Mindblown: a blog about philosophy.
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Zenless Zone Zero Collector’s Edition Is Here, but Is It Really Worth It?
HoYoverse has opened pre-orders for Zenless Zone Zero’s Collector’s Edition, but players are already questioning the value.
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Where Does Your Spec Stand? Week 1 DPS and Popularity Rankings Revealed
See where your WoW spec ranks! Compare DPS and popularity across all classes and find out which specs shine.
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Every Class Change Coming in Tomorrow’s (Extended) March 24th Maintenance
Blizzard has scheduled extended maintenance for this week’s reset, as we look at when the big class tuning pass goes live and what it brings.
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Zenless Zone Zero 2.7 Is Making the Game Better in All the Right Ways
Zenless Zone Zero Version 2.7 brings a set of small changes that should make the game feel much better overall!
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New Trial of Style 2026 Rewards: Don’t Miss the Silver Chainkini Before It’s Gone!
Discover all 7 new Trial of Style 2026 rewards. Learn how to earn tokens fast and unlock these limited-time cosmetics before March 27!
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This Simple Change Could Fix Two Diablo 4 Problems at Once
With the low Obducite drop rate and Slaughterhouses losing value fast, Diablo 4 players think one small change could improve both instantly.
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Class Tuning, Cheaper Housing, Performance Improvements, Faster Rares, Delve Tuning: Midnight Weekly Hotfix Summary, March 16 – 23
We have the biggest collection of hotfixes in Midnight yet, from class tuning to better Housing, Delve, dungeon, and raid changes, and more!
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Monk on Top: The Best Tanks for Midnight Mythic+ and Raid Season 1
The tank tier list is set and the main part of the season starts this week, with one spec doing extremely well in both dungeons and raids!
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It’s Not Just You: Same Gear From Various Loot Sources Bug Confirmed
You’re not the unluckiest player ever! If you’ve been getting the same gear slot loot over and over again, it’s been confirmed to be a bug!
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Why Diablo 4 Season 12 Feels Harder Than Previous Seasons
Season 12 hits harder than past seasons, with Bloodied content catching many players off guard. Is it overtuned or working as intended?
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