Blizzard detailed all the known issues for the Season 4 public test realm, which is live now. The issues are mostly related to the new crafting systems, as well as the new Pit Rift endgame activity, so let’s take a look.
Hi all,
As we prepare for the start of the first Diablo IV PTR (Public Test Realm), we want to remind everyone what PTR is and what are some of the larger known issues that you may experience in this testing period. PTR allows players to check out and provide feedback on some of the content coming to Diablo IV in the near future.
Due to PTR being a preview of upcoming content, please note that many things are still in the early stages, and we have identified several notable ones in the list below. You should expect to see some less polish in a PTR from what you see in the final release, and that is totally normal. We can assure you that these items will be addressed before the start of the new season along with other smaller items that may not be listed below.
We are looking forward to the feedback the Diablo IV community provides throughout this PTR process, and we are thrilled to have everyone jump into the big changes coming to Season 4.
Tempering
- Some Legendary Tempered Affixes do not increase in area of effect size correctly (Leap)
- Legendary Tempered Affixes with duration do not increase skill as expected (Rogue Shadow Clone, Steel Grasp)
- Some Tempered Affixes with +skills do not always work as intended when upgraded. This issue may also apply towards non-upgraded Tempered Affixes and other general Affixes as well.
- Barbarian Dust Devil Legacy Tempered Affix might cause performance issues
- Druid bonus damage to companions affix doesn’t function as intended
- Druid bonus critical strike chance after using Shred affix doesn’t function as intended
- Druid Poison Creeper magic recipe does not apply for the passive damage over time bonus
- A Tempered or Masterworked item unbinds from the account if the player exits and re-enters the game
- The Temper Item button disappears after placing an item with the maximum rank of the Masterworking in the Masterworking slot
- Player can temper an ineligible non-Ancestral item without results if an Affix is selected first
Masterworking
- Masterwork ranks do not reset after selecting the Reset Masterwork Ranks button
- Bonus ranks to skills are not highlighted when the milestone bonus procs on them
- When trying to upgrade an item using the Masterworking menu, a missing string displays
- The chance to upgrade percentage isn’t highlighted after a failed roll
- Item preview upon completion of Masterworking results is displaying a magic item instead of the actual item
- The game soft locks when the player uses the Reset Masterwork Rank button while having insufficient amount of gold and materials to masterwork
- Razorplate Unique Chest Armor does not masterwork properly
Helltides
- Helltide map overlay and UI does not properly clear if Helltide ends while in a dungeon or cellar
- Blood Maiden summoning altar does not show up on map until the player gets close
- Some monsters in Helltide may spawn partway into the ground
- Doomsayer Bounty in Fractured Peaks will sometimes display in the wrong subzone
- Harbingers spawned by Ravenous Soulspire and Hellspire events do not progress the bounty
- The Accursed Ritual area to summon the Blood Maiden only appears on the minimap if the player is close enough to it
- Some performance issues may be encountered on lower specification machines
The Pit
- Crafting cost does not match amount of currency consumed
- After using the PTR boost, the Pit unlock quest does not inform the player where to get Runeshards
- There is no warning when an activated Pit tier resets a Nightmare Dungeon
- Players can leave and re-enter via town portal
- Players may encounter issues when activating The Pit in succession.
- Players may encounter issues where Runeshards are consumed and the Pit will not be activated. In this scenario, the player will have to repeat the use of Runeshards to activate The Pit.
- Affix descriptions use placeholder text
- Players that did not open The Pit can receive Stygian Stones on Higher Tiers
- Gear drops are not guaranteed 925 Item Power
- Timer UI bar can display out of sync with remaining time
- Multiplayer drop rates of Masterworking materials are being tuned
- Boss shadow clones may display a Boss icon on the minimap
- Certain activities do not properly drop Runeshards:
- Bounty Caches
- Helltide Chests
- World Boss Caches
- Nightmare Dungeon Completion Rewards
- Runeshards can be found from killing Elites
Codex of Power
- There are several aspects that do not appear in the keyword search filter
- Only highest rank recipes in the codex of power are displayed as learned
General / Overall
- Various issues with screen reader support
- Priority/High Monster Count issues – Some skills may not be visible in Low Fx/ High Monster count situations. (Barbarian – Iron Maelstrom, Dust Devils; Druid – Poison Creeper Passive, Tornado; Sorcerer – Deep Freeze, Spark; Necromancer – Corpse Tendrils, Bone Storm; Rogue – Inner Sight; + A few legendary affixes and shrines)
- Players may have difficulty hitting stat thresholds within paragon boards
- The Gatehall from Season 3 appears on minimap
- Minions’ Inherited Thorns does not display properly on character stats panel
- Some achievements still contain placeholder text
- Rogue’s Twisting Blades return time can be reduced to below zero with enough tempering and masterworking upgrades
- Greater affixes for +Core skills do not roll at maximum level (all Barbarian, Necromancer, and Rogue)
- Sapphires socketed into weapons do not provide the correct stat bonus that is stated in the gem’s tooltip
- Life Per Hit stat does not appear in the character stats panel