All Necromancer Class Changes in Diablo 4 Vessel of Hatred 2.0.2 and Season 6

We’re taking a look at all the Necromancer changes scattered throughout the massive 2.0.1 and 2.0.2 patch notes! There’s a whole lot to dive int to, from the new skills and items, to massive paragon changes, to itemization adjustments and more.


Paragon Updates

General

  • Glyph Scaling values have been reduced by 50%.
  • Rane and Magic Nodes that provide additive damage have been increased by 100%.
  • Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
    • Single Resist 10%.
    • Max Single Resist 3%.

     

  • Recuperate Rare node:
    • Potion Healing has been changed to +Max Life.
    • Life Per Second increased by 2x.

     

  • Armor nodes Increased by 50%.
  • Slayer: Potion Healing changed to Max Life.
  • Spearhead: Armor changed to Max life.
  • Fleeting:
    • Impairment Resistance increased by 50%.
    • Damage Over Time Reduction changed to Dodge Chance.

     

  • Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
  • All sources of Damage While Fortified increased by [x]2.25x.
  • Healing Received increased by 1.5x.

Necromancer

Hulking Monstrosity

  • Flesh Horror
    • Minion Resistance to all elements changed to all resistances.
    • Golems Armor changed to Armor.

     

  • Miscreation
    • Summon Damage changed to Golem Life %.

     

Flesh Easter

  • Critical Strike Damage changed to Corpse Attack Speed.

Scent of Death

  • Ruin changed to Suffused Resistance.
  • Corrective changed to Restorative.
  • Seethe
    • Damage replaced with Damage to Healthy.

     

Bone Graft

  • Splinter
    • Bone Critical Strike Damage changed to Critical Strike Damage.

     

  • Calcified changed to Suffused Resistance.

Blood Begets Blood

  • Blood Empowered
    • Blood Orb damage changed to Blood damage.

     

  • Vampiric Blood
    • Orb Healing has been Doubled.

     

  • Blooddrinker
    • Orb Healing has been Doubled.

     

  • Invigorated
    • Blood Orb Damage changed to Blood Damage.

     

Bloodbath

  • Thick Hide
    • Bonus now applies to Maximum Life instead of Damage While Fortified.

     

  • Powerhouse
    • Damage while Healthy changed to Healing Received.

     

Wither

  • Lingering Shadows
    • Shadow Damage changed to Resource Cost Reduction.

Starter Board

  • Grasp (replacing Preservation)
    • Previous: +200 Armor / +10 Intelligence
    • Now: (Grasp) +16% Damage to Elites / +10 Intelligence
  • Cult Leader
    • Minion Damage per 20% Attack Speed Bonus increased from 30%[x] to 40%[x].

     

Hulking Monstrosity

  • Miscreation
    • Previous: +14% Golems Armor / +10 Intelligence
    • Now: +10% Summon Damage / +10 Intelligence

Flesh-Eater Board

  • Rend (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Rend) +10% Damage / +10 Intelligence
  • Erudite (replacing Culler)
    • Previous: +35% Ultimate Damage / +2.5% Attack Speed
    • Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life

Scent of Death

  • Seethe (replacing Preservation)
    • Previous: +100 Armor / +10 Intelligence
    • Now: (Seethe) +10% Damage / +10 Intelligence
  • Ruin
    • Previous: +35% Ultimate Damage / +15% Crtitical Strike Damage
    • Now: 4% Damage Reduction from Vulnerable Enemies / +20 Armor

Bone Graft Board

  • Erudite (replacing Tenacity)
    • Previous: 4% Maximum/ +100 Armor
    • Now: (Erudite) +3% Resistance to All Elements / 4% Maximum Life
  • Calcified
    • Previous: +15% Bone Critical Strike Damage / +10% Bone Damage
    • Now: +20 Armor / 4% Damage Reduction from Vulnerable Enemies
  • Splinter (replacing Erudite)
    • Previous: +3% Resistance to All Elements / +10 Intelligence
    • Now: (Splinter) +15% Bone Critical Strike Damage / +10 Intelligence

Blood Begets Blood Board

  • Aggression (replacing Blooddrinker)
    • Previous: +5% Blood Orb Healing / +10 Intelligence
    • Now: (Aggression) +12.5% Damage while Healthy / +10 Intelligence
  • Blooddrinker (replacing Aggression)
    • Previous: +45% Overpower Damage / +10% Damage
    • Now: (Blooddrinker) +5% Blood Orb Healing / 4% Maximum Life

Bloodbath Board

  • Guarded Advance
    • Previous: +10% Damage while Fortified / +6.5% Fortify Generation
    • Now: 4% Damage Reduction while Fortified / +6.5% Fortify Generation
  • Remedy
    • Previous: +4% Healing Received / +10 Intelligence
    • Now: +45% Overpower Damage / +10 Intelligence

Wither Board

  • Gnawing Darkness (replacing Gloom)
    • Previous: +10% Shadow Resistance / +10 Intelligence
    • Now: (Gnawing Darkness) +10% Damage to Shadow Damage Over Time-Affected Enemies / +10 Intelligence
  • Gloom (replacing Gnawing Darkness)
    • Previous: +10% Damage to Shadow Damage Over Time-Affected Enemies / +16% Damage to Elites
    • Now: (Gloom) +10% Shadow Resistance / +20 Armor

Legendary Node

  • Frailty: Cursed enemies take 10%[x] increased damage from you and your Minions, increased by 10%[x] each second they are Cursed, up to 40%[x].

Rare Nodes

  • Lingering Shadow: +10% Shadow Damage Over Time, +10% Shadow Damage
  • Shadow Resilience: +10% Shadow Resistance, 4% Maximum Life
  • Calculated: +15% Damage to Crowd Controlled Enemies, +20 Armor Meticulous: 3% Resistance to All Elements, +30 Armor
  • Preservation: +10 Intelligence, +20 Armor +15% Damage to Crowd Controlled enemies, +10 Intelligence
  • Eradicate: +10% Vulnerable Damage, +10 Intelligence
  • Relentless: +2.5% Attack Speed, +4% Maximum Life

Active Skills

Soulrift – Darkness Ultimate Skill – 50 second Cooldown

  • Base Skill: For 8 seconds, you corrupt surrounding enemies, dealing 65% Weapon damage per second.
  • Supreme Soulrift: Every soul absorbed increases your damage by 1%, up to 30%. This bonus persists for 5 seconds after Soulrift ends.
  • Prime Soulrift: Enemies with their souls absorbed become Vulnerable for 2 seconds. When damaging enemies affected by Soulrift, you have a 5% chance to absorb their soul.

Blight

  • Enhanced Blight
    • Previous – Blight Slows enemies by 25%.
    • Now – Blight’s radius is increased by 15%.
  • Paranormal Blight Reworked
    • Previous – Blight has a 30% chance to Immobilize enemies for 2.5 seconds on impact.
    • Now – Blight Chills enemies for 15% every second.

Reap

  • Damage Reduction duration increased from 2 to 4 seconds.
  • Enhanced Reap’s Attack Speed duration increased from 3 to 4 seconds.

Blood Lance

  • Blood Lance now always pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
  • Enhanced Blood Lance Reworked
    • Previous – Blood Lance pierces through enemies who are currently lanced, dealing 10% reduced damage to subsequent enemies beyond the first.
    • Now – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
  • Supernatural Blood Lance Reworked
    • Previous – After casting Blood Lance 8 times, your next cast of Blood Lance is guaranteed to Overpower and spawns a Blood Orb under the first enemy hit.
    • Now – Blood Lance deals 15%[x] increased Critical Strike Damage and 15%[x] increased Overpower Damage.

Blood Wave

  • Prime Blood Wave Reworked
    • Previous – Blood Wave Slows enemies by 50% for 4 seconds.
    • Now – Casting Blood Wave grants 20% Damage Reduction for 10 seconds.
  • Supreme Blood Wave
    • Blood Orbs spawned increased from 3 to 6.

Army of the Dead

  • Damage increased from 45% to 90%.
  • Cooldown reduced from 70 to 60 seconds.

Passive Skills

Affliction

  • Key Passive: Enemies affected by Vulnerable, Crowd Control, or Shadow Damage over Time are infected with Affliction and take 15%[x] increased damage from you and your Minions. Your Curse Skills deal 30% (Weapon Damage) Shadow damage to enemies that have Affliction. This amount increases by 30%[x] of your damage to Crowd Control, Vulnerable, and Shadow Damage over Time combined.

Titan’s Fall

  • While Fortified you deal 6/12/18% increased damage to Elites.

Precision Decay

  • Your Lucky Hit chance is increased by 5/10/15%.

Finality

  • You deal 5/10/15%[x] increased damage for 8 seconds after casting an Ultimate Skill.

Necrotic Fortitude

  • Lucky Hit: Lucky Hit: Up to a 5/10/15% chance to grant yourself a Barrier for 7 5% of your Maximum Life for 6 seconds.

Transfusion – Cooldown for spawning a Blood Orb reduced from 4 to 2 seconds.

Death’s Approach – Movement Speed increased from 4/8/12% [+] to 5/10/15% [+].

Kalan’s Edict

  • Previous: Your Minions gain 3%[+] Attack Speed for each active Minion.
  • Now: Your Minions gain 3%[+] Attack Speed and deal 3%[x] increased damage for each active Minion.

Bonded in Essence

  • Skeleton Priest Healing timer reduced from 8 to 5 seconds.

Death’s Defense

  • Minion Armor bonus increased from 4/8/12%[+] to 8/16/24%[+].

Necrotic Carapace

  • Fortify amount increased from 2/4/6% to 5/10/15% of Maximum Life.

Book of the Dead

Bone Golem Active Skill

  • Armor conversion to Thorns increased from 70% to 200%.

Blood Golem Sacrifice

  • Maximum Life increased from 15%[x] to 20%[x].

Unique Item

The Unmaker – Unique Helm

  • Affixes
    • X% Damage Reduction while you Have a Barrier
    • X% Resource Generation
    • X% Chance for Soulrift to Deal Double Damage
    • +X to Imperfectly Balanced
  • Power
    • Soulrift’s duration is increased by 0.5 seconds for every 30 Essence you spend while it is active, up to 8 seconds. Soulrift deals 100-200% of its Shadow damage per second to surrounding enemies for every 30 Essence you gain while it is active.

The Mortacrux

  • Previous Affixes
    • Inherent: +50% Damage
    • +126-180 Intelligence
    • +98-125% Critical Strike Damage
    • +70-85% Vulnerable Damage
    • +3-5 Ranks of Hewed Flesh Passive
  • New Affixes
    • Inherent: +100% Macabre and Corpse Damage
    • +126-180 Intelligence
    • +36.5-50% Chance For Corpse Explosion to Deal Double Damage
    • Hewed Flesh also grants a Barrier for 8-10% Maximum Life for 4 seconds
    • +3-5 Ranks of Hewed Flesh Passive

Black River

  • +126-180 Intelligence Affix replaced with +36.5-50% Chance for Corpse Explosion to Deal Double Damage.

Greaves of the Empty Tomb

  • Ranks of Reaper’s Pursuit Affix replaced with Movement Speed.

Ring of Mendeln

  • The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Lidless Wall

  • Armor Affix replaced with Chance for Bone Storm to Deal Double Damage.

Mutilator Plate

  • Blood Lance Duration affix replaced with Chance for Blood Lance to Deal Double Damage.

Legendary Aspects

Reaping Lotus’ Aspect – Offensive Aspect

  • Sever no longer returns and instead splits into 3 specters that expand out and back from its apex. Sever deals 80-120% of normal damage.

Phasing Poltergeist’s Aspect – Offensive Aspect

  • When Bone Spirit explodes, it spawns 3 spirits that seek nearby enemies and deal 20-40% of its damage. This effect can only occur once per cast.

Aspect of Fel Gluttony – Offensive Aspect

  • Your Golem Active also causes your Golem to erupt, dealing (200-400% of Weapon Damage) Physical damage to surrounding enemies. Your Golem consumes Corpses to reduce its remaining Cooldown by 1 second.

Aspect of Cursed Aura

  • Tooltip updated to clarify that Curses are not cast, and so the curses would not benefit from Tempering.

Tidal Aspect

  • Additional Blood Waves now deal 100-120% of normal damage instead of dealing 50-30% reduced damage.

Shademist Aspect

  • The damage is now attributed to your Minions, and thus will scale with Minion Damage bonuses.

Aspect of Fel Gluttony

  • The damage is now attributed to your Golem, and thus will scale with Minion and Golem Damage bonuses.

Aspect of the Damned

  • Damage bonus now also applies to damage from your Minions.

Tempering Recipes

Bone Innovation – New Utility Recipe

  • +X% Bone Storm Duration
  • +X% Bone Spirit Explosion Size
  • +X% Bone Prison Duration

Blood Innovation – New Utility Recipe

  • +X% Blood Surge Nova Size
  • +X% Hemorrhage explosion size
  • +X% Blood Lance Duration

Decay Innovation – New Utility Recipe

  • +X% Blight Size
  • +X% Decompose Explosion Size
  • +X% Soulrift Duration

Execution Innovation – New Utility Recipe

  • +X% Sever Effect Size
  • +X% Reap Effect Duration
  • +X% Skeleton Priest Effect Duration

All Weapon Tempering recipes have been updated with the following stats.

Bone Augments

  • +X% Chance for Bone Spirit to Deal Double Damage
  • +X% Chance for Bone Splinter Projectiles to Cast Twice
  • +X% Chance for Bone Spear Projectiles to Cast Twice
  • +X% Chance for Bone Storm to Deal Double Damage

Blood Augments

  • +X% Chance for Blood Surge to Deal Double Damage
  • +X% Chance for Blood Lance to Hit Twice
  • +X% Chance for Blood Lance to Deal Double Damage
  • +X% Chance for Hemorrhage to Hit Twice
  • +X% Chance for Blood Wave to Deal Double Damage

Shadow Augments – Decay

  • +X% Chance for Blight Projectiles to Cast Twice
  • +X% Chance for Decompose to Deal Double Damage
  • +X% Chance for Soulrift to Deal Double Damage
  • +X% Chance for Affliction to Deal Double Damage

Shadow Augments – Execution

  • +X% Chance for Sever Projectiles to Cast Twice
  • +X% Chance for Reap to Hit Twice
  • +X% Chance for Corpse Explosion to Deal Double Damage

Summoning Augments

  • +X% Chance for Army of the Dead to Deal Double Damage
  • +X% Chance for Skeleton Mages Attacks to Cast Twice
  • +X% Chance for Skeleton Warriors to Hit Twice
  • +X% Chance for Golem to Hit Twice

Thorn Army

  • Skeleton Mages Inherit X% of your Thorns affix removed from this recipe.
  • Skeleton Warriors Inherit X% of your Thorns affix removed from this recipe.
  • Golem Inherit X% of your Thorns affix removed from this recipe.
  • Ranks of Spiked Armor added to this recipe’s Weapon Attunement.
  • Resource Generation while Wielding a Scythe affix replaced with Resource Generation with Two-Handed Weapons affix.

Other Tempering Updates:

  • +X% Corpse Explosion Damage removed from Shadow Finesse
  • +X% Bone Spirit Damage removed from Bone Finesse
  • +X% Blight Slow Potency Tempering affix changed to +X% Blight Chill Potency on the Profane Cage

Bug Fixes

  • Fixed an issue where the Abyssal Glyph did not grant its bonus damage to non-physical attacks.
  • Fixed an issue where The Unmaker could allow Necromancers to equip 2 Ultimate Skills.
  • Fixed an issue where the following Necromancer skills had incorrect values.
    • Reap
    • Hemorrhage
    • Bone Splinters
    • Blight Corpse Tendrils
    • Rathma’s Vigor
  • Fixed an issue where the additional Severs from Reaping Lotus Aspect were not leaving Desecrated Ground when using Greaves of the Empty Tomb.
  • Fixed an issue where the Druid Aspect of the Mighty Storm could drop for Necromancers.
  • Fixed an issue where Blood Orbs would remain after dying during an Encounter.
  • Fixed an issue where killing a vulnerable enemy with a Bone Skill could not generate essence when using the Aspect of Exposed Flesh.
  • Fixed an issue where higher Item Power on Bloodless Scream could have lower affix ranges than intended.
  • Fixed an issue where Bonus projectiles fired from the effect of Path of Trag’oul overlapped, which made it appear that bonus projectiles were never fired through this method.
  • Fixed an issue where the Bone Golem upgrade for shedding additional corpses was inconsistent.
  • Fixed an issue where curses cast by minions while using Blood Moon Breeches could curse the player. (Curse upon your house, wanderer!)
  • Fixed an issue where the tooltip for Unyielding Commander displayed the bonus as additive instead of multiplicative.
  • Fixed an issue where the Whither Legendary Paragon Node did not respect the 1200 Intelligence cap.
  • Fixed an issue where the Whither Legendary Paragon Node applied to damage over time inflicted on the player by the player, such as through Endurant Faith.
  • Fixed an issue where the highlighting of Necromancer Minions was inconsistent throughout various tooltips.

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