All classes are getting a major shakeup in 2.0.2, as both the expansion and Season 6 come in with a bang. Druids are no exception, with a very large amount of adjustments to everything from Paragon nodes to passive skills, Uniques and legendaries, and everything in-between!
Let’s dive in to everything that’s coming with the major patch drop only a few days from now!
Paragon Updates
General
- Glyph Scaling values have been reduced by 50%.
- Rane and Magic Nodes that provide additive damage have been increased by 100%.
- Single Resist Nodes have all been converted to bonuses to Maximum Resistance for a single element:
- Single Resist 10%.
- Max Single Resist 3%.
- Armor nodes Increased by 50%.
- Slayer: Potion Healing changed to Max Life.
- Spearhead: Armor changed to Max life.
- Fleeting:
- Impairment Resistance increased by 50%.
- Damage Over Time Reduction changed to Dodge Chance.
- Suffused Resistance: Damage Over Time Reduction changed to Damage Reduction.
- All sources of Damage While Fortified increased by [x]2.25x.
- Healing Received increased by 1.5x.
Druid-specific
Thunderstruck
- Concentrated
- Elite Damage changed to Damage to Close Enemies.
- Deluge
- Critical Strike Damage changed to Damage to Distant Enemies.
- Tempest
- Critical Strike Damage changed to Critical Strike Chance.
Earthen Devastation
- Earthen Power
- Earth Critical Strike Damage changed to Earth Damage.
- Oppress
- Critical Strike Damage to Crowd Controlled changed to Critical Strike Damage.
Survival Instincts
- Ursine
- % Armor while in Werebear Form changed to % Armor.
- Battleworn Hide
- Damage to Elites changed to +Life.
Heightened Malice
- Poison Conditioned changed to Denial.
- Toxic Bane changed to All Damage.
- Overturn changed to Recuperate.
Inner Beast
- Determination
- Critical Strike Damage changed to All Damage.
Constricting Tendrils
- Devastation
- Nature Damage changed to increased Damage Over Time.
- Superiority
- Bonus now applies to Max Life instead of Damage to Crowd Controlled enemies.
- Damage to Crowd Control changed to Lucky Hit.
Ancestral guidance
- Spiritual Power
- Basic Attack Damage changed to Basic Attack Speed.
- Natural attunement
- Max spirit changed to Bonus Resource Generation.
Untamed
- Ferocity
- Companion Cooldown Reduction increased from 2.5 to 3.
Legendary Node
- Untamed: Casting a Companion Skill grants 20%[x] increased Companion damage for 5 seconds, stacking up to 80%[x].
Rare Nodes
- Apex: +25% Companion Damage, +10 Willpower
6.5% Damage Reduction from Elites - Ferocity: +2.5% Companion Cooldown Reduction, +20 Armor
- Fortune: +25% Companion Damage
+5.0% Lucky Hit Chance, +10 Willpower - Resolve: +3% Resistance to All Elements, +10 Willpower
Tempest: +10.0% Vulnerable Damage, +15.0% Critical Strike DamageSuperiority: +15.0% Damage to Crowd Controlled Enemies, +4.0% Maximum Life- Lucky Winds: +5% Lucky Hit Chance, +10% Vulnerable Damage
- Eminence: +6.5% Damage Reduction from Elites, 4% Maximum Life
Active Skill
Stone Burst – Earth Core Skill – 30 Spirit Cost
- Base Skill: Gather stones beneath your enemies then detonate them dealing 120
80% Weapon damage. Channeling deals 20% Weapon damage and increases the size of the affected area, up to a 400% increase after 1.0 seconds. - Enhanced Stone Burst: Stone Burst’s final explosion damage is increased by 25%[x] within the initial radius.
- Primal Stone Burst: While Channeling Stone Burst and for 2 seconds afterwards, you gain 30%[+] Attack Speed.
- Raging Stone Burst: Stone Burst costs 66%[x] more Spirit, and its final explosion deals 50%[x] more damage.
Innate Debilitating Roar reworked
- Previous – Debilitating Roar also slows enemies for 65% for its duration.
- Now – Debilitating Roar increases your damage by 15%[x] for its duration.
Preserving Debilitating Roar
- Healing increased from 4% to 6% of your Maximum Life per second while active.
Earthen Bulwark
- Innate Earthen Bulwark’s damage increased from 30% to 60% Weapon Damage.
Trample
- Updated to more consistently Trample to your target destination, rather than stopping immediately upon hitting terrain.
Cataclysm
- Lightning Strike damage increased from 95% to 115% Weapon Damage.
- Lightning Strikes now cannot hit the same target more than once every 0.5 seconds.
Developer’s Note: Cataclysm was previously updated to be guaranteed to hit an enemy with its lightning strikes, if one is in range. While this felt better to use, it turned out to be a bit overpowered. Now we’re limiting how frequently Cataclysm’s lightning strikes can repeatedly hit the same target to ensure that other Ultimate Skills can still be a competitive option in single target situations. The damage of the lightning strikes is being increased to compensate.
Ursine Strength
- Damage bonus while Healthy reduced from 30%[x] to 15%[x].
- Maximum Health bonus increased from 20%[x] to 30%[x].
- Overpower damage bonus increased from 30%[x] to 45%[x].
Developer’s Note: Ursine Strength is one of the most popular Key Passives for Druids, and was designed with Werebear and or Overpower focused builds in mind. However, it is often being used in builds that have little interest in Werebear Skills or Overpower effects, because the 30%[x] Damage bonus while Healthy was generically powerful. We are reducing the power of this effect, while increasing the Maximum Health and Overpower damage bonuses to better support its Werebear and Overpower niche, versus other builds that it was not intended for.
Grizzly Rage
- Overpowering Bosses now extends duration by 5 seconds.
Wolves
- Wolf Companion’s Attack Speed increased by 15%.
Petrify
- Previous: Encase all Nearby enemies in stone, Stunning them for 3 seconds. You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 6 seconds.
- Now: Generates 100 Spirit. Encase all Nearby enemies in stone, Stunning them for 4 seconds.
Developer’s Note: Triggering Petrify through the Yom rune will grant 100 of the Primary Resource for your class.
Prime Petrify
- Previous: Petrify grants 50 Spirit when cast and its effect durations are increased by 1 second.
- Now: You deal 30%[x] increased Critical Strike Damage to enemies affected by Petrify. Against Bosses the Critical Strike Damage bonus is increased to 50%[x] and its duration is increased to 7 seconds.
- Bonus Critical Strike Damage now applies to damage done by your Companions.
Passive Skills
One With Nature
- Key Passive: Your Companion Skills each gain 1 additional companion and deal 60
50%[x] increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
Humanity
- You deal 5/10/15%[x] more damage while in Human form.
Calamity
- You deal 5/10/15%[x] more damage for 8 seconds after casting an Ultimate skill.
Feral Aptitude
- You deal 3%[x] increased damage while Healthy and 3%[x] increased damage while above 100% Movement Speed. These bonuses can stack.
Backlash
- You deal 4%[x] increased damage for 5 seconds after casting a Defensive Skill.
Quickshift
- Previous: When Shapeshifting into a new animal form, you deal 1/2/3%[x] increased damage for 8 seconds, up to 8/16/24%[x].
- Now: Shapeshifting into a new animal form grants 1/2/3%[x] increased damage, up to 6/12/18%[x]. This bonus is lost after 3 seconds in Human form.
Heightened Senses
- Previous: When Shapeshifting into an animal form, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed for 6 seconds. Bonuses are doubled while both are active.
- Now: When Shapeshifting, Werebear grants 3/6/9% Damage Reduction and Werewolf grants 2/4/6%[+] Movement Speed. Both bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
Bestial Rampage
- Previous: After being a Werewolf for 2 seconds, gain 30%[+] Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50%[x] increased damage for 15 seconds.
- Now: When Shapeshifting, Werebear grants 30%[x] increases damage and Werewolf grants 20%[+] Attack Speed. Both bonuses persist as long as you are in either animal form, but are lost after 3 seconds in Human form.
Perfect Storm
- Storm Skill damage bonus increased from 40%[x] to 45%[x].
Nature’s Fury
- Fixed an issue where the Passive incorrectly triggered from skills other than Casts.
Developer’s Note: Nature’s Fury triggered more than intended when using Landslide along with the Earthbreaker Unique Ring. It should only trigger from Casts, which happen once when you press a Skill button that is on your Action Bar. Not from the extra effects from various Legendary or Unique items. This is a substantial decrease in power for builds that were using this interaction, and to compensate, Earthbreaker has been made more potent (see below).
Spirit Boons
Overload Spirit Boon
- Damage increased from 25% to 100%.
Bolster Spirit Boon
- Fortify amount increased from 25% to 50% of Maximum Life.
Unique Item
Stone of Vehemen – Unique Totem
- Affixes
- Inherent: +X% Damage to Crowd Controlled Enemies
- +X Willpower
- +X% Critical Strike Damage
- +X% Chance for Stone Burst Projectiles to Cast Twice
- +X to Stone Burst
- Power
- While Channeling Stone Burst, and for 2 seconds afterwards, gain 15% Damage Reduction.
- Stone Burst’s final explosion deals 10-15%[x] increased damage, further increased by 10-15%[x] for each size increase.
Fleshrender
- Damage increased from 100-300% to 200-400% of Weapon Damage.
- Damage increase per 100 Willpower increased from 30%[x] to 50%[x].
- Cooldown Reduction affix replaced with Defensive Cooldown Reduction affix.
- Maximum Health affix replaced with Ranks of Backlash Passive.
Dolmen Stone
- Boulders that are rotating in your Hurricane now Knockback enemies less to allow you to more consistently hit enemies with multiple Boulders. Boulders now more consistently hit enemies that are within your melee range.
Wildheart Hunger
- Previous: When you Shapeshift into a Werewolf or Werebear, gain Wildheart for 5 seconds. Wildheart grants you 1-3%[x] stacking damage every 2 seconds, up to 20-60%[x].
- Now: Shapeshifting into a new animal form increases the value of your Bestial Rampage bonuses by 2.0-5.0%, up to 20-50%[+]. This bonus decays by 2% per second.
Hunter’s Zenith
- Previous: Gain a bonus when you kill with a Shapeshifting Skill: Werewolf: Your next Non-Ultimate Werebear Skill costs no Spirit and has no Cooldown. Werebear: Your next Werewolf Skill will Heal you for 104-522 when damage is first dealt.
- Now: Every 30 seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike and deals 30-60%[x] increased damage. Casting Shapeshifting Skills reduces this timer by 1 second, or 2 seconds if you change to a new animal form.
Earthbreaker
- Tectonic Spikes damage increased from 60-120% of Weapon Damage to 150-300% Weapon Damage.
Mad Wolf’s Glee
- Ranks of Werewolf Skills increased from 2-5 to 4-7.
Greatstaff of the Crone
- Critical Strike Damage Affix replaced with Chance for Stormstrike to Hit Twice.
- Bonus Stormstrike damage increased from 120-200%[x] to 170-250%[x].
Legendary Aspects
Aspect of the Agile Wolf – Utility Aspect
- Shred gains a 4th dash attack that hits all surrounding enemies, deals 20-60%[x] increased damage and Knocks Down enemies for 2 seconds.
Aspect of the Rabid Bear – Offensive Aspect
- While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 30-90%[x].
Stormcrow’s Aspect – Offensive Aspect
- Ravens now deal Lightning damage which is increased by 60-100%[x]. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.
Aspect of Shattered Defenses – Offensive Aspect
- Stone Burst causes enemies to take 30-50%[x] increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.
Aspect of Anticline Burst – Offensive Aspect
- Stone Burst deals 15-35%[x] increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.
Aspect of the Blurred Beast
- Shred’s bonus damage while seeking out Poisoned enemies increased from 40-60%[x] to 55-75%[x].
Shockwave Aspect
- Shockwave damage increased from 70-110% to 80-120% of Pulverize’s Damage.
Stormclaw’s Aspect
- Damage increased from 25-45% to 40-60% of the damage done by Shred’s Critical Strikes.
Aspect of the Ursine Horror
- Tectonic spikes damage increased from 60-100% to 120-200% of Weapon Damage.
Seismic-shift Aspect
- Ranks increased from 17 to 21.
- Earth Spike bonus damage increased from 35-59%[x] to 50-70%[x].
Stormshifter’s Aspect
- Ranks of Shapeshifting Skills while Hurricane is active increased from 2 to 5.
Aspect of Retaliation
- Core Skill damage based on Fortify increased from 25-45%[x] to 35-75%[x].
Crashstone Aspect
- Previous: Earth Skills deal 25-45%[x] more Critical Strike Damage to Crowd Controlled enemies.
- Now: Earth Skills deal 35-75%[x] increased damage to Crowd Controlled enemies.
Bold Chieftain’s Aspect
- Previous: Whenever you cast a Shout Skill, its Cooldown is reduced by 1.0-3.0 seconds per Nearby enemy, up to a maximum of 6 seconds.
- Now: Whenever you cast a Shout Skill, its active Cooldown is reduced by 10-30% per Nearby enemy, up to a maximum of 50%.
Tempering Recipes
Lightning Augments
- +X% Chance for Stormstrike to Hit Twice
- +X% Chance for Lightning Storm to Deal Double Damage
- +X% Chance for Cataclysm to Deal Double Damage
User Interface and User Experience
- Druid’s Sprit Offerings have been moved to the Consumables tab, and the stack count has been increased to 999.
Bug Fixes
- Fixed an issue where the Druid Legendary Nodes Devastation and Thunderstruck did not function.
- Fixed an issue where the Lightning Storm Double damage tempering affix did not trigger off Nature’s Fury.
- Fixed an issue where the fourth Shred Strike from Aspect of the Agile would always critically strike.
- Fixed an issue where Poison Creeper could be re-cast via One with Nature each time the player adjusted Paragon Points, Skill Points, or changed equipment.
- Fixed an issue where the Stormcrow aspect could make Ravens invisible.
- Fixed an issue where the first attack of Shred didn’t hit the targeted enemy after dashing.
- Fixed an issue where Pets could despawn when going between zones with the One With Nature Key Passive learned.
- Fixed an issue where Prime Grizzly Rage did not grant Unstoppable.
- Fixed an issue where the Tempering Recipe for Ravens Attack Speed did not function.
- Fixed an issue where the buffs from Clarity and Vigilance could be unexpectedly lost.
- Fixed an issue where the cooldown reduction from the Virulent aspect was inconsistent between Bosses and Elites.
- Fixed an issue where the Iron Fur buff would persist after swapping between Insatiable Fury and Mad Wolf’s Glee.
- Fixed an issue where bonuses to Poison Creeper Duration did not properly update all related tooltips for duration.
- Fixed an issue where bonuses to Lightning Bolt Damage didn’t properly update all related tooltips for damage.
- Fixed an issue where the Aspect of Vocalized Empowerment didn’t grant resource generation when using Blood Howl.
- Fixed an issue where the Aspect of the Blurred Beast did not gain damage against targets poisoned by Poison Creeper.
- Fixed an issue where Earthen Bulwark’s barrier scaled off Base Life instead of Maximum Life.
- Fixed an issue where Nature’s Fury was not triggering Hurricane when casting bolder while using Metamorphic Stone Aspect.
- Fixed an issue where the guaranteed overpower from Obsidian slam could be consumed by non-damaging abilities.
- Fixed an issue where Mad Wolf’s Glee and Insatiable Fury could grant fewer Skill Ranks than displayed on its tooltip.
- Fixed an issue where Petrify from The Basilisk was not properly interacting with the Supreme Petrify upgrade.
- Fixed an issue where the Hemorrhage Legendary Paragon Node granted a lower Bleeding damage bonus than expected.
- Fixed an issue where Landslides from Earthbreaker could trigger Nature’s Fury.