The weekly reset hotfix batch is here! We have all the colossal class tuning changes in, as well as plenty more.
Another achievement gets the account-wide treatment, and the tuning gets some additional fixes in for a few specs as well. Battleground Blitz rewards for Horde players should be fixed, Renown profession recipes are now Warbound, and there’s a big improvement for memory usage! There’s plenty more besides, so let’s get to it.
Achievements
- The Ultimate Predator is now account-wide.
Classes
- Death Knight
- Blood
- Deathbringer: Reaper’s Mark damage increased by 20%.
- Deathbringer: Exterminate damage increased by 20%.
- Deathbringer: Wave of Souls damage increased by 20%.
- Deathbringer: Deathly Blows now increases the damage of Death Strike by 12% (was 5%).
- Deathbringer: Bind in Darkness now increases the damage of Blood Boil by 30% (was 10%).
- Resolved an issue causing Cleaving Strikes passive to grant an unintended 10% damage increase to Vampiric Strike.
- Resolved an issue causing Vampiric Strike to hit up to 8 targets instead of the intended 5 with Cleaving Strikes.
- Resolved an issue causing Vampiric Strike to grant additional Runic Power from Heartbreak from targets that are not hit.
- Resolved an issue causing Death’s Caress to not grant additional bone shield charges when a Dancing Rune Weapon from Apex Talents is active.
- Unholy
- All damage reduced by 20%.
- Epidemic damage increased by 10%.
- Virulent Plague damage increased by 15%.
- Resolved an issue causing Magus of the Dead to have unintended wait time between casts.
- Resolved an issue causing Let Terror Reign to put Whitemane’s Death Coil on cooldown.
- Resolved an issue causing On a Paler Horse to not function in the opening scenario to Midnight.
- Blood
- Demon Hunter
- Fixed an issue causing Felblade to benefit from Burning Blades.
- Fixed an issue causing Blind Focus to not grant the appropriate bonuses to Havoc and Devourer Demon Hunters in Metamorphosis.
- Devourer
- All damage dealt reduced by 4%.
- Annihilator: Fixed an issue that could cause Mass Acceleration to only grant 2 stacks of Voidfall under certain conditions with high Haste values.
- Havoc
- All damage increased by 6%.
- Immolation Aura damage increased by 10%.
- Burning Wound bonus to Immolation Aura damage reduced to 35% (was 40%).
- Ragefire damage increased to 35% of Immolation Aura critical damage (was 30%).
- Essence Break damage increased by 10%.
- Glaive Tempest damage increased by 10%.
- Aldrachi Reaver: Reaver’s Glaive damage increased by 8%.
- Aldrachi Reaver: Fury of the Aldrachi damage increased by 8%.
- Aldrachi Reaver: Thrill of the Fight bonus Haste increased to 8% (was 6%).
- Aldrachi Reaver: Reaver’s Mark damage bonus increased to 6% (was 5%).
- Aldrachi Reaver: Wounded Quarry effect increased to 25% of Physical damage (was 20%).
- Vengeance
- All damage increased by 10%.
- Immolation Aura damage increased by 10%.
- Aldrachi Reaver: Wounded Quarry effect increased to 20% of Physical damage (was 15%).
- Aldrachi Reaver: Reaver’s Glaive damage increased by 8%.
- Aldrachi Reaver: Fury of the Aldrachi damage increased by 8%.
- Aldrachi Reaver: Thrill of the Fight bonus Haste increased to 8% (was 6%).
- Druid
- Balance
- All damage increased by 20%. Not applied to PvP combat.
- Starsurge damage increased by 8%. Not applied to PvP
- Starfall damage decreased by 14%. Not applied to PvP
- Wrath damage increased by 10%. Not applied to PvP
- Elune’s Chosen: Lunar Calling increases Starfall’s damage to your primary target by 120% (up from 100%). Not applied to PvP
- Season 1set 2-piece: Increases Shooting Stars damage by 40% (was 50%).
- Season 1 set 2-piece: Shooting Stars outside Eclipse generate 2 Astral Power (was 3).
- Season 1 set 4-piece: Chance for Starsurge or Starfall to generate an exploding Shooting Star reduced to 30% (was 40%).
- Season 1 set Armor 4-piece: Fixed a bug causing the exploding Shooting Star to increment Orbit Breaker’s count by 1 for every target hit. It now always counts as one Shooting Star, as intended.
- Feral
- All damage dealt increased by 6%. Not applied to PvP.
- Rake Bleed damage increased by 20%. Not applied to PvP.
- Rip damage increased by 10%. Not applied to PvP.
- Swipe damage increased by 10%.
- Rampant Ferocity damage increased by 10%.
- Unseen Swipe damage increased by 15%.
- Frantic Frenzy damage reduced by 10%.
- Fixed a bug causing Frantic Frenzy to hit 6 times, instead of 5.
- Guardian
- Moonless Night now causes your direct-damage melee abilities to deal 20% additional damage (was 40%).
- Wild Guardian Rank 4 now causes echoes to deal 300% increased damage (was 150%).
- Ability damage (excluding Moonfire) reduced by 20%.
- Moonfire damage reduced by 10%.
- Druid of the Claw: Damage dealt by Ravage to its main target reduced by 27%.
- Druid of the Claw: Damage dealt by Dreadful Wound reduced by 23%.
- Druid of the Claw: Killing Blow now increases Maul, Raze and Ravage damage by up to 70%, based on rage consumed (was 100%).
- Druid of the Claw: Strike for the Heart now increases Mangle damage by 10% (was 20%).
- Bestial Strength now increases Maul, Raze, and Ravage damage by 10% (was 20%).
- Restoration
- All healing reduced by 6%.
- Balance
- Evoker
- Fixed an issue that prevented Obsidian Scales from being able to be cast if the player was targeting an ally further than 30 yards away.
- Augmentation
- All ability and pet damage increased by 13%.
- Livery of the Black Talon 2-piece: Eruption damage increase reduced to 10% (was 15%). Ebon Might extension bonus reduced to 0.1 seconds (was 0.25 seconds).
- Livery of the Black Talon 4-piece: Empower spell cool down rate bonus reduced to 10% (was 20%). Empower spell damage bonus reduced to 10% (was 20%).
- Scalecommander: Mass Eruption damage bonus for each missing target reduced to 10% (was 15%).
- Molten Embers damage bonus reduced to 15% (was 25%).
- Duplicate Rank 4 stat bonus reduced to 75% (was 100%).
- Fixed an issue that could cause Motes of Possibility to apply their buff to a target other than the ally who came in contact with the Mote.
- Devastation
- Scalecommander: Mass Disintegrate damage bonus for each missing target reduced to 10% (was 15%).
- Preservation
- Rewind healing increased by 200% outside of raid (was 100%).
- Rewind healing is no longer increased by 67% in PvP combat.
- Merithra’s Blessing increases the direct healing of Dream Breath by 250% (was 125%).
- Dream Breath’s direct healing increased by 20%.
- Merithra’s Blessing reverses 1% damage (was 2%) on targets with Reversion.
- Reversion healing increased by 25%.
- Hunter
- Fixed an issue that allowed the damage increase from multiple Hunter’s Marks on the same target to stack.
- Beast Mastery
- Barbed Shot damage dealt increased by 35%. Does not affect PvP combat.
- Cobra Shot damage increased by 100%. Does not affect PvP combat.
- Dark Ranger: Black Arrow initial damage increased by 50%. Does not affect PvP combat.
- Marksmanship
- Sentinel: Fixed an issue causing Sanctified Armaments to do be modified by damage taken and damage dealt increases.
- Survival
- Auto attack damage increased by 35%.
- Wildfire Bomb primary target damage bonus increased to 80% (was 60%).
- Raptor Strike damage increased by 10%.
- Raptor Swipe now deals 35/70% increased damage to its primary target (was 25/50%).
- Sentinel: Fixed an issue causing Sanctified Armaments to do be modified by damage taken and damage dealt increases.
- Mage
- Arcane
- Arcane Blast damage increased by 25%.
- Arcane Barrage damage increased by 15%. Does not affect PvP.
- Arcing Cleave additional targets receive 40% of Arcane Barrage’s damage (was 60%).
- Spellslinger: Splintering Orbs damage bonus reduced to 10% (was 25%).
- Spellslinger: Controlled Instincts Cleave percentage reduced to 40% (was 60%).
- Fire
- Ignition now increases Flamestrike’s Ignite damage by 15% (was 50%).
- Season 1 set 2-piece: Now increases Pyroblast and Flamestrike damage by 6% (was 8%).
- Season 1 set 4-piece: Fire Blast cooldown reduction reduced to 0.3 seconds (was 0.5 seconds).
- Fireball damage increased by 15%. Does not affect PvP combat.
- Frostfire Bolt damage increased by 15%. Does not affect PvP combat.
- Fire Blast damage increased by 25%. Does not affect PvP combat.
- Arcane
- Monk
- Brewmaster
- Master of Harmony: Meditative Focus now increases damage dealt by Tiger Palm by an additional 50% (was 100%).
- Master of Harmony: Aspect of Harmony stores vitality based on 12% of damage done, and 6% of effective healing (was 25% and 12%).
- Keg Smash and Breath of Fire are now tracked on enemy nameplates.
- Mistweaver
- Sheilun’s Gift healing increased by 60%.
- Sheilun’s Gift clouds now increase its healing by 10% per stack (was 33%).
- Jadefire Teachings now increases the transfer rate of Ancient Teachings by 270% (was 200%).
- Way of the Crane now transfers 340% of damage onto 1 ally (was 125% onto 3 allies).
- Jadefire Stomp damage now transfers into Ancient Teachings at 20% effectiveness.
- Developers’ notes: Jadefire Stomp’s tooltip will be updated to reflect this in a later patch.
- Invigorating Mists healing increased by 30%.
- Brewmaster
- Paladin
- Retribution
- Final Verdict damage increased by 15%.
- Resolved an issue causing Execution Sentence to only deal 10% of the Holy damage dealt to the target, instead of the intended 20%.
- Light Within main target damage increased by 25%.
- Templar Slash and Templar Strike damage increased by 25%.
- Melee damage increased by 25%.
- Crusading Strikes damage increased by 25%.
- Crusading Strikes now reduces auto-attack speed by 20% (improved from 35%).
- Highlord’s Judgment damage increased by 25%.
- Divine Storm damage reduced by 12%.
- Herald of the Sun: Dawnlight damage increased by 25%.
- Herald of the Sun: Dawnlight now cleaves 4% of the damage it deals to nearby enemies (was 5%).
- Templar: Empyrean Hammer damage increased by 30%.
- Templar: Wrathful Descent now deals 35% of Empyrean Hammer damage (down from 50%).
- Templar: Resolved an issue causing Hammer of Light to not benefit from Judgment with Undisputed Ruling when cast on a target without any Judgment stacks.
- Templar: Hammer of Light damage increased by 10%.
- Retribution
- Priest
- Discipline
- Penance damage and healing increased by 20%.
- Holy
- Echo of Light no longer appears on raid frames.
- Shadow
- Fixed an issue causing Shadow Word: Madness to increase the damage the target takes from Shadowy Apparitions by 100%.
- Developers’ notes: This fix would be a large damage loss, so we’re making further adjustments in our tuning pass for the specialization to be appropriately powerful.
- All damage increased by 16%. Not applied to PvP combat.
- Shadow Word: Death damage increased by 55%. Not applied to PvP combat.
- Mind Blast damage increased by 30%. Not applied to PvP combat.
- Mind Flay damage increased by 30%. Not applied to PvP combat.
- Idol of N’Zoth damage increased by 30%. Not applied to PvP combat.
- Shadow Word: Madness damage increased by 30%. Not applied to PvP combat.
- Psychic Link now causes direct damage spells to inflict 20% of their damage to all other targets afflicted by Vampiric Touch (was 60%).
- Fixed an issue causing Shadow Word: Madness to increase the damage the target takes from Shadowy Apparitions by 100%.
- Discipline
- Rogue
- Removed the blue effect on rogue’s hands while Cold Blood is active, as it could be distracting when active for very long periods.
- Outlaw
- Fixed a bug causing the chances of Roll the Bones effects with Sleight of Hand to be off by small percentages (0.5-1.5%).
- Subtlety
- Backstab/Gloomblade damage increased by 20%.
- Shadowstrike damage increased by 15%.
- Eviscerate damage increased by 8%.
- Melee auto-attack damage increased by 15%.
- Black Powder damage reduced by 12%.
- Potent Powder bonus Black Powder damage reduced to 20% of Mastery (was 30%).
- Trickster: Unseen Blade damage increased by 20%.
- Trickster: Nimble Flurry effect reduced to 50% of listed attack damage (was 65%).
- Trickster: Clever Combatant crit bonus for Shuriken Storm reduced to 10% (was 15%).
- Fixed a bug preventing the Cold Blood effect from appearing correctly when enabled in the Cooldown Manager.
- Shaman
- Elemental
- Chain Lightning damage increased by 10%.
- Earthquake damage increased by 10%.
- Enhancement
- All damage increased by 8%.
- Lightning Bolt damage increased by 10%.
- Chain Lightning damage increased by 10%.
- Primordial Storm damage increased by 10%.
- Restoration
- Healing Rain healing increased by 45%.
- Chain Heal healing increased by 20%.
- Elemental
- Warlock
- Destruction
- Hellcaller: Xalan’s Cruelty now increases Shadow damage dealt by 5% (was 8%).
- Hellcaller: Xalan’s Ferocity now increases Fire damage dealt by 5% (was 8%).
- Hellcaller: Blackened Soul damage reduced by 50%.
- Hellcaller: Through the Felvine now increases Rain of Fire damage by 6% (was 8%).
- Hellcaller: Through the Felvine now increases Chaos Bolt damage by 35% (was 10%). This change does not affect PvP.
- Demonology
- Dominion of Argus Antoran Inquisitor damage reduced by 5%, Antoran Jailer damage reduced by 45%, Lady Sacrolash damage increased by 35%, and Grand Warlock Alythess damage increased by 35%.
- Developers’ notes: The intention with these adjustments is to ensure that all demons summoned by Dominion of Argus are competitive with one another, avoiding random chance having a large effect on damage output.
- Soul Harvester: Demonic Soul damage reduced by 55%.
- Soul Harvester: Manifested Demonic Soul damage reduced by 50%.
- Soul Harvester: Soul Anathema damage reduced by 35%.
- Soul Harvester: Wicked Reaping damage increased by 50%.
- Soul Harvester: Demoniac’s Fervor now increases damage dealt by Demonic Soul by 200% to the main target of Hand of Gul’dan.
- Destruction
- Warrior
- Piercing Howl’s cooldown increased to 90 seconds (was 30 seconds), and ally speed buff radius reduced to 6 yards (12 with Battlefield Commander).
- Developers’ notes: Piercing Howl has been available more frequently than intended and does not align with other similar effects, so we’re making changes to bring this ability in line while keeping it distinct among similar effects.
- Arms
- Master of Warfare’s final rank Heroic Strike now increases the damage you deal to enemies affected by your next Colossus Smash by an additional 3%. Stacks up to 5 times.
- All damage dealt increased by 15%.
- Fury
- All damage dealt increased by 10%.
- Slayer: chance for Reap the Storm to trigger changed to 20% (was 30%).
- Protection
- Phalanx rank 1: Thunder Clap now causes your next Shield Slam deal 10% additional damage and unleash a wave of force, dealing Physical damage to all enemies in front of you.
- Phalanx rank 4: In addition to existing effects, enemies damaged by Phalanx’s wave of force deal 5% reduced damage to you for 8 seconds.
- All damage dealt increased by 10%.
- Developers’ notes: These changes are aimed at redistributing the power of Protection Warrior’s Apex talents to better align with our design goals for Apex talents.
- Piercing Howl’s cooldown increased to 90 seconds (was 30 seconds), and ally speed buff radius reduced to 6 yards (12 with Battlefield Commander).
Dungeons
- Windrunner Spire
- The Restless Heart
- Squall Leap no longer stacks.
- Increased the visibility of the Squall Leap debuff on players.
- The Restless Heart
Items
- Resolved an issue where repeatable treasures in K’aresh would sometimes contain nothing.
Player versus Player
- Fixed an issue where Horde players were unable to earn rewards for Battlegrounds Blitz.
- All tank role specializations’ self-healing reduced by 25% in PvP combat.
- Death Knight
- Frost
- All damage increased by 10% in PvP combat.
- Deathbringer: Reaper’s Mark damage reduced by 25% in PvP combat.
- Frost
- Demon Hunter
- Devourer
- All damage increased by 9% in PvP.
- Devourer
- Druid
- Balance
- Dying Stars now causes enemies to suffer 25% additional damage from Moonfire and Sunfire when dispelled (was 15%).
- Restoration
- Healing increased by 11% in PvP combat.
- All damage reduced by 15% in PvP combat.
- Fixed an issue where Convoke the Spirits was casting the Balance version of Starsurge and dealing too much damage.
- Evoker
- Divide and Conquer (PvP talent) has been adjusted to no longer function with Strafing Run.
- Balance
- Hunter
- Marksmanship
- Consecutive Concussion now slows movement speed by an additional 10% (was 20%).
- Survival
- All damage dealt in PvP reduced by 8%.
- Marksmanship
- Mage
- Frost
- Ray of Frost damage decreased by 20% in PvP combat.
- Frostbolt damage increased by 100% in PvP combat.
- Frostfire Bolt damage increased by 100% in PvP combat.
- Brain Freeze now increases the damage of Flurry by 25% in PvP combat (was 50%).
- Flurry damage increased by 75% in PvP combat.
- Frostfire: Frostfire Empowerment now increases the damage of Frostfire Bolt by 10% (was 36%) in PvP combat.
- Mistweaver
- All healing reduced by 8% in PvP combat.
- Sheilun’s Gift healing decreased by 20% in PvP combat.
- Frost
- Monk
- Rushing Wind Kick no longer deals 20% increased damage in PvP combat.
- Jadefire Stomp damage reduced by 50% in PvP combat.
- Paladin
- Holy
- A Just Reward healing decreased by 50% in PvP combat.
- Divine Vision (PvP Talent) now reduces the cooldown of Aura Mastery by 30 seconds (was 60 seconds).
- Retribution
- All ability damage reduced by 15% in PvP combat.
- Holy
- Priest
- Psychic Shroud now lasts 6 seconds (was 15 seconds).
- Discipline
- All damage done reduced by 8% in PvP combat.
- Power Word: Radiance healing increased by 40% in PvP combat.
- Shadow
- All damage increased by 7% in PvP combat.
- Rogue
- Assassination
- Implacable Strikes damage decreased by 35% in PvP.
- All ability damage increased by 4% in PvP combat.
- Outlaw
- All ability damage increased by 12% in PvP combat.
- Subtlety
- All ability damage reduced by 10% in PvP combat.
- Assassination
- Shaman
- Elemental
- Tempest damage increased by 20% in PvP combat.
- Earth Shock damage increased by 15% in PvP combat.
- Damage from dispelling Flame Shock increased by 600%. This effect can no longer critically strike.
- Enhancement
- Damage from dispelling Flame Shock increased by 600%. This effect can no longer critically strike.
- Restoration
- All healing done increased by 8% in PvP combat.
- Healing Tide Totem healing increased by 75% in PvP combat.
- Elemental
- Warlock
- Affliction
- All damage increased by 15% in PvP combat.
- Shadow Bolt damage increased by 20% in PvP combat.
- Drain Soul damage increased by 20% in PvP combat.
- Dark Harvest damage reduced by 30% in PvP combat.
- Damage from dispelling Unstable Affliction increased by 25%.
- Affliction
- Warrior
- The duration of Intimidating Shout has been reduced to 5 seconds (was 6 seconds).
- Developer’s Note: The duration of Intimidating Shout when talented into Resonant Voice surpassed our targets for PvP crowd control duration.
- Bladestorm damage no longer decreased by 23% in PvP combat.
- Slayer: Unhinged now casts Mortal Strike / Bloodthirst at 40% effectiveness (was 60%) in PvP combat.
- The duration of Intimidating Shout has been reduced to 5 seconds (was 6 seconds).
Professions
- Recipes sold by Renown quartermasters are now Warbound.
- Cooking
- Carve Meat will now function as intended on beasts that are not High Value.
- Mound of Mildly-Meaningful Meat will now give Midnight cooking reagents.
- Jewelcrafting
- Fixed an issue where the Dual-Function Magnifiers could not be looted.
- Prismatic Focusing Iris damage has been reduced by ~50%.
Quests
- Fixed a bug preventing “Shade and Claw” from being accessible to all players.
- Buildings in Arathi Highlands should no longer be missing while on the quest “Marran Trollbane”.
- Fixed an issue where credit for completing a “Legends of the Haranir” relic event on a different character was not counting for quest completion.
System
- Fixed a bug that could cause performance issues related to memory usage.
- Developers’ notes: We’ve seen a significant improvement in both PC memory usage and game performance for many users who were reporting skipping, lag, dropped frames, etc. We will continue to monitor these issues to ensure that we make further fixes if necessary.
Toys
- Duck Disguiser has been removed and rebuilt, due to issues encountered when the color variants were made account-wide.
- Developers’ notes: Players can now earn the original Duck Disguiser colors by defeating the duck boss during Noblegarden.
Zones
- Fixed an issue causing Voidstorm’s Hungering Presence to linger on players after teleporting out of the zone.
- Enemies should now scale for alts progressing through Shadowlands content in Timewalking Campaigns.
