Lightning Druid in Diablo 4

All Druid Changes in the Latest Season

We’ve recapped all the important Druid changes coming in the Season 4 patch!

New Unique Items and Legendary Aspects

Druids are getting a new Unique Ring come Season 4 called Earthbreaker that interacts with Landslide.

The second Unique Item is Wildheart Hunter that provides Druids with increased damage with Shapeshifting skills for a short period of time, stacking.

Bold Chieftain’s is now usable by Druids.

Aspect of Fevered Mauling – The new aspect gives you Damage reduction for 5 seconds, stacking up to 5 times, when you attack at least 1 enemy with Maul.


Unique Items

Earthbreaker – Unique Ring

Landslide causes the ground to erupt in tectonic spikes which continue to deal 0.6-0.9 damage over 2 seconds. Casting Landslide in this area has a 20-30% chance to cause additional Landslide pillars to spawn within.

Wildheart Hunger – Unique Boots

When you Shapeshift into a Werewolf or a Werebear, you gain Wildheart for 5 seconds. Wildheart grants you 1%-1.5% increased damage with Shapeshifting Skills every 2 seconds, stacking 20 times.
Legendary Aspects

Aspect of Fevered Mauling

When you hit at least 1 enemy with Maul, increase its Attack Speed by 1%-2.5% and you gain 1%-3% Damage reduction for 5 seconds, stacking up to 5 times.

Bold Chieftain’s

Now usable by Druids.

Companion Changes

Furthermore, Druid Companions now receive 100% of the player’s attributes, making them more powerful than ever! Applicable “Shout” skills for Druids will be tagged in the game as “Shouts.


  • Necromancer, Barbarian, Druid, and Sorcerer Companions now receive 100% of the player’s attributes.
  • Applicable “Shout” skills for Druid and Barbarian are now tagged as Shouts.

Druid Changes in Season 4

Blizzard made many changes aim to strengthen the Druid’s versatility, improve their survivability, and boost their damage output, in the latest Season 4 patch. Here are the highlights:

  • Packleader’s cooldown reset chance increased to 25%.
  • Energize now restores twice as much spirit (from 10 to 20).
  • Masochistic critical strike healing increased to 5%.
  • Wariness provides 15% damage reduction from elites.
  • Claw damage increased by 10% with Enhanced Claw’s attack speed increased to 20%.
  • Maul damage increased by 10%. Enhanced Maul Fortify increased to 8% (up from 5%).
  • Raging Pulverize now stuns for 3 seconds
  • Shred’s damage increased by 10% with Enhanced Shred’s healing doubled to 4%.
  • Debilitating Roar is now categorized as a Shout skill.
  • Wolves are now unstoppable upon skill use with health increased by 200% and respawn rate cut to 5%.
  • Hurricane damage increased to 187% (up from 134).
  • Prime Petrify now grants 50 Spirit on cast.
  • Supreme Petrify reduces cooldown by 1 second on enemy kills and hitting a boss reduces it by 10 seconds.
  • Lacerate damage increased by 22%.
  • Prime Lacerate guarantees and enhances the first critical strike.
  • Supreme Lacerate increases damage by 4% for 10 seconds on critical strikes, stacking up to 40%.
  • Quickshift and Heightened Senses (Passives) have been updated to provide more dynamic bonuses during shapeshifting.
  • The Clarity Passive boosts damage and critical strike chance after using Companion Skills.
  • Of the Changeling’s Debt and Fleshrender aspects were updated to provide more situational benefits.
  • Waxing Gibbous now grants Spirit on kill (previously it provided Life).
  • The Tracker and Bane Glyphs have been adjusted to improve poison effects and damage.

For a complete overview of changes, check out the patch notes below.


Spirit Boons

Packleader

  • Cooldown reset chance increased from 20% to 25%.

Energize

  • Spirit restoration increased from 10 to 20.

Masochistic

  • Critical Strike Healing increased from 3% to 5%.

Wariness

  • Reduced damage from Elites increased from 10% to 15%.

 

Skills

Claw

  • Damage increased by ~10% (.25 to .28).
  • Enhanced Claw
    • Attack Speed increased from 15% to 20%.

Maul

  • Damage increased by ~10% (.24 to .26).
  • Enhanced Maul
    • Fortify increased from 5% to 8%.

Raging Pulverize

  • Stun duration increased from 2 to 3 seconds.

Shred

  • Damage increased by 10%.
  • Enhanced Shred
    • Healing increased from 2% to 4%.

Debilitating Roar

  • Now categorized as a Shout skill.

Wolves

  • Wolves now gain Unstoppable when the Skill is cast.
  • Health increased by 200%.
  • Respawn reduced from 10 seconds to 5 seconds.

Hurricane

  • Damage increased from 134% to 187%.

Petrify

  • Prime Petrify
    • Previous – Petrify’s effect durations are increased by 1 second.
    • Now – Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.

     

  • Supreme Petrify
    • Previous – Killing an enemy affected by Petrify grants 25 Spirit.
    • Now – Killing an enemy affected by Petrify reduces its Cooldown by 1 second. Hitting a Boss with Petrify reduces its Cooldown by 10 seconds.

Lacerate

  • Damage increased by 22%.
  • Prime Lacerate
    • Previous – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes.
    • Now – Lacerate hits Heal for 3% Maximum Life, doubled on Critical Strikes. The first Critical Strike is guaranteed and deals 150% increased damage.

     

  • Supreme Lacerate
    • Previous – Lacerate’s initial strike is guaranteed to Critically Strike and deals 150% increased damage.
    • Now – Whenever Lacerate Critically Strikes, you deal 4% increased damage for 10 seconds, up to 40%.

     

Passives

Call of the Wild

  • Damage increased from 10% to 12%.

Quickshift

  • Previous – When a Shapeshifting Skill transforms you into a different form, it deals 7% increased damage.
  • Now – When Shapeshifting into a new animal form, you deal 1% increased damage for 3 seconds, up to 6%.

Heightened Senses

  • Previous – Upon Shapeshifting into a Werebear or Werewolf, gain 4% Damage Reduction against Elites for 5 seconds.
  • Now – When Shapeshifting into an animal form, Werebear grants 2% Damage Reduction and Werewolf grants 2% Movement Speed, each for 6 seconds. Bonuses are doubled while both are active.

Clarity

  • Previous – Gain 2 Spirit when transforming into Human form.
  • Now – After casting a Companion Skill, your next Core or Wrath Skill’s damage and Critical Strike Chance are increased by 5%, up to 15%.

Digitigrade Gait

  • Movement Speed increased from 3% to 4%.

 

Legendary Aspects

Of The Changeling’s Debt

  • Previous – Damaging a Poisoned enemy with a Werebear Skill will instantly deal 120-124% of the Poisoning damage and consume the Poisoning.
  • Now – You deal 25-40% increased damage while hitting a Poisoned enemy as a Werebear or a Crowd Controlled enemy as a Werewolf.

Of The Unsatiated

  • Previous – After killing an enemy with Shred, your next Werewolf Skill generates 25-32% more Spirit and deals 25-32% increased damage.
  • Now – After killing an enemy with Shred, you gain 20 Spirit. Your Werewolf Skills deal 10-25% increased damage when cast above 50 Spirit.

Of The Blurred Beast

  • Damage increased from 25-32% to 25-35%.

Nighthowler’s

  • Previous – Blood Howl increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.
  • Now – Blood Howl is now a Shout Skill and increases Critical Strike Chance by 5-10%. In addition, Blood Howl also affects Nearby Companions and Players for 3 seconds.

Raw Might

  • Now all Shapeshifting Skills contribute to the buff stacks.
  • Damage increased from 35-50% to 40-55%.
  • Stun duration increased from 2 to 3 seconds.

Shepherd’s

  • Now Wrath Skills also gain increased damage from Companions.

Mangled

  • Previous – When you are struck as a Werebear you have a 25-40% chance to gain 3 Spirit.
  • Now – While in Werebear form, you gain 10-25 Spirit every 8 seconds.

Of Mending Stone

  • Killing an enemy with any Skill now replenishes the Barrier as well as Earth Skills.

Of Vocalized Empowerment (Previously of Echoing Fury)

  • Now equippable by both Barbarians and Druids.
    • Previous – Your Shout Skills generate 2-4 Fury per second while active.
    • Now – Your Shout Skills generate 5-10 Primary Resource per second while active.

     

 

Unique Items

Fleshrender

  • Damage bonus increased from 10% to 15%.
  • Previous – Debilitating Roar and Blood Howl deal damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.
  • Now – Casting a Defensive Skill deals damage to Nearby Poisoned enemies, increased by 15% for every 100 Willpower you have.

Waxing Gibbous

  • Life On Kill replaced with Spirit On Kill.

 

Paragon

Tracker Glyph

  • Poisoning damage effect duration increased from 33% to 40%.

Bane Glyph

  • Poison effect double damage chance increased from 10% to 15%.

Shapeshifter Glyph

  • Critical Strike Chance increased from 20% to 25%.

Wilds Glyph

  • Damage increased from 120% to 130%.

Inner Beast Legendary Node

  • Previous – After Shapeshifting, your Spirit costs are reduced by 10% for 5 seconds, up to 30%.
  • Now – After Shapeshifting, your Spirit costs are reduced by 5% for 10 seconds, up to 45%. If you reach 10 stacks, this bonus resets and reduces the Cooldown of your Ultimate Skill by 5 seconds.

 

Bug Fixes

Druid

  • Fixed an issue where the bonus damage from the Wild Impulses passive was additive instead of multiplicative.
  • Fixed an issue where Hurricane was not displaying decimal values for its duration when affected by the Endless Tempest passive.
  • Fixed an issue where the damage bonus from the Aspect of Retaliation bonus could apply twice.
  • Fixed an issue where Storm Strike and Claw could attack in place instead of attempting to path the player.
  • Fixed an issue where Blood Howl would not heal the player or properly regenerate Spirit when equipped with the Nighthowler’s Aspect.
  • Fixed an issue where the Fortify values generated by Safeguard was using Base Life instead of Maximum Life.
  • Fixed an issue where the multiplicative damage from the Wilds Glyph did apply for passive attacks from companions.
  • Fixed an issue where Earthspike would deal increased damage exponentially when hitting multiple stacked targets.
  • Fixed an issue where additional Landslides from the Aftershock Aspect didn’t fully apply the Enhanced Landslide upgrade modifier.
  • Fixed an issue where the Inner Beast Legendary Paragon node did not trigger with the automatic Shapeshift granted by Mad Wolf’s Glee or Insatiable Fury.
  • Fixed an issue where the bonus Attack Speed and Critical Strike chance granted by the Nighthowler’s Aspect was inconsistently applied for minions.
  • Fixed an issue where Blood Howl would not work properly when Ravens was also equipped.
  • Fixed an issue where the Spirit Glyph would only stack once instead of the intended six times.
  • Fixed an issue where Shred could target invisible enemies.

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