Season 4 QoL Game Changers: Zoom Out, Zip Around Town, Get More Gold, and More Big Improvements

While there are many, many new features and big, sweeping changes coming with Season 4, there are also some smaller, but still pretty huge quality of life improvements added as well. And some of these are almost as significant as the big stuff! Well, not quite, but there’s still plenty to be happy about, and we’ll be checking out what that is here.

Zoomed Out Camera

The single biggest QoL improvement, which really is a feature in and of itself, is definitely the availability of the new zoom level. Probably the most asked for feature since the game’s launch, we’ll soon be able to see more of the playing field. You can find the option to zoom further out in the Graphics Options part of the Settings menu.

Here are some examples:

Source: View Distance Comparison – PTR Patch 1.4.0

And here’s a video to showcase it as well:

Spur Mounts in Town

While not necessarily the biggest, another one of the most asked for changes has to be the mount-town relationship. Players have been asking to be able to spur/charge their mounts in town since launch as well, and Season 4 is finally bringing the option to the game! Get ready to zip around from vendor to vendor at breakneck speeds!

Item-Related Improvements

While the season certainly brings many major itemization changes, there’s also these smaller and very handy ones we shouldn’t forget about!

  • A new stash filter option where we can sort gear by its item power.
  • Crafting materials are now sorted into rarities, so you can have a better idea of what exactly just dropped.
  • Ancestral items will be able to be received through gambling before player level 73!
  • All items in World Tier 3 will be Sacred and all items in WT4 will be Ancestral.
  • After level 28, the majority (~80%) of gear dropped that is not legendary will be rare. Additionally, chances to drop legendary items now scales more after reaching Level 50.

Movement-Related Improvements

There are a couple of very useful changes when it comes to moving around in the world (on top of the mounts charging in town improvement we already mentioned).

First off, we finally get a fix for the traversal skill issues, where skills like Teleport and Leap would have issues traveling to the edges of the screen. They will now more easily reach where you point them. However, players on Ultrawide monitors (or just playing on Ultrawide resolutions on regular monitors) will no longer have longer travel distances for these skills, as their maximum movement has been capped!

The second change may seem small, but it’s another one of those most talked about little annoyances since launch. Picking up dungeon items such as Bloodstones, or activating switches and the like is now much faster! The channeling time to interact with these items has been reduced from 1-2 seconds down to .75 seconds!

Miscellaneous Improvements

And finally we have some relatively random QoL stuff to check out:

  • The Gold cap has been increased from 9 trillion to 99 trillion.
  • Increased Murmuring Obols maximum capacity from 2,000 to 2,500.
  • Players can now change their hairstyle in the wardrobe.
  • There is now an option to highlight NPC’s, characters and enemies found within Sanctuary to make them easier to distinguish against different environments.
    • Standard Highlight
      • Sets the in-game lighting to emphasize the dark and gritty world of Sanctuary as intended.
    • Additional Highlights
      • Greatly increases the contrast for the characters within the world. In-game options can be used to modify the intensity, as well as the colors.

Which one of these is your favorite?


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