Sorcerers got a very specific set of changes, as Blizzard are trying to move them away from Conjuration and Burning builds, or at least to make other ones as viable as those. There’s two new Ball Lightning Uniques, but they’re both Focuses so they’re mutually exclusive. The base skill also got plenty of changes, as each of its variants either got buffed or changed for the better. There’s plenty more changes to basically everything as well, so let’s dive in.
New Unique Items, Aspects and Tempering Recipes
Strike of Stormhorn – Unique Focus
- Affixes
- Inherent: Replaces all Chance to Summon an Additional Ball lightning affixes with Chance to summon a Super Ball Lightning.
- +Ranks to Ball Lightning
- Ball Lightning Movement Speed
- Critical Strike Damage
- Chance to cast an additional Ball Lightning
Developer’s Note: The inherent affix replaces all sources of Chance to Cast additional ball lightnings with Chance to cast a Super Ball Lightning.
- Power
- Ball Lightning splashes on contact for 60-100%[x] increased damage and Stunning enemies for 1 second if it reaches its Maximum Range.
- Super Ball Lightnings are larger, deal 100% increased damage, have a higher Lucky Hit Chance, and its Stun duration is increased to 3 seconds.
Okun’s Catalyst – Unique Focus
- Affixes
- Inherent: Ball Lightning can be cast while moving.
- Damage Reduction for each active Ball Lightning
- Attack Speed for 5 seconds after casting a Defensive Skill
- +Ranks to Ball Lightning
- Chance to Cast an additional Ball Lightning
- Power
- Ball Lightning orbits you creating a static field that damages all enemies within for 140-180% damage per active ball and granting Unhindered while the field is active.
Aspect of Mind’s Awakening – Utility Aspect
- Casting a Pyromancy Skill Immobilizes enemies hit for 0.5-1 seconds.
- Casting a Shock Skill grants a burst of 15-30% Movement Speed for 1 second.
- Casting a Frost Skill grants a Barrier for 3-6% Maximum Life.
- While Enlightened, each Skill grants all benefits.
Prismatic Augments Tempering Recipe
- Chance for Ice Blade to cast twice (Note: this has been removed from the Conjuration Augments Tempering Recipe).
- Chance for Inferno to deal Double damage (Note: this has been removed from the Pyromancy Augments Tempering Recipe).
- +Ranks to Shocking Impact
General
Developer’s Note: All Sorcerers eventually use Burning and Conjuration builds. The focus behind all of these changes is to try and fix these outlying issues and open more build options. As always, we will continue to monitor the effect this has on Sorcerer’s power level.
Skills
Conjurations
- All now show the max limit on the tooltip.
Enhanced Ball Lightning
- Previous: Ball Lightning’s Attack Rate is increased by your Attack Speed Bonus, up to 25%.
- Now: Your attack speed is increased by 5% for 3 seconds each time you cast Ball Lightning, up to 20%.
Wizard’s Ball Lightning
- Previous: Hitting an enemy 4 times with one ball lightning spawns a Crackling Energy. 2 times per cast.
- Now: Casting Ball Lightning spawns 2 Crackling Energies.
Mage’s Ball Lightning
- Previous: After hitting Close enemies 50 times with Ball Lightning, your next cast stuns enemies for 1 second.
- Now: Ball Lightning deals 30%[X] increased damage against Stunned enemies.
Deep Freeze
- Final explosion damage increased from 100% to 125%.
- Rank 5: Deep Freeze damage is increased by 40% of your Vulnerable Damage bonus.
Prime Deep Freeze
- Previous: When Deep Freeze ends, gain 10% of your Maximum Life as a Barrier for 6 seconds for each enemy you Froze while it was active.
- Now: When Deep Freeze ends, gain 50% of your Maximum Life as a Barrier for 8 seconds.
Inferno
- Rank 5: Enemies within Inferno are Vulnerable.
Supreme Inferno
- Previous: While Inferno is active, your Pyromancy Skills cost no Mana.
- Now: While Inferno is active, your Pyromancy Skills deal 50% increased damage and cost no Mana.
Unstable Currents
- Rank 5: Casting Unstable Currents Stuns surrounding enemies for 3 seconds.
The following Skills Tree upgrades which directly dealt damage will now scale up their damage with increased Skill Ranks of the base skill.
- Enhanced Spark
- Enhanced Fireball
- Enhanced Familiar
Enchantments
Fire Bolt
- Previous: Direct damage from Skills applies an additional [X] Burning damage over 8 seconds.
- Now: Dealing burning damage has a 10% chance to heal you for 4% of your Maximum Life.
Flame Shield
- Previous: Flame Shield automatically activates after cumulatively taking 100% of your life. Can only happen once every 30 seconds.
- Now: Taking 30% of your life within 2 seconds activates Flame Shield. Can only happen once every 30 seconds.
Passives
Devouring Blaze
- Previous: You deal 7% Critical Strike damage against Burning Enemies. If they’re Crowd Controlled this increases to 10%.
- Now: Your Pyromancy Skills deal an additional 10% increased Critical Strike Damage.
Shocking Impact
- Previous: Every time you Stun an enemy, you deal X% Lightning Damage to them.
- Now: Every time you Stun an enemy or attempt to Stun a Boss, you deal X% Lightning Damage to them.
Inner Flames
- Previous: Your Pyromancy Skills deal 4% increased damage while you are Healthy.
- Now: You deal 4% increased damage while Healthy.
Icy Touch
- Previous: You deal 4% increased Cold damage to Vulnerable enemies.
- Now: You deal 4% increased damage to Vulnerable enemies.
Conjuration Mastery
- Renamed to Primordial Binding.
- Previous: Gain a stacking bonus for each active Conjuration, up to 30 stacks. 1% damage, 1% movement speed, 2% Mana Regeneration.
- Now: Gain a stacking bonus for each active Summon, up to 10 Summons. 2% Summoning damage, 2% movement speed, 4% Mana Regeneration.
Developer’s Note: The power of Conjuration mastery in the endgame limits all Sorcerer builds to become which build can summon the most conjurations possible. We are looking to redistribute the power boost gained from this passive into other parts of the Sorcerer kit.
Enchantments
Splintering Energy
- Now an extension of Lightning Spear.
- Previous: Critical Hits with Lightning Spear cause lightning to arc from it dealing 50-90% damage to its target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus.
- Now: Critical Hits with Lightning Spear cause the spear to arc again to the target and up to 5 other enemies. This damage is increased by 100% of your Critical Strike Damage Bonus.
Aspect of Tenuous Destruction
- Damage increased from 25-45% up to 30-50%.
Aspect of Tenuous Agility
- Bonus when not using Defensive skills has been increased from double to tripled.
Aspect of Recharging
- Mana gained per bounce of Chain Lightning increased from 1.0-5.0 to 2.5-5.0.
Aspect of Searing Wards
- Previous: After spending 125-65 Mana, your next Firewall is free to cast and will destroy incoming Small Missiles.
- Now: Firewall slows enemies within by 60%. After spending 125-65 Mana your next Firewall is free to cast, destroys incoming Small Missiles, and Immobilizes anything hit with the initial Cast for 3 seconds.
Gravitational
- Moved to Utility category.
- Previous: Ball Lightning orbits around you and deal [10 – 30]%[x] increased damage. You may have up to 10 Ball Lightnings and casting more increases the damage of the existing ones by 10% each.
Developer’s Note: The previous version of this affix has been reworked into Okun’s Catalyst.
- Now: After creating 7-2 Ball Lightnings, your next Ball Lightning implodes pulling in close enemies before dealing [90% weapon damage] damage in a small area. This damage scales with Ball Lightning.
Of Armageddon
- Previous: A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds.
- Now: A hail of Meteorites fall during Inferno dealing Fire damage on impact. Your Meteorites Immobilize enemies for 3 seconds. While Inferno is active, your Meteorites deal 300% increased damage.
Unique Items
Sidhe Bindings
- Non-physical damage affix replaced with Ranks to Primordial Binding.
Paragon
General
- Damage Reduction from Burning Enemies has been changed to Damage Reduction While Healthy.
Searing Heat Node
- Previous: Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 20% of your Damage with Fire bonus, up to 60%.
- Now: Your Pyromancy Skills have a 12% increased Critical Strike Chance and deal Direct Damage equal to 10% of your Critical Strike Damage Bonus, up to 60%.
Burning Instinct Node
- Previous: Your Burning damage is increased by 10% of your Critical Strike Damage Bonus, plus 2% for every 30 Intelligence you have, up to 90%.
- Now: Your Burning damage is increased by 20% of your Damage with Fire bonus, plus 2% for every 30 Intelligence you have, up to 90%.
Ceaseless Conduit Node
- Previous: Crackling Energy has a 25% chance to not consume a Charge when triggered. Crackling Energy’s damage is increased by 2% per 20 Intelligence you have up to 120%.
- Now: While you have Crackling Energy charges, your Skills deal 10% increased damage. This amount increases by 4% per 20 Intelligence you have up to 60%. When you reach full charges, your Crackling Energy damage is increased by three times this amount until you run out of charges.
Static Surge Node
- Previous: After spending 100 Mana, your next cast of Chain Lightning or Charged Bolts makes enemies Vulnerable for 2 seconds and restores 10% of your Mana. This Mana cost requirement is reduced by Mana Cost Reduction bonuses.
- Now: Hitting enemies at least 8 times in a second with Shock Skills restores 30% of your Maximum Mana and increases your damage by 40% for 8 seconds. This cannot be refreshed while active.
Fundamental Release – Legendary Node
- Previous: Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%.
- Now: Every time you apply Vulnerable, Burning, or Critically Strike an enemy, they take 10% increased damage from you, up to 30%. Your Ultimate Skill damage is increased by 10% of your Non-Physical Damage bonus, up to 40%.
Conjurer Glyph
- 20% Conjuration duration replaced with 15%[X] Conjuration Critical Hit Chance.
Tempering Recipes
- Ice Blades cast twice removed from Conjuration Augments.
- Inferno double damage removed from Pyromancy Augments.
Bug fixes
- Fixed an issue where automatic casts of Familiar were not always Lightning based if spawned by Unstable Currents.
- Fixed an issue where the Sorcerer’s Familiar was not triggering the Shocking Impact passive.
- Fixed an issue where Incinerate’s visuals could occasionally be incorrectly sized when using Flamethrower’s Aspect.
- Fixed an issue where Meteor would occasionally stop recharging after changing zones while using Starfall Coronet.