It’s time to check out everything new and everything that’s changing for Barbarians in the upcoming PTR patch! We have a new Unique and Aspect, as well as a whole lot of tuning going on. Earthquake builds seem to be the focus of the season, with the new Unique detonating them via HotA, so get ready for some rumbling and exploding!
New Unique Items, Aspects and Tempering Recipes
Mantle of Mountain’s Fury – Unique Chest Armor
- Affixes
- Inherent: 50% Hammer of the Ancients damage for 5 seconds after an Earthquake explodes
- 200-350 Armor
- 3-5 Ranks to Hammer of the Ancients
- 2-3 Skill Ranks of Defensive Stance
- 13.5-22.5% Chance for Earthquake to Deal Double Damage
- Power
- Hammer of the Ancients also forms a seismic line that deals its damage and Slows enemies hit by 60-80% for 4 seconds. Any Earthquakes it passes through explode for their total damage and are consumed.
Aspect of Incendiary Fissures – Offensive
- Your Earthquakes deal 35-50% increased damage and their damage is converted into Fire.
Vehement Augments – New Weapon Tempering Recipe
- +Ranks of Warpath
- +Ranks of Belligerence
- +Ranks of Heavy Hitter
Tuning
Skills
Hammer of the Ancients
- Damage increased from 70% to 80%.
- Hammer of the Ancients can now strike ground areas without enemies, but will approach when a target is hovered.
Furious Hammer of the Ancients
- Previous: Hammer of the Ancients gain 2% Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
- Now: Hammer of the Ancients gain 3% Critical Strike Damage and Critical Strike Chance for every 10 Fury you had when cast. Its Critical Strikes Knockdown enemies for 2 seconds.
Mighty Throw
- Impact damage increased from 80% to 105%.
- Pulse damage increased from 35% to 50%.
Kick
- Skill Ranks now increase Kick’s damage.
Mighty Kick
- Knockdown duration increased from 2 to 4 seconds.
Wrath of the Berserker
- Rank 5: Wrath of the Berserker Pulls in enemies instead of Knocking Back and deals 200% damage to them.
Call of the Ancients
- Now has the Summoning tag.
- New Rank 5 Bonus: While Call of the Ancients is active, gain 40% Movement Speed and 20% Distant Damage Reduction.
Prime Call of the Ancients
- Damage bonus increased from 25% to 30%.
Iron Maelstrom
- Two-Hand Bludgeoning Slam damage increased from 60% to 75%.
- Duel Wield Swing damage increased from 33% to 43%.
- New Rank 5 Bonus: Iron Maelstrom damage is increased by 80% of your Damage to Injured and Healthy bonuses.
The following Skills Tree upgrades which directly deal damage will now scale up their damage with increased Skill Ranks of the base Skill.
- Enhanced Charge
- Mighty Kick
- Power Kick
- Battle Lunging Strike
- Enhanced Rupture
Passives
Heavy Hitter
- Previous: Your Ultimate Skills deal 15% more damage.
- Now: Your Ultimate Skills, Earthquakes, and Dust Devils deal 15% more damage.
Defensive Stance
- Previous: Increase the Damage Reduction gained while you are Fortified by an additional 2%.
- Now: While Fortified, you gain an additional 2% Damage Reduction and Heal 0.5% Maximum Life every second.
Slaying Strike
- Previous: You deal 5% increased damage against Injured enemies.
- Now: You deal 5% increased damage to Injured and Healthy enemies.
Unbridled Rage
- Previous: Your Core Skills deal 45% increased damage but cost 100% more Fury.
- Now: Your Core Skills deal 45% increased damage but cost 100% more Fury. The damage is doubled against Injured enemies.
Walkling Arsenal
- Previous: Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 8% increased damage for 10 seconds. While all three damage bonuses are active, you gain an additional 10% increased damage and Attack Speed.
- Now: Dealing direct damage with Two-Handed Bludgeoning, Two-Handed Slashing, or Dual-Wielded weapons grants 15% increased damage for 10 seconds. While all three bonuses are active, gain 20% Crowd Control Duration and Attack Speed.
Legendary Aspects
Executioner’s
- Previous: Killing an enemy with an Overpower leaves behind an Earthquake at their location, dealing Physical damage over 4 seconds. Can only occur once every 4 seconds.
- Now: Your Overpowers will spawn an Earthquake every 4 seconds that deals Physical damage over 4 seconds. Your Earthquake damage is increased by 25% for every 100 Strength you have.
Of Earthquakes
- Previous: Ground Stomp creates an Earthquake damaging enemies for Physical damage over 4 seconds. While standing in Earthquakes, you deal 10-25% increased damage.
- Now: Ground Stomp creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you deal 10-25% increased damage. Your Earthquakes deal 10-25% increased damage.
Of Bul-Kathos
- Previous: Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes, you gain 10-25% increased Damage Reduction.
- Now: Leap creates an Earthquake that deals Physical damage over 4 seconds. While standing in Earthquakes and for 4 seconds afterwards, you gain 10-25% increased Damage Reduction. Your Earthquakes deal 10-25% increased damage.
Of Ancestral Echoes
- Now gives a 20-40% Summoning Skill damage bonus.
Of Ancestral Charge
- Now gives a 20-40% Summoning Skill damage bonus.
Of Encroaching Wrath
- Previous: After spending 100 Fury, your next Weapon Mastery Skill within 5 seconds deals 40-70% increased damage.
- Now: After spending 100 Fury, your next Weapon Mastery or Brawling Skill within 8 seconds deals 50-80% increased damage.
Of Herculean Spectacle
- Mighty Throw damage increased from 15-35% to 25-45%.
Unique Items
Twin Strikes
- Previous: After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage.
- Now: After casting Double Swing 4 times, your next Double Swing will hit 2 additional times, each dealing 50-80% increased damage and Stunning for 1 second.
Unbroken Chain
- 1-2 Skill Ranks of Pit Fighter swapped to 2-3 Skill Ranks of Slaying Strike.
- Enemy Damage Reduction increased from 10-30% to 20-40%.
Ugly Bastard Helm
- Fire damage bonus increased from 60-80% to 80-100%.
- Inherent Fire Resistance increased from 50% to 100%.
Paragon
Bone Breaker – Legendary Node
- Previous: Every 12 seconds, your next Skill is guaranteed to Overpower.
- Now: Every 12 seconds, your next Skill is guaranteed to Overpower. Whenever you Overpower, your Ultimate Skills deal 10% increased damage for 10 seconds, up to 80%.
Weapons Master – Legendary Node
- Previous: Swapping weapons grants you 8% of your Maximum Fury.
- Now: Swapping weapons grants you 8% of your Maximum Fury. You deal 30% increased damage to Injured and Healthy enemies.
Summons and Minions Update
All skills that summon entities, such as Necromancer Minions, Druid Companions, Sorcerer Conjurations, are now all tagged as Summon skills for consistency across classes.
- Added the Summoning Skill Tag to Druid Companion Skills, Sorcerer Conjuration Skills, Rogue Shadow Clone, Barbarian Call of the Ancients, in addition to Necromancer Raise Skeleton, Golem, and Army of the Dead.
- Units created by these Skills are now collectively referred to as Summons.
- All damage from Summons is attributed to the player’s character, rather than the Summoned unit.
- Updated wording on various effects to use the new Summons terminology where appropriate. Many effects still interact only with the class specific version of these Summons.
- Updated wording on various effects to remove “You and your Summons” where it is now redundant to specifically call out your Summons.
Developer’s Note: Summoning Skills have behaved inconsistently across the Classes, making it hard to know how to scale their damage or what effects would interact with your Summons. This update aims to standardize their interactions across the board by attributing the damage they deal to the player, rather than the Summoned unit. This means that damage from your Summons will be able to trigger all of your Lucky Hit effects, and interact with all of your damage modifiers, multipliers, and triggers. Note that effects such as Ring of Mendeln still properly increase their damage output based on the damage bonuses you have for the specific Minion type that triggered the effect. Additionally, specific changes for Necromancer have been implemented to reflect these changes, which can be seen above in the relevant section.
Bug Fixes
- Fixed an issue where Barbarian’s Mighty Throw could snapshot bonuses from the initial instance to the rest of the explosions.
- Fixed an issue where Earthquakes were not properly consumed by the Seismic Line spawned by Hammer of the Ancients when using Mantle of the Mountain’s Fury.
- Fixed an issue where the description for Power Kick did not mention that the upgrade made Kick a Core Skill.
- Fixed an issue where Tactical Iron Skin would Heal for more than intended.