Diablo 4’s Patch 1.3.1 is now live and here are the official patch notes.
Patch 1.3.1 Notes
1.3.1 Build #49495 (All Platforms) – February 1, 2024
Game Updates
The amount of health a monster with the Vampiric affix can heal for has been reduced.
- World Tier I: 10% → 5%
- World Tier II: 20% → 10%
- World Tier III: 35% → 15%
- World Tier IV: 50% → 25%
Developer’s Note: In a future patch, we’ll make an additional improvement to the Vampiric affix. Projectile attacks from monsters—like a Khazra’s thrown spear—will gain a visual effect when they are imbued with the Vampiric affix. This will make it easier to identify which projectiles can heal the monster.
- The Suppressor affix has been adjusted.
- The Suppressor Field no longer is always on. It now has a 6 second duration and 50–75% uptime.
- The field can be cancelled if the monster with the affix is Stunned, Frozen, Knocked Down, or Dazed.
- We’ve adjusted the layout and monster spawns for several Dungeons. Smaller adjustments have also been made.
- Nightmare Dungeon Sigils will now display the levels that monster will be for the Sigil’s Tier.
Season of the Construct
- The following updates have been applied to the Seneschal’s abilities.
- Gyrate: Damage increased by 30%.
- Pummel: Damage increased by 30%.
- Bushwhack: Damage increased by 20%.
- Impale: Damage increased by 30%.
- Focus Fire: Damage increased by 20%.
- Lightning Bolt: Damage increased by 20%.
- Firefly: Damage increased by 10%.
- Tempest: Damage increased by 10%.
- Reconstruct: Healing increased from 22% to 32% of Maximum Life at level 1. At level 10, the healing is increased from 40% to 50% of Maximum Life.
- Frigid Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.
- Bleeding Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.
- Electrocution Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.
- Poison Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.
- Dusk Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.
- Burning Support: Damage increased from 50% to 60% of the Supported Skill’s Damage.
Bug Fixes
Accessibility
- Fixed an issue where the Screen Reader did not read out Available Points in the skill tree or paragon menus.
- Fixed an issue where the Screen Reader didn’t function properly when viewing possible Affixes when enchanting.
- Fixed an issue where the Screen reader didn’t announce if an active Governing Stone would function with a highlighted Tuning Stone.
- Fixed an issue where the Screen Reader pronounced the rank incorrectly when ranking up the Seneschal.
- Fixed an issue where the Screen Reader didn’t properly communicate the text related to Smoldering Ashes.
- Fixed an issue where the Screen Reader didn’t read out the titles of the Tabs in the Social Menu.
Season of the Construct
- Fixed an issue where Season Journey Chapters V and VI did not reflect the Item Power for the rewards received from completing the chapters.
- Fixed an issue where Ayuzhan was missing from the Gatehall after the Seasonal Questline was completed.
- Fixed an issue where Ayuzhan didn’t attack enemies during The Tumor quest.
- Fixed an issue where a Duplicate Ayuzhan could be seen during the A Body Stolen, A Body Made quest. (Look in my eyes—I’ve got double vision).
- Fixed an issue where A Body Stolen, a Body Made could have progression blocked if all enemies were killed before the objective updates to Destroy the Corrupted Runestones.
- Fixed an issue where the fog wall encounter in the A Body Stolen, a Body Made quest could malfunction when playing in a party.
- Fixed an issue where the player could get stuck between a wall and a chest during The Miracle quest.
- Fixed an issue where items carried on the player character’s back could become invisible during The Miracle quest.
- Fixed an issue where The World He Knew quest could not be completed if all Seneschal stones had already been upgraded to max level.
- Fixed an issue where The World He Knew quest displayed that the player must craft a Tuning Stone, when instead the objective is to craft a Seneschal Cache.
- Fixed an issue where progressing through the Drums of the Vault quest could cause instability in Local Co-op play.
- Fixed multiple issues where quest progression for A Suppurated Wound could be blocked if the player teleported away and back.
- Fixed an issue where the dungeon could be left before completing The Ennead quest.
- Fixed an issue where the Seneschal ability Gyrate displayed an incorrect damage value for the next rank of the ability.
- Fixed an issue where Chill stacks from the Seneschal’s Frigid Support ability would not apply in certain circumstances, such as when the player dies and is revived.
- Fixed an issue where Damage Over Time effects applied by a Seneschal did not benefit from Class Passives or Legendary item effects, such as Burning damage not benefiting from Sorcerer’s Warmth.
- Fixed various other UI issues related to the Seneschal.
- Fixed an issue where Seneschal Caches could be opened before acquiring a Seneschal, which would result in getting nothing from the Cache.
- Fixed an issue where Tuning and Governing Stone’s rarities didn’t display properly when socketed.
- Fixed an issue where Slowing Tuning Stones had the wrong name in the tooltip when dropped on the ground.
- Fixed an issue where multiple Tuning Stone tooltips wouldn’t update when paired with a Duration Stone.
- Fixed an issue where Son of Malphas could be damaged by traps, which could lead to players first encountering him with low health.
- Fixed an issue where Turret traps could fire invisible projectiles.
- Fixed an issue where Lightning Floor traps could still affect player characters with various Immune effects active, such as Bloodmist or Deep Freeze.
- Fixed an issue where Rotating Pillar traps could not fully go back underground if the player died and came back to where the trap was.
- Fixed an issue where the visual effect for damage over time applied by trapped chests did not last the entire duration of the damage.
- Fixed an issue where the Gatehall displayed an Alchemist as an available service in the map.
- Fixed an issue where the Ritual of Undoing menu displayed placeholder text.
- Fixed an issue where players couldn’t use Leave Dungeon while inside the Library in various circumstances.
- Fixed an issue where the warning prompt about removing charges was missing when using Leave Dungeon to exit a Vault.
- Various miscellaneous fixes for the Seasonal Questline.
Gameplay
- Fixed an issue where the Ring of Starless Skies wouldn’t grant stacks when casting channeled skills.
- Fixed an issue where a Rogue being Frozen mid-Dash could be unable to cast any Skills.
- Fixed an issue where Bloodmarked could not be cleansed if it was applied while mounted.
- Fixed an issue where Whirlwind could channel and stay in place when using keyboard navigation or in certain circumstances when using a controller.
Dungeons and Strongholds
- Fixed an issue where Animus could not drop in the Broken Bulwark or Dark Ravine, which would block progression.
- Fixed an issue where the fog wall in the Zenith could be passed through while the player was under the effect of a Conduit Shrine.
- Fixed an issue where the Slay all Enemies objective in various Dungeons could fail to update properly, which would block progression.
- Fixed an issue where Baelgemoth in Tur Dulra could leave the boss arena if another player in the party was outside the fog wall.
- Fixed an issue where players could sometimes not leave a Dungeon through the emote wheel action or the Dungeon’s entrance.
- Fixed an issue where Watchmen could spawn outside the map in Light’s Watch, which would block progression.
- Fixed an issue where progression in the Fallen Temple could be blocked if the Idol was killed too quickly.
User Interface and User Experience
- Fixed an issue where the Sorcerer’s Incinerate skill didn’t have additional visual effects when cast with 10+ Ranks.
- Fixed an issue where hits from the Barbarian’s Frenzy did not display damage numbers consistently.
- Fixed an issue where Damage over Time visual effects didn’t appear correctly on some Necromancers.
- Fixed an issue where players could move around with keyboard controls while engaged in a trade.
- Fixed an issue where movement was not interrupted when using keyboard controls and interacting with the Stash.
- Fixed an issue where mouse interaction with chat could malfunction when keyboard controls were enabled.
- Fixed an issue where the selection would not be saved when applying a Cosmetic in the Effects tab.
- Fixed an issue where actions mapped to the action wheel could still function while in menus, which could cause odd behaviors.
- Fixed an issue where Battle Pass rewards that granted a Title only displayed the prefix and not the suffix of the Title.
- Fixed an issue where the names for the Enhanced Penetrating Shot and Improved Penetrating Shot skills were reversed.
- Fixed an issue where the notification for new Cosmetics in the Stable wouldn’t disappear.
- Fixed an issue where stat comparisons between two items or when upgrading could display inaccurately if the item(s) being compared had multiple sources of the same stat (Ex: Comparing two totems with Cooldown Reduction—both have Cooldown Reduction as an inherent affix and as an additional affix).
- Fixed an issue where assigned emotes could still be labeled as unassigned in the Emote menu.
- Fixed an issue where the cursor would not be visible when opening a lore book while using keyboard navigation.
- Fixed an issue where assigning Skills to number pad keys did not properly display what the Skill bindings were in the UI.
- Fixed an issue where the players listed in Local Players were not sorted properly.
- Fixed an issue where the Reset to Default button in options menus didn’t function.
- Fixed an issue where the game could become unstable when viewing the Well Supplied Challenge in Collections.
- Fixed multiple issues where the settings for changing between keyboard and mouse navigation had slightly inaccurate description text.
- Fixed multiple instances where fog of war was not displaying properly.
- Various quality-of-life fixes for Respec Mode.
Miscellaneous
- Fixed various instances where invites would not send properly while having a Local Co-Op player in the party.
- Fixed an issue where crafting the Elixir of Lightning Resistance failed to count for the Master Mixology challenge.
- Fixed an issue where the equipped Portal Cosmetic did not apply to Portals used when teleporting to a Nightmare Dungeon through the map.
- Fixed an issue where Harlequin Crest was the wrong color when equipped.
- Various performance, stability, visual, UI, and audio improvements.