Popular Diablo content creator Rob2628 had a meeting with Blizzard where they revealed some big changes coming in the upcoming Diablo 4 Season 5!
We’re highlighting some of the most notable ones below.
Season 5 Changes Confirmed by Blizzard
- Enchanting no longer costs angelbreath.
- Potions can be used while crowd controlled.
- World bosses have resilience which makes them harder to kill.
- Readjusted Baneful Heart drop rate in Helltide & Maiden in World Tiers 1 and 2 only needs 2 hearts.
- Midcages are staying in the game.
- Pit bosses debuff stacks are staying.
- XP bonus per monster level difference is now uncapped. 1.5% per level at 100 level difference results in 150% x bonus.
Uniques
- All uniques are getting their affixes reworked. Buffs across the board / more useful stats.
- Goal is for builds to use 2-4 Uniques.
Class Changes
- The main scaling has been adjusted.
- Druids, Necromancers, and Sorcerers = 1% damage per 8 main stat.
- Rogues will get 1% damage per 9 main stat.
- Barbarians will get 1% damage per 10 main stat.
- Barbarians and Rogues have more Item Slots than other classes.
Tempering
- Close damage increase temper gets nerfed from 85% to 55%.
- We will get 1 more Temper Reroll chance per Greater Affix on items.
Infernal Hordes
The new Internal Hordes seasonal feature saw a lot of PTR feedback and so the developers are planning to make the following adjustments to it:
- Time per wave reduced to 60 seconds (was 90).
- All Aether drops doubled.
- Pet picks up Aether.
- More monster spawns / spawn time decreased.
- Boss health was bugged on PTR and has been decreased now.
- New Tier 9&10 coming in the mid-season patch.
- Rewards significantly increased, while cost has been lowered.