Finally, our last recap of class changes coming in Season 4 concludes with the Sorcerer!
Sorcerers received two new Unique Items in Season 4 – Fractured Winterglass and Flameweaver.
The class also received two Legendary Aspects – Aspect of Tenous Destruction and Flamethrower’s Aspect.
- Sorcerer Companions now receive 100% of the player’s attributes.
- Mastery Skills are now considered Core Skills.
- Frost Nova Enchantment: Conjuration skills’ Frost Nova chance increased to 35%.
- Frost Bolt Enchantment: Chill amount increased to 18%.
- Flame Shield Enchantment: Activates after loosing 100% Maximum Life every 30 seconds.
- Frozen Orb travel distance is controllable, damaged buffed by 20%.
- Enhanced Frozen Orb damage bonus applies while Healthy.
- Greater Frozen Orb: Vulnerable chance increased to 30%.
- Enhanced Ice Armor – Mana Regeneration increased to 30%.
- Shimmering Ice Armor – Cooldown reduced by Mana spent.
- Enhanced Teleport – Gains 30% Movement Speed for 3 seconds.
- Mystical Teleport – Deals 500% increased damage and forms Crackling Energy.
- Ice Shards damage increased by 28%, ricochet chance buffed.
- Hydra – Maximum amount increased to 2.
- Lighting Spear damage buffed by 8%.
- Incinerate now has a damage reduction functionality.
You will find a full list of changes in the notes below.
Sorcerer
Unique Items
Fractured Winterglass – Unique Amulet
- Casting Frozen Orb has a 35-50% chance to spawn a random Conjuration when it explodes. Lucky Hit: Your Conjurations have up to a 50-70% chance to launch a Frozen Orb at Nearby enemies.
Flameweaver – Unique Gloves
- Casting Fire Bolt through your Firewall causes it to split into 4 bolts, each dealing 80-100% more damage.
- Flameweaver now splits Firebolts to 3 instead of 4, and damage buffed to 30-70% from 10-30%.
Legendary Aspects
Aspect Of Tenuous Destruction
- Deal 25-40% increased damage while you have no Defensive Skills on your Action Bar.
Flamethrower’s Aspect
- Incinerate splits into 3 beams, each dealing 70-85% of normal damage.
Miscellaneous
- Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player’s attributes.
Class Changes
- Mastery Skills are now also considered Core Skills.
Enchantments
Frost Nova Enchantment
- Chance for conjuration skills to case a Frost Nova increased from 30 to 35%.
Frost Bolt Enchantment
- Chill amount increased from 15% to 18%.
Flame Shield Enchantment
- Previous – Flame Shield automatically activates upon taking fatal damage. This effect can only happen once every 120 seconds.
- Now – Flame Shield automatically activates after cumulatively losing 100% Maximum Life. Can only happen once every 30 seconds.
Developer’s Note: We’ve received feedback from players that “Cheat Death” mechanics are not desired. The Flame Shield enchantment has been changed to not react to fatal damage, but instead react to taking 100% of your health within a 30 second window.
Skills
Frozen Orb
- New Functionality: Travel distance is now controllable.
- Damage increased by 20% (.34 to .41).
- Enhanced Frozen Orb
- Previous – When cast above 40 Mana, Frozen Orb’s explosion damage is increased by 45% against Elites and 30% against all other enemies.
- Now – While Healthy, the explosion of Frozen Orb deals 45% increased damage.
Greater Frozen Orb
- Vulnerable chance increased from 30% to 40% and duration increased from 2 to 3 seconds.
Ice Armor
- Enhanced Ice Armor
- Mana Regeneration increased from 25% to 30%.
- Shimmering Ice Armor
- Previous – Enemies that hit you while Ice Armor is active have a 15% chance to become Frozen for 3.23 seconds.
- Now – While Ice Armor is active, you reduce its Cooldown by 1
2seconds for every 50 Mana you spend.
- Mystical Ice Armor
- Previous – Damage against Vulnerable enemies contributes 50% more to Ice Armor’s Barrier.
- Now – While Ice Armor is active, you periodically Chill Close enemies for 20% and deal 15% increased damage to Frozen enemies.
Shimmering Frost Nova
- Previous – Frost Nova generates 4 Mana per enemy hit.
- Now – Frost Nova grants 3% Dodge Chance per enemy hit, up to 15%. Hitting a Boss gives the maximum amount. For the next 8 seconds, you keep this effect, and successful Dodges generate 20 Mana.
Flame Shield
- Enhanced Flame Shield
- Previous – Flame Shield grants 25% increased Movement Speed while active.
- Now – Flame Shield has a 50% larger burn radius.
- Mystical Flame Shield
- Previous – You gain 25% Mana Cost Reduction while Flame Shield is active.
- Now – After Flame Shield ends, surrounding enemies are Stunned for 3 seconds and your next Skill within 10 seconds is a guaranteed Critical Strike.
Teleport
- Enhanced Teleport
- Previous – Teleport’s Cooldown is decreased by 0.5 seconds per enemy hit, up to 3 seconds.
- Now – You gain 30% Movement Speed for 3 seconds after Teleporting.
- Mystical Teleport
- Previous – For 4 seconds after Teleporting, Crackling Energy hits 2 additional enemies.
- Now – Teleport deals 500% increased damage. It also forms a Crackling Energy for each enemy it hits, up to 3.
Supreme Deep Freeze
- Now applies Vulnerable for 5 seconds when it ends.
Ice Shards
- Damage increased by 28% (1.25 to 1.6).
- Enhanced Ice Shards
- Ricochet chance increased from 40% to 50%.
Hydra
- Baseline maximum amount increased from 1 to 2.
Lightning Spear
- Damage increased by 8% (.15 to .16).
Greater Charged Bolts
- Damage increased from 25% to 35%.
Incinerate
- New Functionality: Gain 15% baseline Damage Reduction while channeling.
- Damage increased by 10% (.76 to .84).
Passives
Elemental Attunement
- Cooldown reset chance increased from 5% to 7%.
Mana Shield
- Damage Reduction increased from 7% to 8%.
Devouring Blaze
- Crowd Controlled enemies now provide the damage bonus instead of Immobilized.
Conjuration Mastery
- Previous – You gain 1% increased damage for each active conjuration.
- Now – You gain 1% increased damage, 1% Movement Speed, and 2% Mana Generation for each active Conjuration.
Convulsions
- Lucky Hit Chance increased from 3% to 5%.
Shocking Impact
- Damage increased by 100% (.2 to .4).
Elemental Dominance
- Damage increased from 3% to 4%.
Legendary Aspects
Bounding Conduit
- Previous – Gain 15-30% Movement Speed for 3 seconds after Teleporting.
- Now – Teleport’s Cooldown is reduced by 1.0-2.5 seconds. After Teleporting, Crackling Energy hits 2 additional enemies for 5 seconds.
Of Frozen Orbit
- Damage increased from 30-40% to 45-60%.
Of Concentration
- Previous – Your Mana Regeneration is increased if you have not taken damage in the last 2 seconds.
- Now – Casting a Conjuration Skill grants you 10-20% Damage Reduction for 5 seconds.
Of Abundant Energy
- Chance to chain to an additional enemy increased to 35-50%.
Snowguard’s Aspect
- Damage reduction increased from 10-25% to 15-30%.
Of Singed Extremities
- Now both Immobilize and Stun trigger the Slow effect.
Of Conflagration
- Previous – While channeling Incinerate, your Burning damage is increased by 25-40%.
- Now – While channeling Incinerate, your Burning damage is increased by 25-40%. Enemies hit by Incinerate explode, Burning all surrounding enemies for over 6 seconds. This effect occurs once per 3 seconds.
Of Splintering Energy
- Previous – Lightning Spear has a 35-50% chance to spawn an additional Lightning Spear when you cast it.
- Now – Casting Lightning Spear always spawns an additional Lightning Spear and increases your damage with Lightning Skills by 10-25% for 3 seconds.
Shattered
- Enemies no longer need to die while Frozen to trigger the bonus damage.
- Damage increased from 25-40% to 30-45%.
Unique Items
Staff of Lam Esen
- Critical Strike Damage replaced with Ranks of Charged Bolts.
Tal Rasha’s Iridescent Loop
- Maximum stacks now capped at four.
- All Resistance variants increased from 8%/3% to 10%/4%.
Flamescar
- Ember damage increased by 25%.
Staff of Endless Rage
- Damage bonus increased from 20-40% to 40-60%.
Esu’s Heirloom
- Evade Grant’s Movement Speed Affix duration increased from 2 to 3 seconds.
Paragon
Tactician Glyph
- New Functionality: Now lasts 4 seconds longer for each Defensive Skill not on your Action Bar.
Winter Glyph
- Cold damage increase maximum raised from 15% to 18%.
Bug Fixes
- Fixed an issue where the bonus damage from the Torch and Tactician Glyphs were additive instead of multiplicative.
- Fixed an issue where the Frigid Breeze passive would activate on any type of damage, instead of just cold damage.
- Fixed an issue where Esu’s Ferocity was applying increase Critical Strike Damage to all damage types, instead of just Fire Damage.
- Fixed an issue where Frozen Orb was applying vulnerable to frozen enemies without the Greater Frozen Orb upgrade.
- Fixed an issue where the Destructive Ice Shards vulnerable effect could be applied by free Ice Shards casts granted by the Ice Shards Enchantment.
- Fixed an issue where the effect from the Aspect of Searing Wards could be consumed by free casts granted by the Firewall enchantment.
- Fixed an issue where other players in the party could trigger the Fireball enchantment effect when far away from the Sorcerer.
- Fixed an issue where the damage bonus for the Winter Glyph was additive and not multiplicative.
- The tooltip for the Aspect of Engulfing Flames now properly describes that it can grant both effects simultaneously.
- Fixed an issue where the Mana Reduction from the Efficiency aspect only benefited Incinerate for the first second of channeling the ability.
- Fixed an issue where the additional Ice Shards from the Aspect of Piercing Cold were dealing more damage than intended.
- Fixed an issue where Frozen Orbs fired from the Enchantment effect did not prioritize targeting enemies on-screen.
- Fixed an issue where Meteorites summoned by the Armageddon Aspect wouldn’t deal damage.
- Fixed an issue where the tooltip for Incinerate did not accurately reflect how much Mana it consumed.
- Fixed a rare issue where Crackling Energies could fail to spawn.