So we all know how Aspects work right? Amulets and 2-handed weapons give a multiplier to their effects. The big weapons double the numbers, and amulets increase them by 50%. We always put our most important Aspect right on one of those two (or just the amulet if not running 2-handers). Well, as it turns out, that is sometimes a very bad thing!
There are certain ones that have a variable negative modifier attached to them, like theGravitational Aspect. And it seems that modifier also gets multiplied, making the Aspect a LOT worse, as being_a_sunflower found out:
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So save your amulet and 2h Aspect slots for pretty much anything else