Fellowship Sylvie Hero Healer Guide

This guide has been updated for Fellowship’s Season 3.

Sylvie is an Intellect-based Healer who provides some of the strongest healing output in the game. Sylvie’s playstyle consists of utilizing heal-over-time spells and powerful, but delayed, healing abilities. She focuses primarily on keeping her group healthy by harnessing the powers of her Flutterflies and Flowers to restore health.

To use Sylvie effectively, you will need to plan ahead. As your knowledge of the game and its different dungeons and enemies increases, Sylvie will get easier to play. It is challenging to play Sylvie as a reactive healer due to the nature of how her heal-over-time spells work. Preventing damage is a massive part of Sylvie’s arsenal of supportive spells as well, which is only effective when used in anticipation of damage rather than after the damage has already been dealt.

This guide will teach you the basics of playing Sylvie in Fellowship, how to use her abilities, and which talents to use for the best build.

Other Hero Guides

In the event you were looking for a different character guide for Fellowship, please use one of the buttons below to find what you’re looking for.

Tanks

Healers

DPS

Table of Contents

Strengths
  • Incredibly high healing output.
  • Strong, short cool-downs that enable larger pulls in dungeons.
  • Deals considerable damage without losing much healing.
Weaknesses
  • Struggles when cooldowns are unavailable.
  • Triaging unexpected damage can be difficult.
  • Primary defensive cooldown should optimally be used on the Tank.

Season 3 Changes

Sylvie is getting huge buffs to her HoTs and Life Petal healing this season. Along with the other heroes, her old defensive talents have been removed in favor of new talents. The legendary cloak that was introduced last season has been reworked, and her legendary necklace has been buffed.

Ability Changes

Sylvie’s Natural Selection passive aura now increases the Stamina by all allies (including Sylvie) by 30%. This is a 10% increase from Season 2.

Her Fluttercall: Heal and Fluttercall: Restore Life healing over time has been increased, leaning further into the typical druid identity.

Prickly Vines has 2 charges now. This, paired with increased Life Petal healing, make the Symbiosis talent extremely strong.

Talent Changes

Just as the other heroes in the roster had their defensive talents removed, Sylvie’s Will of Nature, Elusive Wildling, and Spirited Fortitude talents have been axed. In its place come 3 new talents: In Bloom, Shimmering Wings, Every Other Flutter, and Saving Grace.

  • In Bloom augments Sylvie’s Heart Bloom to have 50% increased healing on the first 4 pulses.
  • Shimmering Wings increases the healing over time that Sylvie’s Fluttercall: Heal does while Fluttercall: Restore Life is active.
  • Every Other Flutter is a new option for Sylvie players to use to aid in their Mana management. It essentially reduces the cost of Fluttercall: Restore Life by 25% every 8 seconds.
  • Saving Grace seems to be the replacement for Will of Nature, as they both affect targets that are below 50% max health. This talent doubles the healing of Sylvie’s heal-over-time effects from Fluttercall: Heal and Fluttercall: Restore Life. Rather than this heal bonus always being active on targets under 50% health, Saving Grace can only be applied to a player every 30 seconds.

Legendary Adjustments

Sylvie’s Mad Gardener’s Shawl was underperforming on its debut in Season 2. It has now been reworked to spawn additional Prickly Vines when we use our Ironleaf Ward ability. It also gives us a second charge of Ironleaf Ward and applies Cooldown Acceleration to the ability equal to our Haste. This looks to be a great option to use for a build surrounding the Nettle to the Petal talent.

The Amulet of Unyielding Bloom has been moved from the necklace slot to the ring slot. It has also gained 20% damage reduction while the Unyielding Bloom shield is active. The shield itself has also been buffed, from a maximum shield of 1232% to 1602% of Sylvie’s Intellect.

Sylvie’s Abilities

Ability/IconNameCast / RecastRange / RadiusEffect
Natural Selection Passive Sylvie FellowshipNatural Selection (Passive)N/AIncreases all party members maximum health by 30% while in the aura.
Prickly VineGCD ↔ 40ydSummons a Prickly Vine for 27 seconds that continuously attacks enemies. The damage it deals scales directly with your Intellect and Expertise.

For each Prickly Vine you have active your Flutterfly Healing is increased
by 3%.

Each Prickly Vine that expires will spawn 1 Boomshroom.
Nettlebolt1.5s↔ 30ydDeals damage based on your Intellect and Expertise to a target.

Nettlebolt refunds its Mana cost once it deals damage to its target.

Nettlebolt will also reduce the cooldown of your Life Petal ability by 1.5 seconds each time it deals damage, and 3 seconds if it critically strikes.
Fluttercall: HealGCD↔ 30ydAssigns one of your Pink Flutterflies to an ally, healing them periodically based off of your Intellect and Expertise. Haste rating also increases the frequency of the heal-over-time effect.

All healing done by Fluttercall: Heal counts as Flutterfly Healing.
Fluttercall: Restore LifeGCD↔ 30ydBeckon two Pink Flutterflies to an ally target. After a short period of time the target will be healed instantly based on your Intellect and Expertise plus an additional heal-over-time effect will be applied to them for 15 seconds. Haste rating increases the frequency of the Heal-over-time effect and reduces the delay between the cast and the instant healing effect of Fluttercall: Restore Life.

All healing done by Fluttercall: Restore Life counts as Flutterfly Healing.
Hidden TrailGCDSelfYour movement speed is increased by 50% for 6 seconds.

Upon activating Hidden Trail you will also gain the buff Demure which reduces your threat to all enemies by 50% instantly.

This ability can be used during the Global Cooldown.
Enfeebling RootsapGCD↔ 30ydCommand one of your Prickly Vines to Enfeeble a targeted enemy reducing all damage that enemy deals by 20% for 10 seconds.

The Prickly Vine will wither upon completing its cast of Enfeeble.
Cure AilmentGCD↔ 30ydRemove all Harmful Magic Effects from a targeted ally.
ShroomsplosionInstant
↔ 30ydCommand all mature Boomshrooms to attack causing them to leap to the targeted enemy and explode, dealing damaged based on your Intellect and Expertise to the target and any nearby enemies of the target.

Shroomsplosion has mouse-over targeting by default.

Each time one of your plants expires Boomshrooms start to grow in the location of the expired plant. After 3 seconds the Boomshrooms will reach full maturity and be able to be used by Shroomsplosion.
Life PetalInstantSelfA Life Petal sprouts near you, healing one ally periodically for 14 seconds, prioritizing the lowest health ally in range. The frequency of this heal scales with your Haste and the amount healed scales off of your Intellect and Expertise.

Life Petal‘s healing wanes over time, healing less the longer it has been active.

Life Petal spawns 2 Boomshrooms when it withers.

Life Petal has two charges.
Fluttercall: ProtectInstant↔ 30ydSend a Blue Flutterfly to protect an ally.

While your Blue Flutterfly is attached to an ally that player receives 100% increased healing from your Flutterfly Healing effects.

While your Blue Flutterfly is attached to you your Flutterfly Healing on all allies is increased by 50% and all of your abilities have a 20% reduced Mana cost.
HeartbloomInstantSelfSummon a Heartbloom that stores 7.5% of all Flutterfly Healing done inside of it.

Every 2 seconds the Heartbloom pulses, healing all allies within a 4000 yd radius for an amount equal to the Flutterfly Healing stored. Lasts for 16 seconds.

Heartbloom spawns 3 Boomshrooms when it withers.
Ironleaf WardInstant↔ 30ydBuffs a targeted ally reducing their damage taken by 20% for 12 seconds.

This can be used during the Global Cooldown.
Safe HavenInstant↔ 30ydPlace a Safe Haven at a targeted location. For the next 15 seconds all allies within the Safe Haven receive 40% increased Healing.
Fluttercall: JubileeGCD
SPIRIT ABILITY
SelfCall upon Dream Flutterflies to protect up to 4 players by evenly distributing all health between them every 2 seconds for 10 seconds.

Upon arriving, the Dream Flutterflies cause 6 Prickly Vines to spawn.

When you activate your Spirit ability you will gain Spirit of Heroism which grants you 30% Haste and 600% Mana Recovery for 20 seconds.

How to Play Sylvie — Basic Ability Guide

Your primary goal as Sylvie is to keep you and your group alive. A core element of any caster, whether it’s a DPS or a healer, is to Always Be Casting (ABC). When you have no healing to do or are ever in doubt of what to cast next, use Nettlebolt or Prickly Vine as a filler, if it’s available.

Having a strong understanding of each of your abilities will allow not only your group to survive more comfortably, but also how to deal damage to eliminate threats and crush dungeon timers faster.

Pink Flutterflies

Your Pink Flutterflies will be your primary source of passive healing as Sylvie, both thanks to Fluttercall: Heal and Fluttercall: Restore Life. Sylvie has access to four Pink Flutterflies allowing you to assign one Pink Flutterfly to each of your party members with Fluttercall: Heal. Keep in mind that the Pink Flutterfly from Fluttercall: Heal can only be active once on a target. Once you’ve applied Fluttercall: Heal to your target, there is no reason to cast it again on a target that already has a Pink Flutterfly attached to them. This changes with the use of the Flutterswift talent that we will discuss in the builds section below.

Fluttercall: Restore Life can serve as a more reactive heal or a way to stay ahead of incoming damage on a target who’s likely to take more damage. It’s almost always a good idea to keep this extra heal-over-time effect from this active on your tank or anyone with a damage-over-time effect that your Fluttercall: Heal won’t be able to handle on its own.

Restore Life Weaving

One of the basic fundamentals for Sylvie’s utilizing Restore Life Weaving.

The ability, Fluttercall: Restore Life, requires at least 2 Pink Flutterflies in your flutterfly reserves. This means that, if you have more than 2 Pink Flutterflies out, it will bring back the oldest Pink Flutterflies applied so that you will have 2 Pink Flutterflies in reserve. If you use Fluttercall: Restore Life back-to-back, you will end up having 4 Pink Flutterflies in reserve. Using Fluttercall: Restore Life without utilizing Restore Life Weaving leads to mana and GCD inefficiency.

Restore Life Weaving, also known as RL Weaving, is the practice of weaving in other abilities in-between our Fluttercall: Restore Life casts. This ensures that we will always have 2 Pink Flutterflies out and minimize needing to reapply them to benefit from the passive HoT. While there are situations where using Fluttercall: Restore Life back-to-back is necessary for survival, we should aim to utilize Restore Life Weaving whenever possible.

An example of RL Weaving:

Fluttercall: Restore Life -> Life Petal -> Fluttercall: Restore Life

2 Pink Flutterflies in reserves for use in Fluttercall: Restore Life

Flowers

Life Petal and Heart Bloom are your two other healing abilities and compliment your Pink Flutterfly healing well.

  • Life Petal starts strong, each pulse healing your most injured ally, pulsing periodically for 14 seconds. This healing will begin to wane as the Life Petal approaches the end of its duration. This ability has a 60-second cooldown, two charges, and is affected by your Haste stat, recharging faster as your Haste scales higher. It is also affected by Nettlebolt’s Petal Germination passive, further reducing the cooldown of Life Petal with each hit of Nettlebolt.
    Do not be afraid to use Life Petal early and often, typically towards the start of pulls when the most enemies are alive or during a period of time where you can expect a large amount of incoming damage.
  • Instead of ramping down as with Life Petal, Heart Bloom ramps up in healing efficacy over time, gaining strength and outputting more healing as it stores Pink Flutterfly healing while active. 12% of your Pink Flutterfly healing will be stored inside the Heart Bloom, pulsing healing every 3 seconds to all allies for an equal amount based on the amount of Pink Flutterfly healing it has stored.
    This is ideally used a few seconds before large incoming damage so that it has time to store Pink Flutterfly healing from your passive Fluttercall: Heal, the initial hit of Fluttercall: Restore Life, and the passive HoT from Fluttercall: Restore Life.

Blue Flutterfly

While not a healing button, another ability tool in Sylvie’s toolkit is Fluttercall: Protect. Fluttercall: Protect is a utility ability that assigns Sylvie’s Blue Flutterfly, Bluey, to protect an ally. Having the Blue Flutterfly attached to another player increases their healing received by 100% from your Flutterfly Healing. It is typically best to leave the Blue Flutterfly on your tank.

You can also consider keeping the Blue Flutterfly on yourself. When active on Sylvie, the Blue Flutterfly increases all Flutterfly Healing done by 50% and reduces the mana cost of all abilities by 20%. It’s a good idea to pull Bluey back to yourself when unavoidable, party-wide damage is imminent.

Cure Ailment

Many enemies in Fellowship can apply harmful effects to party members. The ones that we can interact with through our dispel ability, Cure Ailment, are the harmful magical effects applied to party members. The best way to tell whether a party member needs a dispel is to look at your party frames. A party member affected by a harmful magical effect will have the top-left section of their health bar covered in blue. This effect will have a blue border of the same shade.

A non-magical effect is something that we cannot remove with our Cure Ailment dispel. Non-magical effects will have a red border, and the party frame will not have the blue section on the top-left.

If you find yourself struggling to keep up with a large number of dispels, such as the ones in Sailor’s Abyss or Silken Hollow, consider taking an Ancient Wardstone with you.

Damage

Sylvie’s kit also comes with an impressive arsenal of damage-dealing abilities that can not only deal damage but also bolster her healing output thanks to some of her talents. Nettlebolt is your primary filler ability on Sylvie. It’s perfect for when you find yourself in a situation where your group is healthy, and you can spare a few global cooldowns to deal damage. Nettlebolt can also help you stay ahead of incoming damage thanks to Petal Germination. This reduces the cooldown of your Life Petal ability by 1.5 seconds each time it hits, or by 3 seconds each time it crits.

Prickly Vine is another great way to deal some extra damage on Sylvie and gain some bonus healing. This ability has a short cooldown and spawns a vine minion that will attack enemies for 27 seconds. Prickly Vine costs almost no mana so there is very little reason not to use it on cooldown, assuming you have the global cooldowns to spare. Each active Prickly Vine increases your Flutterfly Healing by 3%. It will also spawn one Boomshroom when it expires. Be sure to use this ability off-cooldown when possible to maximize your healing and damage output.

And last but certainly not least in Sylvie’s damage arsenal is Shroomsplosion. Shroomsplosion commands all of Sylvie’s mature Boomshrooms to launch on an enemy target, detonating on hit and dealing damage to the target and any enemies near the target. If you find yourself struggling with a specific mob type, consider pooling your Boomshrooms to defeat them faster.

Mitigation

Sylvie also has some incredibly powerful cooldowns to deal with all kinds of dangerous situations. Understanding how to utilize each of these abilities can help you not only survive dangerous encounters but also keep your group healthy, allowing for quicker completion of your current challenge.

  • Ironleaf Ward reduces the damage taken by a friendly target by 20% for 12 seconds. This is a great way to mitigate incoming damage on your tank when they are doing a large pull or when an unavoidable, high-damage attack targets a party member. The idea is to reduce the amount of healing needed to bring your ally back to health and to prevent your party member from taking a lethal amount of damage. This ability has a 60-second cooldown, so make sure to use it early and often to enable larger pulls. If you’re playing with a Tank you are familiar with, consider communicating your cooldown uses so you can reduce the time spent healing and increase the time spent dealing damage.
  • Safe Haven is a ground-targeted area ability where all allies inside of it will receive 40% additional healing. This is a great way to keep your group alive through massive incoming AoE damage and can be used as a Tank or personal defensive cooldown if you would otherwise struggle to keep up. This ability has a 2-minute cooldown. It’s a bit of a longer cooldown, but well-planned uses of this throughout a dungeon will make everyone’s lives considerably easier.
  • Enfeebling Rootsap is a bit different than most traditional defensive cooldowns. This ability commands one of your Prickly Vines to Enfeeble a target, causing it to deal 20% less damage for 10 seconds. This is a great way to deal with all kinds of damage, but especially unavoidable, heavy damage such as some party-wide AoEs or tank-buster attacks. Understanding when a big hit is coming and counteracting it with Enfeebling Rootsap can make it considerably easier to manage.

Sylvie’s Ultimate – Fluttercall: Jubilee

Fluttercall: Jubilee is Sylvie’s ultimate ability. This ability summons Dream Flutterflies that will evenly distribute all health between your party every 2 seconds for 10 seconds. This is a great way to catch back up after unexpected damage to your group or in a situation where a massive attack is likely to be too much to heal otherwise. This ability also spawns six Prickly Vines, which will help deal damage to your enemies, grants you an 18% heal boost to your Flutterfly healing through Prickly Vine’s passive, and also grants you the Spirit of Heroism buff that greatly increases your Haste and Mana regeneration for 20 seconds, allowing you to pump out massive amounts of healing.

Sylvie Talents Build Progression

Sylvie’s talents are filled with all kinds of ways to both increase your healing output and damage mitigation. Your talent choices as Sylvie will depend on content difficulty and your current gear. While it is hard to say any specific talent is required to play Sylvie, some will significantly improve your gameplay experience. Talents like Flower Power, which grants you another charge of your Heart Bloom ability, allowing you to stay ahead of incoming damage, or Natural Protector, which adds a large shield to your Ironleaf Ward and Safe Haven abilities.

It is important to note that the talents you take on Sylvie will depend entirely on the kind of content you are currently progressing through. Sometimes you will not need as much healing and can focus on dealing some more damage. Other times, you will need more passive damage mitigation to survive otherwise deadly attacks. The recommended talent progression below focuses on maximizing your ability to restore Mana, output healing, and damage mitigation.

Remember not to take talent trees as is and adjust for any legendary or weapon trees you get, or content you are doing.

Quick Reference Talent Table

Talent Points TotalTalent Tree (Row + Column)
2 Points1A
3 Points1A, 2B
4 Points1A, 3A
5 Points1A, 3A, 4A
6 Points1A, 3A, 4A, 6A
7 Points1A, 3A, 4A, 4B, 6A
8 Points1A, 3A, 4A, 5A
9 Points1A, 3A, 4A, 5A, 6A
10 Points1A, 3A, 4A, 4B, 5A, 6A
11 Points1A, 3A, 4A, 4B, 4C, 5A, 6A
12 Points1A, 2B, 3A, 4A, 4B, 4C, 5A, 6A
13 Points1A, 3A, 4A, 4B, 5A, 5C, 6A
14 Points1A, 3A, 4A, 4B, 4C, 5A, 5C, 6A

Stat Priority

Secondary stats have the following effect for Sylvie:

  • Haste – Increases your casting speed, the rate at which heal-over-time effects heal, and reduces your global cooldown (GCD).
  • Spirit – Increases the rate you charge your spirit ability. Spirit also provides a chance to refund any mana spent when using abilities that cost Mana. Each time the refund is triggered it will spawn a Prickly Vine.
  • Critical Strike – Chance for damage and healing effects to crit, doubling their effect.
  • Expertise – Increases your damage, healing, and the effectiveness of your absorbs.

Intellect is by far your highest priority stat as it increases your base healing and damage, which means that item level will be your highest priority. The extra stamina from higher item level pieces also greatly increases your survivability.

It’s worth noting that secondary stats on gear have diminishing returns. Keeping this in mind, we should look to spread our secondary stats out.

Highlighted below is how you should generally prioritize your secondary stats:

Spirit = Haste > Critical Strike > Expertise

Haste is Sylvie’s best secondary stat. While most of her abilities are instant casts, the primary benefit of Haste is the increased tick rate of heal-over-time effects from your Flutterfly Healing and Life Petal cooldown.

Spirit is our second choice for our secondary stats as it enables us to deal more damage and heal more through using our Spirit Ability more often. The more Spirit we have, the more we will get a Spirit proc that summons a Prickly Vine.

Critical Strike doubles the effectiveness of our Healing and Damaging effects resulting in some extra throughput. This stat also helps gain additional Life Petal casts thanks to the Petal Germination aspect of Nettlebolt.

Expertise increases your Healing and Damage output by a flat amount. It’s the lowest priority of our secondary stats.

Gearing Priority

  1. Substat Priority
  2. Legendary Item
  3. Necklace Traits
  4. Weapon Traits
  5. Gems & Gem Power
  6. Completed Set Bonus

Substat Priority

  1. Spirit
  2. Haste
  3. Critical Strike
  4. Expertise

Set Bonuses

Set bonuses on gear can be huge boosts to our power, but time consuming to accomplish. It’s generally a good idea to hold off on farming for a specific set until you hit Paragon or if you’re feeling stuck at any particular capstone.

You can equip up to 4 set bonuses total: 2 sets from any non-capstone dungeon and 2 sets from any capstone dungeon. Keep in mind that gear pieces cannot have both a set bonus and a socket. The only gear that can have sockets are cloaks, wrists, and rings. Legendary gear will always have a gem socket. Any Epic or higher rarity Cloak, Wrist, or Ring will always have a socket.

Below are the different set bonuses that are worth the time to farm for.

Set BonusDungeon(s)Reasoning
Seal of the Heskyr– Scryer’s Peak
– Ruins of Regath
– Xul, the Blood Monolith
Arguably BiS for every hero in season 3. It boosts our gem power significantly.
Torment of Bael’Aurum– Wraithtide VaultIt combines increasing our damage and healing through increasing our Primary Stat, and survivability with the emergency heal when we reach a low threshold.
Sin Warding– Empyrean Sands,
– Sailor’s Abyss
Increases our max health, allowing us to survive more damage as well as increasing our base healing & damage through the Expertise increase. The extra Expertise gained from this set bonus is not affected by diminishing returns.
Dark Prophecy– Heart of TuzariIncreases our Haste significantly. Given how our Life Petal and Heart Bloom (with Flower Power) have Cooldown Acceleration based on our Haste, this is an invaluable set to have on Sylvie.

You can learn more about set bonuses here.

Gems

Gems for Sylvie are relatively straightforward. Currently, you can only slot 4 gems into your gear. In order to increase our gem power, we will rely on bonus gem power on our gear.

A breakdown of each Gem:

  • Topaz gems grant Haste, which significantly impacts our healing output. 
  • Rubies increase Sylvie’s primary stat, Intellect.
  • Diamonds increase all secondary stats but at a much lower rate than specific gems.
  • Sapphires increases the benefits of your Fluttercall: Jubilee ability and grants passive stats.
  • Emerald increases Expertise, which is a flat healing increase. 
  • Amethyst increases Critical Strike which increases the impact of our heals and our Nettlebolt ability helping reduce the cooldown of our Life Petal ability.

Currently, the best gem composition is running 1500 Emerald/Sapphire and 600 Amethys/Topaz. To achieve this we will need:

  • +700 Emerald gem power,
  • +200 Sapphire gem power,
  • +5 Amethyst gem power.
  • 2 Flawless Sapphires,
  • 1 Flawless Emerald, and
  • 1 Flawless Topaz
  • Seal of the Heskyr set bonus.

Weapons

In this section, we will discuss the best option for this build and go over all the other options available.

In Season 2, Elheryn’s Cache became a powerhouse for Sylvie players. In Season 3, it’s become an even stronger option with the changes to itemization. However, all the weapons are viable while leveling and have their place in certain circumstances.

  • Elheryn’s Cache can be good for single-target burst healing/damage and doesn’t have a cast time. With the itemization changes, this weapon can now benefit from multiple Major Traits. We no longer have to choose between Visions of Grandeur and Martial Initiative.
  • Repository of Frozen Light is capable of a significant amount of healing, especially in encounters where there are frequent, small ticks of damage being dealt to the party. The drawback is that there is no offensive aspect to this weapon.
  • Sickle of Feylight Gardens is a great choice if you need to have a big burst heal your party. It also bounces to 4 enemies within range to deal a decent amount of damage. 
  • Zeraleth’s Scythe has been a long-time favourite for Sylvie players, but the channel requires you to root yourself in-place. While this weapon can be powerful, it still gets beaten out by Elheryn’s Cache in higher tiers.

Relics

Relics can drop from any dungeon at any difficulty. Generally, the best relics to run are the Sinbinding Stone and the Grimoire of Resurrection. There are some other options that are a good idea to run depending on the dungeon and its curse(s). Ancient Wardstone can be invaluable in debuff-heavy dungeons such as Sailor’s Abyss and Silken Hollow, or dungeons affected by the Carnage curse.

Shard of Antimatter is a new Healer-only relic in Season 3. It gives us more agency in some dire situations, such as when the Tank and DPS don’t have a kick available against an important enemy ability. However, in an ideal world, Healers won’t need to have a kick available to them in order to survive an encounter.

The other Healer-only relic we have available is the Chalice of Al’zerac’s Essence. This relic can be useful if your team tends to chain pull. Apart from that situation, this relic has much less value than other relic options since we should be fine on Mana management with our Natural Knowledge talent.

Hero Traits

Previously tied only to weapons, Hero Traits are tied to any piece of gear that drops, as well as any weapon of Epic or higher rarity. You can choose 2 Defensive, 2 Heroic, and 1 Master trait per weapon. This section will discuss the best options in each of the 3 categories.  

If you wish to learn more, Teloril wrote a more in-depth guide about weapons and their traits

Defensive Traits

The Defensive Traits that we want to take will either increase our effective health, which means anything that increases our health or reduces our damage taken. The best Defensive Traits are Heart of Stone and King of the Hill.

IconNameDescription
Heart of StoneOne of the best defensive talents to take since it increases our Stamina, which affects our max health. This is something that can be invaluable the higher you climb as it will give you breathing room if you get hit by an instance of high damage.
King of the HillThis trait is a great companion to Heart of Stone as it functions in tandem to prevent an instance of high damage from bringing you down. It doesn’t have a cooldown, so as long as you are above 80% health you will benefit from this talent.

Heroic Traits

Heroic Traits are weapon traits that increase your secondary stats and/or your primary stat. The Heroic Traits we want to take increase our primary stat or the secondary stats that we wish to prioritize. The best Heroic Traits to take include Inspired Allegiance, Willful Momentum, and Navigator’s Intuition.

Our BiS heroic trait is Hunter’s Focus, with a special mention to Willful Momentum.

IconNameDescription
Hunter’s FocusWe don’t often switch enemy targets unless they die. This trait gives us additional Haste while we’re focusing on one enemy. It’s incredibly strong and should be our main priority when looking to choose a Heroic Trait.
Willful MomentumA decent option while leveling, but not our best trait to pursue. It increases our Spirit stat without being affected by diminishing returns.
Secondary Stat Value

Major Traits

Major Traits augment the weapon by enhancing its effects. The best Major Traits we can take depend on which weapon you use. We typically want the option between one cooldown-reduction-focused trait and one that focuses on healing and damage output.

Below are our best Major Traits for use with Elheryn’s Cache.

IconNameDescription
Visions of Grandeur This trait gains increased Spirit generation on hit and resets the cooldown of our weapon ability upon the use of our Spirit Ability, Fluttercall: Jubilee. Amazing on its own, but even better when paired with Martial Initiative.
Martial Initiative Master TraitMartial InitiativePairing this trait with Elheryn’s Cache and Visions of Grandeur is a dream. Our weapon ability will have a very short cooldown from the Visions of Grandeur, meaning we will have very high uptime on the bonuses gained from Martial Initiative.

Necklace Traits

New to season 3 are Necklace traits. These are unlocked once you obtain a necklace that is Epic rarity or higher. To view and choose your necklace traits, visit the Shrine of Infusion.

The best Necklace traits give us a second chance at life when things go south. The Mountain is our top trait to pursue, with The Boar as our second-best. The Wolf and The Dragon are tied and very close behind The Boar, only being ranked lower since it is tied to an active ability rather than being a passive we don’t have to manage.

The River looks to be a powerhouse when paired with The Mad Gardener’s Shawl legendary.

Blessings

Blessings are new to Fellowship as of Season 3. They further augment your gear the same way that gems and traits do. The meta for what are the best Blessings for Sylvie will emerge as the Season progresses. Below are some Blessings to consider focusing on:

  1. The Intrepid – since we are using our Nettlebolt (basic ability) often, we gain a lot of value from this blessing. It’s recommended to stack this as much as possible.
  2. The Monarch – an amazing choice to reduce the cooldown of our Ironleaf Ward and Safe Haven abilities. It scales off our Haste, which is typically our main stat.
  3. The Philosopher – works best when you have 50 Spirit points or higher and has high uptime when we have Visions of Grandeur for Elheryn’s Cache.

Sylvie Legendaries

When it comes to our best overall legendary option, The Mad Gardener’s Shawl is the best option, especially when paired with The River necklace trait. Bands of the First Dryad seems to be at the bottom of the 3 options, but it may find good use with a Nettle to the Petal focused build.

Loop of Unyielding Bloom (Ring)

  • Unyielding Bloom
    75% of any overhealing done to a player by Heart Bloom is applied as an absorb to that player for up to 15 seconds. The Absorb can not exceed a value of 1602% Intellect.
    Damage that is absorbed by Unyielding Bloom is reduced by 20%.

Bands of the First Dryad (Wrist)

  • Dryad’s Haven
    Your Safe Haven now grants 10% damage reduction to affected players and causes a Life Petal to spawn at the center once Safe Haven expires.
  • All your Life Petal healing has +30% critical strike chance.

The Mad Gardener’s Shawl (Back)

  • Unrelenting Thicket
    Your Ironleaf Ward spawns 4 Prickly Vines near you.
    Your Ironleaf Ward has 2 charges and gains Cooldown Acceleration equal to your Haste.

Changelog

  • June 23rd, 2026: Updated for Season 3.
  • July 2nd, 2026: Additional information added.

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