Titan Quest 2 ARPG

Titan Quest 2 Reaver Leveling Build Guide

In Titan Quest 2, players can combine two Masteries to make a unique class to play through the campaign with. While nearly everything in the game can be changed, your Mastery selection is the one thing that cannot, and it is permanent. With that in mind, this leveling short guide will focus on the Mastery combination of Rogue and Warfare to create the Reaver class!

The Reaver combines the offensive prowess and precision of the Rogue and the martial expertise and power of Warfare. In unison, they create a second-to-none ranged master with large amounts of damage reduction, incredible rage generation, and massive critical strikes. This class takes full advantage of Glancing melee and projectile damage, which gives a 50% damage reduction to the respective damage source. The Reaver is also true to its rogue roots with movement speed and evasive tactics. Giving the player the power to weave in and out of combat as they see fit. This potent combination of skill and raw power is straightforward yet effective to run. Perfect for both ARPG veterans and players new to the genre in Titan Quest 2.

Keeping in mind that you can alter your build any way you wish for a small gold fee at any point in your playthrough, we are using these short guides as a way to provide players with a path of least resistance while leveling. For players used to more punishing ARPGs, you can rest easy with Titan Quest 2; the only decision that is permanent is Mastery selection. You will not be locked out of anything you wish to do later on, so there is zero downside to following a specific build early on.

Note: All builds have been tested at +5, even while leveling. You should not have any issues progressing the campaign while following the build on this page. If you’re at a gear deficit, lowering the enemy level may be in your best interest until you gain some upgrades.

Leveling Build: Piercing Trick Shot

To make this build function, Rogue will be prioritized first to gain levels in Trick Shot as quickly as possible. Warfare will be used almost entirely to complement Trick Shot by adding Attack Speed, Physical Damage, and Rage effects.

We will end up reserving a large portion of our Energy, or what could be seen as Mana. This allows us to still increase our maximum Energy, boost our Energy Regeneration, and ultimately balance between our Core (Non-Exhaustive) and Trick Shot (Exhaustive) attacks.

Strengths
  • Strong linear area damage/bossing.
  • No complicated button mechanics.
  • Core Skill has viable damage output.
Weaknesses
  • Attacks must be aimed.
  • Players must position correctly.
  • Not designed to face-tank.

Video Showcase

Please check back later once Early Access starts and we have a chance to record footage!

Stat Priority and Gear Options

Upon leveling, you will be allotted two Attribute Points to spend as you see fit. All gear has specific requirements, and certain attributes increase particular types of damage that your character can deal. For this build, we’ll be focusing as many points into Agility as we can, with a secondary priority in Might. Any leftover points beyond this can be placed into Vigor. By focusing on these three attributes, we maximize the contribution placed in Fitness, the main stat driver for both Physical Damage types, Strike and Pierce. However, we will be utilizing Pierce more than any other type of damage.

Armor, Glancing Hits, and i-Frames

Agility will be the heavy focus here, as this is the attribute that allows us to wield ranged weapons, while Might and Fitness will enable you to use Heavy gear, providing access to gear that boosts Glancing Hit Chance and keeps Armor values high. Your Raw HP is still not high enough to face tank; this gear is to keep you safe in an engagement where you cannot manually dodge the damage yourself. Unlike Titan Quest 1, there is no passive dodge mechanic. We only have Life, Barrier, Armor (Strike and Pierce Armor are separate types), Resistance, and Glancing to utilize as defensive layers.

Weapons

As far as weapons are concerned, you will want a bow. However, early on, you can utilize any weapon, as Trick Shot can still be used fairly efficiently. Later, we will want to have this skill converted to utilize our bow. Spears work for this setup as well, although we found the Bow was the best offensive setup. A spear and a Shield can be utilized on your Weapon Swap for more difficult engagements.

Attack Speed, Critical Hit Chance, and Added Pierce Damage are all very useful for this build. We won’t be focusing on ailment application, so try to avoid weapons with stats that cater to it. Flat Damage is king; however, at this point, the Damage Tooltip seems to be working effectively for this damage type. When deciding what bow is better, referencing that can be a good method to check.

Divinity Allocation

In Titan Quest II, as you level up, you’ll gain Divinity points, which are crucial for unlocking higher tiers in your chosen masteries. Like skill and passive points, Divinity points can be respecced, allowing you to adjust your build without permanent consequences. This guide details the optimal allocation of Divinity points to enhance your mastery tiers. Initially, prioritize investing your first 18 Divinity points into the Rogue mastery, then remaining points into Warfare. In the early access, you gain Divinity fairly quickly, so you should not have to wait long for the build to come online. During a key phase of the build, when focusing on your Core Skill points, you should then allocate Divinity points into Warfare to maximize its impact and unlock the second tier for Battle Rage.

Skills and Passives

Below, we will be listing the skills and passives you should be taking. Anything highlighted in the table should be sought after as soon as possible, as it is needed for the build to function as intended.

Skill/PassiveNumber of PointsFeats and Modifiers
Trick Shot (Rogue Skill)17Ranged Weapon 1/1
Enhanced Damage 8/10
Enhanced Critical Hit 1/5
Deft Hands (Rogue Passive)12Attack and Cast Speed
Critical Hit Chance
Accuracy (Rogue Passive)12High Critical Hit Chance
Critical Hit Damage
Weapon Proficiency (Warfare Passive)12Attack Speed
Critical Chance
Preparation (Rogue Skill)17Blade Honing 2/2
Conservation 3/5
Enhanced Critical Hits 3/5
Nimble Defense (Rogue Passive)12Glancing Blow
Glancing Projectile
Primary Attack (Core)17Onslaught 3/3
Heavy Impact 3/3
Fragmentation 4/5
Dodge (Core)11Speed 3/3
Cooldown Charge 2/2
Battle Rage (Warfare Passive)8Rage Amount
Rage on Kill
Slight of Hand (Rogue Passive)6Attack Speed
Vanish (Rogue Skill)17Burst of Speed 3/3
Enhanced Critical Hits 4/5
Enhanced Duration 3/5

The above allotment can take you to around Level 26+, but feel free to experiment with extra Divinity, as you should have plenty. Please check back at a later time when we get more content. If there’s a need to extend the leveling build, we will do so here!

Rotation and Build Mechanics

This build is a traditional DPS-type rogue build. It focuses heavily on positioning in and out of combat with Vanish. Utilize both your Core Skill and Trick Shot for energy management and use your energy potions sparingly.

If you get a high enough level, Battlefield Awareness (Tier 3 Warfare Skill) can be taken as a secondary aura. Just be mindful of the Energy Reservation. This aura provides a ton of Energy Regeneration, helping us maintain our energy flow and can max out our Glancing Defense.

Our primary Aura, Preparation, will do a few things for us. This aura will:

  • Add base Pierce Damage to our attacks.
  • Convert 100% of our weapon damage to Pierce.
  • Allows for Enhanced Critical Hit, or “Super Critical Damage”.

Super Critical Damage, by default, adds a +100% multiplier to the standard Critical Damage, or 300% compared to a normal attack.

Defensive Scaling

This build focuses on four mechanics when it comes to survival.

  • Manual Dodging of Damage Mechanics (Intagibility Duration or i-Frames)
  • Glancing Hits
  • Armor
  • Resistances

Armor Rating is done almost entirely through our gearing selection, mentioned higher up on this page. Although barrier can be used and is very helpful, they will not be scaled, so do not rely on them to save you from massive damage situations. We rely on our health flask for regen, or whatever we can find on our gear; however, we shouldn’t be taking that much damage because of our playstyle.

Resistances are very helpful, but they only cap at 60%. Combined with Glancing Hits, a large amount of damage will be mitigated. The tested calculation is Glancing proc first, then Resistance. This is why you may see, for instance, the same 100 base lightning attack hit you for 40 in one attack, and the next hit you for 20. The 40 came from resistance only, the 20 came from the Glancing proc + Resistance.

Keeping all of this in mind, it is essential to play this as the role of a Rogue. You are looking to distance yourself when appropriate and to out-maneuver your enemies. Position them to be decimated by your linear area attacks that have unlimited pierce. Large groups are best picked off from afar, or if the area allows it, when you have a height advantage. Your Core Skill (Primary Attack) has a high probability of doing AoE damage. Use this to your advantage, especially when breaking pots or looting the environment.

Leveling Tips

Check out our list of tips specifically for this build, and it may not apply to other builds.

  • Energy consumption is something you must control at all times! Move your skill nodes around to ensure this is not a problem. The worst thing that can happen is running out of Energy in the middle of combat. Some gear experimentation is necessary to learn this. Be aware that almost every node adds to the cost of a skill’s energy.
  • It is possible to reserve too much Energy. If this happens, there are a few nodes that reduce the Energy Reservation rather than increase it. Sacrifice a bit of damage to ensure you’re not draining your resources too much.
  • Barrier, regardless of scaling, is your best friend. Get in the habit of tapping this right as you encounter enemies. It will ensure you stay healthy and avoid needing to use a health pod.
  • Movement is key, and movement speed should be considered another kind of defensive scaler for a Rogue.
  • Some skills or passives can be played with as long as you keep the synergy of the build. We are looking for Critical Chance, Rage, and Attack Speed.

Some helpful notes for all players, regardless of their build or class, are listed below.

  • Check Merchants for gear as often as possible. Merchants refresh stock on level up.
  • Make sure you’re bumping the level range of areas when you can do so comfortably for better experience and drop rates.
  • Utilize the DPS estimation on tooltips. It may not be obvious that a new weapon is an upgrade.
  • Watch your Resistances. While these don’t need to be capped (60%) while leveling, it doesn’t hurt to try to keep them balanced.
  • Keep in mind that several mechanical intricacies from Titan Quest 1 have changed, and some things will have to be relearned.

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