Season 15 has added tons of secrets and references to older Diablo games. One of them is the addition of Runeword Crafting from Diablo 2, which lets you combine Runes and common-quality items in the Horadric Cube to craft powerful Uniques.
Here are all the new Runes and Runeword Crafting recipes that we have datamined so far:
New Runes
The following new Runes have been added to the game:
- Ritual Runes:
- Amn – Deal Thorns damage
- Eth – Avoid spending Primary Resource while fighting for 5 seconds.
- Mal – Invoke your Prime Evil power
- Ort – Deal Non-Physical Direct Damage
- Tal – Deal Damage over Time
- Invocation Runes:
- Ber = Lucky Hit: Your next 5 skills have up to a 10% Chance to deliver a Crushing Blow.
- Ist – Invoke your Prime Evil Power
- Ith – Gain +5 Weapon Damage for 5 seconds, up to +125
- Lo – Gain 25% Deadly Strike Chance for 10 seconds
- Ral – Gain 250% Gold Find for 7 seconds
- Sol – Gain 15% Damage Reduction for 6.02 seconds
- Tir – Gain +2 Primary Resource on Kill for 8 seconds, up to +8
Rune Upgrading Recipes
Additionally, Runes can be upgraded in the Horadric Cube with the following recipes:
- 3x Tir = Eth
- 3x Eth = Ith
- 3x Ith = Tal
- 3x Tal = Ral
- 3x Ral = Ort
- 3x Ort = Thul
- 3x Thul + Chipped Topaz = Amn
- 3x Amn + Chipped Amethyst = Sol
- 2x Mal + Flawless Amethyst = Ist
- 2x Ist + Flawless Ruby = Vex
- 2x Vex + Flawless Emerald = Ohm
- 2x Ohm + Flawless Diamond = Lo
- 2x Lo + Grand Topaz – Ber
- 2x Ber + Grand Sapphire = Jah
New Runeword Recipes
The following Unique items can be crafted in the Horadric Cube by combining a common-quality (white) item with the corresponding Runeword. Some Uniques can use different weapons as the base, which will change the weapon type of the resulting Runeword.
- Helm Armor:
- Lore – Ort Sol
- Chest Armor:
- Stealth – Tal Eth
- Prudence – Mal Tir
- Rain – Ort Mal Ith
- Enigma – Jah Ith Ber
- Weapons:
- Holy Thunder – Eth Ral Ort Tal (Flail, Mace)
- Pattern – Tal Ort Thul (Dagger)
- King’s Grace – Amn Ral Thul (Flail, Mace, Sword)
- Call to Arms – Amn Ral Mal Ist Ohm (Axe, Dagger, Flail, Focus, Mace, Scythe, Sword, Totem, Wand)
- Grief – Eth Tir Lo Mal Ral (Axe, Sword)
- Spirit – Tal Thul Ort Amn (Axe, Dagger, Flail, Focus, Mace, Scythe, Shield, Sword, Totem, Wand)
- Strength – Amn Tir (Axe, Dagger, Flail, Focus, Mace, Scythe, Sword, Totem, Wand)
- Phoenix – Vex Vex Lo Jah (Axe, Dagger, Flail, Focus, Mace, Scythe, Shield, Sword, Totem, Wand)
- Ancient’s Pledge – Ral Ort Tal (Focus, Shield, Totem)
- Edge – Tir Tal Amn (Bow, Crossbow, Glaive, Polearm, Quarterstaff, Staff, Two-Handed Axe, Two-Handed Mace, Two-Handed Scythe, Two-Handed Sword)
- Infinity – Ber Mal Ber Ist (Bow, Crossbow, Glaive, Polearm, Quarterstaff, Staff, Two-Handed Axe, Two-Handed Mace, Two-Handed Scythe, Two-Handed Sword)
- Insight – Ral Tir Tal Sol (Bow, Crossbow, Glaive, Polearm, Quarterstaff, Staff, Two-Handed Scythe)
- Leaf – Tir Ral (Staff)
- Zephyr – Ort Eth (Bow, Crossbow)
