All Rogue Class Changes in Diablo 4 Vessel of Hatred 2.0.2 and Season 6

We’re taking a look at all the Rogue changes scattered throughout the massive 2.0.1 and 2.0.2 patch notes! There’s a whole lot to dive int to, from the new skills and items, to massive paragon changes, to itemization adjustments and more.


Paragon Updates

General

  • Glyph Scaling values have been reduced by 50%.
  • Rane and Magic Nodes that provide additive damage have been increased by 100%.
  • Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
    • Single Resist 10%.
    • Max Single Resist 3%.

     

  • Recuperate Rare node:
    • Potion Healing has been changed to +Max Life.
    • Life Per Second increased by 2x.

     

  • Armor nodes Increased by 50%.
  • Slayer: Potion Healing changed to Max Life.
  • Spearhead: Armor changed to Max life.
  • Fleeting:
    • Impairment Resistance increased by 50%.
    • Damage Over Time Reduction changed to Dodge Chance.

     

  • Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
  • All sources of Damage While Fortified increased by [x]2.25x.
  • Healing Received increased by 1.5x.

Devious Glyph

  • Now applies its damage bonus against Bosses.

Starter Board

  • Outlaw (replacing Lawless)
    • Previous: +200 Armor / +10 Dexterity
    • Now: (Outlaw) +16% Damage to Elites / +10 Dexterity

Eldritch Bounty Board

  • Imbuer
    • Previous: +15% Imbued Damage / +10% Non-physical Damage
    • Now: +3% Resistance to All Elements / +20 Armor
  • Concoction (replacing Dosage)
    • Previous: +4% Potion Healing / +10 Dexterity
    • Now: (Concoction) +10% Non-physical Damage / +10 Dexterity

Tricks of the Trade Board

  • Surgical (replacing Lawless)
    • Previous: +100 Armor / +10 Dexterity
    • Now: (Surgical) +10% Damage / +10 Dexterity
  • Haven (replacing Havoc)
    • Previous: +15% Critical Strike Damage / +10% Physical Damage
    • Now: (Haven) +20 Armor / 4% Maximum Life

Cheap Shot Board

  • Artificer (replacing Wiles)
    • Previous: 6% Damage Reduction from Slowed Enemies / +10 Dexterity
    • Now: (Artificer) +10% Vulnerable Damage / +10 Dexterity
  • Deviant (replacing Oppress)
    • Previous: +15% Damage to Crowd Controlled Enemies / +15% Critical Strike Damage to Crowd Controlled Enemies
    • Now: (Deviant) +3% Resistance to All Elements / 4% Maximum Life

Deadly Ambush Board

  • Ensnarement (replacing Cunning)
    • Previous: 4% Damage Reduction from Enemies Affected by Trap Skills / +10 Dexterity
    • Now: (Ensnarement) +15% Critical Strike Damage / +10 Dexterity
  • Cunning (replacing Slayer)
    • Previous: +100 Armor / +4% Potion Healing
    • Now: (Cunning) 4% Damage Reduction from Enemies Affected by Trap Skills / +3% Resistance to All Elements

Leyrana’s Instinct Board

  • Essential (replacing Feint)
    • Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +10 Dexterity
    • Now: (Essential) +14% Core Damage / +10 Dexterity
  • Punishment (replacing Tolerance)
    • Previous: +3% Resistance to All Elements / +10 Dexterity
    • Now: (Punishment) +10% Physical Damage / +10 Dexterity
  • Targeted (replacing Discerning)
    • Previous: +12.5% Damage for 4 Seconds After Dodging an Attack / +16% Damage to Elites
    • Now: (Targeted) +14% Core Damage / +16% Damage to Elites

No Witnesses Board

  • Deliverance (replacing Training)
    • Previous: 4% Maximum Life / +10 Dexterity
    • Now: (Deliverance) +35% Ultimate Damage / +10 Dexterity
  • Training (replacing Ruin)
    • Previous: +35% Ultimate Damage / +15% Critical Strike Damage
    • Now: (Training) 4% Maximum Life / +10% Poison Resistance

Exploit Weakness Board

  • Misery (replacing Dosage)
    • Previous: +4% Potion Healing / +10 Dexterity
    • Now: (Misery) +16% Damage to Elites / +10 Dexterity
  • Revitalize (replacing Hunter Killer)
    • Previous: +16% Damage to Elites / +14% Movement Speed for 4 Seconds After Killing an Elite
    • Now: (Revitalize) +4% Healing Received / +20 Armor

Cunning Stratagem Board

  • Fundamentals (replacing Lawless)
    • Previous: +100 Armor / +10 Dexterity
    • Now: (Fundamentals) +10% Damage / +10 Dexterity
  • Lawless (replacing Fundamentals)
    • Previous: +35% Basic Damage / +10% Damage
    • Now: (Lawless) +20 Armor / 4% Maximum Life

 

Rogue

Eldritch Bounty

  • Imbue damage has been increased across the board by 2.5 times.

Tricks of the Trade

  • Surgical
    • Damage changed to Cutthroat Damage.

     

  • Focused
    • Damage to Elites changed to Marksman Damage.

     

  • Ranger
    • Bonus now applies to Damage Reduction from Distant Enemies instead of bonus damage to Distant Enemies.

     

  • Brawler
    • Bonus now applies to Damage Reduction from Close Enemies instead of bonus damage to Close Enemies.

     

  • Haven
    • Bonus now applies to maximum life instead of Armor.

     

Cheapshot

  • Artifice
    • Vulnerable Damage changed to Damage.

     

  • Calculated
    • Bonus now applies to armor instead of bonus to Crowd Controlled Enemies.

     

Deadly Ambush

  • Trapper
    • Trap Damage changed to Trap Size.
    • Damage to Trapped changed to Critical Chance.

     

Leyrana’s Instinct

  • Punishment
    • Physical Damage changed to Damage.

     

  • Veiled changed to Restorative.

No Witnesses

  • Knowledge
    • Intelligence changed to Dexterity.

     

  • Training
    • Poison Resistance changed to All Resistances.

     

Exploit Weakness

  • Exploit
    • Damage to Injured changed to Lucky Hit Chance.

     

  • Revitalize
    • Healing Received changed to Max Life.

Legendary Node

  • Danse Macabre: Casting a Mobility or Subterfuge Skill increases the damage of your next Skill by 50%[x].

Rare Nodes

  • Assassin: 2.5% Mobility Cooldown Reduction +25% Damage to Healthy Enemies, +4% Maximum Life
  • Acrobat: +16% Damage to Elites, +10 Dexterity +2.5% Mobility Cooldown Reduction, +10 Dexterity
  • Skulker: +25% Damage to Healthy Enemies, +4% Maximum Life +2.5% Subterfuge Cooldown Reduction, +10 Dexterity
  • Giant Killer: 2.5% Subterfuge Cooldown Reduction +16% Damage to Elites, +3% Resistance to All Elements
  • Brawler: 4.5% Damage reduction from Close Enemies, +12% Damage to Close Enemies
  • Ranger: 6% Damage Reduction from Distant Enemies, +15% Damage to Distant Enemies

Active Skills

Dance of Knives – Cutthroat Agility Skill – 6 Charges, 1 second Charge Cooldown

  • Base Skill: Channel to launch knives at surrounding enemies, consuming one Charge per second and each knife dealing 42 58% damage. You gain 20%[+] Movement Speed and 10% Dodge Chance while Channeling Dance of Knives.
  • Enhanced Dance: Moving 30 meters while Channeling Dance of Knives grants 4 Charges.
  • Methodical Dance: When you stop Channeling Dance of Knives, drop up to 12 Stun Grenades, each dealing 20% Weapon damage. The Channeled duration determines how many are dropped.
  • Disciplined Dance: Each Dance of Knives knife Slows enemies by 25% for 3 seconds and has a 20% chance to pierce.

Enhanced Blade Shift

  • Previous: While Blade Shift is active you gain 20% Movement speed.
  • Now: While Blade Shift is active you gain 20% Movement speed. Moving through enemies refreshes its duration.

Fundamental Blade Shift

  • Previous: Moving through enemies while blade shift is active refreshes its duration. After moving through 3 enemies your next blade shift will daze enemies for 2 seconds.
  • Now: Casting a skill that isn’t Blade Shift empowers your next Blade Shift to deal 100%[x] more damage.

Invigorating Strike

  • Damage increased from 30% to 35%.

Fundamental Invigorating Strike

  • Threshold to cause Vulnerable changed from 85% life to 95% life.

Enhanced Invigorating Strike

  • Energy regeneration bonus increased from 30% to 50%.

Disciplined Shadow Step

  • Previous: Damaging an enemy with Shadow Step stuns them for 2 seconds and reduces its cooldown by 3 seconds.
  • Now: Shadow Step deals 200%[x] more damage. Casting Shadow Step reduces its cooldown by 3 seconds.

Concealment

  • Now also grants Unhindered.

Subverting Concealment

  • Previous: The Skill that breaks Concealment always makes enemies Vulnerable for 6 seconds.
  • Now: The Skill that breaks Concealment is always a Critical Strike and makes enemies Vulnerable for 6 seconds.

Countering Concealment

  • Previous: The Skill that breaks Concealment will always be a guaranteed Critical Strike.
  • Now: Casting Concealment grants 10% Dodge Chance and increases the Movement Speed bonus to 60%[+] for 5 seconds.

Prime Shadow Clone

  • Previous: You are Unstoppable for 5 seconds after Casting Shadow Clone.
  • Now: You gain Stealth and Unstoppable for 5 seconds after casting Shadow Clone.

Death Trap

  • Baseline: If Death Trap kills an enemy, its cooldown is reduced by 10 seconds.

Supreme Death Trap

  • Previous: If Death Trap kills an enemy, its cooldown is reduced by 12 seconds.
  • Now: Enemies that resist Death Trap’s pull in are hit again for 120% of Death Trap’s damage.

Rain of Arrows

  • Baseline first wave knocks down enemies for 3 seconds.

Supreme Rain of Arrows

  • Previous: Rain of Arrows’ first wave knocks down enemies for 3 seconds.
  • Now: Rain of Arrows deals 60 40%[x] increased damage to Crowd Controlled enemies.

Prime Rain of Arrows

  • Imbuement Bonus increased from 30% to 50%.

Passive Skills

Alchemical Admixture

  • Key Passive: Dealing 3 different types of Non-Physical damage increases the Potency of your Imbuement skills by 40% for 5 seconds. This Potency is further increased by 20% of the total amount of your Bonus Damage to Poison, Shadow, and Cold.

Target Practice

  • 3/6/9% [+] Critical Strike Chance with Marksman and Cutthroat Skills.

Balestra

  • 4/8/12%[x] Damage for 4 seconds after using Evade.

Evasive

  • After Dodging an attack, gain 2/4/6% Damage Reduction for 4 seconds.

Unto Dawn

  • Your Ultimate skills deal 15/30/45%[x] increased damage.

Weapon Mastery

  • Tooltip now states: Gain a bonus based on the weapons used in your attack.

Close Quarters Combat

  • Now scales from 15% of Damage to Close rather than 10% of Damage vs Crowd Controlled.

Adrenaline Rush

  • Energy regen while moving increased from 5/10/15% to 7/14/21%.

Impetus

  • Now gains damage to Basic skills along with Agility/Subterfuge while the buff is active.

Victimize

  • Previous: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing 62% of the damage to them and surrounding enemies.
  • Now: Lucky Hit: Dealing direct damage to a Vulnerable enemy has up to a 50% chance to cause an explosion, dealing [60%] damage to them and surrounding enemies. Victimize’s damage is increased by 120%[x] of your Vulnerable Damage Bonus.
  • Additionally, the effect now happens less frequently but stores up the damage of instances it would trigger for the next instance.
  • Base Damage Reduced to 60% from 80%.

Momentum

  • Now counts for Channeled Cutthroat Skills.
  • Now only removes stacks when casting Marksman skills.

Mending Obscurity

  • Healing while in stealth increased from 5% to 7%.

Unique Items

Pitfighter’s Gull – Unique Ring

  • Affixes
    • Inherent: +X% Shadow Resistance
    • Inherent: +X% Resistance to All Elements
    • +X% Critical Strike Chance
    • +X% Damage on Next Attack After Entering Stealth
    • X% Smoke Grenade Cooldown Reduction
    • +X to Mending Obscurity
  • Power
    • Casting Smoke Grenade increases your Critical Strike Damage by 33[x] for 3-6 seconds and leaves behind a cloud of shadows. While within the cloud, you gain Stealth once per second.

Word of Hakan

  • Skill ranks of Imbuement Skills increased from 2-3 to 4-6.
  • Rain of Arrows Fires Twice affix is now Double Damage for Rain of Arrows.

Tempering

All Weapon Tempering recipes have been updated with the following stats.

Trap Augments

  • +X% Chance for Caltrops to Consume No Charges
  • +X% Chance for Death Trap to Deal Double Damage
  • +X% Poison Trap Duration

Basic Augments – Rogue

  • +X% Chance for Puncture Projectiles to Cast Twice
  • +X% Chance for Heartseeker Projectiles to Cast Twice
  • +X% Chance for Forceful Arrow Projectiles to Cast Twice

Core Augments – Rogue

  • +X% Chance for Barrage Projectiles to Cast Twice
  • +X% Chance for Rapid Fire Projectiles to Cast Twice
  • +X% Chance for Penetrating Shot Projectiles to Cast Twice

Agile Augments

  • +X% Chance for Flurry to Hit Twice
  • +X% Chance for Dance of Knives Projectiles to Cast Twice
  • Invigorating Strike Cleaves for +X% Damage
  • +X% Chance for Dash to Deal Double Damage

Assassin Augments

  • Shadow Step Cleaves for +X% Damage
  • +X% Chance for Blade Shift to Deal Double Damage
  • +X% Chance for Twisting Blades to Hit Twice
  • +X% Chance for Rain of Arrows Waves to Cast Twice

Other Tempering Changes:

  • Smoke Grenade Damage removed from Subterfuge Expertise Recipe.
  • Flurry chance to Hit Twice has been changed to chance for Flurry to deal double damage.
  • Rain of Arrows chance to Hit Twice has been changed to chance for Rain of Arrows to deal double damage.
  • Rogue Cloaking Temper Recipe: Ranks to Agile replaced with Ranks to Aftermath.
  • Persistence Temper Recipe: Ranks to Aftermath removed.

Legendary Aspects

Aspect of Poisonous Clouds: Offensive Aspect

  • When entering Stealth, create a cloud that deals (600-780% of Weapon Damage) Poison damage over 6 seconds.

Aspect of Splintering Shards: Offensive Aspect

  • Lucky Hit: Up to a 100% chance when hitting or killing a Frozen enemy to create an ice splinter that fires away from them dealing (25%-50% of Weapon Damage) Cold damage and Chilling for 20-30%.

Aspect of Star Shards: Offensive Aspect

  • Knives from Dance of Knives have a 50% chance to shatter into 6 shards of metal on hit, dealing 100-120% Physical damage. Dance of Knives now spends Combo Points, granting up to 3 additional Charges that can exceed the Maximum.

Aspect of True Sight

  • Previous: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight.
  • Now: You deal 70-100% Critical Strike Damage to enemies marked by Inner Sight. While Inner Sight is full, you gain 21-30%[x] increased damage.

Resistant Assailant’s

  • Now gives resistance on casting Concealment cast rather than when breaking stealth.

Uncanny Treachery

  • Previous: Dealing damage to a Dazed enemy with an Agility skill grants Stealth for 4 seconds. When Stealth breaks you gain 5-15% dodge chance for 2 seconds.
  • Now: Dealing direct damage with a non-Agility Skill after casting an Agility skill grants Stealth for 2 seconds. When Stealth breaks you gain 10-18% dodge chance for 2 seconds.

Opportunists

  • Grenades now drop on your target if exiting Stealth with Shadow Step.

Icy Alchemists Aspect

  • Damage increased from 60-100% to 90-130%.
  • Now happens less frequently in extreme situations.

Toxic Alchemists Aspect

  • Now happens less frequently in extreme situations.

Ravager’s

  • Maximum stacks increased from 4 to 6, increasing maximum damage bonus from 58% to 87%.

Bladedancer’s Aspect

  • Damage increased from 25-45% to 40-60%.

Encircling Blades

  • Damage increased from 25-45% to 35-55%.

Of Iron Rain

  • Chance to spawn an arrow storm increased from 35-55% to 80-100%.

Escape Artist’s

  • Window to dodge attacks reduced from 10 to 5 seconds.
  • Cooldown reduced from 20 to 10 seconds.

Tempering Recipes

Agile Augments – New Weapon Recipe

  • +X% Chance for Flurry to Hit Twice
  • +X% Chance for Dance of Knives Projectiles to Cast Twice
  • +X% Chance for Dash to Deal Double Damage

Assassin Augments – New Weapon Recipe

  • Shadow Step Cleaves for +X% Damage
  • +X% Chance for Blade Shift to Deal Double Damage
  • +X% Chance for Smoke Grenade to Deal Double Damage

Warped Augments – New Weapon Recipe

  • +X% Chance for Twisting Blades to Hit Twice
  • +X% Chance for Rain of Arrows to Waves to Cast Twice
  • Invigorating Strike Cleaves for +X% Damage

Basic Augments — Rogue

  • Renamed to Marksman Augments — Basic to better reflect its existing contents

Core Augments — Rogue

  • Renamed to Marksman Augments — Core to better reflect its existing contents

Bug Fixes

  • Fixed an issue where stacks of Advanced Flurry could be lost after healing, evading, or another Skill was automatically cast from an Aspect or Unique item.
  • Fixed an issue where the poison cloud from the Aspect of Poisonous Clouds could trigger Lucky Hits.
  • Fixed an issue where the visual effect and the actual area of effect did not match for Scoundrel’s Kiss Rapid Fire casts.
  • Fixed an issue where the duration of Dance of Knives was shorter than intended.
  • Fixed an issue where Dance of Knives could become unable to be cast if the Skill was used repeatedly while no charges were available.
  • Fixed an issue where the bonus from the Deadly Ambush legendary node could affect non-critical strike damage.
  • Fixed an issue where Rapid Fire used with Scoundrel’s Kiss couldn’t fire through Chilling Winds.
  • Fixed an issue where Victimize’s Vulnerable Damage bonus did not properly scale with the listed value.
  • Fixed an issue where Weakened Ice barricades could not be attacked with Rapid Fire using Scoundrel’s Kiss.
  • Fixed an issue where the dash from Improved Flurry was less responsive than intended.
  • Fixed an issue where Rain of Arrows was gaining more benefit from Imbuement Skills than intended. As compensation for this change, we have also increased the benefit of Prime Rain of Arrows and Word of Hakan. These changes can be seen in the Rogue section for balance changes.
  • Fixed an issue where Bursting Venoms was triggering Lucky Hit effects more often than intended.
  • Fixed an issue where the Aspect of Bursting Venoms and the Toxic Alchemist Aspect weren’t associated with the Poison keyword when searching the Codex of Power.
  • Fixed an issue where the icon for Rogue’s Inner Sight could remain on slain enemies.

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