We’ve recapped all the important Druid changes coming in the Season 4 patch!
New Unique Items and Legendary Aspects
Druids are getting a new Unique Ring come Season 4 called Earthbreaker that interacts with Landslide.
The second Unique Item is Wildheart Hunter that provides Druids with increased damage with Shapeshifting skills for a short period of time, stacking.
Bold Chieftain’s is now usable by Druids.
Aspect of Fevered Mauling – The new aspect gives you Damage reduction for 5 seconds, stacking up to 5 times, when you attack at least 1 enemy with Maul.
Unique Items
Earthbreaker – Unique Ring
Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.
Wildheart Hunger – Unique Boots
When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.
Legendary Aspects
Aspect of Fevered Mauling
When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% and you gain 1%-3% Damage reduction for 5 seconds, stacking up to 5 times.
Bold Chieftain’s
Now usable by Druids.
Companion Changes
Furthermore, Druid Companions now receive 100% of the player’s attributes, making them more powerful than ever! Applicable “Shout” skills for Druids will be tagged in the game as “Shouts.
- Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player’s attributes.
- Applicable “Shout” skills for Druid and Barbarian are now tagged as Shouts.
Druid Changes in Season 4
Blizzard made many changes aim to strengthen the Druid’s versatility, improve their survivability, and boost their damage output, in the latest Season 4 patch. Here are the highlights:
- Packleader’s cooldown reset chance increased to 25%.
- Energize now restores twice as much spirit (from 10 to 20).
- Masochistic critical strike healing increased to 5%.
- Wariness provides 15% damage reduction from elites.
- Claw damage increased by 10% with Enhanced Claw’s attack speed increased to 20%.
- Maul damage increased by 10%. Enhanced Maul Fortify increased to 8% (up from 5%).
- Raging Pulverize now stuns for 3 seconds
- Shred’s damage increased by 10% with Enhanced Shred’s healing doubled to 4%.
- Debilitating Roar is now categorized as a Shout skill.
- Wolves are now unstoppable upon skill use with health increased by 200% and respawn rate cut to 5%.
- Hurricane damage increased to 187% (up from 134).
- Prime Petrify now grants 50 Spirit on cast.
- Supreme Petrify reduces cooldown by 1 second on enemy kills and hitting a boss reduces it by 10 seconds.
- Lacerate damage increased by 22%.
- Prime Lacerate guarantees and enhances the first critical strike.
- Supreme Lacerate increases damage by 4% for 10 seconds on critical strikes, stacking up to 40%.
- Quickshift and Heightened Senses (Passives) have been updated to provide more dynamic bonuses during shapeshifting.
- The Clarity Passive boosts damage and critical strike chance after using Companion Skills.
- Of the Changeling’s Debt and Fleshrender aspects were updated to provide more situational benefits.
- Waxing Gibbous now grants Spirit on kill (previously it provided Life).
- The Tracker and Bane Glyphs have been adjusted to improve poison effects and damage.
For a complete overview of changes, check out the patch notes below.
Spirit Boons
Packleader
- Cooldown reset chance increased from 20% to 25%.
Energize
- Spirit restoration increased from 10 to 20.
Masochistic
- Critical Strike Healing increased from 3% to 5%.
Wariness
- Reduced damage from Elites increased from 10% to 15%.
Skills
Claw
- Damage increased by ~10% (.25 to .28).
- Enhanced Claw
- Attack Speed increased from 15% to 20%.
Maul
- Damage increased by ~10% (.24 to .26).
- Enhanced Maul
- Fortify increased from 5% to 8%.
Raging Pulverize
- Stun duration increased from 2 to 3 seconds.
Shred
- Damage increased by 10%.
- Enhanced Shred
- Healing increased from 2% to 4%.
Debilitating Roar
- Now categorized as a Shout skill.
Wolves
- Wolves now gain Unstoppable when the Skill is cast.
- Health increased by 200%.
- Respawn reduced from 10 seconds to 5 seconds.
Hurricane
- Damage increased from 134% to 187%.
Petrify
- Prime Petrify
- Previous – Petrify’s effect durations are increased by 1 second.
- Now – Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
- Supreme Petrify
- Previous – Killing an enemy affected by Petrify grants 25 Spirit.
- Now – Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.
Lacerate
- Damage increased by 22%.
- Prime Lacerate
- Previous – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
- Now – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.
- Supreme Lacerate
- Previous – Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage.
- Now – Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40%.
Passives
Call of the Wild
- Damage increased from 10% to 12%.
Quickshift
- Previous – When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
- Now – When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.
Heightened Senses
- Previous – Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
- Now – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.
Clarity
- Previous – Gain 2 Spirit when transforming into Human form.
- Now – After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%.
Digitigrade Gait
- Movement Speed increased from 3% to 4%.
Legendary Aspects
Of The Changeling’s Debt
- Previous – Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
- Now – You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.
Of The Unsatiated
- Previous – After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
- Now – After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.
Of The Blurred Beast
- Damage increased from 25-32% to 25-35%.
Nighthowler’s
- Previous – Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
- Now – Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
Raw Might
- Now all Shapeshifting Skills contribute to the buff stacks.
- Damage increased from 35-50% to 40-55%.
- Stun duration increased from 2 to 3 seconds.
Shepherd’s
- Now Wrath Skills also gain increased damage from Companions.
Mangled
- Previous – When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
- Now – While in Werebear form, you gain 10-25 Spirit every 8 seconds.
Of Mending Stone
- Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.
Of Vocalized Empowerment (Previously of Echoing Fury)
- Now equippable by both Barbarians and Druids.
- Previous – Your Shout Skills generate 2-4 Fury per second while active.
- Now – Your Shout Skills generate 5-10 Primary Resource per second while active.
Unique Items
Fleshrender
- Damage bonus increased from 10% to 15%.
- Previous – Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
- Now – Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
Waxing Gibbous
- Life On Kill replaced with Spirit On Kill.
Paragon
Tracker Glyph
- Poisoning damage effect duration increased from 33% to 40%.
Bane Glyph
- Poison effect double damage chance increased from 10% to 15%.
Shapeshifter Glyph
- Critical Strike Chance increased from 20% to 25%.
Wilds Glyph
- Damage increased from 120% to 130%.
Inner Beast Legendary Node
- Previous – After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
- Now – After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.
Bug Fixes
Druid
- Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
- Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
- Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
- Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
- Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler’s Aspect.
- Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
- Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
- Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets.
- Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier.
- Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf’s Glee or Insatiable Fury.
- Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler’s Aspect was inconsistently applied for minions.
- Fixed an issue where Blood Howl would not work properly when Ravens was also equipped.
- Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times.
- Fixed an issue where Shred could target invisible enemies.