What does the new Rogue look like in Season 4?
- Rogues received two new Unique Items in the update — Scoundrel’s Kiss and Saboteour’s Signet alongside a new Legendary Aspect called Aspect of High Velocity.
- Inner Sight and Preparation saw big changes, such as a boost in Critical Strike Chance by 25% when the Inner Sight gauge is full and a reduction in energy requirement for Preparation from 100 to 75, making the skills much more dynamic and useful.
- For Stun Grenade, the base duration for grenades has doubled.
- The Victimize passive proc chance increased to 50%.
- Exploit Weakness and Leyrana’s Instinct have been tweaked to offer increased damage and dodge chance.
- Chip Glyph now offers a more substantial physical damage bonus of 9.9% for each 5 Dexterity.
You will find a recap of all changes below.
Unique Items
Scoundrel’s Kiss – Unique Ring
- Rapid Fire now lobs exploding arrows that deal 15%-25% increased damage.
- Scoundrel’s Kiss projectile pattern is now more predictable.
Saboteur’s Signet – Unique Ring
- Casting Flurry has a 15-30% chance to release Stun Grenades that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills have a 2% Lucky Hit Chance.
Legendary Aspects
Aspect of High Velocity
- Barrage arrows now pierce through 1 enemy.
- Barrage has 10%-20% increased Attack Speed.
Class Changes
- Stun Grenades (granted by various aspects) base stun duration increased from .5 to 1 second.
Skills
Inner Sight
- While the Inner Sight gauge is full, you also gain 25%[+] Critical Strike Chance for 4 seconds.
- Attacking enemies that are not marked will fill the gauge but at 5% of the normal rate.
Preparation
- Reduced energy requirement from 100 to 75.
Flurry
- Damage increased from 66% to 75%.
Volley
- Can now be cancelled slightly earlier from another skill.
Passive
Victimize
- Fixed an issue where this wasn’t activating and scaling from certain instances.
- Increased chance to proc from 45% to 50%.
Paragon
Exploit Weakness Legendary Node
- Maximum increased damage buffed from 15%[x] to 25%[x].
Leyrana’s Instinct Legendary Node
- Previous – When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your next 3 Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus.
- New: When Inner Sight’s gauge becomes full, you gain 100%[+] Dodge Chance for 2.0 seconds. Your Core Skills deal increased damage equal to 25%[x] of your Core Skill Damage Bonus while Inner Sight’s gauge remains full.
Chip Glyph
- Increased physical damage bonus from 6.6% to 9.9% for each 5 Dexterity purchased within range.
Legendary Aspects
Aspect of Encircling Blades
- Increased damage range buffed from 10-25% to 15-30%.
Opportunist’s
- Previous – When you break Stealth with an attack, you drop a cluster of exploding Stun Grenades around your location that deal Physical damage and Stun enemies for 0.5 seconds.
- Now – When you enter or break Stealth, you drop a cluster of exploding Stun Grenades around you that deal Physical damage and Stun enemies for 1 second. Your Grenade Skills deal 25-40% more damage.
Trickster’s
- Now additionally increases Grenade Skill damage by 25-40%.
Of Surprise
- Now additionally increases Grenade Skill damage by 25-40%.
Of Artful Initiative
- Grenade Skill damage increase is now a range with higher potential, increased to 25-40%.
Of Uncanny Treachery
- Previous – Dealing direct damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 15-21% Control Impaired Duration Reduction for 4 seconds.
- Now – Dealing damage to a Dazed enemy with an Agility Skill grants Stealth for 4 seconds. When Stealth breaks, you gain 10-15%
85-100%Dodge Chance for 2 seconds.
Of Siphoned Victuals
- Previous – Lucky Hit: Damaging a Vulnerable enemy with a Core skill has up to a 10-20% chance to drop a Healing Potion.
- Now – Damaging a Vulnerable enemy with a Non-Basic Skill has a 5-20% chance to drop a Healing Potion.
Frostbitten
- Previous – Chilled enemies hit by your Grenade Skills have a chance equal to double your Critical Strike Chance to be instantly Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage against Frozen enemies.
- Now – Enemies hit by your Grenade Skills have the same chance as your Critical Strike Chance to be Frozen for 2 seconds. You deal x10-25% increased Critical Strike Damage to Stunned or Frozen enemies.
Escape Artist’s
- Number of attacks dodged reduced from 2-7 to 2-5.
- Smoke Grenade Dodge effect Cooldown has been reduced from 45 to 20 seconds.
Of Quickening Fog
- Maximum Dash Cooldown Reduction is reached from hitting 3 enemies, reduced from 5.
Of Volatile Shadows
- Previous – When a Dark Shroud shadow was removed, you would trigger an explosion around yourself that dealt Shadow damage.
- Now – When a Dark Shroud shadow is removed, you trigger an explosion around yourself that deals Shadow damage and applies Shadow Imbuement to each enemy it hits.
Blast Trapper’s
- Previous – Lucky Hit: Dealing direct damage to enemies affected by your Trap skills has up to a 30-50% chance to make them Vulnerable for 3 seconds.
- Now – Lucky Hit: Dealing damage to enemies affected by your Trap skills has a 15-30% chance to cause an explosion that deals Shadow Damage and applies Vulnerable for 2 seconds.
Of Lethal Dusk
- Previous – Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth with an attack grants you 1-5% Maximum Life on Kill for 6 seconds.
- Now – Evading through an enemy infected by Shadow Imbuement grants Stealth for 4 seconds. Breaking Stealth grants you 10-25% Maximum Life.
Vengeful
- Previous – Lucky Hit: Making an enemy Vulnerable has up to a 40-60% chance to grant 3% increased Critical Strike Chance for 3 seconds, up to 9%.
- Now – Lucky Hit: Damaging a Vulnerable enemy has a 25% chance to create an Arrow Storm at the location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% more damage.
Of Arrow Storms
- Previous – Lucky Hit: Your Marksman Skills have up to a 10% chance to create an arrow storm at the enemy’s location, dealing physical damage over 3 seconds. You can have up to 5 active arrow storms.
- Now – Lucky Hit: Your Marksman Skills have up to a 36% chance to create an Arrow Storm at the enemy’s location, dealing Physical damage over 3 seconds. Your Arrow Storms deal 25-40% increased damage.
Developer’s Note: The maximum number of active Arrows storms remains at 5, we are just removing this from the tooltip to make it more succinct.
Resistant Assailant’s
- When using Concealment, Resistance and Max Resistance have increased duration from 4 to 6 seconds.
Unique Items
Writhing Band of Trickery
- Reduced cooldown from 10 to 6 seconds.
Beastfall Boots
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- Damage bonus reduced from .5-1.5% per Energy consumed to .25-.75%.
Eaglehorn
- Damage bonus increased from 40-60% to 50-70%.
Skyhunter
- Damage bonus increased from 10-30% to 20-40%.
Bug Fixes
Rogue
- Fixed an issue where Enhanced Shadow Imbuement always granted extra Critical Strike Chance instead of just on injured targets.
- Fixed an issue where the tooltip for the Chilling Weight passive did not denote increased chill amount in the next rank up tooltip.
- Fixed an issue where Shadow Clones weren’t inheriting Ultimate Skill damage from the No Witnesses Legendary Paragon node.
- Fixed an issue where Thorns damage could apply Skyhunter’s Critical Strike Effect.
- Fixed an issue where the Glyph Upgrade pedestal could spawn directly on top of a player if a Nightmare Dungeon was completed while casting Barrage.
- Fixed an issue where the Aspect of Surprise calculated damage in a way that was inconsistent with other grenade effects.
- Fixed an issue where Enhanced Rapid Fire was giving less Critical Strike Chance than expected.
- Fixed an issue where non-offensive skills, such as Concealment, could consume the buff from Impetus.
To learn more about Season 4, check out our dedicated hub.