We’re only a few days away from the Season 5 livestream, and Lead Class Designer Adam Z. Jackson teased some “wild unique changes” coming in the patch!
Thanks to the Spiritborm content creator meetup, we have a list of a few unique items that will be reworked in Season 5. If you’ve missed them, we’re listing them again below.
General Unique Changes in Season 5
The affixes have been reworked:
- 8% Lucky Hit
- 10.5-15% Attack Speed
- 142.5-182.1% Fire & Cold damage
- Lucky Hit 40% to deal 2,000-4,000 Fire damage
- Lucky Hit 40% to deal 2,000-4,000 Cold damage
- Lucky Hit 20-60% Chance to Freeze enemies for 3 seconds
The affixes have been reworked:
- Attacks reduce Evade Cooldown by 2.5 seconds
- Evade grants 30% Main Stat for 1.5 seconds
- 12.5-18% Main Stat
- 219-300% Ultimate damage
- 46.5-60% Light Resistance
- 8-12.5% Damage Reduction from Close Enemies
- Unique affix unchanged
The affixes have been reworked:
- 0.1-8.7% Attack Speed
- 0.1-8.7% Crit Chance
- 1-51.8% Lucky Hit Chance
- Lucky Hit: Up to 1-51.8% Chance to Apply a Random CC effect for 2 seconds.
- Unique affix unchanged
Barbarian Unique Changes in Season 5
- Implicit changed to 130% Vulnerable Damage
- 198-270 Strength
- 406-550% Damage to Bleeding
- 52-70% Enhanced Rupture Explosion Size
- 16-25% Rupture CDR
- Unclear if Unique Affix flat damage changed.
- 6-8% Crit Chance
- 8-12.5% DR from Close
- 2-3 Frenzy
- 4-6 Duelist
- Unique Affix increased from 35-45% to 35-55%
- Implicit changed to Evade Grants 10% Attack Speed for 3 seconds
- 12.5-18% Movement Speed
- 5-7% Movement Speed per Walking Arsenal Bonus
- 82.5-105% Damage to Stunned Enemies
- 46.5-60% Ground Stomp Size
- Fury Gain changed to 50-100
- Cooldown changed to 10 seconds
Druid Unique Changes in Season 5
- 80-100% Critical Strike Damage
- 207-270% Damage to Close Enemies
- Storm Strike Chains to 2 Targets
- +2-4 to Basic Skills
- Unique Affix increased to 120-200% from 120-150%.
- 974-1427 Max Life
- 10.5-15% Werewolf Attack Speed
- 13-17.5% to Lupine Ferocity’s Damage Bonus
- 4-5 to Digitigrade Gait
- Unique Affix changed from +3 to +2.5
- 16-25% Wolves Attack Speed
- 62.5-85% Lucky Hit Chance for the Pack Leader Spirit Boon
- 13-17.5% DR from Close Enemies
- +4-5 to Wolves
Rogue Unique Changes in Season 5
- Implicit changed: 130% Damage to CC
- 14-18% Movement Speed
- 37.55% Chance for Barrage to Cast twice
- 2-4 Barrage
- 1-2 Malice
- Unique Affix change to 30-50%
- Knock back removed
- Implicit changed: Traps arm 1 second faster
- 974-1427 Max Life
- 219-300% Ultimate Damage
- 10.5-15% Damage Reduction from Trapped
- 3-4 to Aftermath
- Unique Affix increased from 50-90% to 50-150%
Saboteur’s Signet
- 200-275 Grenade Damage
- 29-42% Stun Grenade Size
- 1 Energy when a stun Grenade explodes
- 6-8 CDR
- Unique Affix changed from 15-30% to 15-45%
- Unknown changes to damage range
Necromancer Unique Changes in Season 5
- 957-1259 Life
- 103.5-135% Damage for 4 Seconds after picking up a Blood Orb
- Blood Orbs restore +8-12 Essence
- +2-3 to Bone Spirit
- Unique affix changed from 10-5 to 10-3 (buff)
- 8-12.5% Lucky Hit Chance
- 26-35% Corpse Attack Speed
- Corpse Explosion Fears and Slows for 0.5 Seconds [0.4-0.6]
- +2-4 to Corpse Explosion
- Unique affix buffed to 30-50% (up from 30-40%)
- Implicit changed: Thorns Removed | 12.6% Total Armor added
- 2153-2962 Armor
- 26-35% Bone Storm Duration
- 6-8% CDR
- 1-2 to Bone Skills
- Unique affix buffed from 15-30% to 15-45%
Sorcerer Affix Changes in Season 5
- Implicit changed to 170% Lightning Damage
- 252-360 Intelligence
- 57-75% Chance for Charged Bolts to Cast Twice
- 27-45% Resource Cost Reduction
- 4-6 to Charged Bolts
- Unique effect increased from 40-60% to 40-80%
Fractured Winterglass
- Implicit changed to 25% All Res
- 57-75% Non-Physical Damage
- 13-17.5% Chance to cast Frozen Orb twice
- Conjuration CD’s are reduced by 0.1-0.3 seconds when a Frozen Orb explodes
- 3-4 Conjuration Mastery
- Unique Effect % number 1 – 35-65% (up from 35-50%), % number 2 – 50-90% (up from 50-70%)
- 10% All Res / 10% Cold Res implicit
- 9-11% Critical Strike Chance
- 129-170% Cold Damage
- 251-350% Ice Spike Damage
- 26-35% chance for Ice Spikes to explode twice
- Unique effect: 2206-4412 Cold Damage