We’ve datamined all the Druid class changes coming in the Vessel of Hatred expansion on October 8!
Druid Aspect Changes in Patch 2.0.1
- Aspect of Anticline Burst — Stone Burst deals 30% increased damage and when Cast at or above 75 Spirit, it is immediately at its maximum size.
- Aspect of Mending Stone — The duration of Earthen Bulwark is increased by 6 seconds. In addition, killing an enemy replenishes 689 29 of your active Earthen Bulwark’s Barrier.
- Aspect of Shattered Defenses — Stone Burst causes enemies to take 45% increased damage from your other Skills for 5 seconds. Stone Burst’s Spirit cost is reduced by 10.
- Aspect of the Agile Wolf — Shred gains a 4th attack that hits all surrounding enemies, deals 50% increased damage, and Knocks Down enemies for 2 seconds.
- Aspect of the Rabid Bear — While Grizzly Rage is active, Skills that Critically Strike apply Rabies and your Poison damage is increased by 75%.
- Mighty Storm’s Aspect — The Earthen Might Key Passive also applies to your Storm Skills.
- Stormcrow’s Aspect — Ravens now deal Lightning damage which is increased by 45%. Ravens Active deals its full damage in half the time, and enemies inside it are Stunned.
Druid Skill Changes in Patch 2.0.1
- Backlash — You deal 4% increased damage for 5 seconds after casting a Defensive Skill.
- Bestial Rampage — When Shapeshifting, Werebear grants After being a Werewolf for 2 seconds, gain 30% Attack Speed for 15 seconds. After being a Werebear for 2 seconds, deal 50% increased damage and Werewolf grants 20% Attack Speed. Both bonuses persist as long as you are in either animal for form 15 and are lost after 3 seconds. seconds in Human form.
- Cataclysm — Cooldown: 60 seconds Lucky Hit Chance: 62% A massive storm follows you for 8 seconds. Twisters Knock Back enemies dealing 46% damage, and lightning strikes wildly dealing 95% 115% damage.
- Catastrophe — You deal 5% increased damage for 8 seconds after casting an Ultimate Skill.
- Enhanced Ravens — You have 8% increased Critical Strike Chance against enemies for 6 seconds after they are hit by Ravens Ravens. .
- Enhanced Stone Burst — Stone Burst’s final explosion damage is increased by 25% within the initial radius.
- Feral Aptitude — You deal 3% increased damage while Healthy and 3% increased damage while above 100% Movement Speed. These bonuses can stack.
- Grizzly Rage — Cooldown: 50 seconds Shapeshift into a Dire Werebear for 10 seconds gaining 30% bonus damage and 20% Damage Reduction. Damage bonus is increased by 3% each second while in this form, up to a maximum of 75%. Kills extend the duration by 1 second, and Overpowering Bosses extend the duration by 5 seconds, but the duration cannot go above 10 seconds.
- Heightened Senses — When Shapeshifting Shapeshifting, into an animal form, Werebear grants 3% Damage Reduction and Werewolf grants 2% Movement Speed, Speed. Both each for 6 seconds. Bonuses bonuses persist as long as you are in either animal form and are doubled while both are active. They are lost after 3 seconds in Human form.
- Humanity — You deal 5% increased damage while in Human form.
- Innate Debilitating Roar — You deal 15% increased damage while Debilitating Roar also Slows enemies by 65% for its is duration. active.
- Innate Earthen Bulwark — Rock shrapnel flies outward when Earthen Bulwark is destroyed or expires, dealing 30% 60% to surrounding enemies. This damage is increased by Barrier bonuses.
- One With Nature — Your Companion Skills each gain 1 additional companion and deal 50% increased damage. Gain the Passive Effect of Ravens, Wolves and Poison Creeper.
- Preserving Debilitating Roar — Debilitating Roar also Heals you for 4% 6% of your Maximum Life each second for its duration.
- Primal Stone Burst — While Channeling Stone Burst and for 2 seconds afterwards, you gain 30% Attack Speed.
- Prime Grizzly Rage — Grizzly Rage makes you Unstoppable for 6 0 seconds.
- Quickshift — When Shapeshifting into a new animal form, form grants you deal 1% increased damage damage, for 8 seconds, up to 8%. 6%. This bonus is lost after 3 seconds in Human form.
- Raging Pulverize — Pulverize deals 30% 75% increased Overpower Damage. Enemies Overpowered by Pulverize are Stunned for 3 seconds.
- Raging Stone Burst — Stone Burst costs 66% more Spirit, and its final explosion deals 50% more damage.
- Ravens — Cooldown: 15 seconds Lucky Hit Chance: 45% Passive: 1 Raven flies above you and periodically attacks your enemies for 31% damage every 5 2 seconds. Active: The target area is swarmed with ravens, dealing 300% damage over 6 seconds.
- Stone Burst — Spirit Cost: 30 Lucky Hit Chance: 25% Gather stones beneath your enemies then detonate them dealing 80% damage. Channeling deals 20% damage and increases the size of the affected area, up to a 400% increase after 1 seconds.
- Ursine Strength — Gain 20% 30% additional Maximum Life while in Werebear form and for 3 seconds after leaving Werebear form. While Healthy, deal 30% 15% increased damage, and 30% 45% increased Overpower damage.
Druid Paragon Node Changes in Patch 2.0.1
- Apex — +25.0% Companion Damage 6.5% Damage Reduction from Elites
- Battleworn Hide — +16.0% Damage to Elites +2.0% Total Armor while in Werebear Form +10 Willpower
- Companion Cooldown Reduction — 1.2% Companion Cooldown Reduction
- Companion Damage — +8.5% Companion Damage
- Concentrated — +16.0% Damage to Elites +10 Willpower
- Crushing Earth — +10.0% Earth Damage +15.0% Critical Strike Damage to Crowd Controlled Enemies +10 Willpower
- Devastation — +10.0% Nature Magic Damage +10 Willpower +16.0% Damage to Elites
- Earth Skill Damage — +5.0% Earth Damage
- Ferocity — 2.5% Companion Cooldown Reduction +20 Armor +10.0% Werewolf Damage +15.0% Critical Strike Damage
- Fortune — +5.0% Lucky Hit Chance +10 Willpower
- Guarded Advance — +10.0% 4.0% Damage Reduction while Fortified +6.5% Fortify Generation
- Guidance — +10.0% Damage +10 Willpower
- Nature-born — 4.0% Damage Reduction from Poisoned Enemies +10 Willpower +4.0% Healing Received
- Reclaim — +16.0% Damage to Elites +10 Willpower
- Ripper — +15.0% Critical Strike Damage +10 Willpower
- Toxic Bane — +10.0% +16.0% Damage to Elites +10 Willpower Poisoned Enemies +10.0% Poison Damage
- Untamed — Casting a Companion Skill grants +4 Ranks to your Companion Skills for 5 seconds.
- Ursine — +10.0% +2.0% Total Armor while in Werebear Damage Form +45.0% 4.0% Overpower Damage Maximum Life
- Werebear Skill Damage — +5.0% Werebear Damage
- Wilds — +3.0% Resistance to All Elements +4.0% Healing Received
Druid Item Changes in Patch 2.0.1
- Airidah’s Inexorable Will
+10.0% 12.5% Resistance to All Elements
+10.0% 12.5% Lightning Resistance
When casting an Ultimate Skill and again 5 seconds after, you Pull in Distant enemies and deal [3679 – 14718] [114 – 456]Physical damage to them. This damage is increased by 1.0% 2.0%per 1 point of Willpower you have.
(Druid-only)
+[9.0 – 11.0]% Willpower
+[103.5 – 135.0]% Damage to Close Enemies
+[6.0 – 8.0][10.0 – 11.0]% Lucky Hit Chance
[15.5 – 20.0]% Ultimate Cooldown Reduction - Björnfang’s Tusks (Not used, we reuse for future!)
+413 Armor
Cataclysm’s lightning strikes now prioritize enemies.
While Cataclysm is active, you gain unlimited Spirit and deal [40 – 100]% increased damage. (Druid-only)
+[1 – 2] to Endless Tempest
+[57.0 – 75.0]% Non-Physical Damage
+[6.0 – 8.0][10.0 – 11.0]% Critical Strike Chance
+[2 – 3] to Core Skills - Dolmen Stone
+25.0% 30% Resistance to All Elements
Casting Boulder while Hurricane is active causes the Boulder to rotate around you instead. Boulder’s damage is increased by [10 – 30]% for each one currently rotating.
You may have up to 10 Boulders active at a time. (Druid-only)
+[3 – 4] to Wrath Skills
[16.0 – 25.0]% Nature Magic Cooldown Reduction
+[2 – 3] to Crushing Earth
+[21.0 – 30.0]% Movement Speed while Hurricane is Active - Earthbreaker
+10.0% 12.5% Resistance to All Elements
+10.0% 12.5% Cold Resistance
Casts of Landslide leave behind Tectonic Spikes that deal ([1 – 1]% of Weapon Damage) Physical damage over 2 seconds.
Spawning a Landslide pillar within Tectonic Spikes has a [20 – 30]% chance to spawn two instead. (Druid-only)
+[16.0 – 25.0]% Chance for Landslide Projectiles to Cast Twice
+[10.5 – 15.0]% Earth Attack Speed
+[2 – 3] to Landslide
+[9.0 – 11.0]% Critical Strike Chance - Fleshrender
+85.0% Damage to Poisoned Enemies
Casting a Defensive Skill deals ([1 – 3][2 – 4]% of Weapon Damage) damage to Nearby Poisoned enemies, increased by 15%50% 50% for every 100 Willpower you have.
(Druid-only)
+[153 – 225] Willpower
+[957 – 1259][124 – 163] Maximum Life
[6.0 – 8.0][8.1 – 8.8]% Cooldown Reduction
+[2 – 3] to Defensive Skills
+10.0%12.5% Resistance to All Elements
+10.0%12.5% Lightning Resistance
Every Gain a bonus when you kill with a Shapeshifting Skill:30seconds you spend in an animal form, your next Core Skill is guaranteed to Overpower and Critically Strike, and deals[30 – 60]% increased damage.
- Werewolf: Your next Non-Ultimate Werebear Skill costs no Resource and has no Cooldown.
- Werebear: Your next Werewolf Skill will Heal you for reduces this timer by[689 – 3447]1second, or when damage is first dealt.
Casting a Shapeshifting
+[76 – 90][107 – 121] Willpower
+[3 – 5] to Predatory Instinct
+[1 – 2] to Heightened Senses
+[1 – 2] to Quickshift
- Mad Wolf’s Glee
+1444 Armor
Werewolf form is now your true form, and you gain [2 – 5] Ranks to all Werewolf Skills. (Druid-only)
+[974 – 1427][126 – 184] Maximum Life
+[13.0 – 17.5]% to Lupine Ferocity’s Damage Bonus
+[10.5 – 15.0]% Werewolf Attack Speed
+[4 – 5] to Digitigrade Gait - Mjölnic Ryng
+10.0% 12.5% Resistance to All Elements
+10.0% 12.5% Shadow Resistance
While Cataclysm is active, you gain unlimited Spirit and deal [40 – 100]% increased damage. (Druid-only)
+[1 – 2] to Endless Tempest
+[99 – 135] Willpower
+[16.0 – 25.0]% Movement Speed while Cataclysm is Active
+[6.0 – 8.0] [10.0 – 11.0]% Critical Strike Chance - Stone of Vehemen
+65.0% Damage to Crowd Controlled Enemies
While Channeling Stone Burst and for 2 seconds afterwards, you gain 15% Damage Reduction.
Stone Burst’s final explosion deals [10.0 – 15.0]% increased damage, further increased by [10.0 – 15.0]% for each size increase. (Rogue-only)
+[21.0 – 30.0]% Chance for Stone Burst to Cast Twice
+[2 – 3] to Stone Burst
+[98.0 – 125.0]% Critical Strike Damage
+[99 – 135] Willpower - Storm’s Companion
+825 Armor
Your Wolf Companions are infused with the power of the storm, dealing Lightning damage and gaining the Storm Howl ability. (Druid-only)
[13.0 – 17.5]% Damage Reduction from Close Enemies
+[62.5 – 85.0]% to Lucky Hit Chance for the Pack Leader Spirit Boon Boon’s Lucky Hit Chance
+[16.0 – 25.0]% Wolves Attack Speed
+[6 – 8] to Wolves - Tempest Roar
+1031 Armor
Lucky Hit: Storm Skills have up to a [15 – 35]% chance to grant 4 Spirit.
Your base Storm Skills are now also Werewolf Skills. (Druid-only)
+[5 – 13][8 – 16] Maximum Resource
+[76 – 90][107 – 121] Willpower
+[1 – 2] to Wild Impulses
+[32.0 – 40.0][40.0 – 50.0]% Lightning Resistance - Vasily’s Prayer
+1031 Armor
Your Earth Skills are now also Werebear Skills and Fortify you for [2.0 – 5.0]% of your Maximum Health. (Druid-only)
+[638 – 873][197 – 212] Maximum Life
+[3.1 – 7.3][11.5 – 15.7]% Willpower
+[3 – 4] to Defensive Posture
+[1500 – 1750][226 – 235] Armor - Wildheart Hunger
+413 Armor
Attacks Reduce Evade’s Cooldown by 1.5 Seconds
When you Shapeshift Shapeshifting into a new animal Werewolf or a Werebear, you gain Wildheart for form increases the value of your Bestial Rampage bonuses by5[2.0 – 5.0]%, up to seconds. Wildheart grants you[1.0 – 3.0][20.0 – 50.0]% stacking damage every %. This bonus decays by2.02%per seconds, second. (Druid-only) up to[20.0 – 60.0]%. (Druid-only)
+[12.5 – 18.0][15.5 – 26.0]% Movement Speed
+[1 – 2] to Heightened Senses
+[7.0 – 9.0][8.3 – 10.0]% Shapeshifting Attack Speed
+[32.0 – 40.0][40.0 – 50.0]% Cold Resistance