We’re taking a look at all the Necromancer changes scattered throughout the massive 2.0.1 and 2.0.2 patch notes! There’s a whole lot to dive int to, from the new skills and items, to massive paragon changes, to itemization adjustments and more.
Paragon Updates
General
- Glyph Scaling values have been reduced by 50%.
- Rane and Magic Nodes that provide additive damage have been increased by 100%.
- Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
- Single Resist 10%.
- Max Single Resist 3%.
- Recuperate Rare node:
- Potion Healing has been changed to +Max Life.
- Life Per Second increased by 2x.
- Armor nodes Increased by 50%.
- Slayer: Potion Healing changed to Max Life.
- Spearhead: Armor changed to Max life.
- Fleeting:
- Impairment Resistance increased by 50%.
- Damage Over Time Reduction changed to Dodge Chance.
- Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
- All sources of Damage While Fortified increased by [x]2.25x.
- Healing Received increased by 1.5x.
Necromancer
Hulking Monstrosity
- Flesh Horror
- Minion Resistance to all elements changed to all resistances.
- Golems Armor changed to Armor.
- Miscreation
- Summon Damage changed to Golem Life %.
Flesh Easter
- Critical Strike Damage changed to Corpse Attack Speed.
Scent of Death
- Ruin changed to Suffused Resistance.
- Corrective changed to Restorative.
- Seethe
- Damage replaced with Damage to Healthy.
Bone Graft
- Splinter
- Bone Critical Strike Damage changed to Critical Strike Damage.
- Calcified changed to Suffused Resistance.
Blood Begets Blood
- Blood Empowered
- Blood Orb damage changed to Blood damage.
- Vampiric Blood
- Orb Healing has been Doubled.
- Blooddrinker
- Orb Healing has been Doubled.
- Invigorated
- Blood Orb Damage changed to Blood Damage.
Bloodbath
- Thick Hide
- Bonus now applies to Maximum Life instead of Damage While Fortified.
- Powerhouse
- Damage while Healthy changed to Healing Received.
Wither
- Lingering Shadows
- Shadow Damage changed to Resource Cost Reduction.
Starter Board
- Grasp (replacing Preservation)
- Previous: +200 Armor / +10 Intelligence
- Now: (Grasp) +16% Damage to Elites / +10 Intelligence
- Cult Leader
- Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].
Hulking Monstrosity
- Miscreation
- Previous: +14% Golems Armor / +10 Intelligence
- Now: +10% Summon Damage / +10 Intelligence
Flesh-Eater Board
- Rend (replacing Erudite)
- Previous: +3% Resistance to All Elements / +10 Intelligence
- Now: (Rend) +10% Damage / +10 Intelligence
- Erudite (replacing Culler)
- Previous: +35% Ultimate Damage / +2.5% Attack Speed
- Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life
Scent of Death
- Seethe (replacing Preservation)
- Previous: +100 Armor / +10 Intelligence
- Now: (Seethe) +10% Damage / +10 Intelligence
- Ruin
- Previous: +35% Ultimate Damage / +15% Crtitical Strike Damage
- Now: 4% Damage Reduction from Vulnerable Enemies / +20 Armor
Bone Graft Board
- Erudite (replacing Tenacity)
- Previous: 4% Maximum/ +100 Armor
- Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life
- Calcified
- Previous: +15% Bone Critical Strike Damage / +10% Bone Damage
- Now: +20 Armor / 4% Damage Reduction from Vulnerable Enemies
- Splinter (replacing Erudite)
- Previous: +3% Resistance to All Elements / +10 Intelligence
- Now: (Splinter) +15% Bone Critical Strike Damage / +10 Intelligence
Blood Begets Blood Board
- Aggression (replacing Blooddrinker)
- Previous: +5% Blood Orb Healing / +10 Intelligence
- Now: (Aggression) +12.5% Damage while Healthy / +10 Intelligence
- Blooddrinker (replacing Aggression)
- Previous: +45% Overpower Damage / +10% Damage
- Now: (Blooddrinker) +5% Blood Orb Healing / 4% Maximum Life
Bloodbath Board
- Guarded Advance
- Previous: +10% Damage while Fortified / +6.5% Fortify Generation
- Now: 4% Damage Reduction while Fortified / +6.5% Fortify Generation
- Remedy
- Previous: +4% Healing Received / +10 Intelligence
- Now: +45% Overpower Damage / +10 Intelligence
Wither Board
- Gnawing Darkness (replacing Gloom)
- Previous: +10% Shadow Resistance / +10 Intelligence
- Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies / +10 Intelligence
- Gloom (replacing Gnawing Darkness)
- Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies / +16% Damage to Elites
- Now: (Gloom) +10% Shadow Resistance / +20 Armor
Legendary Node
- Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].
Rare Nodes
- Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage
- Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life
Calculated: +15% Damage to Crowd Controlled Enemies, +20 ArmorMeticulous: 3% Resistance to All Elements, +30 Armor- Preservation:
+10 Intelligence, +20 Armor+15% Damage to Crowd Controlled enemies, +10 Intelligence - Eradicate: +10% Vulnerable Damage, +10 Intelligence
- Relentless: +2.5% Attack Speed, +4% Maximum Life
Active Skills
Soulrift – Darkness Ultimate Skill – 50 second Cooldown
- Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.
- Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
- Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.
Blight
- Enhanced Blight
- Previous – Blight Slows enemies by 25%.
- Now – Blight’s radius is increased by 15%.
- Paranormal Blight Reworked
- Previous – Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
- Now – Blight Chills enemies for 15% every second.
Reap
- Damage Reduction duration increased from 2 to 4 seconds.
- Enhanced Reap’s Attack Speed duration increased from 3 to 4 seconds.
Blood Lance
- Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
- Enhanced Blood Lance Reworked
- Previous – Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
- Now – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
- Supernatural Blood Lance Reworked
- Previous – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
- Now – Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.
Blood Wave
- Prime Blood Wave Reworked
- Previous – Blood Wave Slows enemies by 50% for 4 seconds.
- Now – Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
- Supreme Blood Wave
- Blood Orbs spawned increased from 3 to 6.
Army of the Dead
- Damage increased from 45% to 90%.
- Cooldown reduced from 70 to 60 seconds.
Passive Skills
Affliction
- Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.
Titan’s Fall
- While Fortified you deal 6/12/18% increased damage to Elites.
Precision Decay
- Your Lucky Hit chance is increased by 5/10/15%.
Finality
- You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.
Necrotic Fortitude
- Lucky Hit: Lucky Hit: Up to a 5/10/15% chance to grant yourself a Barrier for 7
5% of your Maximum Life for 6 seconds.
Transfusion – Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.
Death’s Approach – Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].
Kalan’s Edict
- Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.
- Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.
Bonded in Essence
- Skeleton Priest Healing timer reduced from 8 to 5 seconds.
Death’s Defense
- Minion Armor bonus increased from 4/8/12%[+] to 8/16/24%[+].
Necrotic Carapace
- Fortify amount increased from 2/4/6% to 5/10/15% of Maximum Life.
Book of the Dead
Bone Golem Active Skill
- Armor conversion to Thorns increased from 70% to 200%.
Blood Golem Sacrifice
- Maximum Life increased from 15%[x] to 20%[x].
Unique Item
The Unmaker – Unique Helm
- Affixes
- X% Damage Reduction while you Have a Barrier
- X% Resource Generation
- X% Chance for Soulrift to Deal Double Damage
- +X to Imperfectly Balanced
- Power
- Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.
The Mortacrux
- Previous Affixes
- Inherent: +50% Damage
- +126-180 Intelligence
- +98-125% Critical Strike Damage
- +70-85% Vulnerable Damage
- +3-5 Ranks of Hewed Flesh Passive
- New Affixes
- Inherent: +100% Macabre and Corpse Damage
- +126-180 Intelligence
- +36.5-50% Chance For Corpse Explosion to Deal Double Damage
- Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds
- +3-5 Ranks of Hewed Flesh Passive
Black River
- +126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.
Greaves of the Empty Tomb
- Ranks of Reaper’s Pursuit Affix replaced with Movement Speed.
Ring of Mendeln
- The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.
Lidless Wall
- Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.
Mutilator Plate
- Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.
Legendary Aspects
Reaping Lotus’ Aspect – Offensive Aspect
- Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.
Phasing Poltergeist’s Aspect – Offensive Aspect
- When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.
Aspect of Fel Gluttony – Offensive Aspect
- Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.
Aspect of Cursed Aura
- Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.
Tidal Aspect
- Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.
Shademist Aspect
- The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.
Aspect of Fel Gluttony
- The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.
Aspect of the Damned
- Damage bonus now also applies to damage from your Minions.
Tempering Recipes
Bone Innovation – New Utility Recipe
- +X% Bone Storm Duration
- +X% Bone Spirit Explosion Size
- +X% Bone Prison Duration
Blood Innovation – New Utility Recipe
- +X% Blood Surge Nova Size
- +X% Hemorrhage explosion size
- +X% Blood Lance Duration
Decay Innovation – New Utility Recipe
- +X% Blight Size
- +X% Decompose Explosion Size
- +X% Soulrift Duration
Execution Innovation – New Utility Recipe
- +X% Sever Effect Size
- +X% Reap Effect Duration
- +X% Skeleton Priest Effect Duration
All Weapon Tempering recipes have been updated with the following stats.
Bone Augments
- +X% Chance for Bone Spirit to Deal Double Damage
- +X% Chance for Bone Splinter Projectiles to Cast Twice
- +X% Chance for Bone Spear Projectiles to Cast Twice
- +X% Chance for Bone Storm to Deal Double Damage
Blood Augments
- +X% Chance for Blood Surge to Deal Double Damage
+X% Chance for Blood Lance to Hit Twice- +X% Chance for Blood Lance to Deal Double Damage
- +X% Chance for Hemorrhage to Hit Twice
- +X% Chance for Blood Wave to Deal Double Damage
Shadow Augments – Decay
- +X% Chance for Blight Projectiles to Cast Twice
- +X% Chance for Decompose to Deal Double Damage
- +X% Chance for Soulrift to Deal Double Damage
- +X% Chance for Affliction to Deal Double Damage
Shadow Augments – Execution
- +X% Chance for Sever Projectiles to Cast Twice
- +X% Chance for Reap to Hit Twice
- +X% Chance for Corpse Explosion to Deal Double Damage
Summoning Augments
- +X% Chance for Army of the Dead to Deal Double Damage
- +X% Chance for Skeleton Mages Attacks to Cast Twice
- +X% Chance for Skeleton Warriors to Hit Twice
- +X% Chance for Golem to Hit Twice
Thorn Army
- Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.
- Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.
- Golem Inherit X% of your Thorns affix removed from this recipe.
- Ranks of Spiked Armor added to this recipe’s Weapon Attunement.
- Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.
Other Tempering Updates:
- +X% Corpse Explosion Damage removed from Shadow Finesse
- +X% Bone Spirit Damage removed from Bone Finesse
- +X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage
Bug Fixes
- Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.
- Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.
- Fixed an issue where the following Necromancer skills had incorrect values.
- Reap
- Hemorrhage
- Bone Splinters
- Blight Corpse Tendrils
- Rathma’s Vigor
- Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.
- Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.
- Fixed an issue where Blood Orbs would remain after dying during an Encounter.
- Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.
- Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.
- Fixed an issue where Bonus projectiles fired from the effect of Path of Trag’oul overlapped, which made it appear that bonus projectiles were never fired through this method.
- Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.
- Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)
- Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.
- Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.
- Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.
- Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.