Hunters received many new talents and adjustments in Patch 11.0.5. You will find them all in our latest post!
Hunter
- Barbed Scales (New) – Casting Cobra Shot reduces the cooldown of Barbed Shot by 2 sec.
- Ruthless Marauder (New) – Fury of the Eagle’s damage is increased by 10% and has a 20% chance to generate a stack of Tip of the Spear. When Fury of the Eagle ends, your Haste is increased by 8%.
- Soul Drinker (New) – When an enemy affected by Black Arrow dies, you have a 10% chance to gain Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
- Ebon Bowstring (New) – Casting Black Arrow has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
- Pin Cushion (New) – Steady Shot reduces the cooldown of Aimed Shot by 2 seconds.
- Snakeskin Quiver (New) – Your auto shot has a 15% chance to also fire a Cobra Shot at your target.
- Serpentine Rhythm (New) – Casting Cobra Shot increases its damage by 15%. Stacks up to 6 times. Upon reaching 6 stacks, the bonus is removed and you gain 6% increased pet damage for 10 sec.
- Banshee’s Mark (New) – Murder of Crows now deals Shadow damage. Black Arrow’s initial damage has a 25% chance to summon a Murder of Crows on your target. A Murder of Crows Summons a flock of crows to attack your target, dealing [ 324% of Attack Power ] Physical damage over 15 sec.
- Bleak Powder (New) – Casting Black Arrow while Beast Cleave is active causes Black Arrow to explode upon hitting a target, dealing [ 100% of Attack Power ] Shadow damage to nearby enemies.
- Shadow Surge (New) – Periodic damage from Black Arrow has a small chance to erupt in a burst of darkness, dealing [ 75% of Attack Power ] Shadow damage to all enemies near the target. Damage reduced beyond 8 targets.
- Phantom Pain (New) – When Kill Command damages a target affected by Black Arrow, 5% of the damage dealt is replicated to each other unit affected by Black Arrow.
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A Murder of Crows – Summons a flock of crows to attack your target, dealing [
345.6%324% of Attack Power ] Physical damage over 15 sec. - Shadow Dagger (New) – While in combat, Disengage releases a fan of shadow daggers, dealing [ 5% of Attack Power ] shadow damage per second and reducing affected target’s movement speed by 30% for 6 sec.
- Bleak Arrows (New) – Your auto shot now deals Shadow damage, allowing it to bypass armor. Your auto shot has a 15% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health.
- The Bell Tolls (New) – Black Arrow is now usable on enemies with greater than 80% health or less than 20% health.
- Black Arrow (New) – Your Kill Shot is replaced with Black Arrow. Black Arrow You attempt to finish off a wounded target, dealing [ 259.2% of Attack Power ] Shadow damage and [ 25% of Attack Power ] Shadow damage over 10 sec. Only usable on enemies above 80% health or below 20% health.
- Withering Fire (New) – Every 4 casts of Bestial Wrath, you surrender to darkness for 12 sec If you would gain Deathblow while under the effects of Withering Fire, you instead instantly fire a Black Arrow at your target and 2 additional Black Arrows at nearby targets at 50% effectiveness.
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Marksmanship Hunter – Marksmanship Hunter core passive Increases damage/healing by 7%:
ImprovedBlack Arrow, Deathblow, Kill ShotandKillShotDecreasesdamage/healingby40%:AMurderofCrowsDecreasesdamage/healingby15%:BarrageIncreases damage/healing by 25%: Chimaera Shot Increases damage/healing by 7%: Black Arrow, Deathblow,ImprovedKillShotandKill Shot Increases damage/healing by 25%: Chimaera Shot - Survival Hunter – Survival Hunter core passive Decreases damage/healing by 50%: Bleak Arrows
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Steady Focus –
UsingCasting Steady Shottwiceinarowincreases your haste by 8% for 15 sec. -
Aimed Shot – Careful Aim : A powerful aimed shot that deals [ 363% of Attack Power ] Physical damage. Aimed Shot also fires a Serpent Sting at the primary target.. Serpentstalker’s Trickery , Serpent Sting : A powerful aimed shot that deals [ 363% of Attack Power ] Physical damage. Aimed Shot deals 0% bonus damage to targets who are above 70% health. Chimaera Shot : A powerful aimed shot that deals [ 363% of Attack Power ] Physical damage Normal: A powerful aimed shot that deals [ 363% of Attack Power ] Physical damage and causes your next
1-21-1 Arcane Shots or Multi-Shots to deal70%100% more damage - Tranquilizing Shot – Normal: Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Disruptive Rounds : Removes [ 25% of Spell Power ] Enrage and 1 Magic effect from an enemy target. Successfully dispelling an effect generates 10 Focus.
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Stomp – When you cast Barbed Shot, your pet stomps the ground, dealing [
73.1%48% of Attack Power ] Physical damage to all nearby enemies. -
Fury of the Eagle – Critical strike chance increased by 50% against any target below 20% health
Normal:Furiously strikes all enemies in front of you, dealing [1,140.3%1,422% of Attack Power ] Physical damage over43 sec. Deals reduced damage beyond 5 targets.KillCommandcooldownresetsreducethecooldownofFuryoftheEagleby3.0sec.RuthlessMarauder:Furiouslystrikesallenemiesinfrontofyou,dealing[1,140.3%ofAttackPower]Physicaldamageover4sec.Dealsreduceddamagebeyond5targets.KillCommandcooldownresetsreducethecooldownofFuryoftheEagleby3.0secandFuryoftheEaglecriticalstrikesreducethecooldownofWildfireBombandFlankingStrikeby0.0sec. -
Butchery – Deals reduced damage beyond 5 targets Normal: Attack all nearby enemies in a flurry of strikes, inflicting [
184%276% of Attack Power ] Physical damage toeach.nearby enemies. Reduces the remaining cooldown on Wildfire Bomb by13 sec for each target hit, up to 5 sec. Merciless Blow : Attack all nearby enemies in a flurry of strikes, inflicting [ 276% of Attack Power ] Physical damage to nearby enemies and [ 480% of Attack Power ] damage over 8 sec. Deals reduced damage beyond 5 targets. -
Barbed Shot – Generates 20 Focus over 8 sec. Generates 20 Focus over 8 sec. Normal: Fire a shot that tears through your enemy, causing them to bleed for [
237.5%475% of Attack Power ] damage over812 sec. Sends your pet into a frenzy, increasing attack speed by 30% for812 sec, stacking up to 3 times. Thrill of the Hunt : Fire a shot that tears through your enemy, causing them to bleed for [237.5%475% of Attack Power ] damage over812 sec and increases your critical strike chance by 2% for812 sec, stacking up to 3 times. Sends your pet into a frenzy, increasing attack speed by 30% for812 sec, stacking up to 3 times -
Thrill of the Hunt – Barbed Shot increases your critical strike chance by 2% for
812 sec, stacking up to 3 times. -
Precise Shots – Normal: Aimed Shot causes your next
2ArcaneShotsShot orMulti-ShotsMulti-Shot to deal70%100% more damage and cost 50% less Focus. Chimaera Shot : Aimed Shot causes your next2ChimaeraShotsShot orMulti-ShotsMulti-Shot to deal70%100% more damage and cost 50% less Focus. -
Multi-Shot –
BeastMastery:Fires several missiles, hitting all nearby enemies within 8 yds of your current target for [ 12.6% of Attack Power ] Physical damage and triggering Beast Cleave. Deals reduced damage beyond 5 targets.Marksmanship:Firesseveralmissiles,hittingallnearbyenemieswithin8ydsofyourcurrenttargetfor[12.6%ofAttackPower]Physicaldamage.Dealsreduceddamagebeyond5targets.Generates3Focuspertargethit. -
Animal Companion – Your Call Pet additionally summons the pet from the bonus slot in your stable This pet will obey your Kill Command, but cannot use pet family
abilitiesabilities.andbothofyourpetsdeal35%reduceddamage. - Trueshot – While Trueshot is active, you generate 50% additional Focus. While Trueshot is active, you generate 50% additional Focus and you gain 1% critical strike chance and 2% increased critical damage dealt every 1 sec, stacking up to 10 times. Every 50 Focus spent reduces the cooldown of Trueshot by 2.5 sec. Normal: Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster and cost 50% less Focus for 15 sec. Unerring Vision : Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster and cost 50% less Focus for 15 sec. Calling the Shots : Reduces the cooldown of your Aimed Shot and Rapid Fire by 70%, and causes Aimed Shot to cast 50% faster and cost 50% less Focus for 15 sec
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Frenzy Strikes – Butchery reduces the remaining cooldown on Wildfire Bomb by
1.03.0 sec for each target hit, up to5.5 targets. - Pack Tactics – Passive Focus generation increased by
100%125%. - Improved Steady Shot – Steady Shot now generates an additional 10 Focus.
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Bloodshed – Command your pet to tear into your target, causing your target to bleed for [ 172.8% of Attack Power ] over 18 sec and take 15% increased damage from your pet
byfor 18 sec. -
Improved Kill Shot – Beast Mastery, Survival, Initial: Kill Command has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill
Shot’s– Shotcriticaldamageisincreasedby25%.reset. Your next Kill Shot can be used on any target, regardless of their current health. Marksmanship: Aimed Shot has a 10% chance to grant Deathblow. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. -
Hunter’s Prey –
KillCommandhasa10%chancetoresetthecooldownofKillShot,andcausesyournextKill Shot will strike 1 additional target and deal 10% increased damage for each of your active pets. Stacks up to 5 times.beusableonanytarget,regardlessofthetarget’shealth. -
Cobra Senses – Cobra Shot Focus cost
reducesreducedthecooldownofKillCommandbyanadditional1.0sec.5. Cobra Shot damage increased by 35%. -
Deathblow – Aimed Shot now has a 15% chance and Rapid Fire now has a 25% chance to grant
achargeDeathblow. Kill Shot’s critical strike damage is increased by 25%. Deathblow The cooldown of KillShot,Shotandcauseis reset.yourYour next Kill Shottocan beusableused on anytargettarget, regardless of their current health. - Killer Companion – Kill Command damage increased by
10%20%. -
Eagletalon’s True Focus – Trueshot lasts an additional 3.0 sec, reduces the Focus Cost of Aimed Shot by
50%,50%.andcausesyourArcaneShot,ChimaeraShot,andMulti-Shottobecastagainat30%effectiveness. -
Readiness – Wailing Arrow resets the cooldown of Rapid Fire and generates 2 charges of Aimed Shot. Trueshot grants Wailing Arrow and
youAimed Shotgenerategenerates 2 additional Wind Arrows while in Trueshot -
Bombardier – When you cast Coordinated Assault, you gain 2 charges of Wildfire Bomb When Coordinated Assault ends, Explosive Shot’s cooldown is reset and your next Explosive Shot fires at 2 additional targets at 100% effectiveness.
ExplosiveShotsarefreeandhavenocooldown. -
Shadow Hounds – Each time Black Arrow deals damage, you have a
10%small chance to manifest a Dark Hound to charge to your target and deal Shadowdamage.damage for 8 sec. Whenever you summon a Dire Beast, you have a 25% chance to also summon a Shadow Hound. - Dark Chains – While in combat, Disengage will chain the closest target to the ground, causing them to move 40% slower until they move 8 yards away.
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Don’t Look Back – Each time Sentinel deals damage to an enemy you gain an absorb shield equal to
1%1.0% of your maximum health, up to 10%. -
Symphonic Arsenal – Multi-Shot and Butchery discharge arcane energy from all targets affected by your Sentinel, dealing [
33.6%90% of Attack Power ] Arcane damage to up to 5 targets within 8 yds of your Sentinel targets. - Overwatch – All Sentinel debuffs implode when a target affected by more than 3 stacks of your Sentinel falls below 20% health. This effect can only occur once every 15 sec per target.
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Moment of Opportunity – Can only occur every 1 min. When a trap triggers, you gain 30% movement speed
AspectoftheCheetahfor 3 sec -
Laceration – When your
pets– pet attacks critically strike, they cause their target to bleed for 8% of the damage dealt over 6 sec. -
Venomous Bite –
BloodshedBloodshed’s petincreasesalldamage bonus increased by100%takenfromyourpetbyanadditional15%,and Kill Command deals 20% increased damage to the target. -
A Murder of Crows – Every 5 casts of Kill Command summons a Murder of Crows A Murder of Crows Summons a flock of crows to attack your target, dealing [
345.6%324% of Attack Power ] Physical damage over 15 sec. -
Rapid Fire Barrage – Barrage now instead shoots Rapid Fires at your target and up to 4 nearby enemies at
30%40% effectiveness, but its cooldown is increased by 40 sec. -
Grenade Juggler – Explosive Shot reduces the cooldown of Wildfire Bomb by 2 sec. Wildfire Bomb deals 5% increased damage and has a 25% chance to
alsocastanreset the cooldown of Explosive Shotatyourtargetat100%effectiveness -
Exposed Flank – Your Flanking Strike now strikes 2 additional nearby targets at 100%
effectiveness,effectiveness. Flanking Strike causesandexposesaweaknessinyour nextenemy’sdefenses,causingyourKill Command to deal 50% increased damage, to hit 2 additional nearbyenemiesenemies, and generate a Tip of the Spear stack for10sec.each additional hit. -
Merciless Blows – Casting Butchery causes affected
makesyournextRaptorStrikeorMongooseBitehit3targets.targets to bleed for [ 480% of Attack Power ] damage over 8 sec. -
Sic ‘Em –
CastingKillCommandCommand’shasa15%chance toresetthecooldownofgrant Deathblow is increased to 15% and Deathblow now makes KillShot,ShotmakeitusableontargetsregardlessofHealth,andstrike up to 2 additional targets.ThisYour chance to gain Deathblow is doubled during Coordinated Assault. Deathblow The cooldown of Kill Shot is reset. Your next Kill Shot can be used on any target, regardless of their current health. -
Relentless Primal Ferocity – Coordinated Assault sends you and your pet into a state of primal power For the duration of Coordinated Assault, Kill Command generates
12 additional stack of Tip of the Spear, you gain 10% Haste, and Tip of the Spear’s damage bonus is increased by 50%. - Concussive Shot – Beast Mastery: Dazes the target, slowing movement speed by 50% for 6 sec. Cobra Shot will increase the duration of Concussive Shot on the target by 3.0 sec. Marksmanship: Dazes the target, slowing movement speed by 50% for 6 sec. Steady Shot will increase the duration of Concussive Shot on the target by 3.0 sec.
- Roar of Sacrifice – Instructs your pet to protect a friendly target from critical strikes, making attacks against that target unable to be critical strikes, but 10% of all damage taken by that target is also taken by the pet. Lasts 12 sec.