 3 Small Rubies create Large Ruby, and 3 Splendid Emeralds create a Flawless Emerald.

Fellowship Gems – Jeweler
The jeweler is where you can upgrade your gems into higher tiers, as well as split high tier gems into their lesser tier counterparts. Additionally, you’ll be able to do several transmutations to make getting the gems you want easier.
- Unstable Aether: Fuse 3 gems together to transmute a gem into a random other color.
- Imbued Aether: Transmute a gem into a choice of three random colors.
- Arcane Aether: Transmute a gem into a choice of any color.
Master Craftsman Braggi
Preseason 2 introduces “Gem Budding”, a new system for Fellowship gems. This system allows players to convert Aethers, and Godstones of the same rarity into copies of a small gem.
- Monopod: Creates one small gem in exchange for uncommon ingredients.
- Double Bloom: Creates two small gems in exchange for rare ingredients.
- Threefold Propagation: Creates three small gems in exchange for epic ingredients.
While this addition is great for targeting specific gem colors with extra resources, the biggest benefit is for alts. In the previous season, alts had to repeat the same dungeon farming process as your main character. Now, however, your alt can utilize the account wide resources to expedite their gem acquisition.
Check out everything Master Craftsman Braggi offers in our vendor section of our Beginners Guide.
Storekeeper Keiren – Resources Vendor
The Resources vendor in the Stronghold allows you to purchase gems with Marks of Fellowship, costing 5 marks per gem. This vendor also lets you convert Supplies into Marks.
This lets you acquire gems at a faster rate. It also means that while gems do not transfer to other characters, you can save up Marks of Fellowship and buy gems outright.
Fellowship Gems – Dungeon Drops
As mentioned earlier, gems begin dropping in Contender 4, however you’ll quickly notice that you’re only getting Small Gems. This is intentional. As you progress, you’ll want to upgrade your gems to higher tiers. Your chance of gaining a gem from end-of-dungeon rewards will increase with the difficulty of the dungeons you’re doing.
Fellowship Gems – Sockets
Gem sockets start appearing on Epic accessories (Capes, Rings, and Wrists) once you’re in Adept league. Placing a gem into a socket will grants your hero with Gem Power equal to the amount that tier of gem provides.
As of Early Access Season 3, these 4 slots of accessories are guaranteed to have a socket at Epic rarity and higher, eliminating the need to grind for specific pieces of items with rolled sockets. There is also no longer an Essence Bonus on sockets, including on legendary sockets.
Fellowship Gems – Imbued Essence
In Early Access Season 3, gear can now have the Imbued Essence buff in their Modifier Slots. This gives +100 Gem Power of a random gem color, without requiring a gem. Items can have a maximum of +200 Gem Power.
Keep in mind that this effect would be in place of perhaps a Trait or Blessing, so it needs to be carefully considered with other options when constructing a full build.

Fellowship Gems – Seal of the Heskyr
A new 2-set bonus has been added in Early Access Season 3, found in Ruins of Ragath and Scryer’s Peak (New 1-boss adventure dungeons). This set grants +25% Gem Power from all sources, including Imbued Essence and socketed gems.
With this set, Flawless gems are worth 625 and Imbued Essence is worth 125.
Gem Power
When you open your character sheet, you’ll see three tabs at the bottom. By default, the first tab is your stats and inventory. Switching to the Talents tab is where you choose and edit your talent setup. Finally, the Gem Power tab tracks your current Gem Power, total gem count, and all unlocked abilities.

Each gem color has its own column and theme, which creates more opportunities for choice and build diversity. Cost increments grow at later stages, with higher level nodes requiring more than the lower ones, but giving stronger effects.
The track consists of two ranks of five effects plus a final overcap node. Rank 1 is the first five effects, while Rank 2 contains the second five, which replace and significantly improve upon the previous ones.
Gems Power While Levelling
When still climbing the leagues with a lack of gems and currency, it’s generally best to go for a Rainbow Setup and spread your low-level gems wider into different color sockets. This will give you the most value until you can start stacking up into one or two of your hero’s preferred gem colors.
Be sure to regularly purchase marks using supplies from the resources vendor, and buy gems with the marks if you aren’t saving them for another character.
As you accrue a larger stock of gems, visit the Jeweller and start to combine them. If you want to reroll to another color gem, it’s more cost effective to combine first to as high as you reasonably can, and then re-rolling.
Fellowship Full Best in Slot Gem Builds
Because Gem effects are so powerful, full gem builds often include some extra gem power and the Seal of the Heskyr set. With this set, you can reach the 6th bonus (the first Rank 2 node) with one Flawless Gem (625), or you can reach the final bonus with two Flawless Gems and two Imbued Essence. (625 + 625 + 125 + 125 = 1500)
Another way to look at it, is that the set bonus provides an extra ~500 Gem Power for only two Modifier Slots. This is a very high value return, so you’ll find it in most – if not all – best in slot builds.
With the set, you can have the following loadouts:
- 4x 6-nodes with 1 Flawless Gems of each color and 0 Imbued Essence (Rainbow)
- 1x 10-node with 2 Flawless Gems + 2 Imbued essence, 2x 6-nodes with 1 Flawless Gem
- 2x 10-nodes with 2 Flawless Gems each and 2 Imbued Essence each
If your build prefers Traits and Blessings over gem power, you could opt for the following:
- 1x 10-node with 3 Flawless Gems, and 1x 6-node with 1x Flawless Gem + 1 Imbued Essence.
- 2x 8-nodes with 2 Flawless Gems each
Gem Power Effects
Below you can see a full list of the effects of each gem power node, and how much required power is for each.
Ruby Gems
Ruby effects focus on boosting your primary stat, stamina, and your performance while in boss combat. You’ll want to keep yourself healthy to take advantage of the Might of the Minotaur effects.
| Icon | Name | Required Power | Description (Effect) |
|---|---|---|---|
![]() | Might Of The Minotaur | 80 | +2% primary stat while you are above 80% health. |
![]() | Champion’s Heart | 150 | +12 Stamina +2 Strength / Intellect / Agility |
![]() | Unyielding Vitality | 220 | You heal for 0.7% of your Maximum Health every 2 seconds while in combat. |
![]() | Titan’s Blood | 300 | +3% Stamina |
![]() | Essence Of The Conqueror | 450 | While in combat with a boss your Damage, Healing, and Absorbtion is increased by 5%. |
![]() | Might Of The Minotaur – II | 600 | +6% primary stat while you are above 80% health. (Replaces Might of the Minotaur) |
![]() | Champion’s Heart – II | 800 | +36 Stamina +6 Strength / Intellect / Agility (Replaces Champion’s Heart) |
![]() | Unyielding Vitality – II | 1000 | You heal for 2.1% of your Maximum Health every 2 seconds while in combat. (Replaces Unyielding Vitality) |
![]() | Titan’s Blood – II | 1250 | +9% Stamina (Replaces Titan’s Blood) |
![]() | Essence Of The Conqueror – II | 1500 | While in combat with a boss your Damage, Healing, and Absorbtion is increased by 15%. (Replaces Essence of the Conqueror) |
Amethyst Gems
Amethyst supports your critical strike chance and damage, boosting this increase against enemies above 80% health.
| Icon | Name | Required Power | Description (Effect) |
|---|---|---|---|
![]() | Sealed Fate | 80 | Your Damage and Healing effects on characters with more than 50% health have +5% critical strike chance. |
![]() | Berserker’s Zeal | 150 | +8 Stamina +8 Critical Strike |
![]() | Reaper’s Reprieve | 220 | Each time an enemy that you dealt damage to dies, you gain Reaper’s Reprieve, healing you for 12% of your Maximum Health over 12 seconds. |
![]() | Killer Instinct | 300 | +2% Critical Strike chance |
![]() | Essence Of The Deathdealer | 450 | Your critical strikes do 2% more damage and healing. |
![]() | Sealed Fate – II | 600 | Your Damage and Healing effects on characters with more than 50% health have +15% critical strike chance. (Replaces Sealed Fate) |
![]() | Berserker’s Zeal – II | 800 | +24 Stamina +24 Critical Strike (Replaces Berserker’s Zeal) |
![]() | Reaper’s Reprieve – II | 1000 | Each time an enemy that you dealt damage to dies, you gain Reaper’s Reprieve, healing you for 36% of your Maximum Health over 12 seconds. (Replaces Reaper’s Reprieve) |
![]() | Killer Instinct – II | 1250 | +6% Critical Strike chance (Replaces Killer Instinct) |
![]() | Essence Of The Deathdealer – II | 1500 | Your critical strikes do 6% more damage and healing. (Replaces Essence of the Deathdealer) |
Topaz Gems
This gem increases the amount of haste you gain at several different points in combat. Specifically, you gain haste benefits passively, during your Spirit of Heroism, and after damaging or healing targets below 30% health.
| Icon | Name | Required Power | Description (Effect) |
|---|---|---|---|
![]() | Adrenaline Rush | 80 | +3% Haste for 10 seconds each time you deal damage to or heal a character that has 30% or less health. |
![]() | Thief’s Alacrity | 150 | +8 Stamina +8 Haste |
![]() | Rogue’s Resurgence | 220 | When you are below 50% health you are instantly healed for 8% of your maximum health. This effect can only occur once every 20 seconds. |
![]() | Feline’s Grace | 300 | +2% Haste |
![]() | Essence Of The Virtuoso | 450 | You retain +2% Haste from ‘Spirit of Heroism’ while it is not active. |
![]() | Adrenaline Rush – II | 600 | +9% Haste for 10 seconds each time you deal damage to or heal a character that has 30% or less health. (Replaces Adrenaline Rush) |
![]() | Thief’s Alacrity – II | 800 | +24 Stamina +24 Haste (Replaces Thief’s Alacrity) |
![]() | Rogue’s Resurgence – II | 1000 | When you are below 50% health you are instantly healed for 24% of your maximum health. This effect can only occur once every 20 seconds. (Replaces Rogue’s Resurgence) |
![]() | Feline Grace – II | 1250 | +6% Haste (Replaces Feline Grace) |
![]() | Essence Of The Virtuoso – II | 1500 | You retain +6% Haste from ‘Spirit of Heroism’ while it is not active. (Replaces Essence of the Virtuoso) |
Emerald Gems
Emerald focuses on increasing your damage and healing through expertise bonuses and reducing the cooldown of your hero’s abilities.
| Icon | Name | Required Power | Description (Effect) |
|---|---|---|---|
![]() | First Strike | 80 | +5% Expertise for 15 seconds when dealing damage to any enemy for the first time. |
![]() | Vanguard’s Resolve | 150 | +8 Stamina +8 Expertise |
![]() | Sentinel’s Bastion | 220 | Every 60 seconds you gain a shield that absorbs damage equal to 10% of your maximum health. The shield lasts for 60 seconds. |
![]() | Tactician’s Acumen | 300 | +2% Expertise |
![]() | Essence Of The Commander | 450 | Your ability Cooldowns are reduced by 4%. |
![]() | First Strike – II | 600 | +15% Expertise for 15 seconds when dealing damage to any enemy for the first time. (Replaces First Strike) |
![]() | Vanguard’s Resolve – II | 800 | +24 Stamina +24 Expertise (Replaces Vanguard’s Resolve) |
![]() | Sentinel’s Bastion – II | 1000 | Every 60 seconds you gain a shield that absorbs damage equal to 30% of your maximum health. The shield lasts for 60 seconds. (Replaces Sentinel’s Bastion) |
![]() | Tactician’s Acumen – II | 1250 | +6% Expertise (Replaces Tactician’s Acumen) |
![]() | Essence Of The Commander – II | 1500 | +12% Ability Cooldown Reduction (Replaces Essence of the Commander) |
Sapphire Gems
Sapphire gem effects boost the effects of your Spirit Ability, how quickly you generate it, and adds an additional primary stat bonus to it.
| Icon | Name | Required Power | Description (Effect) |
|---|---|---|---|
![]() | Ancestral Surge | 80 | Your maximum Spirit Points is increased by 10. While Spirit of Heroism is active, your Strength / Agility / Intellect is increased by 8%. |
![]() | Mystic’s Intuition | 150 | +8 Stamina +8 Spirit |
![]() | Resonating Soul | 220 | For every 10% Health you are missing, all damage you take is reduced by 1%. |
![]() | Oracle’s Foresight | 300 | +2% Spirit |
![]() | Essence Of The Prophet | 450 | The cost of your Spirit Ability is reduced by 5%. The duration of your Spirit of Heroism is increased by 6 seconds. |
![]() | Ancestral Surge – II | 600 | Your maximum Spirit Points is increased by 30. While Spirit of Heroism is active, your Strength / Agility / Intellect is increased by 24%. (Replaces Ancestral Surge) |
![]() | Mystic’s Intuition – II | 800 | +24 Stamina +24 Spirit (Replaces Mystic’s Intuition) |
![]() | Resonating Soul – II | 1000 | For every 10% Health you are missing, all damage you take is reduced by 3%. (Replaces Resonating Soul) |
![]() | Oracle’s Foresight – II | 1250 | +6% Spirit (Replaces Oracle’s Foresight) |
![]() | Essence Of The Prophet – II | 1500 | The cost of your Spirit Ability is reduced by 15%. The duration of your Spirit of Heroism is increased by 18 seconds. (Replaces Essence of the Prophet) |
Diamond Gems
Diamond is the most versatile of the colors: providing secondary stats, primary stats, stamina, and cooldown reduction for your relics.
| Icon | Name | Required Power | Description (Effect) |
|---|---|---|---|
![]() | Harmonious Soul | 80 | Each time an enemy you are in combat with is defeated, you gain +0.6% Critical Strike, Haste, Expertise, and Spirit for 5 seconds, stacking up to 10 times. When the duration of Harmonius Soul expires, you lose 1 stack. |
![]() | Stoic’s Teachings | 150 | +40 Armor +4 Strength / Intellect / Agility |
![]() | Tranquil Resolve | 220 | When you take Magic Damage you gain ‘Tranquil Resolve’, reducing all Magic Damage you take by 8% for 6 seconds. This effect cannot occur more than once every 20 seconds. |
![]() | Ancient’s Wisdom | 300 | +2% Strength / Intellect / Agility |
![]() | Essence Of The Artisan | 450 | Your Relic cooldowns are reduced by 8%. |
![]() | Harmonious Soul – II | 600 | Each time an enemy you are in combat with is defeated, you gain +0.6% Critical Strike, Haste, Expertise, and Spirit for 5 seconds, stacking up to 12 times. When the duration of Harmonius Soul expires, you lose 1 stack. (Replaces Harmonious Soul) |
![]() | Stoic’s Teachings – II | 800 | +120 Armor +12 Strength / Intellect / Agility (Replaces Stoic’s Teachings) |
![]() | Tranquil Resolve – II | 1000 | When you take Magic Damage you gain ‘Tranquil Resolve’, reducing all Magic Damage you take by 24% for 6 seconds. This effect cannot occur more than once every 20 seconds. (Replaces Tranquil Resolve) |
![]() | Ancient’s Wisdom | 1250 | +9% Strength / Intellect / Agility (Replaces Anient’s Wisdom) |
![]() | Essence Of The Artisan – II | 1500 | Your Relic cooldowns are reduced by 24%. (Replaces Essence of the Artisan) |
Fellowship Gems – Power Over-capping
The final node on each gem track provides a stacking bonus beyond the standard 1500 points. For every 2 points applied above a threshold of 1500, you will gain an additional 0.01% to your primary stat, stamina, and maximum health.
Additional Information
If you enjoyed this guide and want to learn more about Fellowship, check out our thorough Beginners Guide to read more!


































