We’ve covered the two big ones (Sorcerer here and Barbarian here), now let’s take a look at the rest! The other three classes also got some changes, although not quite as many as the two headliners. Rogue definitely got the most changes, but there’s plenty to go around!
For all the changes announced for the patch, head on over to our Campfire stream coverage.
Druid
Skills
- Earth Spike
Spirit gain increased from 11 to 13 - Claw
Spirit gain increased from 11 to 12 - Storm Strike
Spirit gain increased from 14 to 15 - Wind Shear
Spirit gain increased from 13 to 14 - Maul
Spirit gain increased from 15 to 17 - Wolves
Passive damage increased from 7.8% to 11%
Active damage increased from 110% to 135%
Enhanced Wolf Pack
Damage bonus increased from 20% to 25%
Brutal Wolf Pack
Attack Speed bonus increased from 20% to 25%
Ferocious Wolf Pack
Fortify amount increased from 5% to 8% - Ravens
Passive damage increased from 13% to 20%
Brutal Ravens
Additional functionality: Increase the passive damage of Ravens by 40% - Rabies
Damage over time increased from 76% to 110%
Legendaries/Aspects
- Aspect of Metamorphic Stone
Spirit cost reduced from 60 to 50
Damage dealt increased from 80-100% to 100-120% - Aspect of the Alpha
Damage increased from 75-100% to 90-115% - Mangled Aspect
Resource gain increased from 1 to 3
Class Mechanic
- Overload
Lucky Hit Chance increased from 20% to 40%
Necromancer
Skills
- Bone Spirit
Enhanced Bone Spirit cooldown reduction increased from 6 to 7 seconds
Paragon
- Wither Legendary Board
Willpower requirement for bonuses reduced from 50 to 40 Bonus damage per 40 Willpower increased from 2.5% to 4%
Legendaries/Aspects
- Aspect of Empowering Reaper
Change to: Damaging enemies with Sever has a 10-20% chance to spawn
a pool of Blight under the target that deals 20-60% bonus damage. This effect can only happen once every 3 seconds. - Aspect of Exposed Flesh
Change to: Lucky Hit: Up to a 10% chance to generate 30-50 Essence when hitting a Vulnerable enemy
Rogue
Skills
- Invigorating Strike
Fundamental Invigorating Strike
Energy threshold increased from 50% to 75% - Forceful Arrow
Primary Forceful Arrow
Change to: Every 3rd cast pierces enemies - Caltrops
Enhanced Caltrop
Damage bonus increased from 3% to 5% - Poison Trap
Damage per tick increased from .0956 to .12 - Rain of Arrows
Supreme Rain of Arrows
Change to: Rain of Arrow’s first wave Knocks Down enemies for 3 seconds
Passives
- Victimize
Lucky Hit chance increased from 35% to 45% - Rugged
Damage Reduction against Damage over Time effects increased from 6/12/18% to 9/18/27% - Siphoning Strikes
Lucky Hit chance increased from 75% to 85%
Legendaries/Aspects
- Aspect of Elusive Menace
No longer requires hits to be from Close enemies - Aspect of Quickening Fog
Changed to: You automatically drop a Smoke Grenade at the end of Dash. Smoke Grenades reduce Dash’s cooldown by .4-.6 seconds per target hit, up to 2-3 seconds
Uniques
- Windforce
All Stats affix replaced with Vulnerable Damage - Word of Hakan
Ultimate Damage affix replaced with Cooldown Reduction